Page 3 of 3

Re: Millénaire 6.2.0 beta 25 - tweaks

Posted: Sat Apr 14, 2018 5:57 pm
by felinoel
Kinniken wrote:12/04/2018 - beta 24

- Added system where villages away from spawn can start with some initial progress (can be configured in settings)
- Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to villages with unreachable buildings.
Nice! Seems pretty cool

Re: Millénaire 6.2.0 RC 1 - almost there!

Posted: Mon Apr 16, 2018 9:10 pm
by the_man56
what texture pack do you use in those pics KinnKen.

Re: Millénaire 6.2.0 RC 1 - almost there!

Posted: Tue Apr 17, 2018 5:17 am
by Kinniken
Soartex. The HD Millénaire textures are in that style.

Re: Millénaire 6.2.0 RC 1 - almost there!

Posted: Tue Apr 17, 2018 11:54 am
by the_man56
sweet thanks.

Re: Millénaire 6.2.0 RC 2 - improved village paths

Posted: Fri Apr 20, 2018 8:48 pm
by Kinniken
20/04/2018 - RC 2

- Village paths will now centre on "nodes" buildings like wells, small plazas etc (Norman, Indian and Byzantine cultures for now)
- New "node" buildings for the Byzantines by Ticlon and the Indians
- Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
- Buildings in snowy biomes will now generate covered in snow
- Tags and shops added to buildings in new Millénaire releases will now retroactively apply to old buildings
- Chiselled stones can now be used in buildings; they cost stones, like stone bricks
- Fixed bug where wet bricks could be laid on top of an entity (like the player)
- Fixed bug where wet bricks would dry even at night
- Fixed bug where Indian smiths living in the Fort's forge would not produce swords and armours
- Fixed bug where villagers would replace grass with dirt when building
- Possible fix for bug where market merchants would have "doubles"
- Many building fixes, including by MauveCloud and MoonCutter
- Many language files by Orange1861

Re: Millénaire 6.2.0 RC 3 - more fixes

Posted: Sat Apr 21, 2018 7:30 pm
by Kinniken
21/04/2018 - RC 3

- Fixed bug where panels would sometime stay blank until reload
- Fixed bug where villagers would swim
- Various fixes to buildings

Re: Millénaire 6.2.0 RC 2 - improved village paths

Posted: Mon Apr 23, 2018 6:20 pm
by felinoel
Kinniken wrote: - Fixed bug where villagers would replace grass with dirt when building
That was a bug? I just thought it happened because the building file said dirt instead of use natural terrain.

Re: Millénaire 6.2.0 RC 3 - more fixes

Posted: Tue Apr 24, 2018 5:12 am
by Kinniken
There was a bug where it happened even for areas set to preserve ground. If the plan explicitly place dirt then it will still be dirt.