Reference shown: en_us
Validation: 0% (0 / 6073 segments) · Translated: 100% (6063 / 6087)
3969 segments · Log in to annotate in the margin.
The original · en_us
Soldier's Room
The copy · nb_no
Asker Odasi
The original · en_us
Weaver
The copy · nb_no
Yün Ustalığı
The original · en_us
Well
The copy · nb_no
Kuyu
The original · en_us
Wheat Farm
The copy · nb_no
Buğday Tarlası
The original · en_us
Day %s — Birth: %s (parents: %s)
The copy · nb_no
Dag %s – Fødsel: %s (foreldre: %s)
The original · en_us
Day %s — Construction completed: %s
The copy · nb_no
Dag %s – Bygging fullført: %s
The original · en_us
Day %s — Construction started: %s
The copy · nb_no
Dag %s – Bygging startet: %s
The original · en_us
Day %s — Came of age: %s → %s
The copy · nb_no
Dag %s – Ble myndig: %s → %s
The original · en_us
Day %s — Death: %s (cause: %s)
The copy · nb_no
Dag %s – Død: %s (årsak: %s)
The original · en_us
No events recorded yet.
The copy · nb_no
Ingen hendelser registrert ennå.
The original · en_us
Day %s — Village founded: %s
The copy · nb_no
Dag %s – Landsby grunnlagt: %s
The original · en_us
Day %s — Foreign merchant arrived: %s (%s)
The copy · nb_no
Dag %s – Utenlandsk handelsmann ankom: %s (%s)
The original · en_us
Day %s — Teenager migrated: %s (to/from %s)
The copy · nb_no
Dag %s – Tenåring migrerte: %s (til/fra %s)
The original · en_us
Day %s — Upgrade started: %s (level %s)
The copy · nb_no
Dag %s – Oppgradering startet: %s (nivå %s)
The original · en_us
Day %s — New villager: %s (%s)
The copy · nb_no
Dag %s – Ny landsbyboer: %s (%s)
The original · en_us
active
The copy · nb_no
Aktiv
The original · en_us
No Overworld available.
The copy · nb_no
Ingen Overworld tilgjengelig.
The original · en_us
This command can only be used in the Overworld.
The copy · nb_no
Denne kommandoen kan bare brukes i Overworld.
The original · en_us
No village within %d blocks.
The copy · nb_no
Ingen landsby innen %d blokker.
The original · en_us
Not in Overworld.
The copy · nb_no
Ikke i Overworld.
The original · en_us
This command requires a player.
The copy · nb_no
Denne kommandoen krever en spiller.
The original · en_us
Unknown item: %s
The copy · nb_no
Ukjent gjenstand: %s
The original · en_us
Village not found: %s
The copy · nb_no
Landsby ikke funnet: %s
The original · en_us
You are looking %1$s.
The copy · nb_no
Du ser %1$s.
The original · en_us
frozen
The copy · nb_no
Frossen
The original · en_us
grew %d projects, %d skipped (no slot/upgrade left)
The copy · nb_no
vokste %d prosjekter, %d hoppet over (ingen ledig plass / oppgradering)
The original · en_us
Create-sub failed — see server log. parent=%s/%s level=%s sub=%s
The copy · nb_no
Oppretting av delbygning mislyktes — se serverloggen. forelder=%s/%s nivå=%s del=%s
The original · en_us
Created new building '%s' (%sx%s)
The copy · nb_no
Opprettet ny bygning «%s» (%sx%s)
The original · en_us
Created sub-building '%s' on %s/%s at trigger level %s — build on top, then export
The copy · nb_no
Delbygning «%s» opprettet på %s/%s på utløsnivå %s — bygg oppe på, og eksporter deretter
The original · en_us
No plan loaded
The copy · nb_no
Ingen plan lastet
The original · en_us
Export-new-level triggered — see server log
The copy · nb_no
Eksport av nytt nivå utløst – se serverloggen
The original · en_us
No plan loaded — call /millenaire dev import-table load first
The copy · nb_no
Ingen plan lastet – kjør /millenaire dev import-table load først
The original · en_us
Export triggered for %s variant=%s level=%s — see millenaire-custom/exported/ and server log
The copy · nb_no
Eksport utløst for %s variant=%s nivå=%s – se millenaire-custom/exported/ og serverloggen
The original · en_us
ImportTable @ %s culture = %s buildingId = %s variant = %s level = %s hasPlan = %s length = %s width = %s height = %s startingLvl = %s orientation = %s
The copy · nb_no
ImportTable @ %s kultur = %s byggId = %s variant = %s nivå = %s harPlan = %s lengde = %s bredde = %s høyde = %s startNivå = %s orientering = %s
The original · en_us
Load-all failed — see server log. cultureKey=%s buildingId=%s variant=%s
The copy · nb_no
Last-alle mislyktes – se serverloggen. cultureKey=%s buildingId=%s variant=%s
The original · en_us
Load failed — see server log. cultureKey=%s buildingId=%s variant=%s level=%s
The copy · nb_no
Lasting mislyktes – se serverloggen. cultureKey=%s buildingId=%s variant=%s nivå=%s
The original · en_us
Loaded %s:%s variant=%s level=%s
The copy · nb_no
Lastet %s:%s variant=%s nivå=%s
The original · en_us
Loaded all %s level(s) of %s:%s variant=%s
The copy · nb_no
Lastet alle %s nivå(er) av %s:%s variant=%s
The original · en_us
No ImportTable at %s — place one with /millenaire dev import-table place %s %s %s
The copy · nb_no
Ingen ImportTable ved %s – plasser en med /millenaire dev import-table place %s %s %s
The original · en_us
Block placed but no ImportTable BE — placement failed at %s
The copy · nb_no
Blokk plassert, men ingen ImportTable BE – plassering mislyktes ved %s
The original · en_us
ImportTable placed at %s
The copy · nb_no
ImportTable plassert ved %s
The original · en_us
inactive
The copy · nb_no
Inaktiv
The original · en_us
Added %dx %s to TownHall.
The copy · nb_no
La til %dx %s i rådhuset.
The original · en_us
Added %dx %s to %s
The copy · nb_no
La til %dx %s i %s
The original · en_us
TownHall inventory: (empty)
The copy · nb_no
Rådhusbeholdning: (tom)
The original · en_us
TownHall filled with test resources (iso-legacy testModeGoods).
The copy · nb_no
Rådhuset fylt med testressurser (iso-legacy testModeGoods).
The original · en_us
=== TownHall Inventory ===
The copy · nb_no
=== Rådhusbeholdning ===
The original · en_us
No COMPLETE building found with '%s'
The copy · nb_no
Ingen FULLFØRT bygning funnet med «%s»
The original · en_us
No TownHall in this village.
The copy · nb_no
Intet rådhus i denne landsbyen.
The original · en_us
TownHall has no inventory (no chests?).
The copy · nb_no
Rådhuset har ingen beholdning (ingen kister?).