Search found 55 matches

by Ticlon
Thu Apr 12, 2018 5:17 pm
Forum: Suggestions
Topic: A few things about the Byzantines
Replies: 3
Views: 570

Re: A few things about the Byzantines

Hey guys, Culture Dev Byzantines here. You are right, we are more active on discord than here and the server is free to join for everybody. Some general feedback: I like your ideas and will probably include the name changes soon. In detail: Patriarch: In the lore of Millénaire, I was under the impre...
by Ticlon
Sat Oct 22, 2016 10:37 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 17729

Re: Let's Talk About Culture Balance

My thoughts on the village stone are: Why not incorporate it into the townhall? It used to do all the storing before and is the Center of the villages in a lot of cases, like my Byzantine Town Square or the Norman castle. It serves as start point for path systems as well and is the biggest meeting p...
by Ticlon
Sat Oct 22, 2016 9:15 am
Forum: Millénaire in English
Topic: Galian's weekly Update Post
Replies: 31
Views: 8294

Re: Galian's weekly Update Post

Great news! Even though custom buildings will be missed... I do not know if this is the right place here, but regarding inter-cultural exchange and trade I remember a talk I had to Kinniken a few years ago. On the long-run it was planned to have the villages form new empires or kingdoms by trade and...
by Ticlon
Sat Oct 15, 2016 2:00 pm
Forum: Millénaire in English
Topic: Let's Talk About Culture Balance
Replies: 106
Views: 17729

Re: Let's Talk About Culture Balance

Hey guys, I am still lurking here from time to time and really like the idea of culture balance :) Originally, long before the combat update, it was planned to have the Byzantine Maze a charge attack instead of the ability to block. Technically, it launched an invisible short-range projectile to kno...
by Ticlon
Sat Mar 19, 2016 1:56 pm
Forum: Millénaire in English
Topic: Millénaire for Minecraft 1.8 - status update
Replies: 96
Views: 31742

Re: Millénaire for Minecraft 1.8 - status update

For the clothing system: I bet Kinniken implemented it in the rendering files of the villager models. Basically, it lays a second skin over the normal one to get the Byzantines start out with brown, boring clothing and later, when they get their hands on new materials, colourful clothing. As I only ...
by Ticlon
Fri Mar 18, 2016 10:24 am
Forum: Millénaire in English
Topic: Millénaire for Minecraft 1.8 - status update
Replies: 96
Views: 31742

Re: Millénaire for Minecraft 1.8 - status update

For the Byzantine buildings: The main reason some buildings use ordinary bricks instead of the special Byzantine ones is that Kinniken I always planned but never added stairs of the Byzantine bricks, so I would be happy if you provide those in the new update :D Also, something I know Kinniken planne...
by Ticlon
Wed Feb 17, 2016 12:21 pm
Forum: Millénaire in English
Topic: Update on Millénaire
Replies: 60
Views: 12402

Re: Update on Millénaire

Cool to see that Millenaire is not dead and lives on! When this is upgraded to 1.8.9 as most important task and of course bug-fixed, I could finally finish the Byzantine culture... And I am talking about armoured 'Cataphract'-Horses, a Creation Quest chapter about the Nether tied to the ability to b...
by Ticlon
Sun Aug 09, 2015 10:52 pm
Forum: Millénaire custom content
Topic: Marriage...!!!?!
Replies: 19
Views: 6454

Re: Marriage...!!!?!

Hey fel, guess there are two options: First you can give them such .idle texts in their sentences if they should just say it. Other than that you could use a quest interface if you want to have a kind of conversation. For real converations... I think extra code is needed. Goals are just for `go ther...
by Ticlon
Thu Jul 30, 2015 11:43 pm
Forum: Millénaire custom content
Topic: Official Nether Pigmen Culture Thread
Replies: 56
Views: 12617

Re: Official Nether Pigmen Culture Thread

Sounds nice! Don't let the amount of work scare you, I can tell you it is worth it when your culture comes to life! :)
by Ticlon
Thu Jul 30, 2015 11:41 pm
Forum: Millénaire in English
Topic: Millénaire for Minecraft 1.8 - status update
Replies: 96
Views: 31742

Re: Millénaire for Minecraft 1.8 - status update

Just for you to know guys and Kinniken: I am also still around here time to time!
Keep up your great stuff Kinniken, all of your 'team' is still here :P
by Ticlon
Sat May 10, 2014 4:56 pm
Forum: Millénaire in English
Topic: Question on textures in Millenaire
Replies: 2
Views: 720

Re: Question on textures in Millenaire

Hey,

Those _64 textures are automatically used if you use a ressource pack with a higher resolution than at least 64x64. You can change this in the settings though.

For your work, if the texture pack is 64x64+, I would replace both ;)
by Ticlon
Sat Apr 12, 2014 7:45 am
Forum: Millénaire in English
Topic: Biomes for 1.7
Replies: 17
Views: 3102

Re: Biomes for 1.7

Why I chose to Not do it this way is that Most of the people I know want to help a special culture. This way, they dont have to cheat a wand and Gold block but instead are able to look for the Type of village they want.
But I agree to your placement as well, because of more diversity in biomes.
by Ticlon
Wed Apr 09, 2014 7:09 pm
Forum: Millénaire in English
Topic: Biomes for 1.7
Replies: 17
Views: 3102

Re: Biomes for 1.7

Yes fel, in my biome placement I kinda preserved the snowy biomes for the Inuit ;) BUG FOUND: lone buildings don't spawn in the biomes they are coded to. This is kind of random... https://dl.dropboxusercontent.com/u/37736819/cultures.zip birch forests and snowy biomes might feel a little dull, but t...
by Ticlon
Wed Apr 09, 2014 6:56 pm
Forum: Millénaire in English
Topic: Biomes for 1.7
Replies: 17
Views: 3102

Re: Biomes for 1.7

An interesting effect of the new placement is that you come across lone buildings with inhabitants more often because the lush variants are more often than the mountainous/rocky terrain. Also, I would tweak the weight of Gros Bourg and Mahal Villages, having all in all should be a rare find. But did...
by Ticlon
Tue Apr 08, 2014 3:25 pm
Forum: Millénaire in English
Topic: Biomes for 1.7
Replies: 17
Views: 3102

Re: Biomes for 1.7

I care about this bit. For the villages: - Normans generate in Extreme Hill+ biomes (because of Mountains in France) and Plains with their variants. - Byzantines generate in Savanna and Plains biomes (to represent Mediterranean areas) with their variants. - Hindi generate in Mesa (Canyon) and Desert...
by Ticlon
Sat Apr 05, 2014 8:52 pm
Forum: Millénaire custom content
Topic: Russia
Replies: 13
Views: 5032

Re: Russia

Sounds very good, but I am aware of kyrillic letters in Millénaire. Big Kinniken didn't allow it for Japanese and Byzantines (greeks) using their own letters. To Not confuse New Players ;)
by Ticlon
Mon Mar 31, 2014 5:29 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277032

Re: Millénaire for 1.7 very early beta

This actually is the Byzantine helmet :P
by Ticlon
Mon Mar 31, 2014 4:14 pm
Forum: Millénaire custom content
Topic: The vaegirs new culture
Replies: 3
Views: 1043

Re: The vaegirs new culture

Make sure your Town hall has the needed tags, the needed amount of signs and a main chest.
by Ticlon
Fri Mar 21, 2014 1:02 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277032

Re: Millénaire for 1.7 very early beta

Found out what I did wrong. Changed some files in the 'millenaire' folder and therefor did not replace it with the 5.2b1 one. Oops! Works fine now.
by Ticlon
Fri Mar 21, 2014 8:50 am
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277032

Re: Millénaire for 1.7 very early beta

Image
Sadly, yes.

Image
Here is what I meant with coloured messages. As you see: the 'South' is white as the rest is grey.

Exporting/Importing buildings works fine.
by Ticlon
Thu Mar 20, 2014 9:11 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277032

Re: Millénaire for 1.7 very early beta

Two rather small and not game-breaking bugs: When a new village is located or some other event happens which usually has a coloured message in chat, only the first line of the text is coloured, the rest is displayed white. In the Millénaire settings is 'oui' and 'non' instead of 'yes' and 'no' in En...
by Ticlon
Wed Mar 19, 2014 1:45 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277032

Re: Millénaire for 1.7 very early beta

I used the recommended one, but then changed to the latest one. Both times I had those two bugs...
by Ticlon
Wed Mar 19, 2014 11:15 am
Forum: Millénaire in English
Topic: How to choose the generation of only one race?
Replies: 4
Views: 1037

Re: How to choose the generation of only one race?

The easiest way is to just go to
.minecraft/mods/millenaire/cultures
and move the folders of the cultures you don't want to spawn in Minecraft anywhere else, or just delete them.
by Ticlon
Wed Mar 19, 2014 11:12 am
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277032

Re: Millénaire for 1.7 very early beta

Got the same bugs as teethdude: Byzantine skins don't work and text above their head are not showing. Occurred both with latest 1.7.2 Forge and the recommended version. I use only Millénaire. The alchemists explosive cause a crash: ---- Minecraft Crash Report ---- // Uh... Did I do that? Time: 19.03...
by Ticlon
Thu Mar 13, 2014 8:10 pm
Forum: Millénaire in English
Topic: Mayan armor and extended weapons suggestion
Replies: 3
Views: 943

Re: Mayan armor and extended weapons suggestion

For Most of your suggestions you can actually do it yourself. For the armour, I am sure you'll find some coder. And implementing it into Millénaire then isn't too hard as well. Same for the dyes and different clothing styles. As you see, my Byzantines Feature variable clothing - its in the code ;) Y...
by Ticlon
Mon Mar 10, 2014 9:35 pm
Forum: Millénaire in English
Topic: How to find bandits????
Replies: 2
Views: 884

Re: How to find bandits????

Go to mods/millenaire/cultures/<culture>/lonebuildings/<banditbuilding>.txt
Change in this file the line: 'weight:x' to some higher value. E.g. weight:5 to weight:20.
The higher the value, the more likely to spawn this building.

But I would first look around the lands, I see them spawning a lot :)
by Ticlon
Mon Mar 10, 2014 9:22 pm
Forum: Millénaire custom content
Topic: Culture Editor
Replies: 11
Views: 3336

Re: Culture Editor

Nice work, Basel! The most complex (and bug-causing) thing is creating custom villagers, especially assigning skins. I'd love a function where you could easily choose a skin.png file and Civibuilder would copy/paste it in the folder. Further functions that would make Creators' lives easier is a ques...
by Ticlon
Fri Feb 28, 2014 4:30 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 7706

Re: FORGE IS NOW OUT OF BETA!!!

Well actually Istanbul is still called Constantinople in Greece, and people still want to make it Greece again. Could be hard task as there live more people in Istanbul than in whole Greece :P. Dont forget that until around 1910 there lived more Christian people in Istanbul than Muslims. They get ri...
by Ticlon
Thu Feb 27, 2014 5:34 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 7706

Re: FORGE IS NOW OUT OF BETA!!!

Actually Istanbul is (likely) Greek-origin as well, as Constantinople was once the only larger City around, so they called it just The City (Polis). If the people said they want to go to Constantinople, they said something like: I go to the City, Eis tin Polin in Greek. Sounds like Istanbul :P About...
by Ticlon
Tue Feb 25, 2014 9:11 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 7706

Re: FORGE IS NOW OUT OF BETA!!!

Kinniken: As you are working on a 1.7 update, I thought of letting the priests make actual readable books instead of the normal item, containing background stories and simple well-known myths. Some could have 2-3 parts and need to be made in another village or found in some dungeons. Loads of text ...
by Ticlon
Fri Feb 21, 2014 5:56 pm
Forum: Millénaire in English
Topic: partly clothing
Replies: 4
Views: 1163

Re: partly clothing

Hello, sadly this is not possible. Why? We have two layers for skins. This is because it has to render two times, if there was more it would become laggy as hell :lol: Anyway I asked the mod maker some time ago to change this to a system where the skins are 'fused' before applying it to the model. L...
by Ticlon
Tue Feb 18, 2014 4:29 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 7706

Re: FORGE IS NOW OUT OF BETA!!!

Byzantines should spawn in plains, mesa, savannah and maybe forest. Also, say Good Bye to the birch woods, as I gonna replace them with acacia wood. Kinniken: As you are working on a 1.7 update, I thought of letting the priests make actual readable books instead of the normal item, containing backgr...
by Ticlon
Tue Feb 11, 2014 4:28 pm
Forum: Millénaire in English
Topic: I forgot my pass in Millenaire Libray
Replies: 2
Views: 708

Re: I forgot my pass in Millenaire Libray

Kinniken is the only admin Sadly for this site, so either wait for him or make a new Account for the time you are waiting
by Ticlon
Sat Feb 08, 2014 11:53 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 7706

Re: FORGE IS NOW OUT OF BETA!!!

Basically all of you could help Kinniken by adding the new biomes to the respective village/lone building files, but keep the old ones to stay compatible to mods like bwg4 etc.
by Ticlon
Mon Jan 27, 2014 3:24 pm
Forum: Millénaire in English
Topic: Update?
Replies: 12
Views: 3299

Re: Update?

Sounds like an interesting idea :) In fact I had kind of thought of doing something along those lines, just never had the time for it ( and when I get modding time I'll be focusing on upgrading to 1.7, a big task ). I'd be curious to see what you can come up with. And maybe some of it will end up i...
by Ticlon
Mon Sep 02, 2013 8:47 pm
Forum: Millénaire custom content
Topic: Arab!
Replies: 31
Views: 7778

Re: Arab!

2 floor buildings seem to work. Lets take both designs!
by Ticlon
Mon Sep 02, 2013 9:17 am
Forum: Millénaire custom content
Topic: Arab!
Replies: 31
Views: 7778

Re: Arab!

I like both designs, would you get me the building plans of both buildings? Then I could check out if the 2 floors buildings work, because to be honest I like the first design more!
by Ticlon
Sun Sep 01, 2013 8:20 pm
Forum: Millénaire custom content
Topic: An idea for Village expansion and buildings.
Replies: 8
Views: 1781

Re: An idea for Village expansion and buildings.

Armies would be very laggy as well. The more mobs active, the more lag. Minecrafts Engine is sadly very poor...
by Ticlon
Fri Aug 30, 2013 4:46 pm
Forum: Millénaire custom content
Topic: Arab!
Replies: 31
Views: 7778

Re: Arab!

If somebody get me the buildings, I'll care about the coding!
And beds are alright, because this is Minecraft.
by Ticlon
Fri Aug 30, 2013 11:27 am
Forum: Millénaire in English
Topic: Villagers don't attack me! Some answers? please
Replies: 6
Views: 1763

Re: Villagers don't attack me! Some answers? please

You checked that you don't play on peaceful or Creative Mode?
by Ticlon
Thu Aug 29, 2013 5:06 pm
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 6390

Re: Doubts about functions

Nope. The other Pos and no signs or the Main chest can be moved.

Villagers now use beds or just sleep on the ground, in case you didn't know. You can move beds!
by Ticlon
Thu Aug 29, 2013 4:56 pm
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 6390

Re: Doubts about functions

I guess it can move, as Old path are cleared and new ones are built time After time.
by Ticlon
Thu Aug 29, 2013 4:43 pm
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 6390

Re: Doubts about functions

You told him about the spots I guess. Freestone are just blocks that villagers place without wasting material.
by Ticlon
Thu Aug 29, 2013 3:08 pm
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 6390

Re: Doubts about functions

Everything as felinoel said, plus: dispenserunknownpowder: A dispenser including the unknown powder item. For Norman Creation Quest. Freestone/sand/gravel: The villagers can place this stone/sand/gravel blocks without needing the blocks in their chests. They can place it for free :P Useful for quarr...
by Ticlon
Wed Aug 28, 2013 6:00 pm
Forum: Millénaire custom content
Topic: More Byzantine Content (Poll)
Replies: 12
Views: 2726

Re: More Byzantine Content (Poll)

Didn't ever realized that its red lol. But I'd prefer red clay for that instead of the tiles, because they are tiles! :P
And maybe change the roofs to tiles, just want to see how it looks!
by Ticlon
Wed Aug 28, 2013 5:31 pm
Forum: Millénaire custom content
Topic: More Byzantine Content (Poll)
Replies: 12
Views: 2726

Re: More Byzantine Content (Poll)

Extremely fancy, looks really cool. This does not match the current building style of the Byzantine culture though. Red roofs, and grey and yellow walls should be and are the Byzantine colours, at least in Millénaire. So if you plan to make a replacement pack as you did with the Normans anyway, just...
by Ticlon
Tue Aug 20, 2013 7:29 pm
Forum: Millénaire custom content
Topic: More Byzantine Content (Poll)
Replies: 12
Views: 2726

More Byzantine Content (Poll)

Hey guys,

I decided to improve the Byzantines and I want to know what you're wishes are.
For the new Creation Quest chapter, I could need some help though! Mainly German -> English translations, but also some other stuff!
Exited to hear your opinions, but pls dont get me to much work :lol:
by Ticlon
Wed Aug 14, 2013 12:32 pm
Forum: Millénaire custom content
Topic: Able to use other mod blocks in custom buildings?
Replies: 8
Views: 2148

Re: Able to use other mod blocks in custom buildings?

Actually it is very easy. If you look into millenaire-custom, you'll find a 'mods' folder. Create a folder for your 'mod' for Millénaire in there. It has to have the same structure as the millenaire folder, as your mod will override the files in the millenaire folder. Create a blocklist.txt file in ...
by Ticlon
Wed Aug 14, 2013 11:28 am
Forum: Millénaire custom content
Topic: New Contents for Millenaire
Replies: 39
Views: 9976

Re: New Contents for Millenaire

And the Romans you are meaning are not 11th century. So it won't be integrated into the main mod very likely. But it would be cool as a custom culture anyway :D
by Ticlon
Mon Jul 22, 2013 11:31 pm
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 15947

Re: Minecraftia, a rework of Vanilla villages

Good Job, druha!

I guess he wants pigmen as those were originally intended to be the villagers of Minecraft ;)
And they would have been a way better villagers as those squidwards, Mojang...