Hall de la guilde
Mukhiya ka Ghar
|“||Normandy Scroll. The content of the previous three, in one easy scroll for easier carrying.||”|
This is all the small scrolls rolled into one. It costs 1a, more than double the price of buying the other three but economises space so it's better than carrying around three parchments wherever you go.
Fort. In military villages, this small wooden fort replaces the Town Hall. A knight and his lady live there. With enough access to stone, the villagers will turn it in a mighty fortress.
Abbaye : Abbey. Ecclesiastic villages are centered on this place of learning and devotion, where a monk tirelessly produces manuscripts, stored in neat bookshelves. It is there after all that local farmers go pay their due - in goods and free work for the Holy Church. It will all be paid back in the next world.
Manoir : Manor. At the centre of agricultural villages, this manor houses a seneschal, in charge of making sure peasants pay their taxes to the king - and to him.
Hall de la Guilde : Guild House. A testament to the skill of the workers that built it, this guild house serves as headquarter for the local artisans under the stern Guild Master.
Armurerie : Armoury. When inhabited by a smith, serves as a production centre for armour and swords.
Elevage Bovin : Cattle farm. Cows are raised here, to collect leather and make filling Norman tripes.
Elevage Porcin : Pig farm. Here pigs are turned into big piles of pork chops and superb boudin noir.
Elevage Ovin : Sheep farm. Sheeps raised here provide wool. A smaller fenced area hosts chickens, whose eggs and feathers are harvested.
Ferme : Farm. A wheat farm, where a farmer produces wheat for the bakery.
Forge : Smithy. When inhabited by a smith, serves as production centre for Norman tools, used by other villagers and purchasable by the player.
Maison du garde : Guard House. Inhabited by a guard and his wife.
Hutte du bûcheron : Lumberman’s Hut. Inhabited by a lumberman and his wife.
Prestitère : Presbytery. Inhabited by a priest.
Carrière : Quarry. Inhabited by a miner and his wife, and from where he will dig up seemingly infinite supplies of stones and sand.
Maison du charpentier : Carpenter's house. Inhabited by a carpenter and his wife.
Auberge : Inn. Visiting merchants will occupy it while collecting goods from the village. If it is empty, a male teenager can become a merchant there.
Relais : Guest House. Smaller than an inn, this place can host a visiting merchant, but no teenager will move in.
Marché : Market. Any decent village will eventually want a place where foreign merchants can come and sell exotic goods!
Archives du village : Municipal Archives. Displays a sign for each inhabitant, which provides information on what they are doing and their family histories.
Boulangerie : Bakery. Used by village women to make bread from wheat collected by the farmers. Important building, as the availability of bread greatly increase the speed at which children grow.
Chapelle / Eglise : Chapel / Church. The chapel, later upgraded to a church, is visited by villagers that feel a need to pray.
Taverne : Tavern. Village women go there to produce cider, and later, when an alembic is installed, calva. Villagers also go there to have a drink.
Tour de guet : Watchtower. A lookout post visited by the guard when patrolling.
Fontaine / Grande Fontaine / Puit. Fountain / Large Fountain /Well : purely decorative buildings.
|Millénaire: Norman Inhabitants
Chevalier: Knight. Lives in the fort, from which he goes out to patrol his land and visit the tavern. Beware meeting him in battle! Head of the military and gros bourg villages.
Moine: Monk. Lives in the abbey, in which he painstakingly copies ancient books on new parchments. An art, according to him. Head of ecclesiastic hamlets and villages.
Sénéchal : Seneschal. Oversees the agricultural production of his village from his manor house. Head of agricultural hamlets and villages.
Maître de la Guilde : Guild Master. Supervises the production of the artisans from a Guild House. Head of artisanal hamlets and villages.
Villageoise: Female villager. Almost all adult women are of this type. Their roles include bringing resources gathered by their husbands to the Town Hall, construction work on new buildings and upgrades on old ones, and selling and buying goods from the player at various locations.
Dame: Lady. Lives in the fort with her husband, where she makes tapestries from wool to decorate the fort and to sell to the player.
Fermier: Male farmer. Lives in a farm, where he grows and harvests crops.
Bûcheron: Lumberman. Lives in a lumberman's hut. Gathers wood and cider apples from trees in groves he maintains and plant saplings to produce more trees.
Garde: Guard. Lives in a guard's house. Does nothing but drink cider and very occasionaly prays, unless a fellow villager is attacked. Not a good enemy to have, especially if he is armed with a fearsome Normand Broadsword.
Prêtre: Priest. Lives alone in a presbytery. When he is not praying in the church, he sleeps.
Forgeron: Smith. Lives in a forge or an armoury. If iron is available, will make tools if in a forge or armour and swords if in an armoury.
Eleveur : Animal farmer. Lives in a cattle farm, a pig farm, or a chicken farm. Collects various goods from farm animals and make steamy Norman tripes and tasty boudin noir.
Mineur : Miner. Lives and work in a quarry, tirelessly mining stone and sand. When his quarry gets upgraded with furnaces, smelt them into smooth stone and glass as well.
Charpentier : Carpenter. Lives and work in a carpenter's house, where he makes timberframes for use in building construction.
Marchant : Merchant. Goes from inn to inn, trading goods from one village to an other. It is his fate to roam for the good of all the villagers.
Marchant étranger : foreign merchant. Merchants from far-away places will visit markets to sell their exotic goods, before leaving with your hard-earned deniers.
Garçon / fille : boy and girl. Live with their parents, growing at night, until they are grown enough to move into a free house and become adult.
|Denier. Medieval currency used by the villagers. Comes in three values: normal, argent (silver) worth 64 regular ones, and or (gold) worth 64 silver ones.
Cider apple. This inedible apple is collected by lumberman and used to make cider and calva. It cna be bought by the player, but the only use is to sell it an other village.
Cider. Made by villagers from cider apples, this refreshing drink heals two hearts and can be used three times.
Calva. More properly known as calvados, this apple brandy from Normandy heals two hearts and can be used ten times. It is made from cider at the tavern, and outside of Millénaire consumption is recommend in small doses: it ranges from 40 to 45°.
Tripes. This famous Norman dish is just the thing to have after a long time spent working outside in the cold, or after a nasty Minecraft fall. It heals five hearts and can be used three times. Non-Normans tend to enjoy it more before being told what it is. You are warned.
Boudin noir. Almost as good as tripes, boudin noir heals three hearts and can be used three times. Like its cousin the English black pudding, it tends to be enjoyed more by people who do not know how it is made.
|Tools & weapons
Norman Shovel. This high-quality Norman shovel is as durable as an iron one, but is as fast as a gold one. The tool of choice for serious diggers, available at a Forge close to you.
Norman Pickaxe. This pickaxe mines as fast as a gold one and is as durable as an iron one. Perfect for those long mining expeditions! Careful though, it does not mine obsidian.
Norman Axe. As fast as the gold one, as durable as the iron one, it packs a serious punch. Especially in the hands of an angry lumberman.
Norman Hoe. Basically equivalent to a diamond one, but looks cooler.
Norman Armour. The Norman Armour set gives you an extra 50% more protection than the diamond one, and actually makes you look dangerous instead of dressed for a costume party.
Norman Broadsword. Expensive, very expensive, and worth every denier of it when facing a tough enemy.
|Construction & decoration
Timber Frame. This building material consists of beams of dark wood surrounding a core of earth or uncooked bricks. Made by the carpenter for use in the village's buildings or for trading with the player.
Norman Tapestry. Hand-made by the Fort's Lady in person, those epic tapestries will decorate the most sumptuous banking halls. Designs are taken from the Bayeux Tapestry, with the biggest a massive 15*3 depiction of William the Conqueror's fleet sailing for England.
Amulet of Yggrasil. Engraved with Yggrasil, the World Tree of Norse mythology whose roots reach the bottom of the world and whose branches touch the tip of the sky, this amulet will ensure you always know how high or deep you are.
Amulet of the Raven. Norman priests might be loyal to the Church and the Pope in far-away Rome, but they have not forgotten ancient Viking traditions... This amulet dedicated to Odin will warn you of incoming danger by turning blood red if an unatural creature is near. Useful to avoid them - or to seek them out.
Amulet of the Dwarves. Brought to the Norman shores by the Vikings and crafted in the shape of Thor's hammer, the Amulet of the Dwarves will guide you to the Earth's riches.
Amulet of Sköll and Rati. Drawing its power from Sköll and Rati, the great wolves that chase the Sun and the Moon, this amulet enables its wearer to turn the day into night and the night into day. But be warned: its power is not infinite.
Norman Villagers. A parchment outlining the various kinds of villagers that will kill you if you touch one them.
Norman Buildings. A description of the different buildings you can see the villagers get stuck making.
Norman Items. You should know by now.
Complete Normandy Scroll. The content of the previous three, in one easy scroll for easier carrying.