Search found 974 matches

by felinoel
Sat Jul 27, 2013 7:47 am
Forum: Millénaire in English
Topic: Arab culture
Replies: 1
Views: 1133

Re: Arab culture

Custom content goes in the custom content category, also you may want to see this...

http://millenaire.org/forum/viewtopic.php?f=7&t=95
by felinoel
Thu Jul 25, 2013 4:29 pm
Forum: Millénaire in English
Topic: ID 116 is mismatched between world and game
Replies: 3
Views: 3324

Re: ID 116 is mismatched between world and game

Do you have any other mods?
by felinoel
Thu Jul 25, 2013 4:28 pm
Forum: Millénaire custom content
Topic: Custom Content Help
Replies: 14
Views: 4196

Re: Custom Content Help

Ticlon wrote:sellingPos - Needed when a shop is added to the building. If the player moves here, a villager with the tag=seller will come and trade with the player.

Regards,
Ticlon
We need more info for the different kinds of tags...
by felinoel
Thu Jul 25, 2013 1:59 am
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 18386

Inuits!

Expect more updates to come but it is playable now! Years ago while playing Millenaire I thought to myself, I like the snowy biomes, it would be nice if there were some Millenaire villages that could spawn in them. Since that day I have been making the Inuits culture, it may have taken quite a while...
by felinoel
Wed Jul 24, 2013 5:50 pm
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 17568

Re: Minecraftia, a rework of Vanilla villages

When were pigmen supposed to be villagers? I've been playing since Alpha and I don't remember that. Maybe I missed it, I didn't follow all the snapshots and Friday surprises. But I do agree, pigmen would have been much better than the squidwards. I'll think about adding alternate villager skins. No...
by felinoel
Wed Jul 24, 2013 5:47 pm
Forum: Millénaire in English
Topic: SUGGESTION: Walls
Replies: 4
Views: 1585

Re: SUGGESTION: Walls

Basically aren't possible to be done with the way Millenaire works, it randomly places things and Kinn already tried to make them work a while ago. Actually YEARS ago that was one of the original features lol. Anyways the only possible way to make walls is to have the entire village be one building...
by felinoel
Tue Jul 23, 2013 1:41 pm
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 17568

Re: Minecraftia, a rework of Vanilla villages

If it's not in Vanilla, I'm not adding it. However, that could be a nice other culture on it's own. Or, it could fit right in with your Thaumcraft culture, as Thaumcraft is based on the old RPG Ars Magica (not the Minecraft mod), which does have pigmen featured in it's illustrations. Well pigmen te...
by felinoel
Tue Jul 23, 2013 1:37 pm
Forum: Bug reports
Topic: Raid goes on to infinity
Replies: 2
Views: 723

Re: Raid goes on to infinity

Sounds like it is bugging out, if it continues to happen save the world file, delete everything else, and reinstall.
by felinoel
Tue Jul 23, 2013 1:36 pm
Forum: Millénaire in English
Topic: Feature Request for Controlled Village Building placement.
Replies: 3
Views: 1711

Re: Feature Request for Controlled Village Building placemen

Suggestions go on the suggestion page, there is no place for suggestions on the forums at the moment.
by felinoel
Tue Jul 23, 2013 1:35 pm
Forum: Millénaire in English
Topic: Millenaire In a Modpack?
Replies: 1
Views: 1095

Re: Millenaire In a Modpack?

SheepKiller69 wrote:What can i go though to put Millenaire in a modpack?
It depends on what the modpack itself does but all you have to do is run the modpack once, then close it, and install Millenaire like normal for most modpacks like the FTB modpacks.
by felinoel
Mon Jul 22, 2013 2:44 pm
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 17568

Re: Minecraftia, a rework of Vanilla villages

Might you consider adding in pigmen (non-zombie) as some of the villagers of this too?
That might be cool.
by felinoel
Mon Jul 22, 2013 2:43 pm
Forum: Millénaire in English
Topic: Custom village help
Replies: 2
Views: 1227

Re: Custom village help

If you do do this, be sure to reupload the updated stuff to the Library!
by felinoel
Mon Jun 24, 2013 5:19 am
Forum: Bug reports
Topic: Lumbermen not chopping wood
Replies: 1
Views: 704

Re: Lumbermen not chopping wood

Post your Millenaire error log file's contents.
by felinoel
Mon Jun 24, 2013 5:18 am
Forum: Bug reports
Topic: NEI and Millenaire not working properly
Replies: 1
Views: 982

Re: NEI and Millenaire not working properly

Are you also using OptiFine? OptiFine is bugged when used with Millenaire and this is what happens.
by felinoel
Mon Jun 24, 2013 5:17 am
Forum: Bug reports
Topic: Bug of the reputation
Replies: 5
Views: 1296

Re: Bug of the reputation

Teethdude wrote:Yes this is a reoccurring bug in Millénaire at the moment.
Weird... this bug was supposed to have been fixed and apparently was fixed for a couple versions...
by felinoel
Mon Jun 24, 2013 5:16 am
Forum: Millénaire in English
Topic: =Suggestion= Large Village Area
Replies: 4
Views: 1714

Re: =Suggestion= Large Village Area

My server and SSP worlds always have the large village settings.
by felinoel
Sat Jun 15, 2013 12:19 am
Forum: Bug reports
Topic: Villagers not offering quests while chatting
Replies: 2
Views: 879

Re: Villagers not offering quests while chatting

What happens when you relog?

Did you post this issue on the Bug Reports page on the wiki first?
by felinoel
Sat Jun 15, 2013 12:18 am
Forum: Millénaire in English
Topic: Hindu Statue
Replies: 4
Views: 1775

Re: Hindu Statue

The FAQ page and I believe also the Bug Reports page say what to do for this too on the wiki.
by felinoel
Sat Jun 15, 2013 12:17 am
Forum: Bug reports
Topic: Villagers sometimes refuse to work
Replies: 3
Views: 1613

Re: Villagers sometimes refuse to work

This sounds like a bug...? Bugs need to be posted on the Bug Reports page on the wiki first and then posted in the Bugs category here at the forums. I can move the thread to the right place but please be sure to post correctly from now on and also be sure you posted on the Bug Reports page so the de...
by felinoel
Fri Jun 14, 2013 2:10 am
Forum: Millénaire in English
Topic: Suggestions For Millenaire
Replies: 1
Views: 1040

Re: Suggestions For Millenaire

It is unlikely that the dev will make an entirely new mod, sorry.

BUT you can make your own cultures and try to get that idea going yourself! If enough cultures get added based on that era then the dev may make it official.
by felinoel
Thu Jun 13, 2013 3:17 am
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 12198

Re: Saxons, an addon culture that creates mod compatibility

While I finalize my Inuits culture I figure it would be best to just discuss the addition of aspects to Millenaire items, currently I have this list of Millenaire items with possible aspects given but the food are outdated and will need to be changed. Village Wand: 3 Carus, 2 Fabrico, 4 Imperito, 6 ...
by felinoel
Thu Jun 13, 2013 3:16 am
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 12198

Saxons, an addon culture that creates mod compatibility

Due to the radical change from TC3 to TC4, this addon mod will be postponed indefinitely. So Millenaire is a historically accurate mod that takes cultures from the 11th century and throws them into Minecraft and has them react accordingly. Why then does the cultures HAVE to be from our universe/tim...
by felinoel
Tue Jun 11, 2013 1:02 am
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6427

Re: Millenaire Server

Well my own personal server runs Millenaire but also the Feed the Beast Ultimate mod pack, but it is only open to good editors of the Feed the Beast wiki at ftbwiki.org...
by felinoel
Tue Jun 11, 2013 1:00 am
Forum: Bug reports
Topic: About paths and few other things
Replies: 1
Views: 1049

Re: About paths and few other things

The path thing going through the building and the well thing definitely seems like a bug and should be posted on the bug Reports page but the other thing is not a bug. You have to wait for more people, try not sleeping at night or even digging a small hole underground just outside of town and bury y...