Norman Walled Town
自訂文化 · 諾曼人 · 作者 Ghost1972
11046 次下載 · 0 收藏
Norman Town 1.2
A small enclosed Norman town based on an Agricultural Village with walkways between buildings.
The size of the town is 100x100 blocks with over 25 upgradable buildings included.
NOTE: Not compatible with Millenaire 2.7.x
The town can spawn in the following four biomes:
Swampland, Plains, Forest and Desert
Or you may use the village wand on a Gold block to create it (Select the "Norman Town" from the Menu).
Please PM me any comments or bugs you may have via the minecraft forums.
Installation:
Put the normantown folder into your ".minecraft/millenaire-custom/custom cultures" folder.
Do NOT put it in the ".minecraft/millenaire-custom/cultures" folder.
Updating:
First remove the ".minecraft/millenaire-custom/custom cultures" folder you currently have.
And then put the normantown folder into your ".minecraft/millenaire-custom/custom cultures" folder.
Please do NOT copy the update over your existing files as some files may have been removed or renamed.
Glowstone street lighting.
To use the optional street lighting simply copy the files from the "./Options/With Glowstone" folder over the files inside "./normantown/buildings/core".
And to restore it back to torch lighting copy the files from the "./Options/With Torch" folder over the files inside "./normantown/buildings/core".
Requirements:
Millenaire 2.5.x or 2.6.x.
Spawn Blocks:
Gold block and Select the "Norman Town" from the Menu.
Known Millénaire bugs:
Town-hall map only shows the whole town and not the individual buildings.
Town-hall signs does not show where a new building is going to be built.
The signes placed while starting a new building may be left behind after the building is completed.
Version History:
1.2
- Updated to support Millénaire 2.5.x
- Updated all buildings to match Millénaires Norman culture.
- Fixed the sign order inside the archives.
- Fixed empty string bug.
- Fixed the roof on first update of the Manor house.
- Added fence gates.
- Added cobblestone floor to all farms on last update.
- Removed the old Melon spawn block.
1.1
- Fixed missing floor on Quarry.
- Changed both groves so they now look a lot more natural and part of the town.
- Redesigned the Plaza to be more in-line with the Norman culture.
- Moved and enlarged the Player building and added more updates.
- Minor changes to the building priorities.
- Updated footpaths as a few buildings have moved.
1.0
- Fixed cattlefarm windows.
- Changed all building priorities so that it builds faster.
- Changed the Quarry so its more even digging down.
- Added a spider trap in the outside walls to stop spiders climbing up.
- Added torches to the outside of the wall.
- Added Optional street lighting using glowstone instead of torches.
- Added extra lighting to all buildings.
- Removed the 100x100 flat ground requirement.
- Now automatically sets the default town radius to 65.
- Updated all shop data to 1.7.3
- Other small fixes.
Beta 0.5
- Added street lights.
- Added basement to Player building.
- Minor changes to building priorities.
- Added 2 more spawn locations: river and desert to give it more of a chance to spawn.
Beta 0.4
- All buildings now have updates
- Added fountains on Plaza
- Added footpaths.
- Removed the Gold, Diamond and Steel from Plaza and replaced it with White and Black wool (available inside hidden room).
- Fixed bed inside Inn and market.
- Added an extra update to the quarry.
- Now spawns near swampland and plains.
- Minor bug fixes.
Alpha 0.3
- Added more updates for 7 buildings
- Added a small player building.
- Moved update 9 of the walls to updates 6 and 7 to stop builder walking right through the town to lay 1 block
- Temporary removed paths between houses while its being redesigned.
- Plaza in front of the town-hall is now updated over time.
- Added a hidden room. (Hidden entrance is available after update 9 of the town-hall).
- Added a pattern to the last update of the town-hall. The materials needed for it are available in the hidden room.
Alpha 0.2
- Townhall and Tavern are now complete.
- Quarry redesigned so that it appears the miner is actually digging down.
- Added Walls that are built over 5 consecutive updates with inner and outer walkways.
- Guard towers redesigned and added castle entrance and doors to access wall walkway.
- small bug fixes
Alpha 0.1 - Initial release.
A small enclosed Norman town based on an Agricultural Village with walkways between buildings.
The size of the town is 100x100 blocks with over 25 upgradable buildings included.
NOTE: Not compatible with Millenaire 2.7.x
The town can spawn in the following four biomes:
Swampland, Plains, Forest and Desert
Or you may use the village wand on a Gold block to create it (Select the "Norman Town" from the Menu).
Please PM me any comments or bugs you may have via the minecraft forums.
Installation:
Put the normantown folder into your ".minecraft/millenaire-custom/custom cultures" folder.
Do NOT put it in the ".minecraft/millenaire-custom/cultures" folder.
Updating:
First remove the ".minecraft/millenaire-custom/custom cultures" folder you currently have.
And then put the normantown folder into your ".minecraft/millenaire-custom/custom cultures" folder.
Please do NOT copy the update over your existing files as some files may have been removed or renamed.
Glowstone street lighting.
To use the optional street lighting simply copy the files from the "./Options/With Glowstone" folder over the files inside "./normantown/buildings/core".
And to restore it back to torch lighting copy the files from the "./Options/With Torch" folder over the files inside "./normantown/buildings/core".
Requirements:
Millenaire 2.5.x or 2.6.x.
Spawn Blocks:
Gold block and Select the "Norman Town" from the Menu.
Known Millénaire bugs:
Town-hall map only shows the whole town and not the individual buildings.
Town-hall signs does not show where a new building is going to be built.
The signes placed while starting a new building may be left behind after the building is completed.
Version History:
1.2
- Updated to support Millénaire 2.5.x
- Updated all buildings to match Millénaires Norman culture.
- Fixed the sign order inside the archives.
- Fixed empty string bug.
- Fixed the roof on first update of the Manor house.
- Added fence gates.
- Added cobblestone floor to all farms on last update.
- Removed the old Melon spawn block.
1.1
- Fixed missing floor on Quarry.
- Changed both groves so they now look a lot more natural and part of the town.
- Redesigned the Plaza to be more in-line with the Norman culture.
- Moved and enlarged the Player building and added more updates.
- Minor changes to the building priorities.
- Updated footpaths as a few buildings have moved.
1.0
- Fixed cattlefarm windows.
- Changed all building priorities so that it builds faster.
- Changed the Quarry so its more even digging down.
- Added a spider trap in the outside walls to stop spiders climbing up.
- Added torches to the outside of the wall.
- Added Optional street lighting using glowstone instead of torches.
- Added extra lighting to all buildings.
- Removed the 100x100 flat ground requirement.
- Now automatically sets the default town radius to 65.
- Updated all shop data to 1.7.3
- Other small fixes.
Beta 0.5
- Added street lights.
- Added basement to Player building.
- Minor changes to building priorities.
- Added 2 more spawn locations: river and desert to give it more of a chance to spawn.
Beta 0.4
- All buildings now have updates
- Added fountains on Plaza
- Added footpaths.
- Removed the Gold, Diamond and Steel from Plaza and replaced it with White and Black wool (available inside hidden room).
- Fixed bed inside Inn and market.
- Added an extra update to the quarry.
- Now spawns near swampland and plains.
- Minor bug fixes.
Alpha 0.3
- Added more updates for 7 buildings
- Added a small player building.
- Moved update 9 of the walls to updates 6 and 7 to stop builder walking right through the town to lay 1 block
- Temporary removed paths between houses while its being redesigned.
- Plaza in front of the town-hall is now updated over time.
- Added a hidden room. (Hidden entrance is available after update 9 of the town-hall).
- Added a pattern to the last update of the town-hall. The materials needed for it are available in the hidden room.
Alpha 0.2
- Townhall and Tavern are now complete.
- Quarry redesigned so that it appears the miner is actually digging down.
- Added Walls that are built over 5 consecutive updates with inner and outer walkways.
- Guard towers redesigned and added castle entrance and doors to access wall walkway.
- small bug fixes
Alpha 0.1 - Initial release.
評論
wyr3d · 2021-09-29
This link goes to an unsafe ad-fly (potential viruses). It likely is not there to download, but even if you manage to find it, download at your own risk.
登入以評論。