Search found 974 matches

by felinoel
Wed Jun 07, 2017 4:55 pm
Forum: Millénaire in English
Topic: To be tester
Replies: 6
Views: 1566

Re: To be tester

EnderLegend_Spy wrote:
Asian wrote:Can anyone tell me how to make the villagers speak english without having to raise status ?
At first, you go to the file mod.
Then, you open millenaire-costum file, you open the file "config-custom.txt" and you add this:
Language=en
Though that is cheating... =b
by felinoel
Wed Jun 07, 2017 4:53 pm
Forum: Suggestions
Topic: Jewish Civilization
Replies: 4
Views: 1181

Re: Jewish Civilization

In the 11th century things weren't too good for the Jewish people...
https://en.wikipedia.org/wiki/Timeline_ ... th_century

What did you have in mind?
by felinoel
Wed Jun 07, 2017 4:51 pm
Forum: Suggestions
Topic: Gifting
Replies: 3
Views: 1054

Re: Gifting

I can see gifting them weapons and armor, like maybe the town hasn't started producing better gear yet and bandits are coming to raid it and you want to gear up the townsfolk to make them better prepared... I agree that this should be added, villages should prefer their own upgraded gear over player...
by felinoel
Wed Jun 07, 2017 4:49 pm
Forum: Suggestions
Topic: Civilization Capitals
Replies: 5
Views: 1188

Re: Civilization Capitals

Will they replace the Independent villages?
by felinoel
Wed Jun 07, 2017 4:31 pm
Forum: Millénaire custom content
Topic: Teutons
Replies: 62
Views: 17600

Re: Teutons

Xour wrote:Thanks for the message, not sure how I managed to miss that but I've fixed the issue now, just re-download and the textures will be in there.

Cheers
Xour
Would you be updating your culture to the new version of Minecraft?
by felinoel
Wed Jun 07, 2017 4:30 pm
Forum: Millénaire custom content
Topic: Mongolian culture
Replies: 4
Views: 7921

Re: Mongolian culture

Dude, I have been creating my "Song Dynasty" Culture for a while now... And wait... This is not a bad idea. There was that Dynasty before called the "YUAN DYNASTY" Under song. If you can make it different enough from how we showcase the Japanese culture then let's see what you can make, the problem...
by felinoel
Wed Jun 07, 2017 4:27 pm
Forum: Millénaire in English
Topic: Alchemist's questline
Replies: 1
Views: 628

Re: Alchemist's questline

The wiki article for the quest says that it IS a bit buggy right now, what you need to do to continue is to add more tnt and obsidian, just keep adding more and more making it bigger and bigger and eventually it will notice it.
by felinoel
Wed Jun 07, 2017 4:23 pm
Forum: Millénaire in English
Topic: #ReviveModMillenaireIn1.10.2
Replies: 10
Views: 3403

Re: #ReviveModMillenaireIn1.10.2

Orange1861 wrote:Makes sense, 1.8.x to 1.9.4 is a much bigger leap then 1.9.4 to any version later so it may take a while for the dev team to update this massive mod after 1.8.x.
Ugh, just wait for when Minecraft officially becomes the Pocket Edition version...
by felinoel
Wed Jun 07, 2017 4:14 pm
Forum: Millénaire in English
Topic: 7.0.0-A2!
Replies: 24
Views: 6676

Re: 7.0.0-A2!

The new alpha is available! It includes the ability to import and export buildings and lots of bugfixes. The download is in the #mod-updates channel in the discord in my sig. We also have a new bug tracker available at http://www.hostedredmine.com/projects/millenaire It also includes some Inuit mat...
by felinoel
Tue Jun 06, 2017 6:37 pm
Forum: Suggestions
Topic: An Argument for the Addition of the Ghana Empire
Replies: 4
Views: 911

Re: An Argument for the Addition of the Ghana Empire

An Argument for the Addition of the Ghana Empire I still am for the addition of Ghana. Location https://commons.wikimedia.org/wiki/File:Ghana_empire_map.png#/media/File:Ghana_empire_map.png The Ghana Empire resided in what is referred to as West Africa, and was the largest empire in the area at tha...
by felinoel
Fri Feb 24, 2017 1:58 pm
Forum: Millénaire in English
Topic: Millenaire 7.0.0-A1!
Replies: 9
Views: 4571

Re: Millenaire 7.0.0-A1!

I was going to make my own thread to post this but it might be best to just keep all the info in one thread so...

https://www.youtube.com/watch?v=S-p4DI93rag
by felinoel
Wed Jan 25, 2017 5:37 am
Forum: Millénaire in English
Topic: Is it possible the villagers to rebuild a building?
Replies: 3
Views: 1261

Re: Is it possible the villagers to rebuild a building?

There's also the bug where the Hindu and Norman tapestries aren't visible at all...is there a way to fix that? Yeah the tapestries themselves are pretty bugged, it is my understanding that they are being recoded in the next update because of it. Personally I suggested remaking them into 3d models o...
by felinoel
Thu Dec 01, 2016 3:55 am
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Personally, for balancing reasons, I think everyone should get their own potions, enchanted book, and even blessings from a priest. Priest blessings would likely be long durations due to the travel needed to go to the village and then go back to where you want it for. I guess I'm okay with that. As...
by felinoel
Thu Dec 01, 2016 3:52 am
Forum: Millénaire in English
Topic: Is there any mods similar to Millenaire for 1.8?
Replies: 11
Views: 2918

Re: Is there any mods similar to Millenaire for 1.8?

RaidenKaiser2.0 wrote:If you dont mind doing piece by piece and everything from scratch you can do custom NPCs while you wait
True but the same can be said for Ancient Warfare EXCEPT when you do it with Ancient Warfare they will actually fight each other
by felinoel
Wed Nov 16, 2016 9:04 pm
Forum: Millénaire in English
Topic: Is there any mods similar to Millenaire for 1.8?
Replies: 11
Views: 2918

Re: Is there any mods similar to Millenaire for 1.8?

Kragez wrote:
felinoel wrote:
Kragez wrote:What nations are in AW?
Bandits, Pirates, Vikings, Jungle Natives, and Desert Natives.
Nooooo,I mean like Norman(France),Or Japan.
Then no, nothing like Millenaire like that.
by felinoel
Wed Nov 16, 2016 4:20 pm
Forum: Millénaire in English
Topic: Is there any mods similar to Millenaire for 1.8?
Replies: 11
Views: 2918

Re: Is there any mods similar to Millenaire for 1.8?

Kragez wrote:What nations are in AW?
Bandits, Pirates, Vikings, Jungle Natives, and Desert Natives.
by felinoel
Tue Nov 15, 2016 7:07 pm
Forum: Millénaire in English
Topic: Is there any mods similar to Millenaire for 1.8?
Replies: 11
Views: 2918

Re: Is there any mods similar to Millenaire for 1.8?

Kragez wrote:I want something with nations like Millenaire.I'm interested in this.
Ancient Warfare comes to mind but it never got finished.
by felinoel
Tue Nov 15, 2016 4:37 pm
Forum: Millénaire in English
Topic: Is there any mods similar to Millenaire for 1.8?
Replies: 11
Views: 2918

Re: Is there any mods similar to Millenaire for 1.8?

MinecraftComesAlive is a long time favorite competitor for Millenaire.
by felinoel
Tue Nov 15, 2016 4:36 pm
Forum: Millénaire in English
Topic: Millenaire Servers?
Replies: 3
Views: 1212

Re: Millenaire Servers?

EverBacon wrote:
ProsperCraft wrote:The 1.7 version of the mod is broken, and was never fixed.

the new version isn't out yet.
What's do you mean? Servers don't work? Sorry, it's just that what you said wasn't very clear to me.
In the latest build multiplayer servers has had some issues.
by felinoel
Tue Nov 15, 2016 4:35 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

The snow igloos aren't really houses and the one replacing the plot is just a plot with a roof essentially. I guess it doesn't matter, as no one builds plots anyways. :P Okay, back to the topic at hand, who do you think should get potions? That'd be an interesting way to balance out a lack of cool ...
by felinoel
Fri Nov 11, 2016 4:59 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

every culture needs a small, medium, and large one. Why? No one uses the plots, I barely do myself and only because they are there, not out of necessity. The snow igloos aren't really houses and the one replacing the plot is just a plot with a roof essentially. 1. Legacy mechanics. 2. They serve a ...
by felinoel
Thu Nov 10, 2016 9:40 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

About the weapons and stuff, that sounds fine. Making Inuit weapons more DOT sounds like fun. DOT and Slowness II sound like they'd be pretty amazing on a weapon, especially for a culture that's more defensive than their Mayan counterparts. And I wouldn't mind some magic that fits within Minecraft'...
by felinoel
Thu Nov 10, 2016 7:58 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

About the weapons and stuff, that sounds fine. Making Inuit weapons more DOT sounds like fun. DOT and Slowness II sound like they'd be pretty amazing on a weapon, especially for a culture that's more defensive than their Mayan counterparts. And I wouldn't mind some magic that fits within Minecraft'...
by felinoel
Thu Nov 10, 2016 7:26 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

I was hoping their gear and food would be appealing. I meant specifically. We talked about a spear that does bleed damage, fur clothes with cool, unique enchantments (Frost walker, depth strider, and aqua affinity), purchasable wolves, and a dish that grants strength. I just feel like we're missing...
by felinoel
Thu Nov 10, 2016 3:00 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Sod planks are made from planks and dirt. They also use dirt and planks for lower tiers but the sod planks are the highest tier. Hmmm, I guess that is fine. Right now, the Inuits seem like a "not much work, but little reward" civ. In your mind, what makes them appealing? Why would I seek out an Inu...
by felinoel
Mon Nov 07, 2016 6:26 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

That's up to you. I kinda like the idea of them giving you unlimited dirt (because it's so plentiful and no one else wants/needs it), but once again, it's not really up to me. Now, about sod planks, I guess that if each block of the stuff takes a little bit of time, like 10 seconds, then their stoc...
by felinoel
Tue Nov 01, 2016 6:28 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Well... that is no good? Then sod plank production will not have proper immersion? That's up to you. I kinda like the idea of them giving you unlimited dirt (because it's so plentiful and no one else wants/needs it), but once again, it's not really up to me. Now, about sod planks, I guess that if e...
by felinoel
Sat Oct 29, 2016 10:30 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Is it possible to calculate how many dirt is need to fill holes and make paths? Making new hause can look like: 1) determining the place for new building (draw on the map where it will be) 2) looking if place is good (hight, water, or something), if it will be bad( in the map place will becolored w...
by felinoel
Fri Oct 28, 2016 1:19 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

I agree with that selection ONLY if you can "sell" those items back for free as well. Baked potatoes and cooked fish should also be freely sold to the village as well. Errrr... just thought of an issue, dirt is a building material. It is used early on alone and then it is used to make sod planks. h...
by felinoel
Thu Oct 27, 2016 12:44 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

This is PERFECT because they also sell dirt since it is one of their building materials and I had concerns with making dirt cost something. Dirt, wooden tools, raw potatos, and raw fish would probably be best for free. I agree with that selection ONLY if you can "sell" those items back for free as ...
by felinoel
Wed Oct 26, 2016 11:54 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

When explorers first came across members of the Inuit-Yupik tribes they asked for food and blankets, when the Inuit-Yupiks gave them it free of charge they asked for more, and more, and more, and more. The Inuit-Yupiks couldn't fathom someone taking something that wasn't of the utmost importance fo...
by felinoel
Wed Oct 26, 2016 1:03 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Enough about the archives/village stone. It'll all work out, just trust us. If you have any serious questions about it, PM me and I'll talk to Galian. Okay, back to culture balance, we need to come to a consensus on the "overarching philosophies" of each culture. Right now, we haven't much deviated...
by felinoel
Tue Oct 25, 2016 2:38 pm
Forum: Millénaire in English
Topic: Galian's weekly Update Post
Replies: 31
Views: 9003

Re: Galian's weekly Update Post

Galian's ideas for "culture meshing" aren't exactly that idea, but I think it's just as good. "Trade Goods" are designed to also allow players to become merchants themselves, and allow sort of a shorthand for who's trading with whom. Note, Galian's idea implies that people's clothes/ornaments only ...
by felinoel
Tue Oct 25, 2016 2:36 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

why couldn´t you move village stone in to archive, when arachive was build? Or build archive on place where is village stone like an upgrade of village stone? sorry for my bad english. I hope you understand me. This is exactly what I was saying, yeah. My thoughts on the village stone are: Why not i...
by felinoel
Sat Oct 22, 2016 5:34 pm
Forum: Millénaire in English
Topic: Galian's weekly Update Post
Replies: 31
Views: 9003

Re: Galian's weekly Update Post

Great news! Even though custom buildings will be missed... I do not know if this is the right place here, but regarding inter-cultural exchange and trade I remember a talk I had to Kinniken a few years ago. On the long-run it was planned to have the villages form new empires or kingdoms by trade an...
by felinoel
Sat Oct 22, 2016 5:33 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Galian and I spent a good 5 hours today discussing everything, from code, to balance, and the like. I'll post a thread about it later, though. He says that we're keeping the "Village Stone," as he has plans for it, and has already coded it to hold all the village's info. I'm saying put the "feature...
by felinoel
Fri Oct 21, 2016 10:19 pm
Forum: Millénaire in English
Topic: Galian's weekly Update Post
Replies: 31
Views: 9003

Re: Galian's weekly Update Post

png building files IS a bit of a resource hog...

Nice though that I suggested intercultural trading about half a decade ago and it is going to be implemented by chance lol
by felinoel
Fri Oct 21, 2016 10:16 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Galian and I spent a good 5 hours today discussing everything, from code, to balance, and the like. I'll post a thread about it later, though. He says that we're keeping the "Village Stone," as he has plans for it, and has already coded it to hold all the village's info. I'm saying put the "feature...
by felinoel
Thu Oct 20, 2016 4:05 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

I'm talking about this thing that Galian mentioned a while ago: I was going to have this replace the Stepwell, as it would provide a passive boost to the village after upgrading. Every culture's Village Stone provides a different effect. I'm just saying it should be worked into the Archives buildin...
by felinoel
Wed Oct 19, 2016 5:40 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

I'm talking about this thing that Galian mentioned a while ago: One of the things thats new in 1.8.9 Millenaire is a block (and tiny building) called the Village Stone. Its a small stone with a plaque on it that is (quite literally) the heart of the village. I created it mainly because it is a tile...
by felinoel
Tue Oct 18, 2016 8:36 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Also, most cultures don't have their variant of the archives. Wait... what? I thought all cultures had archives? It was why my Inuits have a ceremonial circle building because I thought an archives building was required... I just looked into it and the Normans, Hindi, and Japanese all have archives...
by felinoel
Tue Oct 18, 2016 8:29 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Orange1861 wrote:Also, most cultures don't have their variant of the archives.
Wait... what?
I thought all cultures had archives?
It was why my Inuits have a ceremonial circle building because I thought an archives building was required...
by felinoel
Tue Oct 18, 2016 5:14 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

The idea was to replace the Stepwell building that the Hindi had. It says that it gives a 20% bonus to crop growth, and I was like, "What if everyone had a building that gave that village a noticeable passive benefit?" Galian came up with the idea of a small, 4x4 monument that held the village's da...
by felinoel
Tue Oct 18, 2016 4:17 pm
Forum: Millénaire in English
Topic: Wiki CAPTCHA not showing up?
Replies: 6
Views: 1291

Re: Wiki CAPTCHA not showing up?

Once Galian gets something up and running, we'll probably have to redo a ton of stuff. So, let's hold off on fixing the wiki until the update is done. :) Meh, might as well start something out of boredom, with something started the changes should be easier. https://mcmod.wiki/Cidre https://mcmod.wi...
by felinoel
Tue Oct 18, 2016 1:59 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

I never really liked this unless it replaced the town hall, more buildings equals taking up more space and... meh. Well... OR it could replace the Village Archive buildings maybe? The idea was to replace the Stepwell building that the Hindi had. It says that it gives a 20% bonus to crop growth, and...
by felinoel
Mon Oct 17, 2016 6:13 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

So, it was discussed a while ago about the idea of having a central monument that both held the village's stats and served as a central point to a village (as far as the code is concerned), and we agreed on doing it because it took a ton of stress off of the I/O system and kept things centralized. ...
by felinoel
Mon Oct 17, 2016 6:08 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

That seems most likely, they wouldn't be drinking alcohol naturally... though... they may drink strength potions... We're talkin' alcoholic drinks (well, drinks that improve village spawn rates). So, then, how should the Inuits and Hindi compensate for their lack of drinks? I'm sticking with streng...
by felinoel
Mon Oct 17, 2016 5:59 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

We'll solve all that later. Back to cultures. No drinks for Inuits or Hindi? That seems most likely, they wouldn't be drinking alcohol naturally... though... they may drink strength potions... We're talkin' alcoholic drinks (well, drinks that improve village spawn rates). So, then, how should the I...
by felinoel
Sat Oct 15, 2016 12:01 am
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

Zoythrus wrote:We'll solve all that later.

Back to cultures. No drinks for Inuits or Hindi?
That seems most likely, they wouldn't be drinking alcohol naturally... though... they may drink strength potions...
by felinoel
Fri Oct 14, 2016 3:30 am
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 19591

Re: Let's Talk About Culture Balance

That was what the FAQ I made years ago was for, but no one read it and no one cared that it was thematic and made sense. I didn't read the FAQ, but I did read the ingame help manual. I feel, though, that's more an issue with how to find help than the game mechanics. The website needs a redesign, es...