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Doubts about functions

Posted: Thu Aug 29, 2013 8:28 am
by CrikCrok
This morning I open the Colour Sheet.png and I see new features.

CraftingPos
Now the NPCs need a site to crafting? Needs a crafting table? Needs near a locked chest or mainchest?

ShelterPos
what is this exactly?

pathStartPos
I suppose is for the roads. I can change this point in the building upgrades?

singWallGuess
what is this exactly? that building is used?

ladderGuess
what is this exactly? that building is used?

irondoorTop/left...
The NPCs can open the iron doors? Or is only for lone buildings?

dispenserunknownpowder
what is this exactly?

healingspot
what is this exactly? Is for the players or the NPCs? for all?

I see Stonespot - freestone - stone
I know Stonespot and stone. What is freestone? And the same with freegravel, freesand...

Please help. Thanks in advance.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 12:40 pm
by felinoel
CrikCrok wrote:ShelterPos
what is this exactly?
During a raid, villagers will hide here.
pathStartPos
I suppose is for the roads. I can change this point in the building upgrades?
Paths are finicky... I wouldn't recommend it but possibly?
singWallGuess
what is this exactly? that building is used?
It is guessing how the sign should be placed
ladderGuess
what is this exactly? that building is used?
It is guessing how the ladder should be placed
irondoorTop/left...
The NPCs can open the iron doors? Or is only for lone buildings?
I would recommend a pressure plate or something when using iron doors
healingspot
what is this exactly? Is for the players or the NPCs? for all?
If you will look at the Japanese villages, there is a bath house where the player can take a bath and heal, I imagine that is this.
I see Stonespot - freestone - stone
I know Stonespot and stone. What is freestone? And the same with freegravel, freesand...
That is where the villager can go to pretend to be mining but is actually just slowly collecting that material.
Please help. Thanks in advance.
I didn't know it all, only answered what I did.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 3:08 pm
by Ticlon
Everything as felinoel said, plus:

dispenserunknownpowder: A dispenser including the unknown powder item. For Norman Creation Quest.

Freestone/sand/gravel: The villagers can place this stone/sand/gravel blocks without needing the blocks in their chests. They can place it for free :P Useful for quarries.

CraftingPos: The place where the villager craft things. Not needed, (s)he will use the sleepingPos instead! Useful if you placed workbenched etc. and want your villagers seeming to use them.

pathStartPos: The place where the path 'Hits' your building. If not used, it will go to the door (I am Not sure though)

Re: Doubts about functions

Posted: Thu Aug 29, 2013 4:06 pm
by felinoel
Ticlon wrote:Everything as felinoel said, plus:

Freestone/sand/gravel: The villagers can place this stone/sand/gravel blocks without needing the blocks in their chests. They can place it for free :P Useful for quarries.
lol but hey I already said this one?

Also he asked if he can move where the pathstart is between upgrades.
I said not to.
Especially since it would just leave the old path

Re: Doubts about functions

Posted: Thu Aug 29, 2013 4:43 pm
by Ticlon
You told him about the spots I guess. Freestone are just blocks that villagers place without wasting material.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 4:51 pm
by felinoel
felinoel wrote:Also he asked if he can move where the pathstart is between upgrades.
I said not to.
Especially since it would just leave the old path
What do you have to say about this Ticlon?

Re: Doubts about functions

Posted: Thu Aug 29, 2013 4:56 pm
by Ticlon
I guess it can move, as Old path are cleared and new ones are built time After time.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 5:02 pm
by CrikCrok
Ticlon wrote:I guess it can move, as Old path are cleared and new ones are built time After time.
If you can move the paths, you can move the sleep point and other points?

Re: Doubts about functions

Posted: Thu Aug 29, 2013 5:06 pm
by Ticlon
Nope. The other Pos and no signs or the Main chest can be moved.

Villagers now use beds or just sleep on the ground, in case you didn't know. You can move beds!

Re: Doubts about functions

Posted: Thu Aug 29, 2013 5:13 pm
by felinoel
Ticlon wrote:Nope. The other Pos and no signs or the Main chest can be moved.
Ah so you are saying that the pathstart cannot be moved, kay then.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 5:17 pm
by CrikCrok
CrikCrok wrote: singWallGuess
what is this exactly? that building is used?
I investigate the pngs of the buildings and the signs are singWallGuess in the most of cases. I know exactly how works.
Ticlon wrote:Nope. The other Pos and no signs or the Main chest can be moved.

Villagers now use beds or just sleep on the ground, in case you didn't know. You can move beds!
Yeah, I know:
druha wrote: The sleeping points and leisure points have their own colors in the color chart. Each building that villagers will live in will need a sleeping point. A leisure point is used as the place that villagers will go to chat with each other; you can have multiple of these. For the sleeping points, if there is a bed within (I believe, from my testing) a 5 block radius the villager will use it to sleep in at night, otherwise they use the floor.
I try to move the beds only. But with a good design I think is no necessary.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 9:11 pm
by druha
The craftingPos are also useful for making villagers go somewhere and look like they are doing an activity without actually needing to craft anything.

I have used it in a school house I built to have an instructor position and students position with custom crafting goals that did nothing but have a long duration. This allowed me to fake having a teacher come to the craftingPos and do the teach goal and the students go to their craftingPos and do the learning goal.

Re: Doubts about functions

Posted: Thu Aug 29, 2013 9:23 pm
by felinoel
druha wrote:The craftingPos are also useful for making villagers go somewhere and look like they are doing an activity without actually needing to craft anything.

I have used it in a school house I built to have an instructor position and students position with custom crafting goals that did nothing but have a long duration. This allowed me to fake having a teacher come to the craftingPos and do the teach goal and the students go to their craftingPos and do the learning goal.
lol that is pretty awesome.

Re: Doubts about functions

Posted: Fri Aug 30, 2013 8:28 am
by CrikCrok
I have other question.

The mod is thinked to be equal in males and females in the villages? In the ecclesiastique village have 3 monks and 1 priest, and this is a problem because I see in my games have a lot of single womans and a lot of girls.

Population: adult (8[4 monks+priest]/9) young (0/3)

This can be modified to make an extra of mens?

Re: Doubts about functions

Posted: Fri Aug 30, 2013 1:50 pm
by felinoel
CrikCrok wrote:I have other question.

The mod is thinked to be equal in males and females in the villages? In the ecclesiastique village have 3 monks and 1 priest, and this is a problem because I see in my games have a lot of single womans and a lot of girls.

Population: adult (8[4 monks+priest]/9) young (0/3)

This can be modified to make an extra of mens?
I thought the gender was randomized until houses were full of one gender and the other gender was needed?

Re: Doubts about functions

Posted: Fri Aug 30, 2013 2:15 pm
by CrikCrok
felinoel wrote:I thought the gender was randomized until houses were full of one gender and the other gender was needed?
In my opinion the monks and the priest harms the balance of the gender of the new children. because the village starts with 5 men and 2 women. Naturally, the new borns are girls.

Re: Doubts about functions

Posted: Fri Aug 30, 2013 3:01 pm
by carriontrooper
Maybe include a building that's women-only to offset the balance? something like, idk, nunnery?

Re: Doubts about functions

Posted: Fri Aug 30, 2013 6:27 pm
by felinoel
carriontrooper wrote:Maybe include a building that's women-only to offset the balance? something like, idk, nunnery?
Actually what I did in my Inuits was set up a female skinned villager as the male of the house and then I used a male skinned villager as the female.

I did that to set up the female as the head of the household so I guess you could set up two females as husband and wife maybe?
I'm not sure if that will work though because they may produce kids...

Re: Doubts about functions

Posted: Thu Dec 12, 2013 9:52 am
by Felagund
How necessary is the main chest ? Cause I made a new church without one.

Re: Doubts about functions

Posted: Thu Dec 12, 2013 6:43 pm
by druha
Felagund wrote:How necessary is the main chest ? Cause I made a new church without one.
Millenaire villages will not interact with a building unless it has a main chest. If you don't want the building to have a chest in the design, hide it under the floor.

Re: Doubts about functions

Posted: Thu Dec 12, 2013 7:58 pm
by Felagund
Thanks.
But i tried to change the mainchest position in the upgrades but it seems to be impossible.

Re: Doubts about functions

Posted: Thu Dec 12, 2013 9:19 pm
by druha
Felagund wrote:Thanks.
But i tried to change the mainchest position in the upgrades but it seems to be impossible.
No, you can't change the positioning in upgrades. It has to stay in the exact same spot every time. Same with the special signs that have the occupants' names on it. I think those are the only 2 special blocks that always have to be in the same location from upgrade to upgrade.

Re: Doubts about functions

Posted: Sun Dec 15, 2013 12:12 am
by felinoel
druha wrote:
Felagund wrote:How necessary is the main chest ? Cause I made a new church without one.
Millenaire villages will not interact with a building unless it has a main chest. If you don't want the building to have a chest in the design, hide it under the floor.
I thought that this requirement was removed a version or twenty ago?

Re: Doubts about functions

Posted: Mon Dec 16, 2013 2:00 am
by druha
felinoel wrote:
druha wrote: Millenaire villages will not interact with a building unless it has a main chest. If you don't want the building to have a chest in the design, hide it under the floor.
I thought that this requirement was removed a version or twenty ago?
As far as I know, it's still there. I can be wrong though.

Re: Doubts about functions

Posted: Mon Dec 16, 2013 3:05 am
by felinoel
druha wrote:
felinoel wrote:
druha wrote: Millenaire villages will not interact with a building unless it has a main chest. If you don't want the building to have a chest in the design, hide it under the floor.
I thought that this requirement was removed a version or twenty ago?
As far as I know, it's still there. I can be wrong though.
At the very least, I DEFINITELY know that what used to be the issue (that removing a chest in game would destroy the building and make it not recognizable) was removed.

Re: Doubts about functions

Posted: Tue Feb 04, 2014 1:51 pm
by CrikCrok
I have a new question: The orientation of the building?

In the wiki I read this description:

- orientation: What side your building faces. 0 means the entrance of the building will face "north" in the text file, 3 that it faces toward the left of the text file (which is the case of most of the default buildings). Defaults to 1.

But, If in the png file the entrance is orientated to the left, the orientation is to the north if I put "orientation:0"?

For example, my abbey, the entrance is orientated down in the png file, and I put "orientation:3" and in-game is orientated to the south. I think, if I put "orientation:0", it looks to the east? or west? In other words, the orientation rotates to left or right? If I put "orientation:1", is orientated to the North in-game?

I really not understand all, please, help.

Re: Doubts about functions

Posted: Tue Feb 04, 2014 7:47 pm
by druha
The "orientation" argument I believe is used for creating the village paths and for the villagers pathing to find the door of a building. It is a zero based index and is as follows.

0 - north (up)
1 - east (right)
2 - south (down)
3 - west (left)

Re: Doubts about functions

Posted: Tue Feb 04, 2014 9:37 pm
by CrikCrok
But in your Png files, what is the orientation of the building? And later, what orientation you put in the txt file to "face" to the town hall?

Re: Doubts about functions

Posted: Wed Feb 05, 2014 1:35 am
by druha
In the PNG files you orientate the building any way you want. Then which ever side you have made the entrance on put the numerical equivalent in the text file. I'm not sure if there actually is a way to force the building to face the town hall. Perhaps the orientation is what forces it to face the town hal.

Re: Doubts about functions

Posted: Wed Feb 05, 2014 10:29 am
by CrikCrok
druha wrote:Perhaps the orientation is what forces it to face the town hall.
I think is this, but:

PNG file --> right facing, txt orientation: 2 --> face to the town hall
PNG file --> left facing, txt orientation: 3 --> face to the town hall
PNG file --> down facing, txt orientation: 2 --> face to the town hall
PNG file --> up facing, txt orientation: ???????????

This haven´t logic

Re: Doubts about functions

Posted: Wed Feb 05, 2014 11:53 am
by carriontrooper
Wait, did you generate a new village/restart minecraft after applying changes?

Re: Doubts about functions

Posted: Wed Feb 05, 2014 12:29 pm
by CrikCrok
carriontrooper wrote:Wait, did you generate a new village/restart minecraft after applying changes?
Always I restart the test map.