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Are 64x textures currently working?

Posted: Thu Sep 05, 2013 12:47 pm
by Bella771
I have been working on my own 64x texture pack with Millenaire support but the Millenaire textures are currently staying in 16x mode.

I have tried with "dynamic textures" on and off an I have also tried other 64x texture packs. The 64x textures were working ok for 1.5.

Re: Are 64x textures currently working?

Posted: Fri Sep 06, 2013 1:26 am
by lurkerwithin
They don't seem to be, so no, they are not.

Re: Are 64x textures currently working?

Posted: Fri Sep 06, 2013 4:08 pm
by Bella771
I guess it's something to do with the new resource pack system. I'm currently using a work-a-round by replacing the 16x with the 64x textures which works ok.

Re: Are 64x textures currently working?

Posted: Fri Sep 06, 2013 4:40 pm
by CrikCrok
Can you post a screenshot of this pack?

Re: Are 64x textures currently working?

Posted: Sat Sep 07, 2013 1:38 am
by lurkerwithin
CrikCrok wrote:Can you post a screenshot of this pack?
Both 12x and higher show the same textures. Definitely not working.

Re: Are 64x textures currently working?

Posted: Thu Oct 24, 2013 2:55 pm
by Felagund
You can force the dynamic textures.
Go in the folder "C:\Users\"your user name"\AppData\Roaming\.minecraft\mods\millenaire-jar-5.1.11\assets\millenaire\textures\items"
Rename the files ending by _64.png by deleting the _64
For instance, rename "boudin_64.png" inn "boudin.png" (it will overwrite the "boudin.png already existing)
Same thing with the folder "textures\blocks"

I use the texture pack purebdcraft which has a patch for millenaire that you can download here : http://bdcraft.net/forum/millenaire-textures-reborn
Same thing, you have to rename the files .png inthe zipped files, and copy them in the foldess "items" and "blocks" in the "C:\Users\"your user name"\AppData\Roaming\.minecraft\mods\millenaire-jar-5.1.11\assets\millenaire\textures" folder.