Forestry Mod Compatibility

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Jachra
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Joined: Thu Mar 06, 2014 5:34 am

Forestry Mod Compatibility

Post by Jachra » Thu Mar 06, 2014 5:36 am

On the Mod Compatibility page, it mentions Forestry in the compatible list, but then down in the Incompatible list it also lists Forestry.

Which is it, compatible or incompatible, or are these referring to two separate mods?

lurkerwithin
Posts: 55
Joined: Tue Jun 18, 2013 2:33 am

Re: Forestry Mod Compatibility

Post by lurkerwithin » Thu Mar 06, 2014 6:09 am

Forestry works just fine with Millenaire. That list is very outdated.

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felinoel
Posts: 974
Joined: Sun Jun 09, 2013 6:02 pm

Re: Forestry Mod Compatibility

Post by felinoel » Thu Mar 06, 2014 9:45 pm

Something to note Millenaire is not currently compatible with Buildcraft, not sure if that list says it but as far as I know that is the only mod that a few ID changes won't fix because they both use hard coded IDs that can't be changed in the config.

lurkerwithin
Posts: 55
Joined: Tue Jun 18, 2013 2:33 am

Re: Forestry Mod Compatibility

Post by lurkerwithin » Thu Mar 06, 2014 10:56 pm

BuildCraft DOES work. I just changed Millenaire ids and everything works fine. This is what I changed them to (just copy/paste into mods\millenaire-custom\config-custom.txt):

Code: Select all

block_building_id=1540
block_panel_id=1541
block_wood_id=1542
block_earth_id=1543
block_stone_id=1544
block_crops_id=1545
block_panes_id=1546
block_byzantine_brick_id=1547
block_byzantine_slab_id=1548
block_byzantine_mixedbrick_id=1549
block_path_id=1550
block_path_slab_id=1551

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felinoel
Posts: 974
Joined: Sun Jun 09, 2013 6:02 pm

Re: Forestry Mod Compatibility

Post by felinoel » Sat Mar 08, 2014 2:47 am

lurkerwithin wrote:BuildCraft DOES work. I just changed Millenaire ids and everything works fine. This is what I changed them to (just copy/paste into mods\millenaire-custom\config-custom.txt):

Code: Select all

block_building_id=1540
block_panel_id=1541
block_wood_id=1542
block_earth_id=1543
block_stone_id=1544
block_crops_id=1545
block_panes_id=1546
block_byzantine_brick_id=1547
block_byzantine_slab_id=1548
block_byzantine_mixedbrick_id=1549
block_path_id=1550
block_path_slab_id=1551
You sure? A lot of people on the MCF thread say otherwise...
They say that the Millenaire block IDs are hard coded and won't change even if you change them in the config...

lurkerwithin
Posts: 55
Joined: Tue Jun 18, 2013 2:33 am

Re: Forestry Mod Compatibility

Post by lurkerwithin » Sat Mar 08, 2014 3:53 am

It does. I went through trial and error until I found non-conflicting ids. I don't know how I provided villages with resources before BuildCraft and Forestry.

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