Millenaire Total Conversion: 200 BC

Creating new content for Millénaire
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Posts: 8
Joined: Mon Jun 04, 2018 5:10 pm

Millenaire Total Conversion: 200 BC

Post by warmelbows » Fri Jun 15, 2018 4:34 pm

Been work-shopping the idea of an alternate version of Millenaire which removes the original cultures and replaces them with classical civilizations.

Here's fully upgraded Roman city centers for a military, religious, and agricultural town.

The Roman workshop, forum, inn, and barracks. All the Roman stuff is obviously heavily influenced or just directly derived from Ticlon's Byzantine culture.

And military, religious, and agricultural centers for the Celts.

Just trying to gauge interest in the idea and get a discussion going on it! Any suggestions or criticisms are more than welcome.

Planned Cultures: Rome, Celts, Carthage, Seleucids. I would kind of like to include either the Greeks or Macedonians but don't know which I'd rather have, not sure what to do about it. As much as I would like to include Germanic and British tribes as seperate cultures I can't really justify it due to similarities, and again, Celts would be the most relevant in the time period.
Last edited by warmelbows on Wed Jun 20, 2018 5:08 pm, edited 1 time in total.

Posts: 8
Joined: Mon Jun 04, 2018 5:10 pm

Re: Millenaire Total Conversion

Post by warmelbows » Mon Jun 18, 2018 1:11 am

More Celtic buildings.

left to right: tavern, quarry, lumberman's hut, smith, pig farm, wheat farm

(wheat farm again), market, inn, barracks, watchtower

And some more Roman stuff.

tavern, quarry, pig farm, two different wheat farms.


Posts: 39
Joined: Fri Apr 22, 2016 6:41 pm

Re: Millenaire Total Conversion: 200 BC

Post by kjdiehl » Fri Jul 13, 2018 3:02 pm

Yes plz gimme moar NOW!

Though I'd say provide each culture individually, so players can mix and match as they see fit.

I really like the visual look of each of these, especially where they are distinct from the other cultures.

Personally, I'd like to see classical Greece instead of Rome, using the vanilla marble as much as possible instead of stone.

Posts: 6
Joined: Thu Mar 01, 2018 1:02 pm

Re: Millenaire Total Conversion: 200 BC

Post by SaytoROG » Sat Nov 17, 2018 1:18 pm

I rlly love the idea and make some bether NPC skins that willl loke realistic

It would be nice if you add also agyptian and Partha
i will help you to create this youu can send me a personal message :)

Posts: 7
Joined: Fri Nov 01, 2019 1:49 am

Re: Millenaire Total Conversion: 200 BC

Post by Gungnir_343 » Sat Nov 23, 2019 2:45 pm

The idea of a total conversion sounds interesting. I might try this after I'm done with the Vikings.
My Millenaire Addons:

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