Search found 11 matches

by mexifelio
Tue Oct 22, 2013 10:21 pm
Forum: Millénaire custom content
Topic: Adding Items for Sale
Replies: 3
Views: 1477

Re: Adding Items for Sale

Does the same apply when adding items from other mods? I am trying to add the gems from BiomesOPlenty. They are listed in the configuration file under - I:"Misc Items ID"=21010 With the damage values indicating what type of gem they are: 0: Mud Brick 1: Ash 2: Amethyst 3: Poison 4: Crystal Shard 5: ...
by mexifelio
Fri Jul 26, 2013 6:12 pm
Forum: Bug reports
Topic: Sideways Locked Chests - japanesefarmbig B
Replies: 0
Views: 895

Sideways Locked Chests - japanesefarmbig B

4 blocks in the building plans should be moved so that the locked chests appear against the wall instead of sticking out into the air:

Image
by mexifelio
Sat Jul 20, 2013 5:45 pm
Forum: Bug reports
Topic: Hindi Village Growth
Replies: 0
Views: 895

Hindi Village Growth

I'm not sure if this is a bug or intentional, but the peasants will only collect dry bricks when there is a current construction needed that requires them. Once the amount is reached (and another item is still needed) they will freeze and not do anything else. They will not go socialize or chat or e...
by mexifelio
Fri Jul 19, 2013 8:38 am
Forum: Millénaire custom content
Topic: Custom Content Help
Replies: 14
Views: 5237

Re: Custom Content Help

Thank you for the links!

The question I have is: If we add a custom building, how do we get the paths built to the front door? Is there a special block we have to put into the design so that the villagers know where to connect the path?

Edit: Figured it out - sleepingPos 0/128/255 :D
by mexifelio
Wed Jul 17, 2013 8:18 pm
Forum: Millénaire in English
Topic: Hindi brick cooking Question
Replies: 3
Views: 1748

Hindi brick cooking Question

Can anyone tell me if the Hindi cultures will only cook bricks in a furnace that is placed in the townhall building? Can they be in any other building? What has to happen before the villagers will start cooking bricks on their own? I'm trying to upgrade the brickkiln so that the villagers will cook ...
by mexifelio
Thu Jun 20, 2013 3:21 am
Forum: Bug reports
Topic: Bug - Byzantine merchants behind walls
Replies: 0
Views: 975

Bug - Byzantine merchants behind walls

Millenaire 5.1.1
minecraftforge-universal-1.5.2-7.8.0.735
Village type: Chorio orthodoxo
Building: Basilike

Here's 2 pictures: http://imgur.com/a/UF3rs

EDIT: This was supposed to go in the bugs forum, I'm not sure why it posted back here ??? (sorry)
by mexifelio
Sat Jun 15, 2013 4:32 pm
Forum: Bug reports
Topic: 5.0.1 Log Language Errors
Replies: 0
Views: 1045

5.0.1 Log Language Errors

Getting the following errors using 5.0.1: 5.0.1 15-06-2013 09:24:10 Starting new session. 5.0.1 15-06-2013 09:24:29 ERROR: byzantines:lumberbyzantine_C0: Has residents but the sleeping pos is missing! 5.0.1 15-06-2013 09:24:31 MAJOR: null: Loading language: en 5.0.1 15-06-2013 09:24:31 ERROR: Cultur...
by mexifelio
Tue Jun 11, 2013 12:07 am
Forum: Bug reports
Topic: Bugs
Replies: 22
Views: 7922

Re: Biomes O'Plenty Bug

Does the library use a different login then the wiki forum?
by mexifelio
Mon Jun 10, 2013 10:53 pm
Forum: Bug reports
Topic: Bugs
Replies: 22
Views: 7922

Re: Biomes O'Plenty Bug

As of Millenaire 5.0.0 it appears that only the Byzantine culture files have been updated to allow spawning in Biomes O'Plenty My solution was to painstakingly create a spreadsheet with all of the cultures and cross reference all of the added biomes from BOP. I tried to match the best biomes to each...