Search found 974 matches

by felinoel
Fri Apr 20, 2018 2:53 pm
Forum: Millénaire in English
Topic: Help with house as lone building
Replies: 9
Views: 1019

Re: Help with house as lone building

Speaking purely from memory, that tag is not quest-related, it's just only used in quests for now. However, even if using it you spawn buildings at bedrock level, there is no provision for pathing etc underground. I'm assuming it would work for underground "lone buildings", but not villages. I was ...
by felinoel
Fri Apr 20, 2018 2:50 pm
Forum: Millénaire in English
Topic: what happened to the inuit culture?
Replies: 4
Views: 737

Re: what happened to the inuit culture?

The Inuits will be added in version 6.3 of Millenaire.
They will become a full part of the mod.
by felinoel
Thu Apr 19, 2018 6:39 pm
Forum: Suggestions
Topic: Quests, we need more!
Replies: 9
Views: 931

Re: Quests, we need more!

*I like how Frustrated Lumberman wants a tool made from another culture, we could do more with that for the other cultures Sure, but it should also check if the lumberman already has the tool, and block the quest in that case. In a multiplayer game, this could happen from another player completing ...
by felinoel
Thu Apr 19, 2018 2:58 pm
Forum: Millénaire in English
Topic: Help with house as lone building
Replies: 9
Views: 1019

Re: Help with house as lone building

If your building is large make sure the radius is large too. Sorry, no way to set the altitude - the anomalies have a special bedrock tag that changes the generation, but that only works for bedrock level buildings. No idea what's up with the biomes. Wait, what?! Bedrock level building tags exist?!...
by felinoel
Tue Apr 17, 2018 1:40 pm
Forum: Millénaire custom content
Topic: Deep Ocean (islander) culture?
Replies: 1
Views: 693

Re: Deep Ocean (islander) culture?

Edit: I finally noticed the last entry in the FAQ on the Wiki, about "Minimum village spawn requirements", and if a 50x50 dirt platform isn't enough to allow spawning a village via the special wand on a gold block, obviously it won't work to have one naturally spawning in the middle of deep ocean, ...
by felinoel
Tue Apr 17, 2018 1:24 pm
Forum: Millénaire custom content
Topic: Dwarves, they diggy diggy hole.
Replies: 16
Views: 3327

Re: Dwarves, they diggy diggy hole.

Any chance of you coming back to this project? Yes actually! I just found out that there is an option for buildings to spawn at bedrock level due to the Norman Creation Quest, I had always assumed that those spawnings were hard coded per building and not as options for the basic buildings! The only...
by felinoel
Tue Apr 17, 2018 1:04 pm
Forum: Millénaire in English
Topic: In defense of Norse and Native American cultures
Replies: 8
Views: 1510

Re: In defense of Norse and Native American cultures

I'd like to see not just the Norse in as an "official culture" but maybe even the Cherokee as a "culture" in the game. They were around, albeit not as a "nation" in the 11th Century, but as a people group in their ancestral homeland of Eastern Tennessee/Western North Carolina, and their culture is ...
by felinoel
Sun Apr 15, 2018 11:32 pm
Forum: Suggestions
Topic: Quests, we need more!
Replies: 9
Views: 931

Re: Quests, we need more!

Ocelots currently have no drops so I don't think a kill the ocelots quest will work... Why would it need drops from the ocelots? I can think of a couple of other ways to detect when enough ocelots have been killed by the player: 1. Forge has a LivingDeathEvent, which Millenaire could probably subsc...
by felinoel
Sat Apr 14, 2018 5:57 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 RC 3 - more fixes
Replies: 107
Views: 33787

Re: Millénaire 6.2.0 beta 25 - tweaks

12/04/2018 - beta 24 - Added system where villages away from spawn can start with some initial progress (can be configured in settings) - Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to vil...
by felinoel
Sat Apr 14, 2018 5:52 pm
Forum: Suggestions
Topic: Quests, we need more!
Replies: 9
Views: 931

Re: Quests, we need more!

The "find the eggs" quest seemed strange to me the first time I saw it, because the Mayan village involved was in the jungle, and some ocelots had gotten into the chicken farm and killed the chickens, so how could there be too many chickens? A quest to kill ocelots might make sense if there's a way...
by felinoel
Thu Apr 12, 2018 8:00 pm
Forum: Suggestions
Topic: A few things about the Byzantines
Replies: 3
Views: 717

Re: A few things about the Byzantines

Transcription: Most transcripts are based on the Classical Greek transcript I learned at school, the dialogues however are based on google translate. I do not really know what to use since Byzantine Greek is in between Classical and Modern Greek and I assume that the Ottoman Turkish rule shaped the...
by felinoel
Thu Apr 12, 2018 7:49 pm
Forum: Suggestions
Topic: Configuration for what blocks qualify as "ground" etc.
Replies: 9
Views: 1005

Re: Configuration for what blocks qualify as "ground" etc.

Currently hard coded. I'm not so sure it's impossible to change it to pick up sets of blocks from config. I have a migraine today :( , but perhaps in a few days I can take a stab at setting up a merge request for this. The 1.8-1.11 versions of Millenaire may be able to be changed but Kinn is keepin...
by felinoel
Thu Apr 12, 2018 7:48 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14064

Re: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.

Kinniken wrote:You are in the wrong thread gel, this was for the alphas, there's been a lot more new things since then!

And the chunk map is back btw.
I found the more current one
by felinoel
Thu Apr 12, 2018 7:31 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 RC 3 - more fixes
Replies: 107
Views: 33787

Re: Millénaire 6.2.0 beta 14 - creator update!

Currently all blocks used by villagers need to be declared in a blocklist file, either the main one provided by Millénaire or a custom one you can add in millenaire-custom. However that can include blocks from other mods. Your request is making me think though that I could add a system to auto-decl...
by felinoel
Thu Apr 12, 2018 7:23 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 RC 3 - more fixes
Replies: 107
Views: 33787

Re: Millénaire 6.2.0 beta 23 - small imrpovements to paths

- Village paths are now a little lower than normal blocks, like the grass paths Will this stop snow from landing on it?! - Reduced Gros Bourg spawning frequency Wait, what? Why? - Fixed a major bug from beta 19 where some villagers would not get properly updated client-side, leading to odd effects ...
by felinoel
Thu Apr 12, 2018 5:53 pm
Forum: Millénaire in English
Topic: In defense of Norse and Native American cultures
Replies: 8
Views: 1510

Re: In defense of Norse and Native American cultures

If Inuit culture is added in, it removes the possibility for both Norse and Northern Native cultures as distinct cultures due to its geographical overlap with the Norse and its cultural overlap with the Northern Native American, whereas if Norse and Northern Native are added it's two completely dis...
by felinoel
Thu Apr 12, 2018 5:15 pm
Forum: Suggestions
Topic: Quests, we need more!
Replies: 9
Views: 931

Quests, we need more!

Millenaire is severely lacking in quests and Kinn himself has said we need more so let's discuss the quests! ==Suggested Changes== *Give Alcohol Needed to more lone lumbermen of all the cultures *Make Sick Kid/Delivery Needed work with more foods and apply it to all cultures but make sure each cultu...
by felinoel
Thu Apr 12, 2018 5:02 pm
Forum: Millénaire in English
Topic: Discord/old update team
Replies: 1
Views: 378

Re: Discord/old update team

They are still doing 1.8 and plan on doing 1.9, 1.10, and 1.11 as well.

I imagine Kinn is just doing 1.12 and onward.
by felinoel
Thu Apr 12, 2018 4:02 pm
Forum: Millénaire in English
Topic: Help with house as lone building
Replies: 9
Views: 1019

Re: Help with house as lone building

If your building is large make sure the radius is large too. Sorry, no way to set the altitude - the anomalies have a special bedrock tag that changes the generation, but that only works for bedrock level buildings. No idea what's up with the biomes. Wait, what?! Bedrock level building tags exist?!...
by felinoel
Thu Apr 12, 2018 3:55 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14064

Re: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.

Removed the loaded chunk map as it cannot work in 1.12 with its current implementation Oh no! :'c I liked that... maybe we can replace it with vanilla maps? Somehow? Merged client & server releases WOAH!?! This was surprising Villagers now have an "Attacking <target>" line above their head when tar...
by felinoel
Thu Apr 12, 2018 3:41 pm
Forum: Millénaire in English
Topic: Help needed for a building design work
Replies: 7
Views: 1113

Re: Help needed for a building design work

You've used me for a Mayan building in the past, I am open for other buildings too.
by felinoel
Thu Apr 12, 2018 3:40 pm
Forum: Millénaire in English
Topic: Why 1.8.9?
Replies: 6
Views: 1569

Re: Why 1.8.9?

PNG based buildings are clunkier code-wise, but easier for content creators to work with. Different priorities ;) I chose to upgrade straight to 1.12 thinking that while it would be tougher, it would be faster than sequential updates. At the very least it reduces total testing time. Wait... are you...
by felinoel
Thu Apr 12, 2018 3:36 pm
Forum: Millénaire in English
Topic: Underground Village Question
Replies: 2
Views: 746

Re: Underground Village Question

as far as i know you can't have a village underground. the entire village has to be on the surface open to the sky without interfering blocks. millenaire's pathing system depends on it You can get around that by having the buildings be underground but also having the surface be at the top of the bu...
by felinoel
Thu Apr 12, 2018 3:33 pm
Forum: Millénaire in English
Topic: Website
Replies: 1
Views: 481

Re: Website

The site is being updated, yes.
by felinoel
Thu Apr 12, 2018 3:17 pm
Forum: Millénaire in English
Topic: Millénaire compatibility with MineColonies
Replies: 1
Views: 675

Re: Millénaire compatibility with MineColonies

I don't think they would interact at all, there shouldn't be any incompatibilities though
by felinoel
Thu Apr 12, 2018 3:16 pm
Forum: Millénaire in English
Topic: Brick Moulds
Replies: 4
Views: 979

Re: Brick Moulds

It is intended though to be acquired through Hindi only though, to require involvement with them.
by felinoel
Thu Apr 12, 2018 3:15 pm
Forum: Millénaire in English
Topic: Requesting permission to download
Replies: 2
Views: 821

Re: Requesting permission to download

Hello, I'm an editor of MCMOD( http://www.mcmod.cn/ ).We've created a page for this mod on the website. Can you give us a download license? Thank you very much. :D (I'm sorry, my English is not good, so all of the above content is translated. ) Millénaire page: http://www.mcmod.cn/class/46.html Um,...
by felinoel
Thu Apr 12, 2018 3:10 pm
Forum: Millénaire in English
Topic: Modded Equipment?
Replies: 1
Views: 526

Re: Modded Equipment?

Thing is, i was curious if there was a file that one can edit to make the guard villagers in the village take anything else besides vanilla or millenaire armors and tools, say, the crimson praetor armor from thaumcraft, or weapons from the minefantasy mod in order to be able to give them more custo...
by felinoel
Thu Apr 12, 2018 3:09 pm
Forum: Millénaire in English
Topic: #ReviveModMillenaireIn1.10.2
Replies: 10
Views: 3412

Re: #ReviveModMillenaireIn1.10.2

Bosscrafter73 wrote:That is definitely the case, but I've seen some people starting to get the basics of mods for Win10. That said, modding Win10 apps is against the Windows 10 ToS, and isn't recommended.
idk... I'm sure an exception will be made for Minecraft >.>
by felinoel
Thu Apr 12, 2018 3:05 pm
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Japanese!
Replies: 8
Views: 1758

Re: Megathread: Let's Talk About the Japanese!

I still say we need paper wall doors that look like paper walls when shut and open like fence gates when open
by felinoel
Thu Apr 12, 2018 2:58 pm
Forum: Suggestions
Topic: Configuration for what blocks qualify as "ground" etc.
Replies: 9
Views: 1005

Re: Configuration for what blocks qualify as "ground" etc.

I have spoken with Kinn on this at great lengths but the major issue is that it is hard coded... /:
No way to introduce it as a config option apparently
by felinoel
Thu Apr 12, 2018 2:52 pm
Forum: Suggestions
Topic: Raid Offense/Defense identification
Replies: 2
Views: 426

Re: Raid Offense/Defense identification

I have suggested a village flag in the past, using the vanilla Minecraft flags the village flags are randomly generated from a set of different options dependent on the culture type, but to associate an icon for villagers too could be... interesting...

Or maybe just a red name would be easier tbh
by felinoel
Thu Apr 12, 2018 2:43 pm
Forum: Suggestions
Topic: Feature Request: keep paths cleared of snow
Replies: 4
Views: 547

Re: Feature Request: keep paths cleared of snow

I did see a post by Kinn saying he was reducing the height of path blocks to 15/16 so hey is that is what stops the snow from landing that should work!
by felinoel
Thu Apr 12, 2018 2:39 pm
Forum: Suggestions
Topic: Trade Routes / Roads
Replies: 12
Views: 1380

Re: Trade Routes / Roads

I would like to see roads with Minecraft path blocks, just to help find other villages
Maybe even have traders randomly spawn on these paths
by felinoel
Thu Apr 12, 2018 2:35 pm
Forum: Suggestions
Topic: Village generation
Replies: 1
Views: 362

Re: Village generation

Unfortunately they do clear out the area to aid in building, they need it for the buildings
by felinoel
Thu Apr 12, 2018 2:32 pm
Forum: Suggestions
Topic: Jewish Civilization
Replies: 4
Views: 1183

Re: Jewish Civilization

Well to be fair, if you plan on adding an Islamic Civilization why not a Jewish one? Anyone who actually gets mad at that is probably anti-semitic anyways... "Jewish" is not really too specific of a location for the culture, please elaborate? In the 11th century things weren't too good for the Jewi...
by felinoel
Thu Apr 12, 2018 2:18 pm
Forum: Suggestions
Topic: Seljuk Turk Culture
Replies: 1
Views: 404

Re: Seljuk Turk Culture

FredBonito wrote:it will be cool a turk culture to fight with the byzantines,and was the only that i found that was turk
Yes it would, go and make one
by felinoel
Thu Apr 12, 2018 2:07 pm
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Hindi
Replies: 11
Views: 1660

Re: Megathread: Let's Talk About the Hindi

Is it possible that every culture will have theyer mines more specialized? For example Hinds max lvl mine will produce more sand then other materials, Norman-more stone,iron or whatever, Byzanc- more clay. I think it will bring more economi to the mod and villages will have to more cooperate. Maybe...
by felinoel
Thu Apr 12, 2018 2:00 pm
Forum: Millénaire in English
Topic: [Help] Can't get custom building to register
Replies: 1
Views: 500

Re: [Help] Can't get custom building to register

The error says that the code says the length is zero but the code clearly says 20, maybe try fixing your spacing in the code?
by felinoel
Thu Apr 12, 2018 1:57 pm
Forum: Millénaire in English
Topic: Weekly strawpoll: What is your favorite culture?
Replies: 3
Views: 915

Re: Weekly strawpoll: What is your favorite culture?

osamcoolster101 wrote:What happened to weekly stawpoll :?
I don't know... :'c
by felinoel
Thu Apr 12, 2018 1:52 pm
Forum: Millénaire in English
Topic: Norse Culture
Replies: 2
Views: 656

Re: Norse Culture

Since Normans are present, the existence of Nordic people is pretty much confirmed, since the people of Normandy developed their own culture (Norman) when Norse raiders began to integrate with the locals of Normandy. Wait, what do you mean? All cultures are confirmed. Millenaire just takes Earth cu...
by felinoel
Sat Jul 01, 2017 6:10 pm
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 18374

Re: Inuits!

I'm having a crippling bug where none of the signs will work, nor the village scroll, so I have NO idea what I need to upgrade. Any idea what's causing this? Buildings only half complete as well, as WELL as frost arrows corrupting saves. I've had to uninstall the mod for now. Sadly the latest 1.7 v...
by felinoel
Sun Jun 25, 2017 2:35 am
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Hindi
Replies: 11
Views: 1660

Re: Megathread: Let's Talk About the Hindi

I went through hundreds of shovels and had to tear up an entire desert building that palace... It takes 17,316 blocks of sand for the palace ALONE. http://millenaire.org/wiki/Hindi:Mahal We might either A. Make Sandstone a little more plentiful from the quarries or B. Add a new "Sand Pit" building ...
by felinoel
Sun Jun 25, 2017 2:27 am
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Hindi
Replies: 11
Views: 1660

Re: Megathread: Let's Talk About the Hindi

I went through hundreds of shovels and had to tear up an entire desert building that palace...

It takes 17,316 blocks of sand for the palace ALONE.

http://millenaire.org/wiki/Hindi:Mahal
by felinoel
Thu Jun 15, 2017 12:39 am
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Normans
Replies: 17
Views: 2848

Re: Megathread: Let's Talk About the Normans

You could give the Normans beetroot, I feel it would be more likely with the Byzantines but if you want to make the Normans more unique that could help?

We might just do that.
by felinoel
Wed Jun 14, 2017 12:01 pm
Forum: Suggestions
Topic: Liao Dynasty in northern China/Central Asia steppes
Replies: 3
Views: 546

Re: Liao Dynasty in northern China/Central Asia steppes

While they were a relatively insignificant people, they were a nomadic people that conquered the northern Chinese. We discussed in chat to make the culture literally nomadic, like maybe once every now and then they would pick up their important stuff and rebuild elsewhere, probably leaving behind d...
by felinoel
Tue Jun 13, 2017 6:21 pm
Forum: Suggestions
Topic: Liao Dynasty in northern China/Central Asia steppes
Replies: 3
Views: 546

Re: Liao Dynasty in northern China/Central Asia steppes

While they were a relatively insignificant people, they were a nomadic people that conquered the northern Chinese. We discussed in chat to make the culture literally nomadic, like maybe once every now and then they would pick up their important stuff and rebuild elsewhere, probably leaving behind d...
by felinoel
Tue Jun 13, 2017 4:54 pm
Forum: Millénaire in English
Topic: #ReviveModMillenaireIn1.10.2
Replies: 10
Views: 3412

Re: #ReviveModMillenaireIn1.10.2

Makes sense, 1.8.x to 1.9.4 is a much bigger leap then 1.9.4 to any version later so it may take a while for the dev team to update this massive mod after 1.8.x. Ugh, just wait for when Minecraft officially becomes the Pocket Edition version... Noo! That would be scary... I like to play Minecraft P...
by felinoel
Tue Jun 13, 2017 4:53 pm
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Normans
Replies: 17
Views: 2848

Re: Megathread: Let's Talk About the Normans

I like both the original versions of the buildings and the alternative ones from the Library. Maybe have both? Or a mix of them? Some of the starting houses could be original design and the later that the player helps with an updated design. One reason I like the newer designs is that I have to exp...
by felinoel
Fri Jun 09, 2017 12:44 pm
Forum: Millénaire in English
Topic: Megathread: Let's Talk About the Normans
Replies: 17
Views: 2848

Re: Megathread: Let's Talk About the Normans

idk I always liked how plain the Normans were, it gave a base model for me to opinionate on the other cultures with. Like it was always the control group in my experience.