Creating new content for Millénaire
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oblisgr
- Posts: 116
- Joined: Fri Jan 17, 2014 4:32 pm
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by oblisgr » Thu Feb 20, 2014 1:50 pm
Hello, I have recently discovered that my favourite resource pack called "sphax purebdcraft" supports Millenaire to a point. Most items were created and most of the blocks.
I took the time to complete the item and the blocklist (except the armor) with the missing textures of my choice to the current version of Millenaire. I tried them to be as close the the original sphax textures.
I coundnt find exactly the items as they are shown in Millenaire but still i think i did quite good work on them.
http://rapidshare.com/share/788E4B43DDB ... 81ABA2CE8D
They are ready for copy and replace. Just put them inside Millenaire texture folder and replace everything.
Have fun

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archknight12
- Posts: 5
- Joined: Thu Jan 02, 2014 9:43 pm
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by archknight12 » Thu Mar 06, 2014 7:01 pm
awesome but do you think you can make a x64 as well? my PC cant take x128 =( or even better x32 yeah my pc sucks =( its only 4gb and i allocate like 3Gb but theres loads of mods and loads of textures for those mods thats also with sphax =\ im sure many people with crappy to decent pc's would be so damn happy =O course this is just a suggestion if you dont want to do then thats fine
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oblisgr
- Posts: 116
- Joined: Fri Jan 17, 2014 4:32 pm
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by oblisgr » Sat Mar 08, 2014 4:08 pm
just change the z-y to 64x64 using a mass resize program, its not hard enough.
You can use photoshop or even the windows draw program.
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eecer
- Posts: 10
- Joined: Sat Sep 21, 2013 12:21 am
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by eecer » Wed May 21, 2014 10:57 am
I am sure this is an idiotic question, but, I have placed the textures into Sphax pack and there is no change and there is no texture folder for Millenaire in Custom or main folder. I'm running 1.7.2, so not sure if that's the issue. Thanks for the help.