Eff it, I'll just discuss it all here
https://www.reddit.com/r/Thaumcraft/com ... _villages/
Search found 974 matches
- Thu Oct 11, 2018 5:36 pm
- Forum: Millénaire custom content
- Topic: Saxons, an addon culture that creates mod compatibility
- Replies: 20
- Views: 18882
- Thu Oct 11, 2018 2:48 pm
- Forum: Millénaire custom content
- Topic: Saxons, an addon culture that creates mod compatibility
- Replies: 20
- Views: 18882
Re: Saxons, an addon culture that creates mod compatibility
First village will be Crimson Cultists. http://thaumcraft-5.wikia.com/wiki/The_Crimson_Cult So what buildings will there be? Here is a sidebyside of the buildings the Normans, Hindi, and Inuit have: https://www.millenaire.org/wiki/User:Felinoel/Inupiat#Buildings So an armory, food place, building m...
- Thu Oct 11, 2018 2:19 pm
- Forum: Suggestions
- Topic: 1.13.2 update?
- Replies: 2
- Views: 2255
Re: 1.13.2 update?
Yes.
- Thu Oct 11, 2018 2:05 pm
- Forum: Millénaire custom content
- Topic: Where's all the custom cultures?
- Replies: 1
- Views: 1809
Re: Where's all the custom cultures?
Most discussions nowadays are in the Discord
- Thu Oct 11, 2018 2:00 pm
- Forum: Millénaire in English
- Topic: Making custom houses register
- Replies: 2
- Views: 1493
Re: Making custom houses register
What do you mean?masoonbasoon wrote:For some reason the custom houses I make don't register fully, only half the house registers. Anyone know?
- Thu Oct 11, 2018 1:48 pm
- Forum: Millénaire in English
- Topic: HOW TO SPEED HOW THE VILLAGERS BUILD??
- Replies: 7
- Views: 3508
Re: HOW TO SPEED HOW THE VILLAGERS BUILD??
Wait, does that work?Leemike wrote:(A bit late to respond on this but)
I find the best way to improve how villagers build is to just throw splash potions of swiftness at them
- Thu Oct 11, 2018 1:47 pm
- Forum: Millénaire in English
- Topic: Anyway to make youths adults faster?
- Replies: 2
- Views: 1488
Re: Anyway to make youths adults faster?
Dig a hole outside the village, bury yourself, leave the game running.
- Thu Oct 11, 2018 1:46 pm
- Forum: Millénaire in English
- Topic: selling crops
- Replies: 7
- Views: 2886
Re: selling crops
I finally managed to add Pumpkins to the buy list for the Hindi culture. You have to edit BOTH the traded_goods.txt file AND the Townhall.txt file for the culture. My problem now is that I want to add more exotic stuff but I note that these files don't use the standard names e.g. Vegetable Curry is...
- Thu Oct 11, 2018 1:45 pm
- Forum: Millénaire in English
- Topic: Update Millenaire for Aquatic Update 1.13 timetable?
- Replies: 3
- Views: 2317
Re: Update Millenaire for Aquatic Update 1.13 timetable?
At the VERY least we have to wait for Forge, once Forge updates THEN Millenaire can consider starting
- Thu Oct 11, 2018 1:43 pm
- Forum: Millénaire in English
- Topic: Bug
- Replies: 1
- Views: 1174
- Thu Oct 11, 2018 1:41 pm
- Forum: Millénaire in English
- Topic: Lag is a huge problem?
- Replies: 4
- Views: 2212
Re: Lag is a huge problem?
Sounds like your computer might not be powerful enough to run it
- Thu Oct 11, 2018 1:06 pm
- Forum: Millénaire in English
- Topic: Villagers not moving
- Replies: 2
- Views: 1344
Re: Villagers not moving
thisSaggaris wrote: quitting the instance and restarting does the trick
- Thu Oct 11, 2018 12:59 pm
- Forum: Millénaire custom content
- Topic: Saxons, an addon culture that creates mod compatibility
- Replies: 20
- Views: 18882
Re: Saxons, an addon culture that creates mod compatibility
is this still alive? I'm really looking forward to the integration with FTB. I figured I was stretching myself too thin and that I should finish my Inuit culture first, which I believe I posted in the OP, but if you have any comments or additions please post them. Inuits are in the latest beta rele...
- Thu Oct 11, 2018 12:54 pm
- Forum: Millénaire in English
- Topic: Does anyone use these forums?
- Replies: 4
- Views: 1877
Re: Does anyone use these forums?
The DIscord is more active nowadays.
- Wed Jul 11, 2018 6:00 pm
- Forum: Millénaire in English
- Topic: Quest building generation on pre-generated worlds
- Replies: 3
- Views: 1509
Re: Quest building generation on pre-generated worlds
Millenaire buildings will spawn on pregenerated lands
- Tue Jul 10, 2018 3:19 pm
- Forum: Suggestions
- Topic: On New Cultures
- Replies: 6
- Views: 2844
Re: On New Cultures
I have been playing Millenaire over the course of several years, and have seen the mod creators and fans dismiss a lot of ideas for cultures based on the fact that certain cultures are too similar to those already in the mod. You are welcome to make your own culture. I plan to add the Norse which I...
- Tue Jul 10, 2018 1:39 pm
- Forum: Suggestions
- Topic: Creation quest anti-frustration idea
- Replies: 2
- Views: 1632
Re: Creation quest anti-frustration idea
A good suggestion but keep in mind that these can spawn before you get the quest and so might already exist for you
- Tue Jul 10, 2018 1:38 pm
- Forum: Suggestions
- Topic: Update Sadhu Quest
- Replies: 1
- Views: 1258
Re: Update Sadhu Quest
It is my understanding that all Creation Quests are getting remade.
- Tue Jul 10, 2018 1:27 pm
- Forum: Millénaire in English
- Topic: Disabling default cultures
- Replies: 3
- Views: 1728
Re: Disabling default cultures
Oh hey, I'm working on a fantasy remake too, the one I am doing is based loosely off of the Imaginations addon pack by MinerMiah, wanna collab?
- Tue Jul 10, 2018 1:25 pm
- Forum: Millénaire in English
- Topic: Getting goods for home?
- Replies: 1
- Views: 1016
Re: Getting goods for home?
What do you mean it doesn't work? What is it doing?
- Tue Jul 10, 2018 1:20 pm
- Forum: Millénaire in English
- Topic: Can't trade because villages chests are full
- Replies: 3
- Views: 1691
Re: Can't trade because villages chests are full
The only non-cheaty thing you can do is buy out their stock of things.
- Tue Jul 10, 2018 1:16 pm
- Forum: Millénaire in English
- Topic: Whats next?
- Replies: 7
- Views: 2740
Re: Whats next?
You can manually adjust the heights of villages in their villager text filesoblisgr wrote:I HOPE TO FIX AND ADD MORE BEHAVIOUR TAG
MAYBE AN OPTION TO ADJUST HEIGHT AND WEIGHT OF THE VILLAGERS
- Tue Jul 10, 2018 1:14 pm
- Forum: Millénaire in English
- Topic: Confusing village/building design choices
- Replies: 3
- Views: 1695
Re: Confusing village/building design choices
2. Indian and Japanese villages need significant amounts of white wool, even though neither culture raises sheep as far as I can tell (at least in the game, I haven't checked whether that's historically accurate). Indian villages use it for upgrading the bazaar, Japanese villages use it for buildin...
- Mon Jul 09, 2018 9:53 pm
- Forum: Millénaire in English
- Topic: selling crops
- Replies: 7
- Views: 2886
Re: selling crops
Every shop has a buysell text file, you can manually add whatever you want to it.
- Mon Jul 09, 2018 9:51 pm
- Forum: Millénaire in English
- Topic: Confusing village/building design choices
- Replies: 3
- Views: 1695
Re: Confusing village/building design choices
Over the past couple of months playing the new 1.12 port of Millenaire, I've noticed some oddities in terms of design choices for villages and buildings, and I wanted to post them together, in case anyone could explain the logic behind them. Pointing out other oddities that I've missed is also welc...
- Mon Jul 09, 2018 9:42 pm
- Forum: Millénaire in English
- Topic: Sondtrack?
- Replies: 1
- Views: 1091
Re: Sondtrack?
Come join us on Discord and post some samples, see if Kinniken is interested
https://discord.gg/bKvUNsu
https://discord.gg/bKvUNsu
- Mon Jul 09, 2018 9:36 pm
- Forum: Millénaire in English
- Topic: New Minecraft Version... (1.13)
- Replies: 1
- Views: 1424
Re: New Minecraft Version... (1.13)
There are already plans for using these new features but sadly a water culture is very difficult as Millenaire just doesn't work on the water, but the Inuits and Japanese cultures are very sea-savvy and they are going to be using the new 1.13 updates heavily I imagine.
- Tue Jun 05, 2018 3:32 pm
- Forum: Suggestions
- Topic: Configuration for what blocks qualify as "ground" etc.
- Replies: 9
- Views: 3195
Re: Configuration for what blocks qualify as "ground" etc.
Actually, when I was testing this, I tried to make a custom blocktypes.txt that would set water as a ground block and remove it from the "liquid" and "artificial" block types, but it still showed as water on the village map. I never got around to tracking down why that didn't work, but think about ...
- Tue Jun 05, 2018 3:20 pm
- Forum: Millénaire in English
- Topic: Complicated multi-part question
- Replies: 3
- Views: 1744
Re: Complicated multi-part question
Millenaire really likes the day/night cycle, personally I sometimes dig a hole just outside of town and bury myself then leave for an hour or two so I can come back and sleep like normal lol
- Tue Jun 05, 2018 3:19 pm
- Forum: Suggestions
- Topic: Trade Routes / Roads
- Replies: 12
- Views: 4094
Re: Trade Routes / Roads
I'm not sure I've ever seen a trader travelling from village to village so I don't know how it would work... you guys know better than I do, but I would definitely like to have a path 'growing' over time, allowing me to build an Inn or other Shelter (probably never used by anyone but we can pretend...
- Tue Jun 05, 2018 3:16 pm
- Forum: Suggestions
- Topic: On New Cultures
- Replies: 6
- Views: 2844
Re: On New Cultures
I have been playing Millenaire over the course of several years, and have seen the mod creators and fans dismiss a lot of ideas for cultures based on the fact that certain cultures are too similar to those already in the mod. You are welcome to make your own culture. I plan to add the Norse which I...
- Tue Jun 05, 2018 3:13 pm
- Forum: Suggestions
- Topic: Configuration for what blocks qualify as "ground" etc.
- Replies: 9
- Views: 3195
Re: Configuration for what blocks qualify as "ground" etc.
Maybe even make it culture specific, if he does that then an aquatic culture like the native Hawaiians could be added and only the native Hawaiians would build on water with everyone else not.
- Wed May 23, 2018 3:11 pm
- Forum: Millénaire custom content
- Topic: Adding food
- Replies: 1
- Views: 1537
Re: Adding food
You can add foods to shops in the Millenaire files if you go to the shop building text files and add the foods with costs for purchase and sell.
But... they would need to be able to produce the food. Which you can do by adding goals to produce food.
But... they would need to be able to produce the food. Which you can do by adding goals to produce food.
- Tue May 22, 2018 2:32 pm
- Forum: Suggestions
- Topic: Incorporate mobs into village life!
- Replies: 1
- Views: 1259
Re: Incorporate mobs into village life!
Cows could be added AS VILLAGERS. They could be made into people, with a home plot of land to sleep at. This would make it so that if you attack/kill a cow it is treated as though you attacked/killed a villager. The other things though I am iffy about, I mean the Inuits keep wolves though and for a ...
- Mon May 21, 2018 2:14 pm
- Forum: Suggestions
- Topic: Building Priority Discussion Thread
- Replies: 8
- Views: 2824
Re: Building Priority Discussion Thread
Your list seems decent to me, though I would give crafting buildings and "inner" node buildings (those that can't be built too far away) higher priorities. I don't think crafting building should get a higher baseline priority than raw-material or defensive buildings, though with multipliers for cor...
- Mon May 21, 2018 1:49 pm
- Forum: Suggestions
- Topic: Trade Routes / Roads
- Replies: 12
- Views: 4094
Re: Trade Routes / Roads
I would like to see roads with Minecraft path blocks, just to help find other villages Maybe even have traders randomly spawn on these paths How I understand how Millenaire is coded, this would not work. Villages don't pre-populate the world, they are generated one at a time as you explore and new ...
- Mon May 21, 2018 1:24 pm
- Forum: Suggestions
- Topic: Use Donkeys for Traders, other mobs?
- Replies: 2
- Views: 1307
Re: Use Donkeys for Traders, other mobs?
Traders NEED the pack system! This would probably make it easier for Kinn too what with his physical item placed in chest method of moving items around, he can put trader items in the chests on donkeys and that would make it easier for him to code the traders. He could even add a new horse armor ite...
- Mon May 21, 2018 1:17 pm
- Forum: Suggestions
- Topic: Ancestral Puebloans (Hisatsinom)
- Replies: 2
- Views: 1398
Re: Ancestral Puebloans (Hisatsinom)
Well go for it, make the culture!JoeyJoJo wrote:I know that everyone and their mother has made suggestions for new cultures, but here I go anyways.
Would love to see this.
- Mon May 21, 2018 1:15 pm
- Forum: Suggestions
- Topic: Incorporate Suggestions into main Forum?
- Replies: 3
- Views: 1743
Re: Incorporate Suggestions into main Forum?
Well the Suggestions and Bug Reports aren't for regular users, that is more for a unique few to look at and anyone else who wants to.
With it separated it helps the common user to not get confused.
With it separated it helps the common user to not get confused.
- Mon May 21, 2018 1:14 pm
- Forum: Millénaire in English
- Topic: Future updates
- Replies: 3
- Views: 1840
Re: Future updates
Millenaire v6.3 is gonna come out with Inuits!
- Wed May 16, 2018 6:19 pm
- Forum: Suggestions
- Topic: More food for trade
- Replies: 1
- Views: 1098
Re: More food for trade
Pumpkin pie is a new food and no cultures yet are able to farm pumpkins, it does grow in a unique way compared to the other crops but it might be possible to use the code for cocoa beans... anyways which cultures even had pumpkin pies? Pumpkins were apparently native to North America and only in the...
- Wed May 16, 2018 5:44 pm
- Forum: Suggestions
- Topic: Building Priority Discussion Thread
- Replies: 8
- Views: 2824
Re: Building Priority Discussion Thread
I always assumed the low priority for player housing was by design?
- Tue May 15, 2018 8:36 pm
- Forum: Millénaire in English
- Topic: Megathread: Let's Talk About the Japanese!
- Replies: 8
- Views: 3681
Re: Megathread: Let's Talk About the Japanese!
Ha yes, I hear there is talk of a quest update soon, maybe we will get some creation quests in thatVuu wrote:Japanese creation quest?
- Tue May 15, 2018 8:35 pm
- Forum: Millénaire in English
- Topic: In defense of Norse and Native American cultures
- Replies: 8
- Views: 3461
Re: In defense of Norse and Native American cultures
Same for the Inuits!Vuu wrote:They'll get added sooner or later. If i remember correctly, the Byzantines were first an add-on culture. Similar would probably occur with other custom cultures.
Yeah MinerMiah did a great job with custom content and then vanished sadly...
- Thu Apr 26, 2018 2:30 pm
- Forum: Millénaire in English
- Topic: Question
- Replies: 2
- Views: 1544
Re: Question
Well the Discord chat has a lot of talk going on there
- Mon Apr 23, 2018 6:23 pm
- Forum: Millénaire in English
- Topic: Millénaire 6.2.0 official release!
- Replies: 4
- Views: 2479
Re: Millénaire 6.2.0 official release!
Kinniken wrote:- Fight a polar bear for a sneak peak at the next major new feature!
- Mon Apr 23, 2018 6:20 pm
- Forum: Millénaire in English
- Topic: Millénaire 6.2.0 RC 3 - more fixes
- Replies: 107
- Views: 53483
Re: Millénaire 6.2.0 RC 2 - improved village paths
That was a bug? I just thought it happened because the building file said dirt instead of use natural terrain.Kinniken wrote: - Fixed bug where villagers would replace grass with dirt when building
- Mon Apr 23, 2018 6:17 pm
- Forum: Millénaire in English
- Topic: In defense of Norse and Native American cultures
- Replies: 8
- Views: 3461
Re: In defense of Norse and Native American cultures
Might I suggest the Rus? They're also a Norse-infleunced culture that developed along Russia's rivers. They'd be more distinct from the Normans than the Scandinavian Norse. As for Native Americans, the Mississippians would be the best choice. They were pretty prolific city-builders. Many people hav...
- Fri Apr 20, 2018 7:21 pm
- Forum: Millénaire in English
- Topic: what happened to the inuit culture?
- Replies: 4
- Views: 1985
Re: what happened to the inuit culture?
thats good to know, but that doesn't answer my question of why there where put in one version of the mod that was released and then subsequently taken out. was it a accidental leak or was it a sneak peek. The mod was recently released in different versions of Minecraft, 1.8 and 1.12, these differen...
- Fri Apr 20, 2018 2:56 pm
- Forum: Suggestions
- Topic: Quests, we need more!
- Replies: 9
- Views: 3054
Re: Quests, we need more!
The time "skipped" by sleeping still counts toward the time limit. I had 3 hours left when I used the bed, when I woke up it said -7 hours left. Yes, true... For that to make sense, the description would need to be changed. The current description has him claiming the axe is useless, and complainin...