A Minecraft village mod

Now compatible with Minecraft 1.12.2! Current version: 6.2.9

Millénaire is a mod for Minecraft. It aims to fill the "emptiness" of Minecraft worlds by adding NPC villages to it, with loose 11th-century Norman, Indian, Japanese, Mayan and Byzantine themes and additional cultures planned.

Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.

Help villages grow by trading with them and be rewarded with unique items such as Norman and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.

Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Chinese and Arabic (more coming!)

Are you enjoying Millénaire? Feeling like paying me a cider?


Before installing, make sure your saves are backed-up. I make no guarantee Millénaire won't damage your saves. Also, future releases might not be compatible with current villages.

Most recent release, for Minecraft 1.12.2: Millénaire 6.2.9

Release 6.0.2, for Minecraft 1.7.10:

Millénaire is also available on CurseForge.

Warning regarding 9minecraft

If you downloaded Millénaire from 9minecraft, know that this site rehosts mods without authors' permissions and without taking care to update for new releases. The vesion of Millénaire on their website is 6.2 alpha 5, a release from february full of already fixed bugs! Download the latest release from here instead.

Inuits preview!

Release date: 08/08/18 Version 6.2.9 for Minecraft 1.12

- New "idle" goals particularly for children: playing together, observing adults at work, eating apples or grapes...
- Norman villagers' textures are now split between body and clothes for more...
- New "idle" goals particularly for children: playing together, observing adults at work, eating apples or grapes...
- Norman villagers' textures are now split between body and clothes for more variations (work by Ticlon and the Tailor Team)
- Significant improvements to the village generation:
-- Improved the detection of biomes around villages to ensure they generate in the appropriate biomes
-- Fixed a bug in the Spawn radius protection system that could allow villages to spawn next to the spawn point
-- Millénaire will no longer cause cascading chunk loading (except when generating hamlets)
-- Speed improvements in village generations, particularly for hamlets
- Improved "forbidden blocks" system by MauveCloud (to avoid villages building on top of player buildings)
- Various improvements in the tool and food fetching system, such as all builders going to fetch better pickaxes and shovels
- Tweaks to the placement of buildings like wells to avoid "out of space" problems
- Fixed a bug in the TendFurnace goal that could cause crashes
- Fixed a bug that could cause beds and doors to drop when built
- Fixed a bug where controlled villages could fill their chests with village scrolls
- Warning if running a Forge version that's too old to be compatible
- Fully updated German translation by xBlackD
- Content Creation improvements:
-- New generic "visit" goal to make it easier to create varied idle goals for flavour (such as the new children idle goals)
-- The types of tools and of food items villagers can use is now configurable
-- The villager type and the new villager config file formats are now auto-documented in millenaire/help
-- Improved logging of some common errors like references to textures that do not exist