(On hold) Lords of Millenaire: PvP, RPG, 20s server

Discuss Millénaire in English
LordDamien
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(On hold) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Mon Nov 04, 2013 4:17 am

Hi Folks,

This year's start has been a rollercoster. And most of what it happened forces me to put to sleep this server.
First thing is that I lost my company to stockholders and now I have to herd some of my customers to a new one or just switch jobs, which is a lot of work. To that I have to add all of the work to help out my father's company (which he started after losing his job).
Bottomline: I don't have enough time to do this. Plus I can't spend the money so happily.

However, I still thing that it is possible to have this server working if there is further development in controlled villages on multiplayer, which was the main issue for the lag. I thrown hours, resources, lots of bandwidth and ram, yet it still lagged.

I have to say my thanks, specially to TheAlfaTurkey, as he has been the most active part in this server and the one to bring players on it.

I will check actively the development on Millenaire and see if there is a chance to come back to this project.

Best luck to you all!
Last edited by LordDamien on Sat Jan 18, 2014 12:38 pm, edited 11 times in total.

diamondminer1308
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Re: Lords of Millenaire: PvP, RPG, 4 lords, 20 players serve

Post by diamondminer1308 » Mon Nov 04, 2013 3:32 pm

Do you have any set date yet as to when this server will open?

TheAlphaTurkey
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Re: Lords of Millenaire: PvP, RPG, 4 lords, 20 players serve

Post by TheAlphaTurkey » Mon Nov 04, 2013 6:24 pm

This sounds pretty cool! I'll be very interested in joining when it's open as I like the regal side of things!

One question though, if it's only a 21 player server how will there be any commoners/lower ranks? If there can be a total of 1 king, 4 lords and 16 knights then surely everyone will just be a lord/knight?

Still sounds pretty cool though!

TheAlphaTurkey;

LordDamien
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by LordDamien » Tue Nov 05, 2013 2:03 am

Hi guys,

Thanks for your replies. On the aprox date, i'm still green as there is a bit of work to do in the custom area, however I plan to open asap as it is kind of stupid to have the server running empty.

For the 20/21 slots issue. You got it right, so we will resize: 1 King, 4 lords, 3 landed knights each.
So there will be 5 players extra that can count as nobility, hedge knights, merchants, or anything they want to.

During testing we will push the hardware to the limit (2 CPU dual core with 4G ram dedicated) to see if we can get more.. or less :$

I will change the post name and tell everybody as soon as the test server is open.

Cheers,

StalkerExecutor
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by StalkerExecutor » Tue Nov 05, 2013 7:05 am

hmm, this server seems nice.

And the specs seem to push my poor computer alot... just enough too!

but... the concept is very good, and the idea of assassination plots and stuff like that simulates life in the medieval ages very well.

Also, i checked your custom plugin...

because millenaire villagers can't marry with you (as far as I know), will the fortress' residents be MCA villagers?

I will put ideas in a separate reply, just to make things more organized...
Last edited by StalkerExecutor on Tue Nov 05, 2013 7:11 am, edited 1 time in total.

StalkerExecutor
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by StalkerExecutor » Tue Nov 05, 2013 7:11 am

Ideas:

-if this server ever reaches a large population (hopefully), I would recommend a revolt system of some sort. For example, commoners can revolt against the landed knights, the hamlets, then continue on to the other town, and so on. If they manage to overthrow the king, the cluster of hamlets that started the revolt wpuld put in a new king.

-pilgrims and sometimes commoners should be put to death by the owner of the hamlet/town/city for commiting a crime. It simulates the medieval age more and can sometimes be very exciting.

-some items, such as TNT and redstone, should either not be in the server or only used by the nobility and above or something like that.

that is all for now...

StalkerExecutor

TheAlphaTurkey
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by TheAlphaTurkey » Tue Nov 05, 2013 5:21 pm

Some good ideas there StalkerExecutor! I especially liked the execution one :twisted:

How will the server fare in relation to activity from people? I can imagine someone attacking a hamlet while the knight isn't there to run it..

Will we need 3 hamlets per Lord too? Would not two be enough for a lord if not even one? Surely this would still have the same effect, would probably reduce lag and would free up some people to be lower ranks. Remember that this is a Millenaire server and the lag from keeping all the chunks loaded will REALLY beat up the server. I know from personal experience that servers can run normal Minecraft fine but struggle under Millenaire..

It would be very cool when we start getting the trading up between villages! Perhaps we could have some player trading? They could trade with the village for profit e.c.t and with the lords and knights ruling the village for items they can't buy there. This could be appealing for a few players and would get an economy up and running!

Just a few suggestions, I'll stop before I write too much 0-0

TheAlphaTurkey;

LordDamien
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by LordDamien » Tue Nov 05, 2013 10:45 pm

Hi fellas,

Thanks for your input! On the MCA subject:

- I've been thinking a lot on this one, yet we might have to clear it out during testing. The idea would be to have a MCA NPC per each 10 millenaire characters, and will be created by the admin. However, once you marry someone (either NPC or player) you can "produce" your own NPCs, so I will try to keep it low, like max 5 children per player. To put it simple, Millenaire NPCs are commonners and MCA's are of gentle birth.

Execution:

- Each lord has to protect the king's peace, therefore if it is breached, his duty is to punish the player/character, i.e. by execution. This can be problematic if you ordered one of your servants to do something bad and it is discovered, because you will have to punish him/her.
- There is also the prison available from the essentials plugin. However to avoid troubles during revolts, prison will be only usable against commoners. (and still have doubts about it).

Revolts:

- If I can manage lands, by sure I will tax them. Castles are expensive (lots of cobblestone). So revolts are to expect, specially during conflict times.

TNT, redstone:

- We will use the level plugin that forces you to have certain level in order to use, create or destroy certain blocks or objects. For TNT and similar destructive stuff, you will require a very high level, so these kind of players will be very appreciated. Die, and again to chop trees.

Number of hamlets:

- The idea is that you will need a knight to have a village and certain amount of gold to pay to the king for the village rights. So it will take time to reach the 4 hamlets. Also, raids can maim and even destroy a village.

Absences:

- This really is problematic. Should I attack a village when it's player isn't there? Just in case we have backups now and then in case they are necessary.

Thank you both for your insight!! This helps us out plan ahead.

StalkerExecutor
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by StalkerExecutor » Tue Nov 05, 2013 11:34 pm

about the currency system and the raiding system...

and, by "destroy entire villages", what do you mean by that? Like if the bandit raid succeeds, they will burn the entire village down, or what? because you will have to do some coding on the bandits in millenaire for the AI to be capable to do that.

And...

the currency system:

Will the currency system be a big part of the game, or will it be like a side grade of the game?

StalkerExecutor

EDIT: are you going to use battlegear (1.2.5) or battlegear 2 (1.6.4)?

TheAlphaTurkey
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by TheAlphaTurkey » Wed Nov 06, 2013 9:13 pm

I guess what he means by destroying a village is when a player helps and that player uses wand of negation.. That's the only way I can see it working unless extra code is added.

With the currency in mind perhaps it might be a good idea to give the king and all lords a little money to start the game off with? This would help with early game tax e.c.t. Perhaps 1 gold for each lord and 2 for the king?

We could have repercussions for not paying tax also! With the tax system in mind though, would it not be easier to offer the option for the hamlets to send "trade wagons" to the lord? This would kinda help the villages to specialise in something and could lead to strategically taking out a certain village e.c.t.

This would also give more use to the merchant I was talking about earlier, as he could be paid a little to ferry goods and taxes between places for lords if he needs some quick coin. Also talking about quick coin, perhaps the City could have loan sharks? Perhaps they lend people money and then this money increases in interest every real time day?


As always, just suggestions :)

TheAlphaTurkey;

LordDamien
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by LordDamien » Wed Nov 06, 2013 9:20 pm

Hi folks,

I've released the first custom content for this server in the library, more info here:

http://millenaire.org/forum/viewtopic.php?f=7&t=313

StalkerExecutor:

Destroying villages - If players or raiders kill all habbitants then I will come later and use the black wand to "destroy" the village, understanding that it is already dead.

Currency system - Do you mean the plugin? My intention was to use Millenaire shinny coins. Also I will create a custom building named "bank" to allow exchange between coins and emmeralds, to use them with MCA or other mods.

Battlegear 2 - Yep, we are planning to go for 1.6.4 and later 1.7. Also I'm very looking forward to the Heraldry system, which will allow me to use my shinny banners and despise my enemies punny banners.

StalkerExecutor
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by StalkerExecutor » Wed Nov 06, 2013 11:30 pm

lol, alright...

and, the currency system...

yes, I do recommend using the deniers in Millenaire for currency, but having a more in-depth version of it. Ex.

-Use a marketing system where the items in the market change in prices when a player sells or buys (the base starting price will be 1 Denier Argent (silver coin). The higher the level of the town is, the more valuable items it will sell (keep in mind that you may have to create a plugin to make the market have ever-changing prices).

LordDamien
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by LordDamien » Fri Nov 08, 2013 2:17 am

I just updated the castle progress, the towers are done! (6 updates x 4 independent towers)

Check'em out here: http://millenaire.org/forum/viewtopic.php?f=7&t=316

On the trading system. Well that would be great, however I don't have a clue about how to do it...

StalkerExecutor
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by StalkerExecutor » Fri Nov 08, 2013 3:37 am

:/.

Whatevs, I'm ok with just standard millenaire trading.

LordDamien
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by LordDamien » Sat Nov 09, 2013 12:29 pm

StalkerExecutor wrote::/.

Whatevs, I'm ok with just standard millenaire trading.
Don't take me wrong, your idea would make trading reaaally interesting. However I am not sure how to implement it on millenaire.. Maybe there is a bukkit plugin that could help

StalkerExecutor
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by StalkerExecutor » Sat Nov 09, 2013 9:11 pm

I'm pretty sure that bukkit does not work on millenaire servers...

LordDamien
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Re: (WIP) Lords of Millenaire: PvP, RPG, 4 lords, 20sl serve

Post by LordDamien » Sat Nov 09, 2013 10:10 pm

Seatbelt your eyes as I might take them on the ride of their lives:

http://www.mcportcentral.co.za/

Yep, it is bukkit + forge together at last! So far I've been testing it and Millenaire works as expected.

Let me put some work in my server so you can be as well witness of the greatness of it. :D

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Sun Nov 10, 2013 1:49 am

Ok, work done.

It kind of works, not really well but it holds up. PM me for white list.

Cheers!

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Sun Nov 10, 2013 12:18 pm

That was the quickest pm I've ever sent.

Hope to play this soon!

TheAlphaTurkey;

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Sun Nov 10, 2013 12:57 pm

Hi folks,

For the moment the server is stable and has no white listening, let's see what happen with that.

To connect, use this ip: 185.2.101.165

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Sun Nov 10, 2013 6:29 pm

Hey,

Is there anything to download other than Millenaire for this server? I also couldn't seem to get on as "you are not white listed".

TheAlphaTurkey

Bucho3
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by Bucho3 » Sun Nov 10, 2013 6:40 pm

I started an account just to send you a tell, but it wont let me yet haha, can you whitelist me? Name is the same.

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Sun Nov 10, 2013 6:56 pm

Hi buddies,

If you had an issue with whitelistening, check again, now you should be able to get in.

Cheers!

StalkerExecutor
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by StalkerExecutor » Sun Nov 10, 2013 10:43 pm

Heh.

It shows me a bad packet ID for me.

What does that mean?

ID is 72.

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Mon Nov 11, 2013 7:30 am

Hey all!

After getting on the server for a bit yesterday I can say it's really good! I am now the proud owner of village Holdfast!

Talking about villages, I was thinking last night about how long it took to get a village up. Because of the reputation with the culture needed to own a village, would it be easier if one of the Lords helped their respective knights get a hamlet? This would mean the Lord would put his time and effort in (getting trade e.c.t from that village in return) and would also mean the Lords would be able to see Timber Frames to the village. These sell for about 52 bronze so wouldn't be too difficult to gather the 32 gold needed to rule a village (about 3 gold a stack).

Although I for one would be happy to give out "quests" to any player that drops by Holdfast. These may include mining, digging and even hunting down mobs and or players and will surely have just rewards, so be sure to drop by sometime!

TheAlphaTurkey;

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Mon Nov 11, 2013 11:03 am

Hi Stalker,

Try updating your Forge version to the last 1.6.4 compatible. If not we might have to check out the logs.

Cheers,

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Mon Nov 11, 2013 11:18 pm

This, is dedication.

Image

It took me THREE HOURS to place a watchtower on this hill.

I. Never. Give. Up.

TheAlphaTurkey;

StalkerExecutor
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by StalkerExecutor » Tue Nov 12, 2013 2:18 am

Found out what the problem was.

I don't need to enter the port number. :/

TheAlphaTurkey:

lol, that does not match what I have done in clearing a valley out for a japanese village! THAT took me over a day.

EDIT: Great. Since it's in adventure mode, I can't even gather wood!

Or not. Found steak in a random furnace somewhere

BAH!

It HAS to be hardcore...

Now I can't play on this server until eternity!

Died from a speedy spider...

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Tue Nov 12, 2013 7:29 am

StalkerExecutor : The servers set to adventure mode because of griefing and that that people can do. Most of the time the server admin or someone else is on to help you, but for now unlucky! I'm sure you'll get un-banned soon :)

For anyone interested, I shall be on around 8pm GMT tonight. Feel free to swing by Holdfast and say hello!

TheAlphaTurkey

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Tue Nov 12, 2013 11:24 am

Hi Stalker and Bucho3,

You're now in survival, and reborn by might and magic. My suggestion is to keep things at pace and be for a while in cities. If we meet in the server, hopefully today, I will give some stuff to ease the game.

Concerning the japanese village:

The idea is that: center of the map > norman villages + custom villages, south > byzantian villages, extremelly far place three cities, one of indian, one japanese and one from the mayans. Why? I want to add some territorial coherency. I'm sorry about that as I think the japanese culture in millenaire is kickass, but also I want to have a balanced game for all players (if possible).

Could I tempt you to change the japanese village for the sturdy walls of a castle + a nice norman village? ;)

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Tue Nov 12, 2013 11:50 am

Stalker,

I've been thinking about the trading system and you're right it will give the game a new face. A first approach would be this way:

For what I have seen, there is a file named traded_goods.txt inside the culture folder. if that was able to be changed while the server runs, I could create a process that randomly changes prices on the file each minecraft x days.

The problem is that commerce is a tricky thing as prices are globaly calculated: All the culture prices are unified.

So far I think the only possible aproach would be by coding prices calculated independently by village.

Alternatively, we could use a bukkit economy plugin and set a special building in cities with changing prices, that is possible.

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Tue Nov 12, 2013 5:07 pm

I've noticed that the merchant in the Lowland village changes. This is the one that auto spawns within the wall. I first had a "merchant d'armes" and then a "herbaliste". I guess by building markets and this the player who owns the village could profit and get more money?

Also, Lords could tax knights and players who wish to buy houses/stay in rooms for the night. I'm building a guest house so I guess I could tax rent for that..

Would it be possible to also sell goods to other villages? I guess if Lord 1 were to say "hey Lord 2, can I buy 3 stacks of wood?" Lord 2 could then charge Lord 1 money and then pay someone to take the goods over.

Using this we could kinda have a merchant system going :)

TheAlphaTurkey;

StalkerExecutor
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by StalkerExecutor » Tue Nov 12, 2013 11:42 pm

LOL

I respawned...

Then Died again!

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Wed Nov 13, 2013 1:33 am

By the power of the admin you're reborn again.

;)

StalkerExecutor
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by StalkerExecutor » Wed Nov 13, 2013 4:02 am

I praise the gods for giving me one more chance.

now, I mustn't not die instantly after going on the server...

Succeeded!

Now, what do I must do to become a knight, Lord Damien?

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Wed Nov 13, 2013 8:46 am

Let's appoint a time today and meet, and I will give you the knight "kit".
Then the only thing you need to do is to get reputation from Normans and the "leader of the normans" title.
Once there, Find a nice spot 600 meters far from other cities and we will create your new village.

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Wed Nov 13, 2013 9:49 pm

Hey all!

I've been lonely on the server for a while, so if anyone's on feel free to message me on Google Hangouts (TheAlfaTurkey should work) or on Skype (TheAlphaTurkey).

I'm always on and ready to give people a hand in getting started! I hope to see you all soon!

TheAlfaTurkey;

StalkerExecutor
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by StalkerExecutor » Fri Nov 15, 2013 5:00 am

Well, I would play with you, but...

It seems that you live in the U.K...

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Fri Nov 15, 2013 7:31 am

I can be on all night near enough tonight..

Give me a time Mr Stalker and I'll meet you on the server!

StalkerExecutor
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by StalkerExecutor » Sat Nov 16, 2013 12:44 am

*sigh...

My village cannot progress because one of the village woman are missing...

restrat the server, please

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Sun Nov 17, 2013 3:27 pm

Hi StalkExecutor,

I will restart the server but afaik, you should spend a night outside your village, when it appears as (innactive) and come back. That should solve the issue.

Regards,

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Sun Nov 17, 2013 5:07 pm

Who are the other two Lords, just for future reference?

Thanks,

TheAlphaTurkey;

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Sun Nov 17, 2013 9:32 pm

For the moment, me you and Stalker.

User avatar
Rasseru
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by Rasseru » Tue Nov 19, 2013 9:49 am

hmmmm? I may want to spy on this server....
Millénaire's Japanese Culture Co-creator & Forum's Admin
Image

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Tue Nov 19, 2013 4:29 pm

That would be very welcome!

So far it is mostly centered on european villages and (in the future) castles. However, if the server can hold it, I would like to have two big cities, similar to bourg autonome for Japanese and Indian cultures.
They will work as city states and be independent of the kingdom.

Feel free to join yet right now there are very few players. Once I got the castle built, will promote it a bit on the minecraft forums to see if we can see more activity.

Cheers!

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Tue Nov 19, 2013 5:19 pm

Heya Damien, would it be possible for you to create villages personal to players that players could put there own custom buildings in? I have a few buildings in mind and I've nearly got a variation of the cow farm completed :)

This would be super cool as each village would in theory be different!

TheAlphaTurkey;

LordDamien
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by LordDamien » Tue Nov 19, 2013 10:47 pm

I'm definitely open to add custom buildings to it. The only req in the long run is that it is balanced to other buildings.

For the cow farm or as I call it "bovine university" http://s136.photobucket.com/user/JeeQ/m ... u.mp4.html:

level 0: raw steak (requires haystack)
level 1: leather (iron tools)
level 2: milk (iron bucket)

How many updates do you have there? Each level what materials does it use?

I don't know if I should try to push the upgrade plan (each update requires something and gives something new).

Eventually we could create a specific village by custom content and link your building to it.Yet remember that if you die that might become somebody's else village, so I vote for placing your building as an option to construct.

TheAlphaTurkey
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Re: (Open Testing) Lords of Millenaire: PvP, RPG, 20s server

Post by TheAlphaTurkey » Tue Nov 19, 2013 11:42 pm

I agree totally on it being something you have to make, I was leaning towards each Lord having his own custom buildings he can build if he wishes too. His knights and I guess anyone would be able to build these villages so I suppose it could give us some variation, if not a lot :)

At the moment I'm simply trying to make it work basically before attempting to make things complex, but I'll message you privately so we can discuss it there in more detail.

I quite like the sound of the upgrade plan though! It would give buildings and when you build them more purpose I guess!

TheAlphaTurkey;

LordDamien
Posts: 127
Joined: Wed Oct 16, 2013 7:35 pm

Re: (Beta) Lords of Millenaire: PvP, RPG, 20s server BAD LOG

Post by LordDamien » Sun Nov 24, 2013 2:24 am

Not the dreadful hyverns or neither flying dragons. Wasn't either orcish legions. Even the old plain zombies.

What is causing trouble in our kingdom is.................:

:twisted: -------------BAD LOGIN error ------------- :twisted:

I've spent some quality time readying logs and torturing our poor server last night just to realize it is Mohjang's autentication system that kicks out players all along:

- When you join a server, every mother flipping time checks with Mohjang if you're a legal player. Well it turns out, the system doesn't work currently as well as one would wish.

So for the moment, cross fingers, try 2 or 3 times and eventually you will be able to join. I suppose that eventually Mohjang will fix this and normality will get back to our kingdom.

ximeeen
Posts: 9
Joined: Sun Nov 24, 2013 9:47 pm

Re: (Beta) Lords of Millenaire: PvP, RPG, 20s server

Post by ximeeen » Mon Nov 25, 2013 5:22 pm

Could I bring up a suggestion of merging servers LordDamien?
I've got a similar project to yours, and a server with 2GB dedi ram on fluctis, if you're interested send me a reply / PM

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