
Download here: client & server download
21/04/2018 - RC 3
- Fixed bug where panels would sometime stay blank until reload
- Fixed bug where villagers would swim
- Various fixes to buildings
20/04/2018 - RC 2
- Village paths will now centre on "nodes" buildings like wells, small plazas etc (Norman, Indian and Byzantine cultures for now)
- New "node" buildings for the Byzantines by Ticlon and the Indians
- Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
- Buildings in snowy biomes will now generate covered in snow
- Tags and shops added to buildings in new Millénaire releases will now retroactively apply to old buildings
- Chiselled stones can now be used in buildings; they cost stones, like stone bricks
- Fixed bug where wet bricks could be laid on top of an entity (like the player)
- Fixed bug where wet bricks would dry even at night
- Fixed bug where Indian smiths living in the Fort's forge would not produce swords and armours
- Fixed bug where villagers would replace grass with dirt when building
- Possible fix for bug where market merchants would have "doubles"
- Many building fixes, including by MauveCloud and MoonCutter
- Many language files by Orange1861
14/04/2018 - RC 1
- many bug fixes, optimisations and new small features since beta 1
13/04/2018 - beta 25
- Tweaked version check so that it works with MultiMC
- Greatly improved FPS when viewing the village map (MauveCloud)
- Improved the quality of village paths (they should stop taking weird detours)
- Fixed bug with the listing of items traded (in the inn) and items raided (in the town hall)
12/04/2018 - beta 24
- Added system where villages away from spawn can start with some initial progress (can be configured in settings)
- Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to villages with unreachable buildings.
- Millénaire will now display a message when it is not running the latest version
- Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
- Fixed bug that would stop paths from being upgraded (MauveCloud)
- Fixed bug that would stop old paths from being cleared (MauveCloud)
- Fixed bug in rendering of path blocks
- Fixed bug where spawn point protection would not apply to lone buildings
- Added warning when the time has been reset to a past value, breaking Millénaire
- Updated support for Biomes of Plenty by MauveCloud
- Removed debug info from population panel
- Various building fixes by MauveCloud and Scojla
05/04/2018 - beta 23
- Village paths are now a little lower than normal blocks, like the grass paths
- Reworked the path textures so they use the dirt texture of the current texture pack
- Fixed a few glitches with path-laying
- Fixed the "village radius too high" warning to account for the radius increase
- Fixed bug where farmers would not plant crops if a tall grass or flower was on the planting spot
- Fixed bug where villagers would clear paths away from their villages, potentially including paths from very nearby other villages
04/04/2018 - beta 22
- Increased the speed at which villagers clear and set ground blocks when building
- Increased the default village radius to 80 and the default active radius to 300
- Red sand, hardened clay and new stone types will no longer be replaced by sand or dirt when generating villages or in new buildings
- Fixed bug that could cause villages from versions before beta 19 to have their population reset on load
- Reduced Gros Bourg spawning frequency
02/04/2018 - beta 21-2
- Emergency fix for bug in beta 21 that caused crashes when setting some Millénaire blocks
- Removed beta Inuit version packaged by mistake
01/04/2018 - beta 21
- Added stairs for timber frame, mud bricks, cooked bricks and thatch
- Added slabs for timber frame, mud bricks, cooked bricks and thatch
- Added support for fence and fence gates in all wood types
- Fixed bug in the village map refresh that could cause errors due to chunk unloading
- Fixed bug that prevented Byzantine villagers from harvesting silk
- Likely fix for a conflict with PrimalCore
- Brand-new 4-bit textures. Just kidding.
31/03/2018 - beta 20
- Villagers will now avoid clearing flowers and tall grass when building
- Villagers now use planks of types corresponding to their wood supplies when tending furnaces (they used to "cheat" and convert any wood to oak planks)
- The village list now also displays your orientation
- New Mayan tools icons by Lokosy
- Fixed a major bug from beta 19 where some villagers would not get properly updated client-side, leading to odd effects like them sleeping standing up or lying down during the day
- Fixed bug from beta 19 where villagers from previous versions could end up invisible
- Fixed bug from beta 19 where villagers' names would not show up in quests
- Fixed bug where leave-clearing could fail for some villagers
- Fixed bug where Summoning Wand could be used in other dimensions with weird results
- Fixed bug where Japanese crafter would make timber frames at the expense of paper walls as long as he had wood
- Indian villages will now spawn in savannah
- Added MauveCloud to the HoF for testing and a generous donation. Thanks!
28/03/2018 - beta 19
- Revised villager tracking system that should be more reliable than the old one
- New handling of millenaire-custom that enables overriding of almost any file
- Some new icons by Lokosy
- Added discovery of Millénaire recipes
- Added name of players keeping a village active to the new active village command
- Fixed bug in building cost calculation regarding Byzantine tiles
- When attacking an entity that is flying (like the player in creative), villagers will now path to the first solid block below it rather than to the entity itself
- Animal farms present when a village or lone building spawn will now have animals generated in them from the beginning.
- Fixed bug where saving and reloading a village would cause groves to revert to oak
- Fixed bug where non-oak saplings could grow into oak trees in groves
- Fixed bug where trees failing to generate in a grove would cause saplings to disappear
- Fixed bug in the display of imported and exported goods in the inn's panels
- Fixed bug where the Indian Creation Quest would crash Minecraft when done in MP
- Fixed bug where villagers would not get updated client-side in some cases
- Likely fix for some crashes reported with Sponge
- Possible fix for issue where buildings would often be built one level too low
All my thanks to the Alpha testers, particularly MoonCutter whose help was most precious.
Happy testing, and please report bugs in the new tracker: https://gitlab.com/Millenaire/Public/issues !