Hi, about that, is because the hall should have a shop named "fishery", however in this version of Minecraft, custom shops doesn't work, so it is required to add the shop to the minecraft folder instead. The only loss is that it doesn't sell fishes, however, as it is a player controlled village, it only affects multiplaying fish sells.CoachJay wrote:ERROR: norman:castleha1_A2: undefined shop type: fishery
So far, it beats me why do villagers disappear. I've received a two logs from a player about it, yet wasn't unable to spot the real reason.IwoveYU wrote:Ya, I've been having the problem of my female villager disappearing as well.
It seems to me, if you have too many NPCs loaded, millenaire or minecraft will zap them.
My question: Could you try the castle on a new game, without any other village to see what happens?
Many thanks mate!!Heroic_Salt wrote:Hello, LordDamien! Fantastic work on the Norman Castle!
Just want to say that I am having problems with the population within the castle in survival. When it is first spawned, it only comes with 1 male and 1 female; occasionally, due to a bug or some other error, one them disappears, making it impossible to increase the population of the 'town'. I'm not sure if you intended to keep it like this, or if you are planning on changing it later on. I just thought I should point this out. Thanks!
The idea is that you should expand the castle, as some buildings have population on it. I could tweak it to add more population, in order to ease this issue, however I think the best way is to try to find what the heck is happening:
- As I mentioned before, try your game in a new map, without other villages:
> If the issue persists, we will try to understand if there is something else (I don't have this issue )
> If the issue is solved, it might be that you have an active village that limits the amount of active npcs
> If neither works, I will try adding a new building around with an another woman, yet I think this won't help either :S