Creation Quest: Jamais deux sans trois

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WARNING: This section or article may contain spoilers!

A Third Blip
What secrets may lie in that building?
Type Storyline Quest
Preceding A Second Blip
Succeeding Spreading Knowledge
Start Alchemist Vif-argent
End Alchemist Vif-argent
Time Limit 1048 hours
Reward 1 Calva
1 Boudin Noir
Money 0 Denier Or 15 Denier Argent 0 Denier
Reputation 512
Experience 16


The Alchemist's assistant, Robert, has found a third anomaly. After the mixed success of the previous mission, the Alchemist wants you to head out and see if you can find more information at the new location.


This quest has a few similarities with the previous quest. This means that most of the information will be the same. It will deviate roughly near the middle of this section though.

First of all, the usual advice, store all valuables in your house. Only take the necessary items with you. In this case, some things to dig around and get back up, a lot of light sources, a good armor and a weapon or two. You will need this. Also, you might want to adjust your difficulty rating depending on your experience. For the best general experience, play on at least Normal. If you've played Superhostile maps or things alike, or if your name is Vechs, set your difficulty on Hard. If the quest turns out to be too hard on Normal, tune it down a bit on Easy. Please note, that this will make it a lot easier, but if even this is too hard, you can always try peaceful, but this kind of breaks the quest, so really, only use it as a last resort...

After accepting the quest, you should be notified of the new location. The anomaly can be tracked as any other village or building, by using the V-key. Despite the anomaly being higher than the usual bedrock, it is still a far way down. So, find the spot where the anomaly is located and head down to the bottom.

When you get close to the bottom, you will notice an abnormal, smooth layer of bedrock. This means you are on the money. Dig around a bit and you should find that this layer is actually the ceiling of a building, with on one side an entrance. Now, prepare for battle and head through the iron door. You can choose to break the door down or put a lever or some other device to open it. The latter might be preferred due to the challenge in there.

The first room is a bit larger than the one from the first anomaly, and also contains more spawners. You will have to deal with a Spider and a Skeleton Archer spawner on the right side and a Cave Spider and another Skeleton Archer spawner on your left. The same tactics apply as with the previous quest, but this quest might also need a bit of tunnel creating to get through safely. Keep in mind that the poison of the Cave Spiders will not kill you if your food bar is full. It is still dangerous, because it brings your health down to half a heart, allowing any arrow or hit from any mob to kill you instantly. Hopefully, you still have some Tripes left from the previous quest to help you when you are in a pickle.

After you have dealt with the first room, it is time to head deeper into the third anomaly. Make your way through the sample and lava room, to find your reward at the end in a dispenser. Press the button three times. When you have obtained the reward, head back to the Alchemist and give him the sample and relay your discoveries.


After having faced such great dangers, the Alchemist invites you to tell everything you've experienced while enjoying a bottle of Calva and some delicious Boudin Noir. He will also give you 15 Denier argent and 512 Reputation for your efforts.


  • Before version 2.7, this quest was the follow up of The Anomaly, and had The Experiment as follow up.
  • In version 2.7 a bug existed that would allow you to skip this and the next quest, going straight to The Experiment. This was fixed in 2.7.1.