Biomes for 1.7
Biomes for 1.7
Hi guys,
There had been discussions earlier on what biomes to use for what villages in MC 1.7. I haven't had much time to think about it. Any volunteer to draw up a list and update the village and lone building files accordingly?
Thanks
K.
There had been discussions earlier on what biomes to use for what villages in MC 1.7. I haven't had much time to think about it. Any volunteer to draw up a list and update the village and lone building files accordingly?
Thanks
K.
Re: Biomes for 1.7
I can draw up the list that I drew up before:
felinoel wrote:
- Snowy
- Frozen River
- Ice Plains
- Ice Plains Hills
- Ice Plains Spikes/*]
- Cold Beach
- Cold Taiga
- Cold Taiga M)
- Cold
- Extreme Hills
- Extreme Hills M
- Ice Plains Spikes
- Taiga
- Taiga Hills
- Taiga M
- Mega Taiga
- Mega Spruce Taiga
- Extreme Hills+
- Extreme Hills+ M
- Stone Beach
- Medium/Lush
- Plains
- Sunflower Plains
- Forest
- Forest Hills
- Flower Forest
- Swampland
- Swampland M
- River
- Muchroom Island
- Mushroom Island Shore
- Beach
- Jungle
- Jungle Hills
- Jungle M
- Jungle Edge
- Jungle Edge M
- Birch Forest
- Birch Forest M
- Birch Forest Hills
- Birch Forest Hills M
- Roofed Forest
- Roofed Forest M
- Warm/Dry
- Desert
- Desert Hills
- Desert M
- Savanna
- Savanna M
- Mesa
- Mesa (Bryce)
- Plateau
- Plateau M
My Millenaire addon mods:
The Norse Culture? (future WIP maybe)
Re: Biomes for 1.7
What culture do you put in what biome?
Re: Biomes for 1.7
Well one would have to note the temperature and general climate of each culture first.Kinniken wrote:What culture do you put in what biome?
Norman: France - http://en.wikipedia.org/wiki/France#Climate
Hindi: India - http://en.wikipedia.org/wiki/India#Geography
Mayan: Mexico - http://en.wikipedia.org/wiki/Climate_of_Mexico#Climate
Japanese: Japan - http://en.wikipedia.org/wiki/Climate_of_Japan#Climate
Byzantine: Italy - http://en.wikipedia.org/wiki/Climate_of_Italy
When I am done finalizing my Inuits I will return for more.
My Millenaire addon mods:
The Norse Culture? (future WIP maybe)
Re: Biomes for 1.7
When you ask for somebody to update the files, is that just simply adding biome:plains etc?
EDIT: The Byzantines lived in modern-day Greece and Turkey, not Italy.
EDIT: The Byzantines lived in modern-day Greece and Turkey, not Italy.
Re: Biomes for 1.7
I care about this bit.
For the villages:
- Normans generate in Extreme Hill+ biomes (because of Mountains in France) and Plains with their variants.
- Byzantines generate in Savanna and Plains biomes (to represent Mediterranean areas) with their variants.
- Hindi generate in Mesa (Canyon) and Desert biomes with their variants, also at jungle edges. Maybe savanna also..?
- Japanese generate in Extreme Hill biomes and Snowless Taiga. Maybe birch forest also..?
- Maya generate at Jungle Edges, Jungle and Swampland with their variants.
For the lone buildings:
- Tend to generate in the villages biomes (temperature zones), but are more free
- Tower-like buildings (Military) generate in Hills, Plateaus and Mountains only.
- Bandit buildings are hidden in the forest. Includes the Felon Castle as well.
- Civilian buildings generate in valleys rather than in mountains.
- Farms/mills/quarries tend to generate in 'lush' biomes, their abandoned versions in 'dull' biome variants.
Normans and Byzantines are done, if you have anything to add/change, tell me please.
For the villages:
- Normans generate in Extreme Hill+ biomes (because of Mountains in France) and Plains with their variants.
- Byzantines generate in Savanna and Plains biomes (to represent Mediterranean areas) with their variants.
- Hindi generate in Mesa (Canyon) and Desert biomes with their variants, also at jungle edges. Maybe savanna also..?
- Japanese generate in Extreme Hill biomes and Snowless Taiga. Maybe birch forest also..?
- Maya generate at Jungle Edges, Jungle and Swampland with their variants.
For the lone buildings:
- Tend to generate in the villages biomes (temperature zones), but are more free
- Tower-like buildings (Military) generate in Hills, Plateaus and Mountains only.
- Bandit buildings are hidden in the forest. Includes the Felon Castle as well.
- Civilian buildings generate in valleys rather than in mountains.
- Farms/mills/quarries tend to generate in 'lush' biomes, their abandoned versions in 'dull' biome variants.
Normans and Byzantines are done, if you have anything to add/change, tell me please.

Re: Biomes for 1.7
Yes.123guy wrote:When you ask for somebody to update the files, is that just simply adding biome:plains etc?
My mistake.EDIT: The Byzantines lived in modern-day Greece and Turkey, not Italy.
My Millenaire addon mods:
The Norse Culture? (future WIP maybe)
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Re: Biomes for 1.7
I have always liked the idea of my Turks in the Mesa biome, and still share the Desert biome with the Hindi! If I can ever get back to finishing it all up at least.
Seljuk Turks culture creator
Message me on here or at the minecraftforum.net at Gavinator25
Message me on here or at the minecraftforum.net at Gavinator25
Re: Biomes for 1.7
An interesting effect of the new placement is that you come across lone buildings with inhabitants more often because the lush variants are more often than the mountainous/rocky terrain.
Also, I would tweak the weight of Gros Bourg and Mahal Villages, having all in all should be a rare find. But did not do it though.
And for those seeking for bandits: Some tell stories about finding them in thick, dark, mushroomy forests.
Also, I would tweak the weight of Gros Bourg and Mahal Villages, having all in all should be a rare find. But did not do it though.
And for those seeking for bandits: Some tell stories about finding them in thick, dark, mushroomy forests.

Re: Biomes for 1.7
My Inuits are going in all of the snowy and cold biomes, except for the hills and the beaches that are cold.Gavinator25 wrote:I have always liked the idea of my Turks in the Mesa biome, and still share the Desert biome with the Hindi! If I can ever get back to finishing it all up at least.
My Millenaire addon mods:
The Norse Culture? (future WIP maybe)
Re: Biomes for 1.7
Yes fel, in my biome placement I kinda preserved the snowy biomes for the Inuit 
BUG FOUND: lone buildings don't spawn in the biomes they are coded to. This is kind of random...
https://dl.dropboxusercontent.com/u/377 ... ltures.zip
birch forests and snowy biomes might feel a little dull, but the rest should be pretty well covered.

BUG FOUND: lone buildings don't spawn in the biomes they are coded to. This is kind of random...
https://dl.dropboxusercontent.com/u/377 ... ltures.zip
birch forests and snowy biomes might feel a little dull, but the rest should be pretty well covered.
Re: Biomes for 1.7
Just was stating the biomes for Inuits?Ticlon wrote:Yes fel, in my biome placement I kinda preserved the snowy biomes for the Inuit
My Millenaire addon mods:
The Norse Culture? (future WIP maybe)
Re: Biomes for 1.7
Thanks Ticlon, will check it out and probably include it in the next beta.
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Re: Biomes for 1.7
ALL cultures should spawn in Plains (sunflower plains, etc.)
Normans should be able to spawn in most of the new forests (birch, dark oak, etc.)
Hindi should be able to spawn in Savannah, Plateaus, Mesas, any of the warm/dry biomes. Swampland should also be added to the list of biomes that the Hindi can spawn in (Bangladesh is very swampy).
Mayans should spawn in mountainous terrain (Mexico is very mountainous). They may or may not be able to spawn in plains, depending if I studied the Mexican climate enough.
Japanese should be able to spawn in ALL taigas, extreme hills, ice plains, and perhaps some of the more temperate forests. You are also free to make them spawn on beaches, as they are a seafaring nation (though it may be tedious).
Byzantines should be able to spawn in warm taiga, most of the warm forests (maybe the exception of Dark oak forest?), Savannah, ALL kinds of plains, and perhaps plateau and mesa (Anatolia has many plateaus). If you believe that they were still built for the Egyptian climate, even in the 11th century, then count swampland in too.
And, of course, every culture should be able to spawn near rivers. I did not add any of the old biomes, as I thought it would be unnecessary.
StalkerExecutor
Normans should be able to spawn in most of the new forests (birch, dark oak, etc.)
Hindi should be able to spawn in Savannah, Plateaus, Mesas, any of the warm/dry biomes. Swampland should also be added to the list of biomes that the Hindi can spawn in (Bangladesh is very swampy).
Mayans should spawn in mountainous terrain (Mexico is very mountainous). They may or may not be able to spawn in plains, depending if I studied the Mexican climate enough.
Japanese should be able to spawn in ALL taigas, extreme hills, ice plains, and perhaps some of the more temperate forests. You are also free to make them spawn on beaches, as they are a seafaring nation (though it may be tedious).
Byzantines should be able to spawn in warm taiga, most of the warm forests (maybe the exception of Dark oak forest?), Savannah, ALL kinds of plains, and perhaps plateau and mesa (Anatolia has many plateaus). If you believe that they were still built for the Egyptian climate, even in the 11th century, then count swampland in too.
And, of course, every culture should be able to spawn near rivers. I did not add any of the old biomes, as I thought it would be unnecessary.
StalkerExecutor
Re: Biomes for 1.7
Why I chose to Not do it this way is that Most of the people I know want to help a special culture. This way, they dont have to cheat a wand and Gold block but instead are able to look for the Type of village they want.
But I agree to your placement as well, because of more diversity in biomes.
But I agree to your placement as well, because of more diversity in biomes.
Re: Biomes for 1.7
This is the way I personally see things.
Norman: Plains, forest variants, Extreme Hills (rarely), swampland
Indian: Jungle variants, dense forest, savanna, desert (rarely)
Japanese: Extreme hills, taiga variants.
Byzantine: Same as Norman
Mayan: Mesa, jungle variants, savanna, desert
Inuit: Ice plains variants, cold taiga.
However, I do think any culture should have a chance to spawn in any biome - after all, they were transported to the Minecraft world by a mysterious force that probably doesn't care much for their preferences.
Norman: Plains, forest variants, Extreme Hills (rarely), swampland
Indian: Jungle variants, dense forest, savanna, desert (rarely)
Japanese: Extreme hills, taiga variants.
Byzantine: Same as Norman
Mayan: Mesa, jungle variants, savanna, desert
Inuit: Ice plains variants, cold taiga.
However, I do think any culture should have a chance to spawn in any biome - after all, they were transported to the Minecraft world by a mysterious force that probably doesn't care much for their preferences.
Re: Biomes for 1.7
Not all villages spawn transported directly from Earth, that is why villages start with the bare minimum.PsiGuy60 wrote:However, I do think any culture should have a chance to spawn in any biome - after all, they were transported to the Minecraft world by a mysterious force that probably doesn't care much for their preferences.
From how I can understand it, people are transported to Minecraft and then they settle in a land familiar to them.
My Millenaire addon mods:
The Norse Culture? (future WIP maybe)
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Re: Biomes for 1.7
Here's how i see it...
Hindi:
Savannah
Savannah Plateau
Desert
Byzantines
Mesa
Mesa (Bryce)
Mesa Plateau
Birch forest
Desert
Japanese:
Extreme hills
Taiga
Mega Taiga
Mega Spruce Taiga
Roofed Forest(?)
Mayans:
Jungle
Jungle edge
Swampland
Sunflower plains
Normans:
Plains
Birch forest
Forest
Flower forest
There's probably more that i've missed, but I think these biomes suit the cultures best. IMHO it's probably best not to allow villages to spawn in any mountainous variations, as the land around the villages for building is usually small due to large variations in height.
Hindi:
Savannah
Savannah Plateau
Desert
Byzantines
Mesa
Mesa (Bryce)
Mesa Plateau
Birch forest
Desert
Japanese:
Extreme hills
Taiga
Mega Taiga
Mega Spruce Taiga
Roofed Forest(?)
Mayans:
Jungle
Jungle edge
Swampland
Sunflower plains
Normans:
Plains
Birch forest
Forest
Flower forest
There's probably more that i've missed, but I think these biomes suit the cultures best. IMHO it's probably best not to allow villages to spawn in any mountainous variations, as the land around the villages for building is usually small due to large variations in height.