I am a … um, what do you call me? Ah, here it is: "Jack of All Trades, Master of None".
- Writing at least a dozen books with the intent of being published (for what it's worth), with my main piéce d' résistance being a five-book science fiction series. Perhaps not pertinent to a wiki site full of people interested in Minecraft and gaming, but what the heck.
- Programming in Java, with the NetBeans IDE, and more often than not using the NetBeans Platform and my own custom module suite projects as the framework for more complex applications. My profile on SourceForge should show that I'm at least capable of that…. — Yes, I am trying to develop a full-featured editor for all Millenaire content, and I will eventually use SourceForge to host it as an open-sourced project, but it isn't there yet. Also, feel free to look at my About Programming subpage.
- Occasionally, browsing websites and reading things of interest to the above topics. And, editing wiki pages. Eh, would it be redundant if I mentioned I really like editing wiki pages? especially pages that really need it? Point me in a direction that's needed, give me a pat on the back, and I'm off!
Where to Find Me Online
By the way, my name is Gregory Allan Cheyney, and I am interested in helping this mod. That being said, if you have something to talk to me about, feel free to click the "E-mail this user" link on the sidebar, at left, then write a message.
Aside from that, the open-source software that I am working on may be found through my SourceForge profile (be patient; everything's a work-in-progress).
|“||I have attempted to get a head-start on defining some of my experience and goals (in programming, at least) in my About Programming page.||”|
|Gregory 11:32, 6 October 2012 (CEST)|
What I Am Doing
I have a project I am working with, for importing, exporting, and editing the base Millenaire data files. At some point in time (hopefully near future) I may also be working on a TC (total conversion) of the data files. Millenaire bills itself as being focused on a "medieval" setting. This is fine; I enjoy playing it as the creator designed it, but I also have an idea for a more "futuristic" modification.
That being said, I also occasionally play Minecraft with another mod called Cave Gen, which generates vast underground caverns with different biomes. Both mods run without too much interference, but village generation is, to be accurate, glitchy at best. The one or two villages I've come across in my travels have been generated far,far,FAR below the "normal" cave floor, with vertical drops of forty or fifty tile drops just to get to "their level". (Fortunately, I found a water-fall from the surface to make the descent.) Another problem is that, in the cave generation, different tile-types that Millenaire does not know about exist, and with the aforementioned problematic "drop" of villages being generated on what it "assumes" is the world "floor", … there is no floor in most if not all buildings, so that NPCs, mobs, and sometimes objects may fall out of existence.
In line with the surface-world's desolated appearance, my TC may only include one or two "cultures" and less than a half dozen village types. The focus may be more peaceful, in lieu of just barely existing in this under-world. That is all.