Search found 282 matches

by Zoythrus
Sun Nov 09, 2014 3:28 am
Forum: Millénaire custom content
Topic: Teutons
Replies: 62
Views: 23684

Re: Teutons

So, potions?

I think that it'd be interesting if one of the church upgrades included a tiny Nether Portal out of which the priests would pull out Nether objects for sale (at ludicrous prices), as well as potion-making supplies. You'd probably have to supply the obsidian for them, though.
by Zoythrus
Sun Nov 09, 2014 2:29 am
Forum: Millénaire custom content
Topic: Culture Editor
Replies: 11
Views: 5146

Re: Culture Editor

This is dead?

*sigh*
by Zoythrus
Sun Nov 09, 2014 1:55 am
Forum: Millénaire in English
Topic: Millenaire Needs More Bandits
Replies: 25
Views: 6697

Millenaire Needs More Bandits

So, I just finished the Mayan Creation Quest, and found the quests that involved clearing out the encampments to be quite fun! So, it got me thinking, why don't the Bandits have anything similar? Why can't I find a bandit lair full of like, 10 men, instead of the 3-5 men you normally see? So, I prop...
by Zoythrus
Sat Nov 08, 2014 5:48 pm
Forum: Millénaire custom content
Topic: Teutons
Replies: 62
Views: 23684

Re: Teutons

I just added the skins and re uploaded as 0.1c. just have to wait for kinniken to update the library Can we get a link here ahead of time? Okay, I'm curious, what is their "niche"? Each of the other civs have abilities/items/materials that are unique to them, giving each a sort of "niche" or "flavo...
by Zoythrus
Sat Nov 08, 2014 4:16 am
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 21791

Re: Minecraftia, a rework of Vanilla villages

felinoel wrote:
druha wrote:By the way, I hate how this forum does images.
It is my understanding that the site was coded by scratch lol
I've seen this forum style before, so I doubt it was coded from scratch.

But then, isn't everything on your computer coded from scratch?
by Zoythrus
Sat Nov 08, 2014 4:14 am
Forum: Millénaire custom content
Topic: Teutons
Replies: 62
Views: 23684

Re: Teutons

I had spawned "Stehen Hoch," a "Wirtschafts Bezirk" village, and I've noticed that they have this fondness for building Woodcutter's Houses (Holzfaller Bauer). Also, I was a tad disappointed at the lack of "grand" structures, like what other civs have, but I understand that it's all a work in progr...
by Zoythrus
Sat Nov 08, 2014 2:52 am
Forum: Millénaire in English
Topic: [Help] Killed quest target
Replies: 3
Views: 1626

Re: [Help] Killed quest target

I wish I could find the pyramid. The Shaman at the Mayan village I got the quest from gave it to me, but then, won't let me talk to him about it, and I can't seem to find the pyramid, despite exploring miles of forests....
by Zoythrus
Sat Nov 08, 2014 12:12 am
Forum: Millénaire custom content
Topic: Teutons
Replies: 62
Views: 23684

Re: Teutons

I had spawned "Stehen Hoch," a "Wirtschafts Bezirk" village, and I've noticed that they have this fondness for building Woodcutter's Houses (Holzfaller Bauer). Also, I was a tad disappointed at the lack of "grand" structures, like what other civs have, but I understand that it's all a work in progre...
by Zoythrus
Fri Nov 07, 2014 5:13 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 28474

Re: 6.0 public alpha! Villagers in custom buildings

Likewise, but on the other end of the spectrum, is it possible to add in the next release the power to have building "footprints" in a controlled village spawn normally, as if you weren't controlling it? Like, I tell the village I want a house built, and it then finds a suitable location for that ho...
by Zoythrus
Fri Nov 07, 2014 3:58 am
Forum: Bug reports
Topic: Military Signs in Controlled Towns Not Working
Replies: 2
Views: 1329

Military Signs in Controlled Towns Not Working

While they'll still show you the Offensive/Defensive strength of the village, they might just stop allowing you to change your diplomacy settings. Even though it worked before (all of this took place after I upgraded to the latest issue, but was a problem last version as well), it just stopped all o...
by Zoythrus
Fri Jul 18, 2014 5:34 pm
Forum: Millénaire in English
Topic: Villagers in Japanese Shiyuuchi are doing strange
Replies: 1
Views: 954

Re: Villagers in Japanese Shiyuuchi are doing strange

Just leave them, they'll finish their job eventually.
by Zoythrus
Sat Jul 05, 2014 5:28 pm
Forum: Millénaire in English
Topic: Being a leader
Replies: 8
Views: 3016

Re: Being a leader

Do note that after you create the village, you have to tell it what buildings to make using the Wand of Summoning. It's not exactly easy to do so, though, as the buildings have very specific requirements and the mod gives you relatively vague error messages when you choose an invalid location.
by Zoythrus
Fri Jul 04, 2014 9:41 pm
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 12685

Re: Acculturation pack

Last time I checked, flight wasn't exactly a thing in the 11th century. Hence the "Acculturation" part of Acculturation pack. This pack continues the storyline of Millenaire with the humans testing out the weird new universe they are in and adapting to their new surroundings. But Flight isn't even ...
by Zoythrus
Wed Jul 02, 2014 4:56 pm
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 12685

Re: Acculturation pack

Of flight, just because you're making a mod that changes core gameplay doesn't mean that you can just add whatever you want. I feel as though flight detracts from the rest of the game as being....OP, to an extent. It also just feels tacky. Can't we think of a better end-game ability? Being OP is th...
by Zoythrus
Wed Jul 02, 2014 4:20 pm
Forum: Bug reports
Topic: My builder died (I think) :s
Replies: 5
Views: 2021

Re: My builder died (I think) :s

Your village should have more than one person.....hmmmmm...... I'm using some kind of custom content, where I get a castle, actually he has a thread on the forums, I only just found the thread ;_; I'm sure it's related to that. Then it may be best to bring it up with the original author, not here.
by Zoythrus
Wed Jul 02, 2014 4:08 pm
Forum: Bug reports
Topic: My builder died (I think) :s
Replies: 5
Views: 2021

Re: My builder died (I think) :s

Your village should have more than one person.....hmmmmm......
by Zoythrus
Wed Jul 02, 2014 3:57 pm
Forum: Bug reports
Topic: My builder died (I think) :s
Replies: 5
Views: 2021

Re: My builder died (I think) :s

A village's people should respawn at the beginning of each night, so they're not gone forever.
by Zoythrus
Wed Jul 02, 2014 1:21 pm
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 12685

Re: Acculturation pack

I'm going to be honest, I don't like giving the player the power of flight. Although, I am all in favor of culture-specific enchantments and potions. Enchantments not just for weapons, but also for armor. Ehh, flight is just in so many other mods and so many players want it that it just made sense ...
by Zoythrus
Wed Jul 02, 2014 1:12 pm
Forum: Millénaire custom content
Topic: Nether Villages?
Replies: 9
Views: 3135

Re: Nether Villages?

Sorry for the double post, but I want to change gears, here. You can edit your previous post. I know, but as I said, I wanted to change gears entirely, and felt that a new post better conveyed that. What if, instead of a village in the Nether, why not a village from the Nether? Like, full of unzomb...
by Zoythrus
Wed Jul 02, 2014 2:50 am
Forum: Suggestions
Topic: Mines and quarries
Replies: 2
Views: 1826

Re: Mines and quarries

Okay, I am HIGHLY opposed to the mining of diamond and redstone by the villagers, but I would like them to start acquiring iron and gold (for the Maya only) if you upgrade their quarries enough (and I mean, like up 4-5 levels or so). And, even though they may mine iron/gold, it'd be a VERY infrequen...
by Zoythrus
Wed Jul 02, 2014 2:48 am
Forum: Suggestions
Topic: Let villagers clear areas that are "Too high" or Unreachable
Replies: 5
Views: 2716

Re: Let villagers clear areas that are "Too high" or Unreach

This needs to happen.

I hate when minor obstacles stop their progress.
by Zoythrus
Wed Jul 02, 2014 1:38 am
Forum: Millénaire custom content
Topic: Nether Villages?
Replies: 9
Views: 3135

Re: Nether Villages?

Sorry for the double post, but I want to change gears, here. What if, instead of a village in the Nether, why not a village from the Nether? Like, full of unzombified Pigmen who can use Netherrack, Netherbrick, Glowstone, and Nether Quartz in their architecture? We could just sorta handwave that the...
by Zoythrus
Tue Jul 01, 2014 8:04 pm
Forum: Millénaire in English
Topic: Problem
Replies: 8
Views: 2191

Re: Problem

The wiki is a better guide than me, so I suggest that you take a look.
by Zoythrus
Tue Jul 01, 2014 7:57 pm
Forum: Millénaire in English
Topic: Problem
Replies: 8
Views: 2191

Re: Problem

No, that's a lumberjack. Check the wiki for the carpenter.
by Zoythrus
Tue Jul 01, 2014 7:46 pm
Forum: Millénaire in English
Topic: Problem
Replies: 8
Views: 2191

Re: Problem

Do you even have a carpenter?
by Zoythrus
Tue Jul 01, 2014 7:30 pm
Forum: Millénaire in English
Topic: Problem
Replies: 8
Views: 2191

Re: Problem

A carpenter should make them automatically.
by Zoythrus
Tue Jul 01, 2014 6:49 pm
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 12685

Re: Acculturation pack

I'm going to be honest, I don't like giving the player the power of flight. Although, I am all in favor of culture-specific enchantments and potions. Enchantments not just for weapons, but also for armor. I've always really enjoyed the fact that each of the cultures has a different "specialty," that...
by Zoythrus
Tue Jul 01, 2014 2:13 pm
Forum: Millénaire custom content
Topic: Dutch Culture - Bataven
Replies: 23
Views: 7197

Re: Dutch Culture - Bataven

So, I heard that you could use some help!
I was planning on making a culture, but it's probably better just to assist someone else who is already on a roll.

How can I help?
by Zoythrus
Tue Jul 01, 2014 1:24 pm
Forum: Suggestions
Topic: Practical Upgrades
Replies: 2
Views: 1463

Re: Practical Upgrades

The reason they don't is for balance. Essentially if they produced iron, you would have infinite iron, same goes for obsidian. And that's why I said that it *should* be something which would require plenty of upgrades,time, and effort, and would probably still be much slower than going out and find...
by Zoythrus
Tue Jul 01, 2014 1:22 pm
Forum: Millénaire custom content
Topic: Nether Villages?
Replies: 9
Views: 3135

Re: Nether Villages?

Village generation in the nether is blocked due to it causing problems with the overworld as well as spawning villages on top the upper bedrock layer of the Nether. I can't believe that I forgot about those issue. D'oh! Well, that's a shame. I wonder if it'd possible to create them in much the same...
by Zoythrus
Mon Jun 30, 2014 9:27 pm
Forum: Suggestions
Topic: Practical Upgrades
Replies: 2
Views: 1463

Practical Upgrades

There was one feature that always bothered me about Millenaire, and that is how the building upgrades don't really "upgrade" the structure in any practical ways. Yeah, they are typically rebuilt with stronger materials or more chests (for greater storage), but the upgrades don't enhance productivity...
by Zoythrus
Mon Jun 30, 2014 9:23 pm
Forum: Millénaire custom content
Topic: Nether Villages?
Replies: 9
Views: 3135

Nether Villages?

Hey, Millenaire forums! I've been putting thought into it, and I was wanting your opinions on something: What do you think about giving the Nether some life as well? So, I was pondering the creation of villages (full of Pigmen or Skeletons or something as villagers) that reside in the Nether, and wa...