Search found 282 matches

by Zoythrus
Tue Feb 23, 2016 8:26 pm
Forum: Millénaire in English
Topic: Update on Millénaire
Replies: 60
Views: 18628

Re: Update on Millénaire

the usage of the new banners to add a special random generated flag for each village. GalianRyu, take note of this, as that would be an absolutely awesome minor cosmetic addition to all villages. Of course, not right now, but man, that'd really add to the immersion. Bonus points if these banners ca...
by Zoythrus
Sun Feb 07, 2016 9:27 pm
Forum: Millénaire in English
Topic: Update on Millénaire
Replies: 60
Views: 18628

Re: Update on Millénaire

Hmmm....a very interesting development. We're very glad that you gave us this mod in the first place, Kinniken, and we're sorry that you can't continue to work on it. Thank you for all of your time and effort. :D Now, whomever is going to take up the mantle of making this is going to need a set of r...
by Zoythrus
Sat Nov 07, 2015 3:42 am
Forum: Millénaire in English
Topic: Lone Buildings in the Nether?
Replies: 6
Views: 1845

Re: Lone Buildings in the Nether?

I realize the issues with spawning stuff in the Nether. I was just wondering, really, if the quest buildings are tied to code that spawns stuff in vanilla or if it's more tied to the village spawn code. My thoughts were to spawn quest buildings in the Nether.
by Zoythrus
Sat Nov 07, 2015 3:40 am
Forum: Millénaire in English
Topic: Millénaire for Minecraft 1.8 - status update
Replies: 96
Views: 41919

Re: Millénaire for Minecraft 1.8 - status update

felinoel wrote:...will of course take quite some time.
NOOO!!! Doesn't Kinniken know that's far too long and we're all being horribly inconvenienced?! /s
by Zoythrus
Mon Oct 26, 2015 3:21 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

I've consulted with my builder and he feels disappointed that you didn't like his work. We are grateful for your offer, but we'd like to stick with our buildings. We will attempt to reexamine what we have built, though, when we do our final once-over of our work.

Thank you for your opinion, though.
by Zoythrus
Sun Oct 25, 2015 6:40 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

The look of the structure seemed very... basic. They're probably just placeholders, but I can help create buildings in case you need some. Here's some of my previous works: http://imgur.com/a/NpJTj#4 We would have gone bigger and better, but it's a combination of balance and an aesthetic. We based ...
by Zoythrus
Wed Oct 14, 2015 5:18 am
Forum: Millénaire in English
Topic: 1.7.10 issues with raiding
Replies: 6
Views: 2033

Re: 1.7.10 issues with raiding

Well that's the gist of it, they seem to get stuck in the transition between stages a lot though, probably needs some backup lines to make sure they are on task. I meant all of those things would happen at once, not in that order. Regardless, raids need work. I once had the raiders and the defender...
by Zoythrus
Tue Oct 13, 2015 6:09 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Yes, that pigman has a facewrap, it was an idea to make the pigmen try and hide their faces from the different looking humans :P After some discussion, we thought to give them a slightly Arabian flair to their attire. Both because they live in more inhospitable environments, and because they don't ...
by Zoythrus
Tue Oct 13, 2015 3:11 am
Forum: Millénaire in English
Topic: 1.7.10 issues with raiding
Replies: 6
Views: 2033

Re: 1.7.10 issues with raiding

In short: Yes, there are a LOT of bugs revolving around raids and there not all fixable, the best way is simply to close MC and reopen it, if the bug is still there it usually isn't fixable but sometimes they can disappear over time. I'm a little surprised that Kinniken doesn't have it set like thi...
by Zoythrus
Tue Oct 13, 2015 3:06 am
Forum: Millénaire in English
Topic: Lone Buildings in the Nether?
Replies: 6
Views: 1845

Re: Lone Buildings in the Nether?

Well, clearly, things can be spawned in the Nether, otherwise Nether Fortresses wouldn't exist. I mean, they're generated structures, just like abandoned mine shafts and strongholds. I'm just curious to know if it's possible to use Millenaire to add to the list of generated Nether structures. It mak...
by Zoythrus
Tue Oct 13, 2015 1:08 am
Forum: Millénaire in English
Topic: Lone Buildings in the Nether?
Replies: 6
Views: 1845

Lone Buildings in the Nether?

I realize that we can't have villages in the Nether, and that makes perfectly good sense; but can we put lone buildings or quest buildings in there? I have an idea, and I'm wanting to know if Millenaire can either put them there or add some buildings to the normal Nether generation code.
by Zoythrus
Tue Oct 13, 2015 1:04 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Yeah, me, too. Seeing as I can't use Nether Brick or Nether Quartz stairs (but stone brick stairs work fine), I'm going to create two versions of every building - one with Nether stairs, and one with alternative stone and wood stairs. That way, when this issue is inevitably fixed, I can update to th...
by Zoythrus
Mon Oct 12, 2015 6:43 am
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Xour wrote:Ok I'm struggling with the concept here, i'm pulling the rope twice, I've barely started and my folders look like a bomb hit them, this is confusing. I'll have to come back to this, I find that help generally.
*wakes up*

Oh yeah, you were still down there. Sorry you had to crawl out....

:P
by Zoythrus
Mon Oct 12, 2015 6:17 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Xour wrote:Haha if only it we're that easy...
I gave him an extra 10 euros; what more could he want?
by Zoythrus
Mon Oct 12, 2015 6:15 am
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Xour wrote:I'm going to have a go and see what happens, might destroy everything but I can rebuild it if I have to I suppose.
Good luck!

Here, take this rope and tie it around your waist. If you get in too deep, just tug on it twice. :P
by Zoythrus
Mon Oct 12, 2015 5:40 am
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Check the wiki! And, ask around!
by Zoythrus
Mon Oct 12, 2015 5:37 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Hmmm well I suppose I have a few ideas on how I could take a peek, however this is kiniken's mod and although I'm sure he wouldn't mind I would prefer to have permission from kiniken to edit his work directly. Well, we'd need to find a way to get a hold of him. Do we have any extra carrier pigeons?...
by Zoythrus
Mon Oct 12, 2015 5:34 am
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Yeah, I'm unfamiliar with both how Minecraft does things and how Java does things. I mean, I have some Java experience, but I'm not "fluent," if that makes sense.

I'd be willing to team up with you, Panzer, and anyone else who has a rudimentary understanding of code and try to figure it out.
by Zoythrus
Mon Oct 12, 2015 5:25 am
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Hey Zoythrus just a quick question, if you've been looking at Kiniken's millenaire code does that mean you have a deobfuscated version of the mod classess? Just wandering cause I haven't started trying to pull his mod apart yet and if you have the files ready to go that would speed things up. Well....
by Zoythrus
Mon Oct 12, 2015 5:22 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

hmm well you could do what myself and Felionel are doing and add a separate mod .jar that contains the items and blocks your using, then Kiniken can add it later if he decides to. Works quite well I believe, and adding it into Kiniken's code won't be easy so... The bodies to his methods are comment...
by Zoythrus
Mon Oct 12, 2015 4:33 am
Forum: Millénaire in English
Topic: Growing Bandit Structures
Replies: 18
Views: 4527

Re: Growing Bandit Structures

Still even with that, it would be neat as all heck if bandits could make nanban gusoku out of norman and japanese armors from materials they got post raid. also cool if the actually came to the fight ready. I remember once i had a maxed military focused byzantine village and 3 norman bandits attack...
by Zoythrus
Mon Oct 12, 2015 1:44 am
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Another Rarity fan? We're going to be very good friends.

Hit me up on Skype or Steam, and we'll chat.
by Zoythrus
Sun Oct 11, 2015 10:15 pm
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Yeah, I did some forum browsing and see I'm not one of the first to point out issues. As for Kinniken being a busy guy, I understand that, real life comes first. Also, I have never really modded minecraft before, so I don't know if any of the things I touched on are possible. That being said, I'm c...
by Zoythrus
Sun Oct 11, 2015 8:09 pm
Forum: Suggestions
Topic: My Review and Suggestions for Millenaire
Replies: 18
Views: 5211

Re: My Review and Suggestions for Millenaire

Hello! And welcome to our forums! Your points have been endlessly discussed plenty of times before, and we all agree that combat and bandits really need improvement. Of course, Kinnekin is a very busy man, and he isn't always around to code new features and make those improvements, so you can't expe...
by Zoythrus
Sun Oct 11, 2015 4:30 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Just out of curiosity, are you planning to add any custom blocks or items to this culture? Yes, I plan on adding a few items and maybe a block. Instead of always having to wait for Kinnekin, I'm trying to reverse engineer his code and add then myself. Any assistance would be appreciated. And Felino...
by Zoythrus
Sun Oct 11, 2015 7:55 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Hey looks pretty good so far you've made pretty quick progress as well. looks like you've got s bit f diversity for those buildings as well. When you have two builders, myself and another, things go by pretty quickly. We have like, 2 more buildings to finish, then lone and player buildings! Another...
by Zoythrus
Sun Oct 11, 2015 12:44 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

I've decided to give all 5 of you a treat by showing off much of what we have so far. It's not everything, but it's a lot of it. :) So, if you don't want to be spoiled, don't follow this link. http://i.imgur.com/OMmZgAf.png So, yeah, what do you all think so far? I can give closeups if you'd like. W...
by Zoythrus
Tue Oct 06, 2015 6:15 am
Forum: Millénaire in English
Topic: Growing Bandit Structures
Replies: 18
Views: 4527

Re: Growing Bandit Structures

yeah I do, bandits are based on a single tag that makes them hostile, I haven't tested it but if normal villagers can turn hostile after you attack them and still continue there normal daily routine I see no reason why a bandit civ that relies entirely on the produce of it's raids isn't possible. I...
by Zoythrus
Sat Oct 03, 2015 1:54 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Thanks, Xour! That helps a lot!

I'll be reading it more closely when I actually get the subbuildings set up.
by Zoythrus
Wed Sep 30, 2015 11:21 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Hey, I have a question for you all. This is a few stages of the Market, and I'm wondering, can I add more "vendor positions" as I upgrade it? I want stage 1 to have 1 slot, 2 to have 2, and 4 to have 4 slots, so more vendors can inhabit it as it gets bigger. Yes you can but not though standard upgr...
by Zoythrus
Mon Sep 28, 2015 12:03 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Here, Felinoel, I have replaced the wool with the stained clay. I think it turned out well. Also, on the side, you can see a Nether Brick structure with red stained glass. Isn't that awesome?!

Image
by Zoythrus
Sun Sep 27, 2015 11:31 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Hey, I have a question for you all. This is a few stages of the Market, and I'm wondering, can I add more "vendor positions" as I upgrade it? I want stage 1 to have 1 slot, 2 to have 2, and 4 to have 4 slots, so more vendors can inhabit it as it gets bigger. http://i.imgur.com/iGlrZS9.png Right-cli...
by Zoythrus
Sun Sep 27, 2015 11:15 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

felinoel wrote:
Zoythrus wrote:EDIT: Okay, we like the red stained glass, but we're probably only going to put it on the temple.
Woo!
Scratch what I said, as we've decided to make it replace glass when we get to the stages with Nether Brick. This applies to all structures that use glass.
by Zoythrus
Sun Sep 27, 2015 10:53 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Hey, I have a question for you all. This is a few stages of the Market, and I'm wondering, can I add more "vendor positions" as I upgrade it? I want stage 1 to have 1 slot, 2 to have 2, and 4 to have 4 slots, so more vendors can inhabit it as it gets bigger. http://i.imgur.com/iGlrZS9.png Right-clic...
by Zoythrus
Thu Sep 24, 2015 7:02 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Pavel2000 wrote:Yeah I mean it is a hell of a fence
As I said, I'll try it out. Do know, though, that we already have Nether Brick fences.

EDIT: Okay, we like the red stained glass, but we're probably only going to put it on the temple.
by Zoythrus
Wed Sep 23, 2015 3:18 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Pavel2000 wrote:Maybe you can use a dark glass for the main building Or to other buildings.
But, why? I mean, I might do some dark glass, but....why?

Well, I'll see what I can do.

Now, enough about that, I need dialogue ideas.
by Zoythrus
Tue Sep 22, 2015 3:01 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Pavel2000 wrote:In the projects try to use coloured glass
We have an aesthetic that we're trying to keep, and I don't know if colored glass would fit well with it.
by Zoythrus
Tue Sep 22, 2015 6:04 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Yeah that would be cool, just a few previews of bits and pieces. So, the Pigmen are going to have all of your standard structures: Armories, guard towers, Netherwart farms, houses, and the like. What makes them unique? The Warp Room. All village types will acquire a unique structure that grants the...
by Zoythrus
Mon Sep 21, 2015 1:22 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

If you right click and open the image in a new tab you can see the whole thing. And it looks pretty good so far, a solid start to the culture. Stupid forum pic code.... And we have gotten more than just those! That Militaristic town center has been completed, but I want the rest of it to be a surpr...
by Zoythrus
Sat Sep 19, 2015 8:35 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Here's proof that I'm actually doing some work! http://i.imgur.com/CsfEsZK.png These are the first stages of the Militaristic and Religious villages, respectively. Hey, any reason why it decided to cut off the other half? That's kinda important. I can upload a second pic of the other building if you...
by Zoythrus
Sat Sep 19, 2015 8:26 pm
Forum: Millénaire in English
Topic: People playing Millenaire now
Replies: 21
Views: 5547

Re: People playing Millenaire now

Like many others, I can't play MC without this mod. Yeah, I'm also eagerly waiting the next update....whenever that happens...
by Zoythrus
Tue Aug 25, 2015 12:26 am
Forum: Millénaire in English
Topic: Ideas for Millenaire for 1.9?
Replies: 4
Views: 2347

Ideas for Millenaire for 1.9?

Hi, all! As you all know, Minecraft is entering into version 1.9, aka "The Combat Update." With the addition of new arrow types, sword mechanics, shields, a new End, and a slew of other things, we're going to get a ton of space to grow Millenaire. So, what do you think we should start planning on fo...
by Zoythrus
Tue Aug 11, 2015 7:56 pm
Forum: Millénaire in English
Topic: help wanted with modding millenaire
Replies: 8
Views: 2366

Re: help wanted with modding millenaire

Personally, I could use a guide on subbuildings. I can't find one on the wiki.
by Zoythrus
Tue Aug 11, 2015 7:40 pm
Forum: Bug reports
Topic: Problem with custom buildings and stairs
Replies: 6
Views: 1987

Re: Problem with custom buildings and stairs

So, after using the 1.6.4 blocklist that was provided, I'm still getting this error. Click it because this forum won't render it right. http://i.imgur.com/O93TEPM.png You'll see that it's asking for each direction of the nether brick stairs. I just want it to use "Nether Brick," and not be a separat...
by Zoythrus
Sun Aug 09, 2015 1:45 am
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

felinoel wrote:Oh hey I was going to do this years ago before the dev blacklisted other dimensions for villages to spawn in, I think I still have the skins somewhere if you want those...
I'll take a look, buddy!

And Pavel, we'll talk about that when the time comes. :)
by Zoythrus
Thu Aug 06, 2015 12:51 am
Forum: Bug reports
Topic: Problem with custom buildings and stairs
Replies: 6
Views: 1987

Re: Problem with custom buildings and stairs

I haven't been changing the main blocklist. The guide told me not to. :P

Yeah, due to a new job, I haven't had time to implement it yet, but I'll get there!
by Zoythrus
Tue Aug 04, 2015 1:04 am
Forum: Bug reports
Topic: Problem with custom buildings and stairs
Replies: 6
Views: 1987

Re: Problem with custom buildings and stairs

netherbrick;minecraft:nether_brick;0;false;87/10/15 netherbrickfence;minecraft:nether_brick_fence;0;false;87/10/255 netherbrickstairsTop;minecraft:nether_brick_stairs;0;;57/21/71 netherbrickstairsBottom;minecraft:nether_brick_stairs;1;;57/21/72 netherbrickstairsLeft;minecraft:nether_brick_stairs;2;...
by Zoythrus
Wed Jul 29, 2015 3:47 am
Forum: Bug reports
Topic: Problem with custom buildings and stairs
Replies: 6
Views: 1987

Problem with custom buildings and stairs

Hey, I'm trying to add Nether Brick and Dark Oak stairs to my new buildings, but it's having the hardest time recognizing them correctly. I had to mess with a custom blocklist to get them to work, but now on the structure's "needed resources," it requires 2 of every direction. Yeah, something is off...
by Zoythrus
Mon Jul 27, 2015 5:23 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Re: Official Nether Pigmen Culture Thread

Hey, so am I! I look forward to making it!

Do understand, though, that it's going to take time.
by Zoythrus
Sat Jul 25, 2015 10:10 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 18778

Official Nether Pigmen Culture Thread

Hello! As many of you know, I've talked about the idea of adding a culture based around a group of Pigmen refugees from the Nether. Since I finally managed to get myself an artist (as I suck at being creative), I have decided to *officially* start work on it! So, what are they about? My idea is that...