A Minecraft village mod

Version History

Version Release Notes
7.1.0 (03/12/18)
'Travel Book', many fixes
- New "Travel Book" feature: accessible from the 'M' menu, this new guide contains informations on all the buildings, villagers, villages and trade goods you have met. A valuable resource to understand Millénaire villages.
- The main Millénaire UIs have been updated to be more informative and less plain, including with buttons that jump straight to the appropriate Travel Book content
- Parchments and the Trade Help have been removed, as the Travel Book replaces them
- When in single player, profiles and controlled villages get migrated if opened by a different player
- Renamed Mayan culture into more proper Maya culture
- The "earthwork" around buildings in hilly areas now has rounded corners for a more natural look
- Maya statues can now be purchased
- Fixed a major bug that made many villager goals not work properly (planting crops being a clear example)
- Fixed a bug where miners could get stuck
- Many smaller fixes and improvements in the culture setups
7.0.0 (20/10/18)
Inuits, refreshed Normans, marvel!
- New Inuit culture by felinoel, with special blocks, items and features
- Major refresh of the Norman culture, with mostly redone buildings and several new blocks
- New feature: the construction of the Norman marvel, a massive cathedral the like of which Millénaire has never seen!
- Big speed increase when generating large buildings, particularly the Panthéon
- New "millSpawnVillage" and "millSpawnLoneBuilding" commands for admins
- New "Import Table" block in creative to make it easier to import buildings for edition
- Many bugs fixes and small improvements
7.0.0-beta.3 (10/10/18) (dev)
Inuit culture & fixes
- Inuit culture!
- Fixed (again) a major bug that could stop the Marvel from getting completed (unfortunately not retroactive)
- New experimental "Import Table" block in creative to make it easier to import buildings for edition
- Big speed increase when generating large buildings, particularly the Panthéon
- New "millSpawnVillage" command for admins
- Fixed a bug where villagers could teleport on fences even though they can't walk on them
- Fixed bugs that could stop the negation wand from properly deleting villages
- Fixed bug where deleting a village could cause Millénaire to raise errors if a quest was active in the deleted village
- Fixed bug where villagers would try using bows when close to their targets and mêlée weapons when far away
- Fixed bug where raiders and defenders could stop attacking each other
- Fixed bug where the Panthéon would generate with a village surrounding it
- Fixed bug where beds would sometime drop during construction
7.0.0-beta.2 (23/09/18) (dev)
Many fixes
- Fixed major bug that could stop the Marvel from getting completed (unfortunately not retroactive)
- Fixed Norman villages not selling the new stained glass
- Many minor fixes to buildings
7.0.0-beta.1 (16/09/18) (dev)
First beta for 7.0
First beta for 7.0
6.2.10 (08/09/18)
Donations to villages, new advancements, new commands, tweaks
- It is now possible to donate goods to villages for a big reputation boost
- Added two new advancements, Amateur Architect and Medieval Metropolis
- The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
- Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
- Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
- Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
- Fixed a bug where paths could be built over mud bricks
- Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
- Fixed a bug where sub-buildings would appear on the village map, hiding the main building
- Fixed a bug where middle-clicking a full path block in creative would give you a path slab
- Fixed a bug in the handling of Byzantine textures
- Content Creation improvements:
-- New format for buildings' text data, much easier to read than the old one
6.2.9 (08/08/18)
New idle goals, faster generation, new Norman textures
- New "idle" goals particularly for children: playing together, observing adults at work, eating apples or grapes...
- Norman villagers' textures are now split between body and clothes for more variations (work by Ticlon and the Tailor Team)
- Significant improvements to the village generation:
-- Improved the detection of biomes around villages to ensure they generate in the appropriate biomes
-- Fixed a bug in the Spawn radius protection system that could allow villages to spawn next to the spawn point
-- Millénaire will no longer cause cascading chunk loading (except when generating hamlets)
-- Speed improvements in village generations, particularly for hamlets
- Improved "forbidden blocks" system by MauveCloud (to avoid villages building on top of player buildings)
- Various improvements in the tool and food fetching system, such as all builders going to fetch better pickaxes and shovels
- Tweaks to the placement of buildings like wells to avoid "out of space" problems
- Fixed a bug in the TendFurnace goal that could cause crashes
- Fixed a bug that could cause beds and doors to drop when built
- Fixed a bug where controlled villages could fill their chests with village scrolls
- Warning if running a Forge version that's too old to be compatible
- Fully updated German translation by xBlackD
- Content Creation improvements:
-- New generic "visit" goal to make it easier to create varied idle goals for flavour (such as the new children idle goals)
-- The types of tools and of food items villagers can use is now configurable
-- The villager type and the new villager config file formats are now auto-documented in millenaire/help
-- Improved logging of some common errors like references to textures that do not exist
6.2.8 (15/07/18)
Improved building process and village paths, fixes
- Reworked the way villagers construct buildings to avoid "ping pong" effect
- Improved the speed at which large buildings are generated (noticeable for the Panthéon in particular)
- Improved the use of slabs in path-laying
- Tweaks to limit "out of space" problems
- Rework to save files handling to solve bugs in Millénaire's file saving
- Added limits to more goals to avoid over-production of goods like wah or rice
- Hamlets now generate further away from main villages to limit crowding
- Improved Russian, Swedish, Polish, Spanish and Brazilian translations
- Fixed a bug in MP that would occur when a player learned a Millénaire crop
- Content creation: improved the mock blocks system
- Content creation: signs' types are now shown when importing town halls
6.2.7 (24/06/18)
MP advancements and bug fixes
- Six new advancements: one for carrying out a raid plus five MP-only ones
- Hired villagers will now start attacking players who attack their employer
- New "inspect construction" goal for some village leaders
- Villagers that hit each others by mistake will no longer start fighting
- Likely fix for a major bug affecting some users when saving Millénaire data ("Could not renamed saved building file...")
- Fixed a bug where lumbermen would not plant saplings in snow or over long grass
- Fixed a bug where villagers missing from quests could cause crashes
- Fixed a minor bug where the number of nights spent by a foreign merchant in a village did not get displayed
- Fixed a rare crash in Millénaire's time statistics handling
- Fixed a bug where some advancements would not be registered client-side if playing MP
6.2.6-2 (12/06/18)
Fixes
- 6.2.6-2: fixed bug in 6.2.6 that stopped servers from starting
- Fixed major new bug in 6.2.5 that could crash the game when viewing some villagers
- Fixed bug where buildings' price calculations could crash the game in some cases
- Fixed bug where the auto-deployer would not deploy the content directories properly if Minecraft was not run in the default directory
6.2.6 (11/06/18)
Fixes
- Fixed major new bug in 6.2.5 that could crash the game when viewing some villagers
- Fixed bug where buildings' price calculations could crash the game in some cases
- Fixed bug where the auto-deployer would not deploy the content directories properly if Minecraft was not run in the default directory
6.2.5 (10/06/18)
Individual advancement pages, fixes
- Added a setting for uploading a player's achievements to millenaire.org, for online display (ex: https://www.millenaire.org/advancements.php?lang=en&login=Kinniken)
- Villagers are no longer unrealistically tall
- Villagers can now be left-handed
- Fixed a bug that could cause saplings to disappear from groves
- Fixed bugs in several groves that could stop saplings from growing and removed oak trees from the Indian grove as they no longer use any (thanks MauveCloud)
- Fixed a quest-related bug that could crashes when loading a world
- Fixed bug where villagers would teleport inside path blocks instead of above
- Fixed a bug where the Indian quarries did not have furnaces even though they are needed to produce stone
- Indian peasant women will now trade with the player (so that trade is not dependent solely on the wife of the village chief)
6.2.4 (04/06/18)
Multiple bug fixes
- Women crafting dirt wall and path blocks will no longer make more than a stack at home before taking them to the town hall
- Lumbermen's reach has been extended so that they get stuck less when chopping tall trees
- Added the possibility to sell stone and sandstone directly to Indian and Mayan sculptors
- Reworked paths to avoid compatibility issues with mods
- Fixed bug where Byzantine tiles would get duplicated on block destruction
- Fixed a bug that would cause some side quests to repeat very often
- Fixed a small bug that would cause the Sadhu creation quest to be reported as completed too early
- Fixed bug with spawn protection setup that could cause villages or lone buildings to generate too close to spawn
- Fixed bug that stopped merchants from visiting the Byzantine market
6.2.3 (21/05/18)
Many fixes
- Improved building prioritisation system by MauveCloud
- Translated village type names
- Many language fixes
- Dialogues from the fallback language will now be used if they are not translated in the player's language
- Villagers are now visible client-side from further away, which should solve the "missing villagers" issue
- Reduced range of villagers' mêlée attacks
- Villagers must now produce path blocks to sell to the player
- Experimentally raised the speed at which villagers fill up ground when building and lowered that at which they do the actual constructions
- Fixed a bug from 6.2.2 that could cause config changes not to be taken into account
- Fixed a bug where wood taken for some villagers like miners would become oak even if it was another wood type originally
- Fixed a bug where by default statistics would not get sent
- Fixed a bug where the instructions on contacting villagers would show up when interacting with bandits
- Fixed a bug that prevented changing the stance of hired villagers
- Fixed again a bug where villagers would teleport high in the air, especially when building
- Reverted a fix that solved a compatibility issue with Thaumcraft but causes crashes with Buildcraft. A proper fix that solves both issues will come in a future release
6.2.2 (19/05/18)
Advancements, fixes
- The achievements from 6.0 have been converted to advancements
- New culture-specific advancements for reaching a high reputation with a village, completing a village, creating a controlled village and completing a Creation Quest chapter
- Anonymous data on completed advancements is now included in the anonymous Millénaire statistics, for use in a new Steam-like Advancements page (https://www.millenaire.org/advancementsen.html)
- Villagers can now open and close all wooden doors
- Two new textures for the Norman wives by JoghurtDipper alongside tweaks to other existing Norman textures
- Lessened tendency of builders to teleport high in the air
- Reduced the range of the breeding goal and boosted that of the slaughtering goal to avoid ever-expanding herds
- Many tweaks to buildings (MauveCloud and others)
- Added support for nether bricks and derived blocks (fences and stairs) in building plans
- Added support for terracotta and glazed terracota in building plans
- Fixed major bug in 6.2.1 that led to village paths not being created properly
- Fixed bug with pathing around cobblestone walls
- Possible fix for repeating crash in rare cases in Region Mapper code
- Fixed bug that could cause villagers to stop putting resources to cook
- Likely fix for bug in time monitoring that could cause crashes on startup
- Fixed a bug that could prevent the anonymous statistics from being sent
6.2.1 (06/05/18)
Speed improvements, fixes
- Blocks considered as soil, dangerous blocks, pathable blocks etc are now definable in a new blocktypes.txt file (MauveCloud)
- Village maps will now scale if too big (MauveCloud)
- Reworked way unreachable regions are calculated not to be dependent on building design and to support any walkable bridge or tunnel
- Added support for all variants of sandstone and red sandstone
- Removed variations of Japanese buildings that were too ahistorical (Rasseru)
- Added support for exporting all variations and all levels of a building at once by putting "all" on the second line of the sign
- It is now possible to remove inhabited buildings from controlled villages. The inhabitants will despawn
- Teenagers are now noticeably bigger than children, almost as tall as adults
- Tweaks to the biomes villages will spawn in
- Custom buildings now appear in the village's project list and can be removed from it
- Fixed major bug that could cause significant lag client-side in MP
- Fixed bug that could cause village corruption when loading the world, most obvious resurrecting villages destroyed with a Negation Wand
- Fixed bug that could cause buildings like wells or watchtowers to be too close to each others
- Fixed bug that broke the export of building variations other than the A one
- Fixed warning when exporting a building with beds in it
- Fixed bug that made it impossible to remove a building in controlled villages
- Fixed bug where villagers would not use Mayan tools
- Fixed bug that made it possible for villagers to swim in some cases
- Fixed bug that stopped the generateVillage setting from working
- Various speed improvements
6.2.0 (22/04/18)
6.2 official release
Minecraft 1.12
- Fully upgraded to Minecraft 1.12
- Support for some new features like holding items in off hands, new ground types
- Achievements have been removed. Advancements will be implemented in a later update

Mod Deployment
- Millénaire will now display a message when it is not running the latest version
- millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch
- Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
- Merged client & server releases

Village Generation
- Added a system where villages away from spawn can start with some initial progress (can be configured in settings)
- Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
- Buildings in snowy biomes will now generate covered in snow
- Villagers will now avoid clearing flowers and tall grass when building

Improved Village Paths
- Village paths will now centre on "nodes" buildings like wells and small plazas (implemented for Norman, Indian, Mayan and Byzantines for now)
- New "node" buildings for the Byzantines by Ticlon, for the Mayans by MoonCutter and for the Indians
- Village paths are now a little lower than normal blocks, like the vanilla grass paths
- Paths are better calculated than before, with less random detours

Village Behaviour
- Re-enabled system that prevented villages from making unreachable buildings and displayed unreachable zones on the map
- All villages now have an inn at start, to have local trade up and running faster

Blocks
- Added stairs and slabs for timber frame, mud bricks, cooked bricks and thatch
- Added support for fence and fence gates in all wood types

Custom Content Creation
- New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points.
- Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
- New handling of millenaire-custom that enables overriding of almost any file
- When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")
- The importer now supports importing variations ("farm_B")

Various
- New icons by Lokosy for different items (wands, Mayan tools…)
- New /millRenameVillage command enabling admins to rename villages
- Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village
- Many, many bugs fixed, too many to list here
- Fight a polar bear for a sneak peak at the next major new feature!

Great thanks to everybody who helped with this release, with a particular mention for MoonCutter2B, Samboy, MauveCloud, Goshen, Orange1861, Scojla, and Lokosy!


6.2.0-rc.3 (21/04/18) (dev)
More fixes
- Fixed bug where panels would sometime stay blank until reload
- Fixed bug where villagers would swim
- Various fixes to buildings
6.2.0-rc.2 (20/04/18) (dev)
Better village paths, fixes
- Village paths will now centre on "nodes" buildings like wells, small plazas etc (Norman, Indian and Byzantine cultures for now)
- New "node" buildings for the Byzantines by Ticlon and the Indians
- Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
- Buildings in snowy biomes will now generate covered in snow
- Tags and shops added to buildings in new Millénaire releases will now retroactively apply to old buildings
- Chiselled stones can now be used in buildings; they cost stones, like stone bricks
- Fixed bug where wet bricks could be laid on top of an entity (like the player)
- Fixed bug where wet bricks would dry even at night
- Fixed bug where Indian smiths living in the Fort's forge would not produce swords and armours
- Fixed bug where villagers would replace grass with dirt when building
- Possible fix for bug where market merchants would have "doubles"
- Many building fixes, including by MauveCloud and MoonCutter
- Many language files by Orange1861
6.2.0-rc.1 (14/04/18) (dev)
First RC release
- many bug fixes, optimisations and new small features since beta 1
6.2.0-beta.25 (13/04/18) (dev)
Tweaks and fixes
- Tweaked version check so that it works with MultiMC
- Greatly improved FPS when viewing the village map (MauveCloud)
- Improved the quality of village paths (they should stop taking weird detours)
- Fixed bug with the listing of items traded (in the inn) and items raided (in the town hall)
6.2.0-beta.24 (12/04/18) (dev)
Initial village progress, version check, tweaks
- Added system where villages away from spawn can start with some initial progress (can be configured in settings)
- Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to villages with unreachable buildings.
- Millénaire will now display a message when it is not running the latest version
- Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
- Fixed bug that would stop paths from being upgraded (MauveCloud)
- Fixed bug that would stop old paths from being cleared (MauveCloud)
- Fixed bug in rendering of path blocks
- Fixed bug where spawn point protection would not apply to lone buildings
- Added warning when the time has been reset to a past value, breaking Millénaire
- Updated support for Biomes of Plenty by MauveCloud
- Removed debug info from population panel
- Various building fixes by MauveCloud and Scojla
6.2.0-beta.23 (05/04/18) (dev)
Fixes
- Village paths are now a little lower than normal blocks, like the grass paths
- Reworked the path textures so they use the dirt texture of the current texture pack
- Fixed a few glitches with path-laying
- Fixed the "village radius too high" warning to account for the radius increase
- Fixed bug where farmers would not plant crops if a tall grass or flower was on the planting spot
- Fixed bug where villagers would clear paths away from their villages, potentially including paths from very nearby other villages
6.2.0-beta.22 (04/04/18) (dev)
Fixes
- Increased the speed at which villagers clear and set ground blocks when building
- Increased the default village radius to 80 and the default active radius to 300
- Red sand, hardened clay and new stone types will no longer be replaced by sand or dirt when generating villages or in new buildings
- Fixed bug that could cause villages from versions before beta 19 to have their population reset on load
- Reduced Gros Bourg spawning frequency
6.2.0-beta.21-2 (02/04/18) (dev)
Fixes
- Emergency fix for bug in beta 21 that caused crashes when setting some Millénaire blocks
- Removed beta Inuit version packaged by mistake
6.2.0-beta.21 (01/04/18) (dev)
Fixes
- Added stairs for timber frame, mud bricks, cooked bricks and thatch
- Added slabs for timber frame, mud bricks, cooked bricks and thatch
- Added support for fence and fence gates in all wood types
- Fixed bug in the village map refresh that could cause errors due to chunk unloading
- Fixed bug that prevented Byzantine villagers from harvesting silk
- Likely fix for a conflict with PrimalCore
- Brand-new 4-bit textures. Just kidding.
6.2.0-beta.20 (31/03/18) (dev)
Fixes
- Villagers will now avoid clearing flowers and tall grass when building
- Villagers now use planks of types corresponding to their wood supplies when tending furnaces (they used to "cheat" and convert any wood to oak planks)
- The village list now also displays your orientation
- New Mayan tools icons by Lokosy
- Fixed a major bug from beta 19 where some villagers would not get properly updated client-side, leading to odd effects like them sleeping standing up or lying down during the day
- Fixed bug from beta 19 where villagers from previous versions could end up invisible
- Fixed bug from beta 19 where villagers' names would not show up in quests
- Fixed bug where leave-clearing could fail for some villagers
- Fixed bug where Summoning Wand could be used in other dimensions with weird results
- Fixed bug where Japanese crafter would make timber frames at the expense of paper walls as long as he had wood
- Indian villages will now spawn in savannah
- Added MauveCloud to the HoF for testing and a generous donation. Thanks!
6.2.0-beta.19 (28/03/18) (dev)
Fixes
- Revised villager tracking system that should be more reliable than the old one
- New handling of millenaire-custom that enables overriding of almost any file
- Some new icons by Lokosy
- Added discovery of Millénaire recipes
- Added name of players keeping a village active to the new active village command
- Fixed bug in building cost calculation regarding Byzantine tiles
- When attacking an entity that is flying (like the player in creative), villagers will now path to the first solid block below it rather than to the entity itself
- Animal farms present when a village or lone building spawn will now have animals generated in them from the beginning.
- Fixed bug where saving and reloading a village would cause groves to revert to oak
- Fixed bug where non-oak saplings could grow into oak trees in groves
- Fixed bug where trees failing to generate in a grove would cause saplings to disappear
- Fixed bug in the display of imported and exported goods in the inn's panels
- Fixed bug where the Indian Creation Quest would crash Minecraft when done in MP
- Fixed bug where villagers would not get updated client-side in some cases
- Likely fix for some crashes reported with Sponge
- Possible fix for issue where buildings would often be built one level too low
6.2.0-beta.18 (20/03/18) (dev)
Fixes
- Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village
- Fixed packaging error where new buildings had been added to b17 by mistake
6.2.0-beta.17 (18/03/18) (dev)
Fixes
- Millénaire food and drinks now have again either multiple uses or are stackable
- Fixed Indian pujas and Mayan sacrifices (creation quest content)
- Fixed a major bug where price calculations involving logs and some other blocks were wrong
- Fixed bug with the planting and harvesting of nether warts (the production of potions by alchemist assistants remain broken for now)
- Fixed a small bug where lumbermen might hold different saplings than what they are planting
6.2.0-beta.16 (17/03/18) (dev)
Fixes
- Reworked the villager tracking code to try and solve the sellers not coming bugs
- Fixed brand new bug that prevented the Japanese from cooking chickens and the Indians from cooking bricks
- The player's position is now shown on the village map
- Culture-wide reputation will now increase even from small boosts to village reputation
- Reduced the volume of the sounds made by crafters
- Small price rebalancing (stone cheaper, gold more expensive)
- Reworked the way panels are placed, hopefully solving panel rotation issues
- Added support for stone variations for content creators, including sources for the stone variants
6.2.0-beta.15 (15/03/18) (dev)
Fixes
- Import of building variations fixed by SamBoy
- Fixed bugs in the handling of doors by villagers
- Villagers will now close both side of a double door after passing through
- Reduced the number of attempts Millénaire will do when a path calculation fails to limit lag spikes
- Villagers will now despawn if too far from their village (and not currently hired)
- Villagers will no longer attempt to use ladders, as they can't navigate them properly for now
- Fixed bug where Byzantine silk gatherers would replace full silk blocks by the wrong type
- Fixed bug in new cooking goals that could stop villagers from picking up cooked goods
- Likely fix for compatibility issues with Dynamic Trees
- Multiple building fixes by MoonCutter2B
- Creation quest status message now respects the "Display Starting Text" setting
- Villagers will now despawn if transported in another dimension by a mod
- Flowers and seeds around a newly-generated village will now be despawned (mostly to limit issues with custom biomes that add so many flowers the game lags due to all the floating items)
6.2.0-beta.14 (12/03/18) (dev)
Fixes
- New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points!
- Brought back old system of automatic clearing of leaves in villagers' paths. Should end the pathing issues in groves.
- Reworked cooking goals to separate the specific actions for cooking individual items from a generic action to take care of the furnace (adding wood, removing produced resources)
- It's now possible to change the type of wood used in a building (planks, doors, logs..) when importing it by adding "wood:<type>" on the sign's third line
- When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")
- The importer now supports importing variations ("farm_B")
6.2.0-beta.13 (11/03/18) (dev)
Fixes
- New millRenameVillage command enabling admins to rename villages
- Fix for major teleporting bugs for villagers starting in a field or in water
- Possible fix for the new "seller not coming" issue
- New millSendProfiles command to resend user profiles when the reputation bug occurs in MP to help narrow down the bug
- Fixed bug where txt file would get messed up when exporting existing plan level
- Fixed issues with udon production
- Fixed bug that prevented gift houses from being available
- Added back loaded chunk map (SP only) in a normally thread-safe manner
- Language data can now be loaded from millenaire-custom/languages
- Added Goshen to the HoF for donation and testing. Thanks!
6.2.0-beta.12 (10/03/18) (dev)
Fixes
- Removed dev files from millenaire-custom that caused players setting up Millénaire with beta 10 or 11 to end up in development mode
- Added system to reset the configs of players affected by the problem above
- Added warning on startup when the game is in development mode
- Added a message when no seller can be found detailing why
- Possible fix for a rare quest-related crash
- Cleaned up millenaire-custom/
6.2.0-beta.11 (09/03/18) (dev)
Fixes
- Fixed bug where chatting villagers would push each other, gradually drifting from the village
- Fixed bug where trading with merchants would crash the game
- Fixed bug stopping Mayans from planting maize
- Fixed display bug in the building project panel
- Possible fix for bugs when trading in MP
- Small fixes to teleporting issues, though key bug remains
- Several building fixes by MoonCutter
- To help debug issues with villagers' behaviour, they will now show above their head if Minecraft considers them "dead" on the client or the server
- Added logs to help debug several reported issues
- Added text file in millenaire/ warning players that it gets overwritten
- As an experiment, villages will now trade with neutral relations or above
6.2.0-beta.10 (07/03/18) (dev)
Fixes
- Fixed bug with goal names in the archives' panels
- Fixed bug where the trade UI would not update the status of goods correctly
- Fixed bug where quest lines would stay displayed above villagers' heads after the quest was dropped
- Lowered the sound made by villagers placing blocks again
- New Gradle setup by Samboy that will make development easier
6.2.0-beta.9 (04/03/18) (dev)
Fixes
- As an experiment, gave all full villages an inn at start, to have local trade up and running faster
- More performance optimisation, this time on collecting items
- Fixed bug where players could plant Millénaire crops without having to learn to do so
- Fixed crashing bug when attempting to plan a raid in a controlled village
- Villagers can now grab items from further away, which should limit them getting stuck trying to fetch something
- Fixed the Byzantine silk clothes on sale having a broken texture
- Fixed some buildings requiring "air" to build
- Lowered the volume of the sounds villagers make when placing or destroying ground blocks
- Fixed missing Byzantine dialogue in English
- Fixed Byzantine fishing pound requiring masses of sandstone
6.2.0-beta.8 (04/03/18) (dev)
Fixes
- Villagers now lie properly in bed, instead of half a block away
- Bed placement issue in some buildings (like the Norman forge) fixed
- Fixed bug where quests involving teenagers could cause errors in the logs ("Could not find villager type: teenagermale")
- Fixed bug where no sound would play when a villager would set or break a block
- Fixed a bug that could crash the game in some rare cases involving dialogues
- Fixed the panels' positions in several buildings
- Fixed bug with new handling of building costs that made Byzantine villagers unable to use tiles sold by the player
- Fixed bug that caused Millénaire crops to drop no items when harvested
- Locked chests can no longer be filled or emptied by hoppers
- Lowered the relationship needed for villages to trade
6.2.0-beta.7 (03/03/18) (dev)
Fixes
- New auto-deploy system by Samboy that is around 40% faster than the old one
- Various optimisations that should decrease Millénaire's CPU usage by 30-50% in typical cases
- Likely fix for an issue when running some mods that could cause massive increase in Millénaire's CPU usage
- It should no longer be possible to steal from locked chests by using UI mods
- Fixed bug where some Norman villages would build the new fortress on top of their existing town hall
- Added Samboy and MoonCutter2B to the Hall of Fame. Thanks guys!
6.2.0-beta.6 (01/03/18) (dev)
Fixes
- Likely fix for the respawning issue that caused villagers to "loop" their actions
- Fixed bug where villagers' skins would reset on load
- Externalized building blocks' costs to blocklist.txt. This could cause some small changes in the resources needed to build some buildings.
- Added options to "mirror" buildings during importation, instructions will be added to the wiki
- Support for doors in other woods than oak
6.2.0-beta.5 (27/02/18) (dev)
Fixes
- Fixed major bug that caused villages to remain active even when outside the activity radius, causing major slowdowns when too many villages had been generated
- Likely fixed major bug that caused random "ConcurrentAccessException" crashes
- Updated all languages to the 1.12 setup and updated the translation gap calculation to take the new lang files into account
- Fixed builders holding an untextured item when setting the old wooden slab by replacing them with the new ones
- Fixed XP orbs floating around the player when a quest has been completed
- Likely fix for the crashes when exiting the Trade UI when running some other UI-changing mods
6.2.0-beta.4 (25/02/18) (dev)
Fixes
- Integrated the languages fixes gather by the Language Team. Thanks!
- The One Probe will no longer make Millénaire villagers disappear
- Fixed bug where Millénaire slabs (half paths, byzantine tiles) would not display properly if smooth lightening was switched off
- Fixed a bug where the UID used for stats got duplicated in the config files
- More minor fixes
6.2.0-beta.3 (25/02/18) (dev)
Fixes
- Fixed stupid mistake causing server to crash on startup in beta 2
6.2.0-beta.2 (24/02/18) (dev)
Fixes
- After the tragic deaths of too many brave builders, anti-creeper protection has been extended to the entire village (used to be only around finished buildings)
- Fixed a major bug that would stop the purse from properly holding coins in MP
- Fixed paths having the stone sound when breaking
- Fixed hired villagers not following the player around
- Fixed a bug that would cause Byzantine villagers to change clothes whenever they picked up a new item
- Fixed villagers not being able to open and close fence gates
- Fixed Byzantine villagers not harvesting grapes. Note: this implied rework to harvesting and planting goals that breaks the use of fields generated in previous versions of Millénaire.
6.2.0-beta.1 (24/02/18) (dev)
Fixes
- Fixed chests having incorrect facings
- Fixed tapestries, sculptures etc not showing
- Fixed villagers not slaughtering animals properly
- Fixed boots currently being worn showing in the Trade UI
- Fixed bug where Indian and Mayan peasants would kill chicken but not gather their meat
- Fixed some inconsistencies in item pricing
- Fixed water set by villagers not flowing
- Fixed inversion between mud bricks and cooked bricks in Indian constructions
- Renamed the Hindi culture to the more coherent Indian culture
- More clean-up, especially removal of dead code
6.2.0-alpha.6 (21/02/18) (dev)
Fixes
- Removed the loaded chunk map as it cannot work in 1.12 with its current implementation
- Fixed bug causing a blank screen when talking to the Byzantine leader
- New internal blockstate-based system to handle blocks that need to be rotated along with the building (logs, beds, staircases...)
- Moved the millenaire.log file as well as some generated files (translation gaps etc.) from millenaire/ to millenaire-custom/
- Split the plain and cross timber frame-making goals to avoid villages producing too much of one and not enough of the other
- Fixed bug causing crashes in Japanese villages with squid farms
- Fixed bug causing a crash when approaching the anomaly one in the Norman Creation Quest
- Fixed display of Mayan Quest Crown
- Fixed the production of boudin and tripes. Bovine and porcine farms will also now buy raw meat.
- A lot more rework and code cleanup
6.2.0-alpha.5 (18/02/18) (dev)
Fixes
- millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch. Thanks to Voltaire for pushing me into this!
- Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
- Merged client & server releases
- Yggdrasil, Vishnu and Alchemist amulets now render properly. Note: you might get a missing item error for "Yddrasil". Ignore it, I renamed the item.
- More cleanup, documentation and rework
6.2.0-alpha.4 (17/02/18) (dev)
Fixes
- Villagers now have an "Attacking <target>" line above their head when targeting something
- Fixed bug where villagers attacking a mob or player would not move to attack it
- Fixed bug where villagers trying to gather goods lying around would get stuck
- Fixed bug where the item held in a villager's off hand would not clear once a goal was completed
- Fixed bug where items given in quests also floated on the ground
- Fixed bug where the blocks held by a villager building could appear as a missing texture
- Fixed animal breeding by villagers
- Fixed villagers not looking at goals properly
- More rework: removed legacy support for text files, added blockstate-based building block definitions
6.2.0-alpha.3 (16/02/18) (dev)
Fixes
- Fixed crashes when hadling packets in MP
- Fixed delays in Trade UI update in SP
- Fixed trade UI not working in MP
- Fixed rendering problem with blue Japanese armour
- Fixed villagers' weapon strength not being applied to their attack ratings
- Fixed gravel paths having wrong particles
- Fixed the Mayan Quest Crown's rendering and name
- Fixed an old 1.7 bug where the market sign did not show the maximum number of merchants properly
- Fixed an old 1.7 bug where animals could spawn in farms without limits
- Fixed bug where the village scroll generated in controlled villages would not work
- Fixed the panels in the village showing the resources needed for a project being blank sometimes
- Fixed bug in Cacao planting goal
- Fixed errors in log linked to render of locked chests and panels
- Fixed bug stopping the Village Scroll from appearing in controlled villages
- Fixed the packaging of the millenaire-hd texture pack
- Removed locked chests from the creative inventory
- Villagers can no longer be leashed
- Added back the alchemist's explosive for the Norman creation quest
- Refactoring, code clean-up and documentation
- Thanks to Chorazy for many detailed bug reports!
6.2.0-alpha.2 (14/02/18) (dev)
Fixes
- Villagers now hold appropriate items in their second hands
- Fixed many more minor bugs
- One critical bug fixed on the server, but there seems to be others
6.2.0-alpha.1 (13/02/18) (dev)
Initial 1.12 test release
Initial 1.12 test release
Version Release Notes
6.0.2 (09/01/18)
Client / Server
Bug fixes, support for new wood types
- Fix for the infamous looping "I'll be right there!" bug
- Support for dark oak and acacia wood
- New Norman fort for Norman controlled villages (same design as the one released in 6.0.1)
- Small fixes to the new Norman fort and to the byzantine sheep farm
- Fix to the export of beds
6.0.1 (30/12/17)
Client / Server
New Norman fort, bug fixes
- New Fortress central building for Normans, replaces the old Fort in Gros Bourg and Bourg Autonome villages
- Removed automated texture size detection setting that no longer worked and replaced it with a manual setting
- Fixed a bug in the export of upgrades to buildings
- Fixed a bug that could cause Town Hall signs to hand in the air
- Added signs for south and east ends when importing a building with the wand
- It is now possible to specify which building upgrade to export with the wand
6.0.0 (09/11/14)
Client / Server
Villagers in player-made buildings, major fixes
- New: custom buildings. It is now possible to have villagers live in buildings built by the player
- Once built, those buildings can be "declared" in a controlled village using the summoning wand
- A new controlled village can be created in a building designed by the player using the wand on a gold block
- Fixed a major bug that can caused repeating errors if other mods were added
- Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens
- Fixed a bug that made it impossible to open Millénaire chests with signs above them
- Fixed various other bugs
- Improved logs: repeated errors are now posted on one line only
- Some speed optimizations
6.0.0pb2 (16/10/14) (dev)
Client / Server
Villagers in player-made buildings, major fixes
- New: custom buildings. It is now possible to have villagers live in buildings built by the player
- Once built, those buildings can be "declared" in a controlled village using the summoning wand
- A new controlled village can be created in a building designed by the player using the wand on a gold block
- Fixed a major bug that can caused repeating errors if other mods were added
- Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens
- Fixed a bug that made it impossible to open Millénaire chests with signs above them
- Fixed various other bugs
- Improved logs: repeated errors are now posted on one line only
- Some speed optimizations
- Beta 2: bug fixes, more information on buildings to construct, larger area checked when creating custom buildings
- WARNING: This version is a public beta. Bugs are possible, especially in the new features.
6.0.0pb1 (14/10/14) (dev)
Client / Server
Villagers in player-made buildings, major fixes
- New: custom buildings. It is now possible to have villagers live in buildings built by the player
- Once built, those buildings can be "declared" in a controlled village using the summoning wand
- A new controlled village can be created in a building designed by the player using the wand on a gold block
- Fixed a major bug that can caused repeating errors if other mods were added
- Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens
- Fixed a bug that made it impossible to open Millénaire chests with signs above them
- Fixed various other bugs
- Improved logs: repeated errors are now posted on one line only
- Some speed optimizations
- WARNING: This version is a public beta. Bugs are possible, especially in the new features.
5.3 (19/08/14)
Client / Server
Compatibility with Minecraft 1.7.10
- Compatibility with Minecraft 1.7.10. Backup your worlds, just in case.
Version Release Notes
5.2 (17/04/14)
Client / Server
Stable release for MC 1.7.2
- Stable release for MC 1.7.2. Backup your worlds anyway, just in case.
- Use the latest release of Forge, not the recommended release!
- [Server & SP] Fixed various bugs making Minecraft crash, especially when exploring anomalies
- [Server & SP] Fixed a bug where harvesting Millénaire crops gave wheat instead of Millénaire seeds
5.2b6 (13/04/14) (dev)
Client / Server
Beta release for MC 1.7.2; fixes
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- [Server & SP] Generation of villages and lone buildings in the new biomes by Ticlon
- [Server & SP] Millénaire crops now grow faster
- [Server & SP] Fixed a bug where using the alchemist's explosive would crash Minecraft
5.2b5 (06/04/14) (dev)
Client / Server
Beta release for MC 1.7.2; fixes
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- [Server] Fixed a bug that could crash Millénaire servers particularly when generating villages
5.2b4 (29/03/14) (dev)
Client / Server
Beta release for MC 1.7.2; fixes
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- [Server] Fixed an other bug that prevented the server from starting in Minecraft 1.7.2
5.2b3 (29/03/14) (dev)
Client / Server
Beta release for MC 1.7.2; fixes
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- [Server] Fixed a bug that prevented the server from starting in Minecraft 1.7.2
- [Server & SP] Fixed a bug that prevented planting Millénaire crops
5.2b2 (23/03/14) (dev)
Client / Server
Beta release for MC 1.7.2
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- [Server & SP] Fixed a bug where Minecraft crashed when the player used the control panel of a controlled village
- [Server & SP] Fixed a crash where Minecraft crashed when Indian villagers planted sugar cane
- [Client & SP] Fixed bugs in the Ukrainian translation
5.2b1 (01/01/70) (dev)
Client / Server
Beta release for MC 1.7.2; ukrainian translation
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- Ukrainian version by Dimon
5.2.0b1 (01/01/70) (dev)
Client / Server
Beta release for MC 1.7.2; ukrainian translation
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Ukrainian version by ?????
Version Release Notes
5.1.11 (20/10/13)
Client / Server
Japanese buildings, norwegian version, fixes
- [Server & SP] Beautiful new Japanese lone building by Rasseru: inn with healing hot springs and integrated market
- [Server & SP] New model for one of the Japanse fishing pond
- [Server & SP] Fixed a server bug that could crash connected clients
- [Client & SP] Norwegian translation by Tokiko
5.1.10 (26/09/13)
Client / Server
Bug fixes
- [Client & SP] Traditional Chinese version improved by hz5523
- [Server & SP] Bug Fixes
- 1.6.4 compatibility
5.1.9 (12/08/13)
Client / Server
Mayan dialogues, fixed tool power, Japanese & Korean translations
- [Client & SP] Mayan version of Mayan dialogues by theycallmePoncho
- [Server & Solo] Fixes for the efficiency of tools, weapons and armours
- [Client & SP] Japanese translation by Juri
- [Client & SP] Korean translation by Lime, dohyun22 and the players from JustminecraftsServer
5.1.8 (01/08/13)
Client / Server
Bug fixes
- [Server & SP] Fixed a bug where the hopper could take items from locked chests
- [Client & SP] Fixed some issues in Indian female skins (by Teethdude)
- [All] Minor bugs fixes
5.1.7 (17/07/13)
Client / Server
Female model for Norman women, fixes
- [Client & SP] Female Norman villagers now use the "female" model already used in other cultures (Skins adapted by JT)
- [Client & SP] Fixed a bug where the villagers looked at the player's feet instead of his eyes
- [All] Minor bug fixes
5.1.6 (14/07/13)
Client / Server
Minecraft 1.6.2 compatibility, fixes
- [All] Compatibility with Minecraft 1.6.2
- [Server & SP] Fixed a bug where Minecraft would crash when villagers used bows
- [All] Minor bug fixes
5.1.5 (14/07/13)
Client / Server
Minecraft 1.6.2 compatibility, fixes
- [All] Compatibility with Minecraft 1.6.2
- [Server & SP] Fixed a bug where Minecraft would crash when villagers used bows
- [All] Minor bug fixes
Version Release Notes
5.1.4 (08/07/13)
Client / Server
Experimental MC 1.6.1 compatibility
- [All] EXPERIMENTAL compatibility with Minecraft 1.6.1. Backup your worlds before using this version!
- Report bugs in the wiki: http://millenaire.org/wiki/Bug_reports
Version Release Notes
5.1.3 (30/06/13)
Client / Server
New Japanese quests, fixes
- [All] New Japanese quests by Rasseru
- [Server & SP] Fix for a bug that could prevent the adivasi farmer from continuing the "Marsh Expert" quest (affected players will need to get the quest again from the Sadhu)
5.1.2 (29/06/13)
Client / Server
New Mayan dialogues, fixes
- [All] New dialogues for the Mayans by Teethdude and xIflot
- [Client & SP] Fixed a major bug where the player could take items in locked chests by using the keyboard shortcuts
- [Server & SP] Fixed a major bug where the player could lose his reputation by traveling to another dimension
- [& Server SP] Fixed a bug where gift houses had locked chests
5.1.1 (16/06/13)
Client / Server
Small fixes to 5.1
- [All] Small fixes to 5.1
5.0.1 (15/06/13)
Client / Server
Hindi dialogues, fixes
- [All] Dialogues for the Indians, with the assistance of The Sun
- [Server & Solo] Fixed a bug duplicating the enchantment of the Byzantine mace
- [Server & Solo] Fixed a bug in the upgrades of Japanese groves
- [All] Fixed small bugs listed on the wiki
5.0.0 (28/05/13)
Client / Server
Mayan quest: the Fallen King, mayan sacrifices, grilled squids
- [All] New Chapter in the Creation Quest: The Fallen King. Go to see the shaman of a Mayan village to start those missions full of adventures and battles. English translation in part by Jenn.
- [All] Mayan Sacrifices: Mayan shamans can now enchant weapons and armor by sacrificing drops from monsters. This power is unlocked by the The Fallen King quest
- [All] Player-specific quest buildings (such as the anomalies of the Alchemist quest) now only appear in that player's V listing
- [All] New food for the Japanese: the ikayakis (grilled squids). Prepared in a squid farm, this food gives the power to breathe underwater. Sake now gives a jump boost and udons are now ordinary food
- [All] Various bug fixes
- [Customer & Solo] Updated Russian version by Snake Sel
- Not compatible with previous versions in multi-player (both server and clients must be updated)
4.9.5 (13/05/13)
Client / Server
Better animations, fixes
- [All] Villagers now move their arms when doing certain actions (placing a block, crafting an item ...)
- [All] Villagers now correctly look at their targets
- [Server & SP] Fixed a bug making lumbermen much less effective
- [Server & SP] Fixed a bug preventing the production of calva
- [Server & SP] Controlled villages now launch raids against their enemies
4.9.4 (10/05/13)
Client / Server
Mayan dialogues, fixes
- [All] Mayan dialogues by Teethdude and xIflot
- [Server & Solo] Fixed a bug where tapestries and sculptures "jumped" upward
- [All] Fixed bugs in the placement of tapestries and sculptures
- [All] Fixed a bug in the new diplomatic panel preventing the setting of relations to open conflict
- [Server & Solo] Anomalies are now generated closer to the alchemist's tower to avoid problems in MP
4.9.3 (07/05/13)
Client / Server
Controlled village diplomacy, tweaks
- [All] Diplomatic interface for controlled villages (via the military panel) to specify the relations of the village with other villages and to organise raids
- [All] Increased duration of food effects
- [Server & SP] Controlled villages now produce dirt wall and path blocks for the player
- [Client & SP] Added a key information page in the village book
- [Client & SP] Village resources are now listed in alphabetical order
- [Client & SP] Village relations are now listed in alphabetical order
- [All] Fixed a bug that could crash the Puja interface
- [Server & SP] Fixed a bug where the Indians cooked already cooked bricks
- [Server & SP] Re-fixed the bugs when changing dimensions
4.9.2 (03/05/13)
Client / Server
Fixes, path improvements
- [All] Officially compatible with MC 1.5.2
- [Server & Solo] Fixed a bug making it much more difficult than designed to generate quest lone buildings
- [Server & Solo] Improved village paths
- [Client & Solo] Fixed a bug that made Millénaire crash when switching dimensions for users of the latest Forge releases
- [All] Fixed a bug making it impossible to hold pujas
- [Client & Solo] New icon for udons by Rasseru
4.9.1 (01/05/13)
Client / Server
Path slab crafting, price changes
- [All] Added recipes to create path slabs from path blocks
- [Server & SP] Price Adjustment: lower prices for Millénaire blocks, less profit for inter-cultural trade
- [Server & SP] Fixed a bug where Japanese Bouekigyou Mura villages did not produce thatch, even if the player sold them wheat
- [Server & SP] Reduced necessary depth for Sadhu quests
4.9.0 (27/04/13)
Client / Server
Rework of food effects, tweaks and fixes
- [All] Complete rework of the Millénaire foods: foods are now powerful but normal food, except for one per culture that gives a specific temporary bonus: tripe, curry murgh, wah, udon and souvlaki.
- [All] Complete overhaul of Millénaire drinks and sweets: they now give health and regeneration, plus a specific temporary bonus for one of each culture: calva, rasgullas, cacauhaa, sake, Malvasia wine
- [All] Millénaire blocks can now be harvested up quickly using appropriate Minecraft tools
- [All] Norman tools are now slower but more durable.
- [Server & Solo] Fixed a bug where merchants would try to pick up and store weapons in a loop
- [Server & Client] It is now possible to change goods and their prices in stores and merchants server-side only
- [Server & Solo] Reduced the minimum distance to spawn of lone buildings (for example, the alchemist's tower must now be at least one kilometer from spawn instead of at least two)
- [Server & Solo] Indian and Mayan villages now produce correctly rasgullas, curries, masas and wah
- [Client & SP] English translation of the trade help by felinoel
- Not compatible with previous versions in multi-player (server and clients must be updated)
4.8.0 (21/04/13)
Client / Server
Sake, Mayan drink, new Japanese village
- [All] The Mayas now grow cocoa and use it to produce a chocolate drink, cacauhaa. Building by felinoel.
- [All] The Japanese now produce sake from rice.
- [All] New type of Japanese village: Bouekigyou Mura. Built around a brewery, this trading village produces sake. Building by Rasseru.
- [All] New models for several Japanese buildings by Rasseru
- [Server & Solo] Fixed a bug that could prevent a village from staying loaded
- [Server & Solo] Fixed a bug that allowed selling equipped armour withut losing it
- [All] Fixed a bug that could prevent the proper display of Byzantine sentences in Linux
- Not compatible with previous versions in multi-player (server and clients must be updated)
4.7.1 (21/04/13)
Client / Server
Likely fix for building bug
- [Server & SP] Likely fix for bug where closing and reopening a world could mess up a building construction
4.7.0 (19/04/13)
Client / Server
Increased trade options, new trade help
- [Client & SP] Detailed information on all goods that can be bought or sold in each store available via a "?" button on the trade screen (Currently in French only - volunteer for English translation welcomed)
- [Server & SP] Villagers can now use or eat many different kinds of food, weapons and tools from other cultures or Minecraft.
- [Server & SP] The player can sell all the items in question in the central buildings. They only appear among the sellable items if they are present in the player's inventory.
- [Server & SP] The Mayas now produce leather armor
- [Server & SP] Improved world saves to minimise the risk of data corruption
- Not compatible with previous versions in multi-player (server and clients must both be updated)
4.6.9 (17/04/13)
Client / Server
Important server fix
- [Server] Fixed new bug in the server leading to regular crashes as players logged off or went to other dimensions
4.6.8 (15/04/13)
Client / Server
Fixes
- [Server & SP] Fixed a bug where destroying paths gave two blocks
- [Server & SP] Bandits no longer teleports
- [Server & SP] Fixed a bug where the player would temporarily lost his reputation after travelling to an other dimension
- [Server, Client & SP] Cider apples can now be eaten
4.6.7 (13/04/13)
Client / Server
Bug fixes
- [Server & SP] Possible fix for a bug that could prevent the completion of some construction
- [Server & SP] Fixed a bug where Millénaire would sometime generate buildings in MystCraft dimensions
- [Client & SP] Russian version updated by VBB
4.6.6 (12/04/13)
Client / Server
Fix for crash, tweaks
- [Client & SP] Only one dialogue at a time now shows in the chat
- [Client & SP] Millénaire no longer crashes for users of Forge versions below 7.7.1.631 (but villagers' armors will not be visible). Updating to the latest Forge version is still recommended.
- [Client & SP] Italian version updated by DucaDelSud
- [All] Generation by Millénaire of the requirement tables for the wiki
4.6.5 (09/04/13)
Client / Server
Improvements to village paths
- [Server & SP] Improved paths connections to buildings
- [Server & SP] Fixed a bug that would make village paths rise gradually
4.6.4 (07/04/13)
Client / Server
Fix for armour crashing bug
- [Client & SP] Fix for the armour crashing bug when using Forge versions above 631
- [Client & SP] Using Forge versions older than 631 will now crash Millénaire!
4.6.3 (06/04/13)
Client / Server
Japanese chicken farmer, bug fixes, tweaks
- [Server & SP] Japanese chicken farmer by Rasseru
- [Server & SP] Fixed a bug where other blocks than the alchemist's explosive could cause gigantic explosions
- [Server & SP] The paths are now built up to the player's houses and decorative buildings (wells, fountains)
- [Server & SP] Dialogs can now vary depending on the weather
4.6.2 (03/04/13)
Client / Server
Bonus for contributors, fix for invisible villagers?
- [SP] Small bonus for people who contributed to Millénaire: a small house available from the village chiefs. Check millenaire.org for details.
- [Server, SP & Client] Possible fix for the invisible villager problem BY UPDATING FORGE ("latest" release, not "recommended" for now)
4.6.1 (02/04/13)
Client / Server
GUI for Millénaire settings, texture fixes
- [Server, Client & SP] GUI for Millénaire settings, accessible via the information panel (M key)
- [Client & SP] Some fixes to the x16 textures, particularly crops.
4.6.0 (30/03/13)
Client / Server
Dialogues between villagers
- [Server, Client & SP] Dialogues between villagers : villagers who are not working can now discuss with each others. Their dialogues vary depending on the villagers and the progresses of the villages. Available for Norman and Byzantine cultures, others will follow. Byzantine dialogues by Ticlon.
- [Server, Client & SP] Sentences of nearby villagers can now be displayed in the chat for improved readability. This feature is enabled by default only in SP.
- [Server & Solo] Option to turn off the construction of village paths.
- [Server, Client & SP] Millénaire is now compiled using the "version-independent" mode of Forge and should work with all 1.5.x versions of Minecraft
- Suggestions of dialogues are welcome for all cultures.
4.5.2 (26/03/13)
Client / Server
Improvements to paths, fixes
- [Server & SP] Small improvements to paths
- [Server & Client] Possible improvement to the disappearing villagers bug
4.5.1 (25/03/13)
Client / Server
Half-blocks in paths, fixes
- [Server, Client & SP] Village paths now include half blocks
- [Server & SP] Fixed a bug that could prevent a village from updating its path
- [Server & Client] Client-server incompatibility with previous versions (updating the world works, but the clients and the server must both be upgraded to 4.5.1)
4.5.0 (24/03/13)
Client / Server
Paths in villages
- [Server, Client & SP] Village paths: buildings are now connected to the central building by paths. These paths start as dirt paths and are upgraded by the villagers (final stage different based on culture)
- [Server, Client & SP] These paths are all done using a new block. The different variations of this block are all free for the villagers and can be purchased in the villages (like dirt walls)
- [Server, SP & Client] Fixed a bug where the alchemy shop was not visible among the Norman building projects even after finishing the Alchemist quests
- [Server & SP] Improved multi-thread performance
- [Server & Client] Client-server incompatibility with previous versions (updating the world works, but the clients and the server must both be upgraded to 4.5)
4.4.2 (21/03/13)
Client / Server
MC 1.5.1 compatibility, updated Russian version
- [All] Minecraft 1.5.1 compatibility
- [Client & SP] Russian version updated by Snake Sel
Version Release Notes
4.4.1 (16/03/13)
Client / Server
Fix for 4.4.0 server crash
- [Server] Fix for the startup crash in version 4.4.0
- [Client & SP] Fixes for some small issues in item textures
4.4.0 (16/03/13)
Client / Server
MC 1.5 compatibility, deniers coin purse
- [Server, Client & SP] Compatibility with Minecraft 1.5
- [Server, Client & SP] Coin purse: This small leather pouch can contain as many coins as necessary. It can be purchased in any village. Right-click while holding it to store or remove coins manually.
- [Server & Solo] Millénaire crops improvements: harvested quantity, bonemeal use, bug fixes
- [Server & Solo] Improved targeting of entities by the villagers (animals or monsters)
4.4.0b (14/03/13) (dev)
Client / Server
Experimental MC 1.5 compatibility
- EXPERIMENTAL compatibility with MC 1.5. Backup your worlds and let me know of bugs. Don't expect it to work flawlessly.
- Known bugs: the amulet textures do not work, neither do the HD versions of items and blocks
Version Release Notes
4.3.2.1 (13/03/13)
Client / Server
Hotfix for server crash
- [Server] Hotfix for server crash when in the presence of Millénaire artwork (tapestries, sculptures, ect.). Updating the clients is not required.
4.3.2 (11/03/13)
Client / Server
Millénaire achievements, fix for crops
- [Server, SP & Client] 19 Millénaire achievements to complete
- [Server & SP] Fixed a bug preventing Millénaire crops planted by the player from growing normally
- [Server & SP] Other small fixes
4.3.1 (09/03/13)
Client / Server
Improved chunk handling, many fixes
- [Server & SP] Improved handling of chunks: Millénaire now requests Minecraft to keep loaded the chunks of villages within a radius of 200 metres (default value). This helps to keep the villages around the player active
- [SP] Map of loaded chunks available via the info page (M key). Not available in multiplayer.
- [Server & SP] Fixed a bug where a village could be listed as active even though not all of its chunks were loaded
- [Server & SP] Aggressive or particularly interesting lone buildings are no longer generated in the vicinity of the spawn point (less than 1000 or 2000 metres depending on the building)
- [Server & Client] Ability to import buildings in multiplayer (admin only)
- [Server & SP] Buildings can now include stairs and slabs of all four woods
- [Server, Client & SP] Fixed a bug that could prevent interaction with merchants
- [Server, Client & SP] Fixed a bug where tapestries and other wall decorations could "shift" upwards
- [Server & SP] Fixed a bug where the player would harvest maize from vines
- [Server & SP] Many fixes and rebalancing of prices by ldog
4.3.0 (06/03/13)
Client / Server
Clothes, new food, breeding
- [All] Clothes for Byzantine villagers: they now wear dull clothes initially, but will switch to fancier ones after the craftsman produce them from wool and silk. Textures by Ticlon.
- [All] New Byzantine food: lamb, souvlaki, feta. Textures and concepts by Ticlon.
- [All] Millénaire food now fills the hunger bar on top of health.
- [All] The farmers now breed their livestock by feeding them like the player. The Normans grow carrots for their pigs.
- [All] Rework of many goals and crafting setup
- [All] Many fixes and improvements to buildings
- [All] The trade screen now works with more than two lines of items
- [Server & SP] Fix for a major bug that could change the type of inhabitants or the activities happening in a building when saving and reloading a world
- [Server & SP] Fix for a major bug in controlled villages where two variations of a building would get mixed up
- Incompatible with 4.2 in multi-player (client-server, not upgrading worlds)
- The existing worlds should work under 4.3, but with little problems here and there
- Thanks to ldog has contributed greatly to this version
4.2.2 (26/02/13)
Client / Server
Chinese translation, fixes (particularly to raids)
- [Client & SP] Translation to simplified Chinese by wzp881014
- [Server & Solo] Fixed a major bug making raids impossible
- [Server, SP & Client] New enhancements and fixes to the Byzantines by ldog
- [Server, SP & Client] Other small fixes
- [Server & SP] Better orientation of furnaces
4.2.1 (23/02/13)
Client / Server
Improvements to byzantines, fixes
- [Server, Client & SP] Many improvements and fixes to the Byzantines by ldog
- [Server & SP] Fixed a bug where villagers could perform an action (sleep, plant a tree ...) where a battle had just ended
- [Server & SP] Millénaire axes are now effective on stairs, doors and other blocks made of wood
4.2.0 (19/02/13)
Client / Server
Villagers sleep, fix for blank textures
- [Server, SP & Client] The villagers now sleep at night, in a bed if available, if not on the ground
- [Server & SP] Fixed a major bug where newly-created villagers had white textures
- [Server & SP] Fixed a bug where some Japanese villages could build a large farm despite it being a central building
- [Server & SP] Small corrections to various buildings
- [Server & SP] Increased the radius around the spawn point inside which Millénaire does not generate buildings
4.1.8 (11/02/13)
Client / Server
Fixes
- [Server & SP] Workaround for a bug stopping some villages from completing a building
- [Server & SP] Configurable biomes for use in the Sadhu quest (for users of mods removing standards biomes)
4.1.7 (09/02/13)
Client / Server
Speed improvements, fixes
- [Server & SP] Improved pathing performance (by AtomicStryker)
- [Server & SP] Moved the chests of the Byzantine fort to prevent them from being destroyed in upgrades (by Ticlon)
- [Solo & Client] Bug fixes in the handling of villagers' gazes
4.1.6 (07/02/13)
Client / Server
Bug fixes
- [Server & SP] Fixed a bug preventing the villagers from returning home at night
- [Server & SP] Fixed a bug where the builder would go fetch materials for a construction even if he already had them
- [Server & SP] Workaround for a bug sometimes changing the culture of a villager
4.1.5 (06/02/13)
Client / Server
Pathing improvements
- [Server & SP] Significant improvements to pathing; villagers teleport less often
- [Client & SP] Millénaire blocks and items are now grouped in their own tab in creative mode
- [Server & SP] The villagers no longer destroy leaves as they pass
4.1.4 (03/02/13)
Client / Server
Improved Byzantine graphics, fixes
- [Client & SP] Improved graphics for the byzantines (especially the villagers) by Ticlon
- [All] Minor bug fixes
4.1.3 (02/02/13)
Client / Server
Fix for "out of synch" bug, 4.1.2 fixes
- [All] Shipment of many 4.1.2 fixes left out from the last release due to an error when packaging the build (including the fix for the builder)
- [Serveur & SP] Fixes for at least two causes of the "TickNextTick list out of synch"
4.1.2 (01/02/13)
Client / Server
Multiple bug fixes
- [Server & SP] Fixed a major bug in pathing that could immobilize a villager (particularly the builder)
- [Client & SP] Improvements in the village chief interface
- [Server & SP] Fixed bugs in some buildings that would sometime prevent their use (particularly the Byzantine vineyard)
- [Server & SP] Fixed bug that sometimes prevented the production of byzantine icons
- [Server & SP] The Byzantine quarry now provides clay from the first level and is equipped with furnaces from the second
- [Server & SP] Fixed a bug where villagers tried to walk across fences
- [Server & SP] Fixed a bug where the Byzantine's miner wife did not deliver sandstone and clay to the main building
- [Server & SP] The miner is now more effective (he wastes less time cooking materials)
- [Server & SP] Fixed a bug where water placed by the villagers did not flow
- [Server & SP] The villagers now only need white wool for their constructions (not other colours)
- [Server & SP] Fixed various small problems with some buildings, particularly Byzantine
- [Client & SP] Added some missing texts (names of some villagers and shops)
4.1.1 (28/01/13)
Client / Server
Byzantine fixes
- [Server & SP] Fix for a bug preventing the byzantine workshop from working, and hence villages from producing tiles (note: the fix doesn't apply to already-built workshops)
- [Server, Client & SP] The IDs of the three Byzantine blocks can now be configured
- [Server] Re-added missing config file
- [Server & SP] Other minor fixes
4.1.0 (26/01/13)
Client / Server
Byzantine mace and armours, fixes
- [Server, Client & SP] Byzantine armour: made ??by the blacksmith, those armours are of diamond quality, but more enchantable
- [Server, Client & SP] Byzantine mace: made ??by the blacksmith, this fearsome weapon is enchanted with Knockback II, but wears out quickly
- [Server, Client & SP] Small, medium and large Byzantine icons are now separate items
- [Server] Fixed a bug that could crash the server when a raid ended without any connected player (thanks to Maeyanie)
- [Server & SP] Possible fix for a bug where villagers would sometime stop moving far from their job
- [Server & SP] Teenagers now prioritise some houses when they settle in, such as the carpenter's house in Norman villages or the workshop in Byzantine ones
4.0.2 (20/01/13)
Client / Server
ID Resolver compatibility, fixes for the Byzantines
- [Server & SP] Minor fixes for Byzantine buildings and villagers
- [Client & SP] Fixed a bug on the display of small Byzantine icons
- [Server, Client & SP] Compatibility with ID Resolver
- [Server & SP] Fixed a bug where attacked villagers could put a block in the wrong place (saplings, wet brick...)
- [Client & SP] Updated Czech translation by XeroRBattleR
4.0.1 (18/01/13)
Client / Server
Various fixes, byzantine help
- [SP & Client] Byzantine help chapter
- [SP & Client] Complete translation of the help to English by Beelim Solutions Ltd and S Logeswari
- [SP & Client] Fixed a bug that caused the buttons to disappear from the wand of negation's window
- [SP & Client] Likely fixed a bug where sometimes Millénaire textures wouldn't be displayed
- [SP & Solo] Fixed a bug preventing the villagers from opening and closing doors properly
4.0.0 (12/01/13)
Client / Server
New culture: the Byzantines! With tiles, wine, silk
- [SP, Server & Client] BETA: New culture: the Byzantine!s These successors of the Roman Empire are distinguished by their sophisticated civic architecture. They live in three different village types and various isolated buildings.
- They build with byzantine tiles among other materials, produced from clay
- They grow grapes to produce wine
- They have mastered the secrets of silk production, and use it to produce religious icons
- [SP, Server & Client] Compatible with Minecraft 1.4.6 & 1.4.7
3.4.0 (07/01/13)
Client / Server
New pathing engine, improved FPS, integrated help
- [Server & SP] New pathing engine by AtomicStryker (developed for his own mod Minions and nicely shared with me): more efficient, more responsive and allows villagers to use tunnels and ladders
- [SP] In SP only, you can switch back to the old engine by pressing shift-P
- [SP & Client] Integrated Millénaire help accessible via the information panel (M key). Not fully translated to English yet.
- [SP & Client] Dutch translation updated by Arne
- [Server & SP] Norman villages of gros bourg and industrieux types now start with a carpenter
3.3.2 (24/12/12)
Client / Server
MC 1.4.6 compatibility, major fixes
- [Server] Major bug fix in village generation
3.3.1 (23/12/12)
Client / Server
MC 1.4.6 compatibility, Japanese buildings, major fixes
- [Server, SP & Client] Compatibility with Minecraft 1.4.6
- [Server & SP] New Japanese buildings for the player by Rasseru
- [Server & SP] Fixed a major bug that could prevent the villagers from resurecting
- [Server & SP] Fixed a major bug that could prevent raids from ending
- [Server & SP] Fixed a bug that could prevent the hamlets of a village from being generated
- [Server & SP] Various minor fixes
Version Release Notes
3.3 (13/12/12)
Client / Server
Villagers must now protect themselves from mobs, fixes
- [Server & SP] Zombies, skeletons and spiders now attack villagers (in hard mode, zombies break the doors if needed)
- [Server & SP] The "anti-creeper" and "anti-enderman" area is now limited to the immediate surroundings of buildings. Creepers and endermen no longer die, they are despawned immediately. Around the tree of the Sadhu and the grounds of the Mayan shaman, all mobs are despawned
- [Server & SP] Added doors to all inhabited Mayan buildings
- [SP, Server & Client] Various fixes
3.2.7 (10/12/12)
Client / Server
New Japanese buildings, various fixes
- [Server & SP] Japanese well (with irrigation bonus), new model for the house of the Japanese crafter by Rasseru
- [SP, Server & Client] Various fixes
3.2.6 (26/11/12)
Client / Server
Sounds for craftsmen and minors, bug fixes, estonian translation
- [Server & SP] Sounds for the miners and some artisans
- [SP & Client] Fixed a bug where chests in secondary buildings in controlled villages remained locked for the player
- [Server & SP] Fixed a bug in the panels of the large Japanese farm (thanks to mexifelio!)
- [SP & Client] Partial Estonian translation by tomyk12
- [SP] Theoretical ID Resolver compatibility
3.2.5 (01/01/70)
Client / Server
MC 1.4.5 compatibility, construction sounds
- [SP, Server & Client] Compatibility with Minecraft 1.4.5
- [SP & Server] Villagers now make sounds when they place or destroy blocks, like players do
Version Release Notes
3.2.4 (01/01/70)
Client / Server
Compatibility with MC 1.4.4, fixes
- [SP, Server & Client] Compatibility with Minecraft 1.4.4
- [SP, Server & Client] Fixed a bug where sometimes the weapons and armors of the villagers would not appear
- [SP & Client] Attackers are now displayed in black on the village map
Version Release Notes
3.2.3 (10/11/12)
Client / Server
Japanse public bath, tweaks & fixes
- [SP & Server] Japanese public bath by Rasseru. This building heals players who stand in its pools.
- [SP & Client] More visible villager names and speech
- [SP & Client] Various fixes
3.2.2 (07/11/12)
Client / Server
Japanese bandit fort, effect for wells, fixes
- [SP & Server] Japanese bandit fort by Rasseru
- [SP & Server] Wells and reservoirs now increase villages' crop growth
- [SP & Client] Added information about the buildings on the village map and in the building panel
- [SP & Server] Leaves are now free for the villagers
- [SP & Client] Fixed a bug preventing placing tapestries and sculptures
3.2.1 (04/11/12)
Client / Server
New Japanese and Indian buildings, Arabic version, fixes
- [SP & Client] Arabic version by Rafea Alshomrany
- [SP & Server] Japanese Buildings by Rasseru: second model for the career, new imperial office
- [SP & Server] New Indian Building: "baoili" (Stepwell)
- [SP & Server] Ability to use sandstone stairs in buildings
- [SP & Server] All available iron in Norman, Indian and especially Japanese villages can now be used by blacksmiths (there is no more required minimum reserve)
- [SP & Client] Fixed a bug preventing the "project" panel in controlled villages from working
- [SP] Fixed a bug in the import of buildings
3.2.0 (27/10/12)
Client / Server
Experimental compatibility with MC 1.4.2
- [Server&Client] Experimental Minecraft 1.4 compatibility
- [Client] The "Minecraft villages disabled" setting does not work for now
Version Release Notes
3.1.8 (25/10/12)
Client / Server
Up-to-date Italian translation, bug fixes
- [Server&Client] Fully up-to-date Italian version by Andrea
- [Server&Client] Minor bug fixes
3.1.7 (01/01/70)
Client / Server
Japanese parchments, bug fixes
- [Server&Client] Parchments for the Japanese (Original English version: Lemonater47, French translation: Sylvie Chambonnet)
- [Server&Client] Possible fix for a major bug ("java.util.ConcurrentModificationException")
- [Server&Client] Fixed minor bugs
- [Server&Client] Built with Forge 4.1.4
3.1.6 (24/09/12)
Client / Server
Bug fixes
- [Server&Client] Possible fix for a major bug ("java.util.ConcurrentModificationException")
- [Server] Fixed a bug where the panels could become empty
- [Server & Client] Fixed several bugs that could cause crashes
- [Client] Updated German translation byTobi
- [Client] Updated Dutch translation by Ltnt_worf2
- [Client] Fixes to English version by Lemonater47
3.1.5 (03/09/12)
Client / Server
Various minor bug fixes
- [Server&Client] Various minor bug fixes
3.1.4 (02/09/12)
Client / Server
Fix for a major bug affecting the Nether and the End
- [SP & Client] Russian translation updated by ????????
- [Server] Fixed a major bug preventing a player from reconnecting if he disconnected in the Nether or the End
3.1.3 (01/09/12)
Client / Server
More MP bug fixes
- [Server] Fixed a bug with the version matching that could cause clients to get rejected
- [Client] Fixed a bug that could crash the client on connection
- [Server] Fixed a bug that could crash the client on connection
- [SP & Server] Fixed a bug that could crash the game during the end of a raid
3.1.2 (29/08/12)
Client / Server
More bug fixes for MC 1.3.2
- [Client] Fixed a minor bug that could crash the client during quests
- [SP&Client] The Norman and Japanese armors are visible again
- [Server] Fixed a bug where learning to cultivate a plant or becoming a culture leader was not taken into account
- [SP & Client] New Japanese lone building by Rasseru
3.1.1 (27/08/12)
Client / Server
Fixes for MC 1.3.2 compatibility
- Still experimental compatibility with Minecraft 1.3.2. WARNING: bugs are likely. Make backups.
- [Server] Fixed a major bug that could cause crash when trading
- [Server] Fixed a major bug that could cause crash during quests
- [MP,Client&Server] Fixed a bug preventing the village book from working
- [SP&Server] Support for horizontal logs. Use in several Norman buildings
- Upgrading Forge as well is recommended
3.1.0 (24/08/12)
Client / Server
Experimental compatibility with Minecraft 1.3.2
- Experimental compatibility with Minecraft 1.3.2. WARNING: bugs are likely. Make backups.
- Requires Forge 4.0.0.229 or higher
- Women in the Japanese guards now involved in the defense of the village
- Updated Italian translation
Version Release Notes
3.0.0r3 (31/07/12)
Client / Server
More MP bug fixes
- [Server and Client] Experimental support for managing custom content installed on the server side but not on the client (culture, village types, villagers and building types - but not new skins or new quests)
- [Server and Client] Fixed a bug that crashed the client if the player was trying to trade with a villager offering a quest
- [Server] Fixed a bug where some panels became empty when the player moved away from a village before returning there
3.0.0r2 (22/07/12)
Client / Server
Fix for major MP issue, inventory refill for lone buildings
- [SP & Server] Lone buildings now regenerate their starting goods every few nights.
- [SP & Server] Somewhat more demanding selection of village locations (slightly reduces frequency of villages, but they will have more usable space)
- [SP & Client] Improved handling of pages in several screens, such as the village chief's
- [Server] Fixed a major bug preventing users that disconnected in the Nether or the End from reconnecting
- Fixed a bug in the 1.2 Windows installer causing it to fail
- Client-server compatibility with 3.0.0r1
3.0.0r1 (12/07/18)
Client / Server
Multiplayer support, Chinese translation
- Support for Multiplayer (vanilla servers only, not Bukkit) using the Forge APIs
- Changes to the block and item ids for more compatibility. To keep playing an old world, switch back to the old values in config.txt
- Millénaire now requires Forge. ModLoader is no longer needed
- Traditional Chinese translation by Marco
- Various bug fixes and small enhancements
2.7.8 (21/05/12)
Client
Bug fixes
- Support for translations in local variants (en_UK, fr_CA...), like Minecraft itself
- Building export: writing "snow" on the last line of the panel will preserve snow in the exported building
- Fixed a bug with the saving of villages that could cause intense lag spikes
- Fixed a bug with the new crafting goals that could cause errors in Norman villages
2.7.7 (17/06/12)
Client
Mods directory, Dutch up-to-date, Japanese building
- [For modders] New "mods" directory system. Allow modders to override any Millénaire core file and to package all their files in one directory
- [For modders] Improvements to the generic crafting goal
- Up-to-date Dutch translation by Keesdechinees
- Some new japanese skins by Rasseru
- New Japanese building purchasable by the player: archery stand
- Tweaks to some villagers' activites
2.7.6 (11/06/12)
Client
Custom villager crafting, custom items, fixes
- [For modders] Custom crafting goals can now be added, taking any input to produce any output
- [For modders] The list of items recognised by Millénaire is now in a text file. Custom items can be added in new text files in millenaire-custom/items
- [For modders] Custom blocks can be declared in millenaire-custom/blocks for use in building plans
- Bug fixes
2.7.5 (03/06/12)
Client
New Japanese player house, bug fixes
- New Japanese Player House by Rasseru
- Fixed bug with the 8th upgrade of the fort in controlled Norman villages
- Other minor fixes
2.7.4 (29/05/12)
Client
Dirt wall blocks, Japanese armours
- Added dirt walls, used by villagers instead of regular dirt blocks for basic buildings. "Free" resources for the villagers, and can be bough in unlimited quantities by the player.
- New Japanese armours: "keiko" armour for the guards (equivalent to chain mail) and "?-yoroi" armours for the leaders (equivalent to iron armours), both made from iron and leather and with high enchantability. Graphics by Rasseru.
2.7.3 (21/05/12)
Client
Bug fixes
- Fixed bug with Yumi bow graphics missing in the 64x texture pack
- Fixed bug in Norman World Quest
- Fixed missing files in Spanish translation
- Other minor fixes
2.7.2 (17/05/12)
Client
Japanese longbow, fix for player houses
- Added new "Yumi Bow", purchasable from Japanese villages. Fires faster and longer ranged arrows than a regular bow
- Fixed bug introduced in 2.7 that prevented purchased player buildings from being built
- Fixed bug that caused the Japanese military forge to be absent from villages
- Other minor fixes
2.7.1 (14/05/12)
Client
Multiple bug fixes
- New Japanese kitchen design by Rasseru
- Reworked the priority system for fetching goods used by the household (for example, stone for the stone carver)
- Increased the priority of the Japanese Crafter, to help Japanese villages get paper walls early
- Fixed bug where turmeric and maize crops could die due to the tilled field reverting to dirt even though they do not require water
- Fixed bug where some of the Alchemist chapter missions would be skipped in some cases
- Fixed bug where stairs would cost 6 of the raw resource (they now cost 2, rounded upward from 1.5 in vanilla)
- Fixed bugs with some Mayan buildings
2.7 (07/05/12)
Client
Reworked Alchemist Quest, brewing by villagers
- Changes to the Creation Quest:
* Reworked the Alchemist's chapter: some new missions, a new reward
* To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game
- New Alchemist apprentice villager for Norman villages
* Unlocked during the Alchemist chapter
* Grows Nether warts and makes awkward potions for trade with the player
* Rather expensive, but means that brewing is now possible without wart farms in the Nether
- Added explanations to the Pujas interface
- Reworked the trade interface so that enchanted items and potions display properly
- Fixed a bug introduced in 2.6 that prevented the Alchemist's tower from spawning (thanks to Trancid)
- Fixed a bug that would cause error spamming when generating villages near high mountains
- Fixed two bugs that could cause crashes in rare circumstances
2.6.1 (03/05/12)
Client
Japanese Market, bug fixes
- Japanese Market by Rasseru with two merchant types
- Bug fixes
2.6 (30/04/12)
Client
Reworked Creation Quest, enchantments by villagers
- Changes to the Creation Quest:
* The Alchemist's chapter no longer requires completing the Sadhu one (i.e. they can be done in any order)
* Reworked the Sadhu's chapter: some new missions, a new reward
* To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game
- Indian Pandits can now enchant tools in the village's temple
* Feature unlocked during the Sadhu chapter
* Does not cost experience, but items given as offerings to the gods
* Unlike the enchantment table, enchantments can be chosen, and already enchanted tools strengthened
- Fixed bug where villagers would no longer go to the church/temple/pagoda to pray
- Fixed bug where villagers would no longer go to the tavern to drink. They will now do so in the afternoon or evening.
- Fixed bug where the creation quest message would get displayed in other dimensions
2.5.9 (24/04/12)
Client
New Japanse farm, multiple fixes
- New alternate design for the large farm at the centre of the Japanese farm village by Rasseru
- Fixed a bug that would cause errors when canceling a building in construction in a controlled village
- Fixed bugs that would make one of the Japanese watchtower and one of the Japanese crafter house inaccessible
- Likely fix for the "ConcurrentModificationException" crashes
2.5.8 (21/04/12)
Client
New Japanese buildings, clay mining, fixes
- New Japanese Archive and Japanese peasant houses (three models) by Rasseru
- New lone Japanese miner by Rasseru, selling cobblestone and (when upgraded) sandstone and clay
- Thatch, timber frame, paper wall and Millénaire crop blocks are now flammable
- Fixed many missing building names in French and English
- Fixed a bug with the translation gap report that caused many lacks to be unreported
2.5.7 (17/04/12)
Client
Fixed major bug causing crash on generation
- Fixed major crash in 2.5.6 when generating new buildings
- Other minor fixes
2.5.5 (14/04/12)
Client
New Japanese buildings, pathing fixes
- New Buddha Statue lone building by Rassaru
- New variation or replacements of the Japanese fishery, wheat farm and rice paddy by Rassaru
- Improved the way pathing deals with very long and complicated paths, reducing lag spikes
- Improved the way the pathing deals with unreachable points, especially during construction
- Pressing left control-P now rebuilds the village map and pathing for all active villages
- Fixed bug with Norman fort that would cause pathing to fail while building the moat
- Fixed "brick stair roof" in the Norman hôtel particulier
2.5.4 (11/04/12)
Client
New Japanese forge, fixes to buildings
- New design for the Japanese forge by Rasseru
- Map now shows when a building is not reachable
- Fixed bugs with Japanese B Pagoda and Japanese lumberman house that would cause villagers to teleport to the roof
- Fixed bug where villagers in player-controlled villages would report the village as devastated when attempting to trade (trading shouldn't be possible at all)
- Fixed bug where the underground parts of new buildings could be filled up (for instance, the lone miner's mine)
2.5.3 (04/08/12)
Client
Major fix to pathing
- Reworked the handling of pathing in stone and sandstone buildings to solve bugs that caused:
* Pathing to fail, causing lag spikes and villagers teleporting
* Villagers climbing on the roofs
* The entire area in a village being marked unreachable
- Removed sand from the Japanese quarry (as Japanese villages do not need glass)
- Reworked the Norman castle so that the construction of the moat no longer breaks pathing
- Fixed a bug where villagers would not travel on slabs set over an empty block (caused problems in the Japanese Gunjiteki Mura village in particular)
2.5.2 (04/07/12)
Client
Check for unreachable areas, new Japanese player's palace
- Villages will now check that a building location can be reached before building there. Unreachable areas are now marked on the village map.
- Villagers can now use player-built bridges over water or lava
- Beautiful new player's palace for Japanese controlled villages by Rasseru
- Fixed bug where the Panthéon would throw an error when loaded
- Fixed bug where buildings purchased by the player form the Japanese would not get built in priority
2.5.1 (04/04/12)
Client
1.2.5 compatibility, fixes
- Built for 1.2.5
- Translations for the Hall of Fame signs
- Fixed bug where goods requiring a high reputation could not be purchased from other buildings than town halls (example: Norman weapons from the armoury)
- Fix for incorrect direction labels in other languages than English (requires update by translators)
Version Release Notes
2.5 (01/04/12)
Client
Soartex-style HD textures, Felon Baron castle, many fixes
- HD textures (64x) for the Millénaire blocks by Ticlon, in Soartex style. Millénaire will automatically use them if Minecraft is using a 64x or larger texture pack.
- New "Felon's Castle" by Ticlon. Led by its rebellious baron and with a strong garrison of well-armed Norman warriors, this new lone building will launch raids on nearby villages.
- Up-to-date Polish version by Shameless_Sandwich
- Fixed bug where some building upgrades (such as the Norman fort) would cause crashes
- Fixed bugs when Norman tapestries and Indian and Mayan statues could not be removed by clicking on them and would create paintings when their support was removed
- Fixed bug when Norman tapestries and Indian and Mayan statues could appear black
- Fixed bug where farm animals, especially cows in Norman villages, could suffocate and die on spawn.
- Fixed exploit where farm animals would respawn indefinitely if killed at night
- Fixed bug where some dirt blocks would fail to be replaced by grass during village generation
- Fixed bug where the archives' signs would mistakenly report villagers as missing
2.4.8 (28/03/12)
Client
FPS improvements, bugs fixes, jungle wood for Mayans
- The pathing engine is now fully threaded, minimizing lag spikes and making better use of multi-core CPUs
- Reworked building save, now threaded and much more optimised, minimizing lag spikes
- Improvements to the Millénaire memory usage
- Millénaire villages now respect the new plank system, making the right ones from each wood. Mayan villages now use jungle wood blocks.
- Builders now get a speed bonus from having quality shovels
- Fixed bug where the construction percentage shown in the Town Hall would be wrong
- Fixed bug where the block carried by a builder could be wrong
- Fixed bug where lone buildings would end nameless after a relaunch of the world
2.4.7 (25/03/12)
Client
1.2.4 compatibility, improvements to space finding
- Experimental release for Minecraft 1.2.4
- Big improvements to the building space search: villages will now build closer to the edge of the map, fixed some bugs
- The Village map now clearly shows areas too far for a construction to be centred there
- Improvements to the Panthéon (more lights to avoid spawns, stairs to the roof)
Version Release Notes
2.4.6 (22/03/12)
Client
Full-size Panthéon, unending raid fixes, other tweaks and fixes
- The Hall of Fame is now a full-scale (120*88 metres) copy of the Paris Panthéon instead of a half-sized one
- Up-to-date Russian translation by FoKLest and Baldur_ru
- Tweaks to the import/export system; the negation wand is now used to export, and it's possible to import and export repeatedly using the same panels
- Tweaks to the location-finding system to make it a little easier to find room for bigger buildings
- Improvements to the speed of village generation
- Buildings can now rise above the old 128 level limit
- Fixed major bug where raids by bandits could fail to end properly, leaving villages to "defend" eternally
- Fixed a bug where the new Japanese fort would be built as an ordinary house
- Fixed a bug where lone buildings would have "village names" (visible in raiding messages)
2.4.5 (20/03/12)
Client
New Japanese designs, inverted stairs, FPS & 4096 bid fixes
- New alternative designs for the Japanese Pagoda and Lookout towers by Rasseru
- Replacement design for the Japanese Fort by Rasseru (Note: if you currently have a Japanese military village with a fort that is not fully upgraded, wait until it is before you upgrade Millénaire)
- Added support for inverted stairs and slabs
- Modified many Norman buildings to use inverted stairs under the roofs and for arches (feedback welcome on other places they could be used)
- Fixed a major bug where controlled villages could cause FPS crashes
- Likely fix for the compatibility issues with 4096 block ids mods
2.4.4 (17/03/12)
Client
Setting for Mojang villages, fixes for gold blocks and more
- Added an option to stop the vanilla villages from generating (thanks to Torojima for finding out how to implement it)
- Trading with a village with unlocked chests is now forbidden (to stop a big reputation/deniers exploit)
- Fixed a bug where attackers would get respawned during an attack, making it almost impossible to defend a village
- Fixed a bug where attackers would appear twice in the attacked village's military screen
- Fixed a bug where Mayan villages would not produce gold ornament blocks
2.4.3 (14/03/12)
Client
Obsidian tools, bug fixes
- New obsidian tools and mace for the Mayans: crafted by the new Obsidian Crafter, those tools and weapons have the effectiveness of iron weapon, but last as long as diamond ones and have a slightly higher enchantability than gold. They can only be made with obsidian sold to the village by the player
- Fixed a bug where merchants would wrongly calculate that a village did not need a good and hence pick it up anyway
- Fixed a bug where merchants would sometime endlessly store and take up goods from the Town Hall
- Fixed a bug where custom Millénaire items would be name-less in the "resources used" text file
- Fixed a bug that could cause rare crash when generating new villages
2.4.2 (11/03/12)
Client
More frequent raids, longer fights, fixes
- Villages from different cultures now start with bad relations instead of neutral, and villages with bad relations are more likely to see them worsen randomly (and vice-versa for villages with good relations). This makes it more likely villages will gradually end up either at war or trading with each others.
- Multiplied by two the health of villagers and divided by two their attack strength to lengthen combats
- Raiding villagers are now willing to take more risk, by attacking villages whose defensive strength is up to twice their raiding strength
- Fixed a major bug introduced in 2.4.1 that caused the Millénaire texture to sometime not display properly (thanks to tasogarereiken for identifying the issue)
2.4.1 (10/03/12)
Client
Fixes for Village raids
- Fixed some issues with Town Hall panels and standardised their layout
- Fixed a major bug in the new raiding system that could cause crashes when around bandit camps
- Other minor fixes
2.4 (09/03/12)
Client
Raids between villages, full Forge not required
- Forge Sprite Extender is available again, meaning that Millénaire no longer requires the full Forge
- Wars between villages: villages with relations in "open conflict" will raid each others, stealing resources if they kill all the defenders
* Players are warned of an incoming raid two days in advance. They can help either side win.
* Only selected villagers will go on raids (soldiers and lumbermen mainly)
* Raiders appear on the edge of the village two hours after the raid has started. Defenders regroup in front of the TH before the raid, non-fighters (women, children, priests) hide instead the TH
* A new panel in the Town Hall displays military-related information, such as how strong a village is and whether it is planning any raid
* Bandit lone buildings can also raid villages
* If the village being targeted is active, the success of the raid is determined by the villagers fighting. If it is inactive, it is determined by chance (accounting for the respective strength) after a day has passed.
* The rate at which raids happen can be changed in the config file, including turning them off completely
- Up-to-date Portugese translation by Caelann
- New forge for the Japanese army smith (distinct from the regular forge) and new design for the Japanese soldier house, both by Rasseru
- Increased the height blocks are cleared from when a new building is constructed, to avoid the top of huge jungle trees remaining
- All fighting NPCs now get either an axe (lumberman) or a sword when available
- The resource panel will now specify the type of wood needed by a building
- The village map sign now shows the number of buildings in a village
- Fixed a bug where the house of killed villagers would be shown as empty until they respawned
- Fixed some bugs in the tools needed by NPCs
- Fixed bugs with the Japanese fisherman
- Fixed bug where villagers would require pressure plates and fence gates for some buildings instead of making them from planks automatically
2.3.6 (07/03/12)
Client
Fixes for MC 1.2.3 compatibility
- Added support for Jungle wood
- Fixed bug with double doors in 2.3.5
- Test support for Minecraft pathing instead of custom Millénaire one; enable by pressing control-shift-P if you want to try it
- Minor other fixes for Minecraft 1.2.3 compatibility
- Requires Forge for 1.2.3, in test as of writing this (download: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/ , then chose minecraftforge-client)
2.3.5 (06/03/12)
Client
Experimental Minecraft 1.2 compatibility
- Experimental release for Minecraft 1.2.3
- Requires Forge for 1.2.3, in test as of writing this (download: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/ , then chose "minecraftforge-client")
- The Forge Sprite Extender is not included, it will be again when it's updated to Minecraft 1.2
Version Release Notes
2.3.4 (05/03/12)
Client
Many fixes
- Reworked the archives panels to show killed villagers and exclude visitors
- Small improvements to Millénaire textures by Baldur_ru
- Fixed a bug where local merchants were unable to get transferred to frozen villages with an occupied inn
- Fixed a bug where villages would mis-calculate the goods they needed, causing problems with village-to-village trading
- Fixed a bug where the first name of villagers would change if they were killed
- Fixed a bug where many Millénaire items would get displayed as if they were tools instead of regular items
- Fixed a bug where an error could occur if a village was generated when creating a new world
2.3.3 (29/02/12)
Client
Japanese inn, bug fixes
- Japanese Inn with local merchant by Rasseru
- New model for the japanese kitchen by Rasseru
- Fixed bug where new constructions could remove the outside walls of existing buildings
- Fixed bug where the "stop/allow" upgrade buttons in controlled villages wouldn't update properly
2.3.2 (26/02/12)
Client
Distinct locked chests, fixes
- Distinct lock for locked chests, to differentiate them from regular ones
- Fixed a long-standing bug where large locked chests would display as two individual chests
- Fixed a bug where controlled villages would only show the first page of building projects
- Fixed a bug where Millénaire would register key presses for the quest interface and the village list even when a window was open, causing compatibility problems
2.3.1 (24/02/12)
Client
Plantable crops, major fix
- The Millénaire crops (rice, turmeric and maize) can now be planted by the player, provided that he has learned the skill from a village chief (requires "friend of the village" status)
- Wheat is now tradeable in Japanese villages, allowing the player to sell some to the villagers for them to make thatch
- Some of the key goods sold by villages now require a minimum reputation before they are sold
- Redesign of Village Chief UI
- The eating and drinking animations nows work correctly
- Fixed a major bug where an error would sometime occur when removing a villager
- Fixed a bug where villages would sometime have relations with lone buildings
2.3 (22/02/12)
Client
Relations between villages, cross-culture merchant exchanges
- Relations between villages: range from -100 to 100. Can be influenced by the player by speaking to the Village Chief (the higher the reputation, the higher the impact), and can also move randomly
- Teenagers with no room in their own villages can move to villages of the same culture if relations are good enough and the target village has an inn
- Local merchants will exchange goods between villages of different cultures if relations are good enough
- Foreign merchants will visit the markets of other cultures if the market's village has good enough relations with one or more village of another cultures
- Proper eating and drinking animation for Millénaire's food and drinks (thanks to Baldur_ru for pointing me to the code needed)
2.2.8 (19/02/12)
Client
Mayan market
- Market for Mayan villagers, with three traders: farmer, hunter and shaman
- Minor fixes
2.1.7 (18/02/12)
Client
Indian bazaar, Forge Sprites fixes
- Bazaar for Hindi villages, similar to the Norman markets. Three traders: Persian, adivasi, and village woman
- Foreign merchants now store their goods in the market's chests instead of in their inventory, so they do not drop when they die
- The chests of the market are not unlocked alongside the rest of the village
- Fixed "java.lang.Boolean cannot be cast to fy" crash when using the Forge Sprite Extended with Optifine or MCPatcher
- Fixed an error in starting sub-buildings that caused crash when generating Ghost1972's walled town (problems with it still remain)
- Fixed a bug in which villages reported more resources than they had
2.2.6 (17/02/12)
Client
Wand of Negation
- Wand of Negation: available from the chests once they have been unlocked, the Wand of Negation can be used to permanently kill a village or lone building (remaining villagers are killed, re-spawns are stopped, and the village is removed from the 'V' list)
- Killed villagers will now respawn at night even if no men are left. To stop that, use the new wand.
- Clearer warning at startup if the millenaire directory cannot be found
2.2.5 (16/02/12)
Client
Limit on birth in full villages, fix for inventory drop
- No child will be born in a village if there are more than five children already and the houses are full
- The Norman carpenter will now stop making timber frames whenever there are more available than wood
- Fixed a bug where villagers would despawn and drop their inventory
- Fixed a bug where Millénaire code would run even in other dimensions
- Fixed a bug where the panel with the population breakdown reported double each amount
2.2.4 (13/02/12)
Client
Major bug fix for missing villagers
- Fixed a major bug where despawned villagers would count as dead and not be recreated
- Respawned villagers now get their inventory back (killed ones do not, as the items are now dropped)
2.2.3 (12/02/12)
Client
Bows for villagers, villagers immune to fall & suffocation damage
- Villagers can now use bows and arrows. Mayan soldiers start with one, soldiers of other cultures get them from the smith. Villagers with both a bow and a mêlée weapon will switch from one to the other based on distance to the target.
- Army smiths from all culture now produce bows, using wool for the string.
- Villagers are now immune to all environmental damage (fire, falls, suffocation…). This closes a loophole where the player could raid their villages at no cost by killing them via indirect means and prevents the death of builders.
- Cactus are no longer considered a forbidden block to build on.
- The start message now lists the correct village list key if it has been changed from the default 'v'
2.2.2 (11/02/12)
Client
New respawn system, fixes
- Villagers killed by the player or by other causes will now respawn only in the middle of the night. If no adult male villager is left, no respawning will occur
- Villagers now drop their inventory when killed
- Support for the extraBiomes mod (by Ticlon)
- Villages are no longer generated in other dimensions (such as the TwilightForest)
- Fixed a major bug where villagers that should attempt to defend fellow villagers were not
- Fixed a bug that prevented custom quests form loading properly
2.2.1 (08/02/12)
Client
Armour for NPCs, new Japanese lone buildings
- NPCs can now wear armour. They will collect new armour as it is produced in their settlements, like they already did for weapons. Armoured NPCs gets the same benefits from it as the player.
- Three new Japanese lone buildings by Rasseru: bandit cave, tomb and shrine
- Fixed bug where many NPCs would not go and pick up better tools and weapons even when available
2.2 (05/02/12)
Client
Forge Sprite API, Japanese sword
- Millenaire now uses Forge's Sprites API, meaning it no longer uses up normal block and item sprites. This makes it more compatible with other demanding mods and will allow more items and block texture to be added. You have the choice between installing Forge, BetterThanWolves, or an included "Sprites only" custom Forge version.
- The Millenaire Installer is updated to 1.1 with support for installing the Forge Sprites API. A major bug preventing it from working for many Windows users is also fixed.
- New Japanese tachi sword by Rasseru: made by the Japanese army smith. Similar to an iron sword, but with a 20% chance of scoring a critical hit for triple damage.
- Japanese military villages now have an army smith
- Alternative model for the Indian chief's house
- Fixed a bug that could cause the Japanese smith in the outpost to appear white
2.1.6 (31/01/12)
Client
Japanese Outpost, new Indian lone buildings, fixes
- New "Japanese Outpost", a small fortified settlement with rice fields, a forge and soldiers by Rasseru
- New Indian lone buildings
- Improved Japanese sentences by Rasseru and Eri-chan
- Lone buildings will now spawn closer to each others by default as there are now many more (can be changed)
- Fixed a bug where Japanese farmer couples would not have children
- Fixed a bug where the Japanese smith would make Norman tools
- For building makers: buildings can now have a "crafting position" separate from the selling or standing one
2.1.5 (28/01/12)
Client
Lone inn, watermill, fixes for lone buildings
- New lone buildings by Ticlon: lone inn (selling food) and lone watermill (selling bread and wheat)
- Fixed bugs in the 2.1.4 lone buildings causing errors when getting close to them
- Other minor fixes
2.1.4 (26/01/12)
Client
New lone buildings
- Many new lone buildings by Ticlon
- Lone buildings will now spawn in the new 1.1 biomes (forest and tundra hills)
- Minor fixes
2.1.3 (21/01/11)
Client
Fixes and tweaks
- Villagers will no longer call the player "sir" but use his name instead (to avoid being gender-specific)
- Updated German translation by Ticlon
- Fixed bugs in the MC 1.1 creative inventory (missing mob spawning eggs, issue with potions)
2.1.2 (18/01/12)
Client
Automatic language setting, bug fixes
- Millénaire's language setting will now automatically follows that of Minecraft whenever possible (this can be overridden)
- Fixed major bug in 2.1.1 where many custom Millénaire blocks would be of the wrong type when placed by the player
- Minor fixes
2.1.1 (14/01/12)
Client
Compatibility with Minecraft 1.1
- Compatibility with Minecraft 1.1
- Fixed a bug with some of the bandits' textures
Version Release Notes
2.1 (07/01/12)
Client
Language understanding system, bug fixes
2.10
- "Language understanding" mechanism: initially, names of buildings, villager roles and sentences are not translated. As contacts between the player and a culture increase, more and more translations are shown (this feature can be turned off in the config file)
- The "M" key listing now also shows a list of the cultures and the player's reputation and language knowledge for each
- Fixed a major bug with the new Mayan lone pyramid interfering with the Jub'uy villages
- Minor fixes
2.0.9 (26/12/11)
Client
New lone buildings, fixes
- New lone buildings by Baldur: Normand Bandit Tower and Mayan Pyramid
- Fixes to the Japanese buildings by Rasseru
- Increase in the likelihood of the Panthéon spawning
2.0.8 (22/12/11)
Client
Fixes for cider apples, world generation
- It is now possible to find the Sadhu and the Alchemist even without an introduction mission (finding them is much more likely after it however)
- It is now possible to by cider apples from lumbermen's huts to sell them to taverns, allowing faster transfers between hamlets and villages than waiting for the merchant to do it
- Fixed a major bug in world generation which could cause Minecraft to crash when generating new chunks
2.0.7 (18/12/11)
Client
Tweaks and fixes
- When doing the adivasi mission, an adivasi farm will get generated when exploring a new marsh (existing adivasi farms still work as well)
- Updated German translation by Ticlon
- Fixed inversion of the Mayan building and object parchments
- Minor fixes
2.0.6 (14/12/11)
Client
Fixes to Japanese thatch, paper walls production
- Several fixes to the japanese crafter to enable him to properly craft paper, paper walls and timber frames
- Japanese farmers' wives now produce five thatch per wheat instead of one like before
- Improvements to Japanese building names by Rasseru
- Minor fixes to the Mayans
- Minor fixes to quest displays
2.0.5 (11/12/11)
Client
Fixes
- Fixes to Japanese villagers by Rasseru
- Other minor fixes
2.0.4 (10/12/11)
Client
Improvements to Japanese, new exploration quest
- Improved historical accuracy of Japanese villages by Rasseru: new skins, changes to the names of villagers and villages
- Complete rework of the exploration quests. They now work with completion % that increases whenever traveling to new areas of the biome at night. There is no requirement to complete them in one stretch or in one night, or even in a single forest/desert/mountain range.
2.0.3 (07/12/12)
Client
Fixes for the creation quest & more
- More improvements to the exploration quests
- Minor fixes
2.0.2 (06/12/11)
Client
Japanese controlled village, fix for Sadhu quests
- Controlled village for the Japanese
- Improvements to the "exploration" quests: fixed "time shift" bug, added warnings when getting out of the biome, added warnings when not moving fast enough.
- Removed warning when damaging locked chests, as it no longer breaks villages
- Tweaks to Japanese paddy to make it easier to build
2.0.1 (04/12/11)
Client
Fixes for Japanese culture
- Fixed bug where thatch would not get produced in Japanese villages
- Added thatch and paper walls to the creative inventory
- Fixes to Japanese prices
- Fixes to Japanese texts
2.0 (01/12/11)
Client
Japanese culture, Hall of Fame
- Japanese culture by Minepower!
* Three village type, 22 types of villagers, 29 buildings, including the mighty pagoda and an elegant palace with Japanese ornamental garden
* Two new blocks: thatched roofs and paper walls (translucent "panes" block type)
* Custom Japanese food
* Custom quests
- Very rare Panthéon lone building (half-sized copy of the Paris one) displaying the names of people who contributed to Millénaire (idea by Peyko)
1.10.4 (29/11/11)
Client
Hired escorts
- New feature: hired escort. It is now possible to hire lumbermen and soldiers as escorts from villages where you have a good reputation.
* Cost is per day, if not paid they will go back to their village
* They will follow you around, teleporting if they get too far
* In passive stance, will only attack creatures attacking you
* In aggressive stance, will attack any mob or hostile villager around
* If they die, they respawn in their village, no longer hired
* Villagers from controlled villages cost half the normal price
- A new "village scroll" is created in controlled villages whenever the existing one is taken (to replace lost copies)
- Fixed bug where stone brick stair blocks were replaced by stone brick blocks
1.10.3 (27/11/11)
Client
Fixes for MC 1.0; Fence gates; Baby animals
- Fixed for 1.0 compatibility:
* Changes to the village generation to make villages less rare
* Bug preventing the last alchemist quest from working properly
* Villagers will no longer slaughter baby animals
* Farms will now spawn baby animals instead of adults at night
- Villagers can now open and close fence gates
- Reworked the farms to add fence gates
1.10.2 (26/11/11)
Client
Fixes for MC 1.0 compatibility
- Fixed for 1.0 compatibility:
* Villagers' handling of doors
* Creative Mode inventory
- Lowered the experience given by quests and capped it at 16 exp
1.10.1 (25/11/11)
Client
MC 1.0 compatibility
- Experimental compatibility with Minecraft 1.0
- WARNING: changes to block ids. Unfortunately some of the old block ids Millénaire used are now used by the core game. This means old worlds will not work in 1.0. I have switched to using range 180 to 190. If this clashes with major mods I'll change it.
- Quests now give experience as a reward (1/8th the amount of reputation)
Version Release Notes
1.10 (22/11/11)
Client
New Creation Quest chapter: The Alchemist
- New Creation Quest chapter: "The Alchemist". This chapter requires having finished the Sadhu one and being "Friend of the village" in a Norman village to start. The missions centre on the Alchemist's efforts to discover new riches, and involve lots of TNT, mysterious new dungeons, and an explosive mix of medieval alchemy and futurist science. French version by Nikoleis.
- Villages will now trade with villages of the same culture in a radius of 2 km instead of just with villages immediately close-by
- The Sadhu Quest can now be started with "Friend of the village" rank instead of "One of us"
- Creation Quest lone buildings will now generate closer to villages than normal ones if needed (makes it more likely to find them)
- Creepers and Endermen auto-killed by a village will no longer drop gunpowder or ender pearls
- Fixed a major bug where most lone buildings would not generate if no village was nearby
- Fixed a bug where village women would get stuck when their home's chests had resources needed by both their husbands and the village (example: stones for the carvers)
- Fixed a bug in controlled villages that limited the locations in which buildings could be placed more than intended
1.9.2 (14/11/11)
Client
Tweaks, fixes
- Controlled villages now start with a village parchment in the town hall's chests
- Fixed bug with Mayan corn farm (specifically, upgrade 4 of C variant)
1.9.1 (12/11/11)
Client
New wand GUI, chief status fix
- New interface to spawn village instead of the "spawn block" system (use the wand on a gold block)
- Integration with Tale of Kingdoms: Millénaire missions now give ToK experience
- Fixed bug where it was not possible to get recognition as a leader from the village chief even with "natural leader" rank
1.9 (12/11/11)
Client
Player-controlled villages
- Villages controlled by the player
* Specific village types that do not spawn naturally (you cannot control existing villages)
* Require that you be recognised as a leader by the culture (two solutions: reach new "natural leader" rank in a village and request recognition by the village leader, or finish the Creation Quest chapter for the culture (Indian culture only for now))
* You can chose the exact list of buildings to be built, and must indicate their location using the want outside
* For each building, you can toggle whether villagers should upgrade them or not as you want using the project panel
* All chests in a village you own are unlocked, you can take or put resources as you wish
- The list of villages that can be generated with the wand now shows as a parchment (it was getting too long for chat messages)
- Fixed a bug causing crashes when viewing some panels
- Tweaked the priority system so that villagers are more likely to deliver goods even if they have only a few
1.8.7 (09/11/11)
Client
Improvements to "Not enough space" problem, tweaks
- Improvements to the "building space finder" system:
* bug fixes for some cases where valid space would be ruled out
* lowered the default space between buildings
* a limited number of "forbidden" blocks are now allowed
- Improvements to the Village Head GUI
- Villagers now move "live" on the village map
1.8.6 (08/11/11)
Client
Creation Quest easier to start, fixes
- Modified the Creation Quest so that the Sadhu chapter can be done starting with any Indian village, not just one with a pandit
- Fixed a bug where the name of villagers would be displayed in the fallback language instead of the main one
- Minor fixes
1.8.5 (07/11/11)
Client
Changes in saving system, fixes for Creation Quest
- New saving system: Villages no longer break when the chests of buildings are destroyed, some FPS improvements
- Fixed bug preventing the triggering of the mountain exploration mission in the Creation Quest for many players
- Fixed bug where it was not possible to access the trade or the leader screen if the villager was involved in a quest but not the active person in it (ex: the lady after giving the sword for her husband)
- WARNING: due to the new Millénaire saving system, it is not possible to downgrade to 1.8.4 after loading a world in 1.8.5. I recommend making a backup of your worlds.
1.8.4 (04/11/11)
Client
Easier to find Quest buildings, fixes
- Quest lone buildings (currently, just the Sadhu's Tree) now appear in the 'V' listing and their creation is indicated by a message
- Quest lone buildings can now generate closer to other lone buildings than normal (to prevent other lone buildings from preventing them from appearing)
- Fixed a bug where you could complete a one-step quest even without the required goods
1.8.3 (03/11/11)
Client
FPS tweaks, fixes
- Added limits on the number of villagers who can perform a communal task at the same time (planting rice or maize, making bread...)
- Minor fixes
1.8.2 (02/11/11)
Client
Fix for creative mode
- Fixed the inventory in Creative mode
- French translations of the Creation Quests by Nikoleis
- Minor fixes
1.8.1 (31/10/11)
Client
Fixes to the Sadhu quests, tweaks
- Modified the "Adivasi" mission in the Creation Quest (ex-World Quest) as it was not triggering for many people
- Added a "Creation Quest status" message when loading a game and in the the quest listing
- Items given in quests will now float on the ground if there is no space for them in the player's inventory
- Made the exploration missions slightly harder by requiring the player to continuously move away from his starting point
- Made the quest buttons less confusing
- Added the Millénaire blocks to the Creative Mod inventory
1.8 (28/10/11)
Client
First chapter of the World Quest
1.8
- First chapter of the "World Quest" : "The Sadhu". To start this storyline, go and see a pandit in an Indian village where you have "one of us" as reputation. This first chapter has 12 quests.
- Support for "storyline" quests that only happen once and follow each others
- Lone buildings (and village types) can require quests to have been completed in order to generate naturally
- Lone buildings (and village types) can have a maximum number of instances in the world
- Redesigned the quest interface
- Fixed bug with the export of chests and torches
1.7.6 (25/10/11)
Client
Export of in-game buildings to plans
- "Export" system to save buildings made in Minecraft as PNG for use as custom buildings (http://millenaire.org/wiki/Guide_on_exporting_buildings_from_the_game)
- "Import" system to instantly build building plans created manually or with the export system in-game
- New Indian lone building
- Fixed bug where the Indian villagers would no longer put wet bricks out for drying
- Removed sand from the Mayan quarry as Mayan villagers have no use for glass
1.7.5 (22/10/11)
Client
More lag reduction
- More improvements to villagers' tasks to reduce lag
- Bug fixes
1.7.4 (19/10/11)
Client
Lag reduction
- Added tests limiting the frequency of many tasks (especially good carrying) to limit lag
- Ladies (and Hindi equivalents) and monks now sell goods
1.7.3 (17/10/11)
Client
New quests, bug fixes
- New quests by Ghost1972 (French translation: Nikoleis)
- Improved Norman quarry by Ghost1972
- Other tweaks
- Fixed bug where villagers would try to walk through glass panes
- Fixed bug where villagers would sometime continue resting even though tasks were available
1.7.2 (14/10/11)
Client
Full project requirement list, fixes
- The "resource" signs in the Town Hall now displays a full list of resources needed for the selected project when right-clicked (useful when there are more than the six visible on the signs)
- If more than six resources are needed for a project, it will be indicated on the signs
1.7.1 (13/10/11)
Client
Quest list, tweaks
- Quest list: pressing 'M' will now display a list of quests in progress, with the time left to complete them and directions to the objective
- The keys used to display the village list and the quest list can now be configured to something else than V and L
- Added a system to limit some quests to once per villager concerned
- Fixed several bugs in the quest system
- Up-to-date French translation of the quests by Nikoleis
1.7 (12/10/11)
Client
Quests
- Quests: Millénaire now includes support for simple quests. Villagers with a quest to offer will display it below their name. Right-click on them to show a panel with the details.
* Quests are specific to a villager's type
* They can involve villages or lone buildings
* Their availability depends on your reputation level
* Rewards can include money, items and reputation
* Currently, all quests involve giving or carrying goods between villagers. More diverse actions will be added later.
* An exemple custom quest with explanations is provided in millenaire-custom for people wanting to make some
- Masa and wah (the Mayan foods) now heal instantly like the other Millénaire food, to make them more useful
1.6.9 (08/10/01)
Client
Bug fixes, especially for clone bug
- Villages now become active again when the player is closer than the active radius minus 50 (to avoid villages switching from active/inactive when the player is at the border)
- The change above should fix the "villager multiplication bug" in most cases
- Fixes to the Mayan chicken farm
1.6.8 (06/10/11)
Client
Culture-wide reputation, fixes
- Culture-wide reputation: actions that benefits or harm a village (or lone building) now affects your reputation to a lesser extent with other villages or buildings of the same culture. This effect is capped (you cannot be more than favorite trader nor reach public enemy status from it). Fighting "hostile" NPCs in lone buildings does not affect your reputation.
- Fixed bugs in starting sub-buildings that affected the imagination pack
- Fixed bug where Mayan villages did not sell their parchments
- Other minor fixes to trade with the Mayans
- Fixed bug where sandstone was not delivery to the Town Halls in Indian village
- The desert outpost now has a guard and a lot less diamonds
1.6.7 (03/10/11)
Client
New Mayan lone buildings, tweaks
- Three new Mayan lone buildings
- Many tweaks to Mayan designs, such as stone bricks for the Great Pyramid
- Mayan queens now sell
- Fixed bugs in some Mayan buildings that made them difficult for NPCs to complete
- Fixed a bug where Minecraft would crash in some cases due to pathing issue, without anything logged in millenaire.log
1.6.6 (01/10/11)
Client
Tweaks, bug fixes
- Mayan villages no longer spawn in forests as that made them far too common compared to Norman and Hindi ones
- Fixed missing prices for some goods sold by the herbalist and the weapon merchant which caused crash
- Missing prices for merchants' goods will now cause a warning in the log instead of crashing the game
- Fixed bug where short-form directions (i.e. "NE", "SW") were displayed using the old reference system
1.6.5 (30/09/11)
Client
Glass panes, many bug fixes
- All the Norman buildings now use glass panes instead of glass blocks
- Added a warning system in the log for severe pathing lag spikes, to help solve them
- Slowed the speed at which trees regrows in groves
- Fixed bug in the detection of wrong paths that could cause NPCs to get stuck and cause lag spikes
- Fixed bug where villagers would sometime "teleport" deep underground when stuck
- Fixed bug where saplings in groves would sometime "grow" into a single wood block
- Fixed bug where the Gros Bourg would build a grove despite having no lumbermen
1.6.4 (29/09/11)
Client
Bug fixes, small FPS improvements
- Improved goal-management system to reduce lag when villagers have nothing to do
- Increased the range of builders to compensate for changes in the pathing system
- Possible fix for the lumberman leaving stumps behind
- Added several blocks to the list available for building makers
- Fixed bug where villagers would take too many goods from the Town Hall for some purposes
1.6.3 (27/09/11)
Client
Reduced lag, Mayan crafter, bug fixes
- Improved the threading of terrain update to lessen lag spikes
- Stone tool crafter for Mayan villages
- New Indian lone building in deserts
- Fixed a bug where a building could be built close enough to a "forbidden" area (yellow on map) to remove a layer of it
- Fixed a bug preventing the generation of Mayan villages
- French Mayan parchments translation by Nikoleis
1.6.2 (26/09/11)
Client
Hostile NPCS, more lone buildings
- New lone buildings, including Norman and Mayan outlaws' dens whose inhabitants will attack on sight
- Rebuilding the pathing map now happens only at night
- Improved the performance of the map
-rebuilding code
- Fixed bug where building names from the fallback language would take precedence over those of the primary language
1.6.1 (25/09/11)
Client
New lone buildings, villages can be raided
- Villagers killed by the player no longer respawn (direct kill only, i.e. not with lava or water)
- Chests in villages or lone buildings with no surviving male adult are now unlocked
- Locked chests no longer release their content when destroyed
- Villagers will no longer trade with a player whose reputation has reached "Public enemy" level
- Killing adult male villagers now gives experience (varying with how strong the villager is)
- Some lone buildings now start with objects in their chests
- New Mayan lone buildings by MinerMiah
- New Indian and Norman lone buildings
- Fixed bug where indian women would not bring sandstone from the miner to the Town Hall
- Fixed bug where some lone buildings would be built within regular villages
- Fixed bug where trying to buy sugar cane from the oriental merchant would crash the game
1.6 (23/09/11)
Client
"Lone buildings", bug fixes
- "Lone buildings": optional buildings that spawn in the wilderness, outside any villages.
* They are intended to provide a little more variety in Minecraft's 1.8 large biomes
* They provide limited trading possibilities
* They do not appear in the 'V' listing
* Currently, only a few implemented, all in the Norman culture, but more are planned
- A building can now have one or more adult male, one or more adult female, or one of each.
- Abbeys are now headed by an Abbot, while the Monk is still in charge of making books
- Fixed a major bug where the construction of a sub-building would crash the game
- Fixed a bug in the display of translations of villagers' occupations in panels
1.5.1 (21/09/11)
Client
Endermen auto-kill, many fixes
- Endermen are now killed when they get too close to a village, like creepers
- Cattle farmers now collect raw beef and sell it. Tripes are now made from it as well.
- Fixed bug preventing custom buying/selling goods in villages (such as colored wool purchase in the forts or timber frames in hamlets)
- Fixed bug preventing the production of calva, boudin and tripes
- Fixed bug where apples were no longer collected
- Other fixes
1.5 (20/09/11)
Client
New culture: Mayans
- New culture: the Mayans by MinerMiah
* Forty Mayan buildings in three types of villages
* Nineteen types of villagers
* New "gold ornament" block
* New maize crop and two Mayan-only food items
- Updated biome setup for 1.8. Valid biomes are now set at the village type level (instead of culture). Villages no longer appear in forests and tundra.
1.4.6 (19/09/11)
Client
Many 1.8-related tweaks and fixes
- Added support for stone bricks and bricks and stone bricks staircases and slabs
- Reworked several Norman buildings to use stone bricks
- Swapped the custom Millénaire chicken meat for the standard raw chicken
- Fixed a 1.8 bug where Indian women were no longer animated
- Fixed a 1.8 bug where the game would crash when villagers walked on locked chests or beds
- Fixed a 1.8 bug where the game would crash when shift-clicking goods in your inventory while trading
- Fixed a crashing bug when handling cloned villagers
- Fixed a bug where the village wand was not available for purchase
- Fixed bug in the abbey's layout where the cloister upgrade would be built twice
1.4.5 (18/09/11)
Client
Compatibility with Minecraft 1.8.1
- Compatibility with Minecraft 1.8.1
Version Release Notes
1.4.4b (18/09/11) (dev)
Client
Fix for children not growing up
- Fixed a bug where children would sometime keep playing instead of moving in to become adults
1.4.4 (17/09/11)
Client
Bug fixes
- The name of villager types are now in a culture-specific file (to enable custom cultures to name them without needing to change strings.txt)
- Fixed a bug where village women would sometime get stuck delivering goods to the Town Hall
1.4.3 (14/09/11)
Client
Tweaks to groves, fixes
- "Regular" saplings should almost never grow into large trees in groves
- Fixed bug in Bourg Autonome where the fort would not buy the light grey, grey, brown and black wool needed for tapestries
- Fixed some bugs in the item deliveries by villagers
1.4.2 (13/09/11)
Client
Fixes to out of space error, tweaks
- Fixed bug where underground caves with pure stone or sandstone ceilings could cause ground to be considered unbuildable
- Rotated the village map to match the map items (i.e. Millénaire now considers "North" to be where the sun rises, like Mojang does)
- Directions given by the 'v' command are also updated to match the change in "north"
- Children are now displayed in yellow on the village map
- The list of goods taken by villagers to the Town Hall is now modifiable
1.4.1 (12/09/11)
Client
Goods list for modders, fixes for 1.4
- List of goods villagers can handle now available for modders
- Fixed bug where shops in Indian villages from before 1.4 would no longer buy or sale anything
- Fixed bug where Indian peasants would not bring back bricks home
- Likely fix for a bug when attempting to create a village at high altitude
1.4 (11/09/11)
Client
Possibility for custom cultures, NPCs
- This release is experimental. Due to the big reworks of many core areas, bugs are likely. I recommend backing up your old world before upgrading.
- "Generic NPCs": NPCs are now defined in text files, similarly to village types. This big overhaul of Millénaire has the following impacts:
* New "official" cultures will be much easier to add
* Custom cultures by players can now include custom NPCs (though limited to actions already coded)
* Somewhat better performance, as Minecraft now keeps track of one mob type instead of a dozen per culture
* NPCs from old saves will disappear and be recreated the first time the world is loaded in 1.4
- Tradable goods, shops and prices are now all defined in text files for easier modding
- Villages and villagers' names are now loaded from text files, so they can be customised for new cultures
- Reorganised millenaire-custom to allow for entire cultures to be defined there
- Fixed bug where children would instantly swap in and out of playing
- Many fixes and tweaks
1.4b1 (11/09/11) (dev)
Client
Possible custom cultures, NPCs
- This release is experimental. Due to the big reworks of many core areas, bugs are likely. I recommend backing up your old world before upgrading.
- "Generic NPCs": NPCs are now defined in text files, similarly to village types. This big overhaul of Millénaire has the following impacts:
* New "official" cultures will be much easier to add
* Custom cultures by players can now include custom NPCs (though limited to actions already coded)
* Somewhat better performance, as Minecraft now keeps track of one mob type instead of a dozen per culture
* NPCs from old saves will disappear and be recreated the first time the world is loaded in 1.4
- Tradable goods, shops and prices are now all defined in text files for easier modding
- Villages and villagers' names are now loaded from text files, so they can be customised for new cultures
- Reorganised millenaire-custom to allow for entire cultures to be defined there
- Fixed bug where children would instantly swap in and out of playing
- Many fixes and tweaks
1.3.3 (06/09/11)
Client
Fixes and tweaks
- Underground structures are now built from the top down
- Fixed bug where builders would be able to build while not moving
- Fixed bug where some Indian buildings could be built-over by neighbouring villages
- Fixed bug where Lumbermen would not plant saplings in snow
1.3.2 (04/09/11)
Client
Large peasant house (indian), guard towers (Norman fort)
- Added "Guard Towers" to the Norman fort
- Added a "Large House" to the Indian villages, where two families eventually live
- Minor bug fixes
1.3.1 (03/09/11)
Client
Fix to female model, other fixes
- Fixed "invisible shoulders" bug for Indian women
- Switched the Norman women back to the standard model until the skin bug can be solved
- Added "custom villages "directory to "millenaire-custom" to allow custom village types that are not removed when upgrading
- Increased the size of the Qila's forge to stop NPCs dying in it
- Fixed bug in the translation of the new Qila sub-buildings
1.3 (31/08/11)
Client
Sub-buildings, Italian translation, fixes
- "Sub-buildings": it is now possible for large buildings to include separately upgradable buildings with their own inhabitants
- The Qila is the first to benefit from this, with an army forge and a barrack now buildable in the outer courtyard
- Italian translation by DucaDelSud
- Fixed bug preventing the Indian forges from selling tools, weapons and armour
1.2.6 (28/08/11)
Client
Female model, easier upgrades
- Female model for all adult female villagers by Gurgadurgen
- Special female model for the Indian women with support for different textures for both legs,enabling better sari designs by SMP
- New "millenaire-custom" directory for custom configuration (such as the language) and custom buildings
- Warning displayed when attempting to destroy a locked chest
- Improved read-me file
1.2.5 (27/08/11)
Client
Fixed major lag spikes
- Fixed a major cause of lag spikes linked to the search for new construction areas (thanks to rik1301 for narrowing down when the bug occured)
1.2.4 (25/08/11)
Client
Building plans improvements
- Many improvements to Norman building plans, mostly by Glavitar
- Bug with quarries in sandy areas fixed, also by Glavitar
- Minor fixes
1.2.3 (24/08/11)
Client
Tweaks
- Extended the flat area around buildings to lessen villagers getting stuck
- Tweaked timber frame prices so that it is again profitable to sell them to hamlets
- Minor tweaks and fixes