DutyCraft: RP and PVP server, 5 nations fighting each other,

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LordDamien
Posts: 127
Joined: Wed Oct 16, 2013 7:35 pm

Re: DutyCraft: RP and PVP server, 5 nations fighting each ot

Post by LordDamien » Sun Nov 24, 2013 2:26 am

Hi Folks,

On Lords of Millenaire, we are experiencing some troubles when players log in, on what looks like an issue caused by the Mohjang autentication method:

http://www.minecraftforum.net/topic/214 ... t-typical/
http://www.minecraftforum.net/topic/214 ... bad-login/

I freaked out trying to find what the hell was wrong with the server. Just telling in case you are in the same boat.

Cheers,

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travishead
Posts: 22
Joined: Thu Aug 15, 2013 11:02 pm

Re: DutyCraft: RP and PVP server, 5 nations fighting each ot

Post by travishead » Sun Nov 24, 2013 2:15 pm

You guys have a forum of your own somewhere?
Some place to make comments/suggestions/questions of a less urgent nature?

EDIT:
I want to ask about Fast Travel, for the sake of expediency I will ask it here.

I have noticed nether portals don't seem to behave as expected. I know of one set of portals that work but if I build another portal anywhere within 1000 meters it simply connects to the existing doors and becomes a one-way trip.
(That is to say Door A in the overworld connects to door B in the nether. I build Door C in the overworld which will connect to Door B, which still only connects to Door A. I can go from C to B to A and from A to B but no doors go to C)

I then built a portal >1000 meters from the existing portal but this simply connected to a portal in the spawn town and is not what I wanted.


Also the rails; I am new to Railcraft so I did some digging to learn the ropes.
I tried but the server will not let me build a Rolling Machine.
Why? And how do I overcome this?

The vanilla powered rails cannot be built so it seems my only option is to walk, ride a horse, or pay to teleport.

Please advise.

EDIT AGAIN: (hence why I wanted a dedicated forum)
Also, how do you address Not Enough Space issues?
If this were single player I would just increase the village radius but I cannot do that.
I have already filled in all ponds etc, all land inside the radius is "good".

TH

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travishead
Posts: 22
Joined: Thu Aug 15, 2013 11:02 pm

Re: DutyCraft: RP and PVP server, 5 nations fighting each ot

Post by travishead » Wed Nov 27, 2013 1:46 am

Do any mods still check this forum??

In addition to the issues cited above I also just found a SERIOUS issue with permissions!
No one is on skype or the server though.

It appears that when you set permissions the dialog responds as if the permissions are set properly, but when you re-check with the resident command it shows switch as fao.
It appears I cannot remove outsiders from switch permission on my plot. Not good.
TH

lemmonlyme
Posts: 2
Joined: Tue Jul 23, 2013 1:19 am

Re: DutyCraft: RP and PVP server, 5 nations fighting each ot

Post by lemmonlyme » Sat Dec 14, 2013 1:13 am

If anyone's still monitoring this, can you please jail me? I walked into the corrupted village by mistake.

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