||In some Norman villages, this small wooden fort replaces the Town Hall. A knight and his lady live there. With enough access to stone, the villagers will turn it in a mighty fortress.
At this building a knight is spawned, called a "chevalier". His wife crafts tapestries from wool.
Starter: A wooden cube atop a terraced dirt hill. The starter Fort has a courtyard and main building; the courtard being open air and surrounded by a plank wall. The building is divided into two rooms. When walking in, the room on the left belongs to the Chevalier and Dame, while the room on the right serves as the main store and hosts locked chests (Don't mess with) along with signs that display village information, and can be right clicked.
Upgrade 1: Extends the corners on the fort. (Converts it in to a star fort)
Upgrade 2: Remakes fort base with cobble, adds two beds, and converts the path around it into a stone slab path.
Upgrade 3: Remakes fort top with cobble.
Upgrade 4: Adds a basement in far right corner (when facing the fort from the front)
Upgrade 5: Adds a moat.
Upgrade 6: Remakes the bridge across the moat from wooden planks.
Upgrade 7: Encloses the courtyard.
Upgrade 8: Remakes fort base with stone bricks and adds another floor to one back tower.
Note: Upgrade 5 will take a very long time to complete.
The builder will also appear to be doing nothing. What the builder is doing is adding a wall underground and also laying down water.
Please have plenty of patience as it can take up to 5 MC days to finish.
Note: Upgrade 8 has a glitch involving the builders endlessly looping between delivering and taking materials. This problem is still present in 2.5.7.
A level 4 fort. Notice the slabs have not changed type because this was in an earlier version. In the current version, the slabs do change type in upgrades 3&4.
Another fully upgraded fort.
A third fully upgraded fort.
A fourth fully upgraded fort.