Search found 53 matches
- Sat Jan 02, 2021 2:26 pm
- Forum: Millénaire in English
- Topic: Millénaire 1.16.1 : Not Working
- Replies: 1
- Views: 185
Re: Millénaire 1.16.1 : Not Working
There is no Millénaire for 1.16.1. The latest version is for 1.12.2, and it's version 8.1.0. There's a lot of fake websites that pretend to have Minecraft mods for versions that the actual mod isn't made for yet, usually those files don't work - and if they actually do work, they might contain a vir...
- Sun May 21, 2017 12:12 pm
- Forum: Millénaire in English
- Topic: #ReviveModMillenaireIn1.10.2
- Replies: 10
- Views: 5455
Re: #ReviveModMillenaireIn1.10.2
The biggest hurdle is 1.8.9. There are a lot of things in the mod that are effectively incompatible with any version beyond 1.7.10, so it needs almost a full rewrite to go over to 1.8.9. Once the full 1.8.9 version hits, it should also be much more future-proof, making the conversion of 1.8.9 to 1.9...
- Fri Oct 07, 2016 4:48 pm
- Forum: Millénaire in English
- Topic: Let's Talk About Culture Balance
- Replies: 106
- Views: 31264
Re: Let's Talk About Culture Balance
SECOND EDIT: Right now, Millagers are immune to indirect damage, like drowning, explosions, and fire, and this is so to prevent griefing. Now, I would like to propose that we remove that immunity, and implement a system that penalizes players a little whenever a Millager dies (much the same way wit...
- Wed Oct 05, 2016 11:49 am
- Forum: Millénaire in English
- Topic: Making a city
- Replies: 4
- Views: 2276
Re: Making a city
There's a maximum radius in the Millénaire config files - villages won't exceed that radius, but they'll try to cram whatever they can in there pretty much at random. You can check one of the town center's signs to see which buildings might be built.
- Wed Oct 05, 2016 11:48 am
- Forum: Millénaire in English
- Topic: Squid Farms?
- Replies: 10
- Views: 3741
Re: Squid Farms?
Squid Farms are meant for collecting ink sacs and making "Ikayaki", which is a food item that the Japanese villagers make from squids. That's summing it up :mrgreen: Hope I helped, Ocarina. See, now I'm confused. I see villagers killing squids there occasionally, but never collecting the ink sacs o...
- Thu Aug 11, 2016 8:44 pm
- Forum: Millénaire in English
- Topic: Galian's weekly Update Post
- Replies: 31
- Views: 13678
Re: Galian's weekly Update Post
GalianRyu, may I just once again state how much I admire you for taking on this project.
- Sun Jul 24, 2016 9:13 pm
- Forum: Millénaire in English
- Topic: What is so special about 1.7.10?
- Replies: 8
- Views: 4298
Re: What is so special about 1.7.10?
The big problem is that, in the process of upgrading from 1.7.10 to 1.8, Minecraft and Forge changed in various significant ways for mod authors, requiring insane amounts of changes for some mods. Millénaire falls under this banner - from what little I can tell, the 1.7.10 version of Millénaire is m...
- Mon Apr 04, 2016 7:59 am
- Forum: Millénaire in English
- Topic: Millénaire for Minecraft 1.8 - status update
- Replies: 96
- Views: 44843
Re: Millénaire for Minecraft 1.8 - status update
Breeding demonstrably works, though. How about if the player buys a horse/wolf, one is "bred" for them? What like one is coded to be spawned in? Spawning in works, but I actually meant proper "put two animals in love-mode" breeding, which I just realized wouldn't quite work because the animals in q...
- Sun Apr 03, 2016 7:45 am
- Forum: Millénaire in English
- Topic: Millénaire for Minecraft 1.8 - status update
- Replies: 96
- Views: 44843
Re: Millénaire for Minecraft 1.8 - status update
Breeding demonstrably works, though. How about if the player buys a horse/wolf, one is "bred" for them?
- Tue Mar 22, 2016 1:04 pm
- Forum: Millénaire in English
- Topic: Changes for the next update!
- Replies: 89
- Views: 28577
Re: Changes for the next update!
I would like to be able to disable Creation Quests via config. I like the idea, but sometimes I want my Minecraft to be entirely goal-free :-P Also, is it possible to make villagers ignore things like Tinkers' Construct slime islands or Dungeon Pack sky villages (basically anything that logically wo...
- Tue Mar 22, 2016 12:38 pm
- Forum: Millénaire in English
- Topic: Millénaire for Minecraft 1.8 - status update
- Replies: 96
- Views: 44843
Re: Millénaire for Minecraft 1.8 - status update
What if all factions had a "passive" building that would passively grant the entire village a buff? I'd make it unique per culture, to further diversify them. Here are my thoughts on that: Normans: A shrine that increases the HP/Damage of the villagers. Maya: A monument that increases movement spee...
- Mon Mar 21, 2016 10:25 am
- Forum: Millénaire in English
- Topic: Your Favorite Culture?
- Replies: 4
- Views: 1879
Re: Your Favorite Culture?
Cons: -They don't produce timber frames, so you will have to visit the Normans a lot They do produce Timber Frames. It's just a complete lottery when the building that makes the bloody things gets built - I've had it be the very last building to be built, once. I like the Japanese for their buildin...
- Mon Mar 21, 2016 10:22 am
- Forum: Millénaire in English
- Topic: The Alchemist bug
- Replies: 4
- Views: 1751
Re: The Alchemist bug
If you used the TNT you're given, you usually end up with a bunch of blocks still hanging over the hole. The long but effective way is to manually dig the entire 5×5 hole. That gives the game plenty of time to play catch-up and detect that blocks have been exposed, and you usually have a neat wall t...
- Mon Mar 21, 2016 10:11 am
- Forum: Millénaire in English
- Topic: Millénaire for Minecraft 1.8 - status update
- Replies: 96
- Views: 44843
Re: Millénaire for Minecraft 1.8 - status update
Hm, checking Forge forum and the Curse Client MC mod list I see that a lot of mods are aiming for or are already available for 1.9.... Those mods are small and easy to update, Millenaire is not. This is very true, there's not even a stable release of Forge for 1.9 yet (there is a 1.9 version, but i...
- Mon Mar 21, 2016 9:54 am
- Forum: Millénaire in English
- Topic: Changes for the next update!
- Replies: 89
- Views: 28577
Re: Changes for the next update!
I think bug-fixing should be a priority. Notable bugs that I have seen are villagers rubber-banding after unloading and reloading chunks and many stuff like tapestries when placed don't do anything. Also something that I have wanted is villages using Acacia and Dark Oak trees. Note: there are many ...
- Sun Mar 13, 2016 11:05 am
- Forum: Millénaire in English
- Topic: Millenaire update (or recreation)
- Replies: 28
- Views: 7773
Re: Millenaire update (or recreation)
It is my understanding that the Windows 10 Edition is going to be the new version of Minecraft in order to leave java behind. So eventually modders would have to update to it. I've only heard this from doomsday-types on the Modding forums, lamenting that it will be the death of modding (and it woul...
- Thu Mar 03, 2016 8:50 am
- Forum: Millénaire in English
- Topic: Millenaire update (or recreation)
- Replies: 28
- Views: 7773
Re: Millenaire update (or recreation)
:? what about for the windows ten edition ? I have Millenaire in my 1.7.10 world on my windows 10 pc so I guess you are talking about something else. Millenaire needs Forge and as far as I know Forge only works for the desk top versions of Minecraft. The Windows 10 Edition is its own thing, based o...
- Sun Nov 15, 2015 10:35 am
- Forum: Millénaire in English
- Topic: Nonsensical Problems with install
- Replies: 3
- Views: 1498
Re: Nonsensical Problems with install
The Millénaire installer is notorious for not working. Just download the mod itself, unpack the files, put the files and folders in "put this in mods folder" folder in the mods folder that Forge adds, and you're done.
- Sun Nov 15, 2015 10:32 am
- Forum: Millénaire in English
- Topic: Growing Bandit Structures
- Replies: 18
- Views: 5247
Re: Growing Bandit Structures
I personally think it would be better to simply have one building that, as it upgrades gets several internal buildings like the byzantine fort. with this we keep them localized and don't have to worry about them not being able to reach max capacity due to water and lava pools, steep drops etc. plus...
- Thu Nov 05, 2015 3:37 pm
- Forum: Millénaire in English
- Topic: Lone Buildings in the Nether?
- Replies: 6
- Views: 2151
Re: Lone Buildings in the Nether?
Millénaire is basically coded in such a way that nothing can be generated with a "roof" above it, from what I remember. It will also only check for the highest block in any given location (hence why you can trick it into thinking an entire lake doesn't exist with a single layer of dirt, or why block...
- Thu Oct 29, 2015 8:48 pm
- Forum: Bug reports
- Topic: Crash on opening a chest.
- Replies: 13
- Views: 4824
Re: Crash on opening a chest.
I'm not sure if I should be piggybacking off of this, but I too am experiencing crashes when opening a specific chest. I'm not even sure what's causing it, but whenever I open a chest in a Japanese village's inn (but only in the inn) it crashes back to the launcher complaining about an IndexOutOfBou...
- Fri Oct 23, 2015 10:04 am
- Forum: Millénaire in English
- Topic: Millénaire for Minecraft 1.8 - status update
- Replies: 96
- Views: 44843
Re: Millénaire for Minecraft 1.8 - status update
Though since 1.8 is such a major change it is very possible that Millenaire is going to be completely rewritten again, removing the old codes. Which is basically what I meant - a ton of code will probably have to be rewritten because that old code is no longer present in Minecraft. The removal of n...
- Wed Sep 30, 2015 12:20 pm
- Forum: Millénaire in English
- Topic: Millénaire for Minecraft 1.8 - status update
- Replies: 96
- Views: 44843
Re: Millénaire for Minecraft 1.8 - status update
is this mod still alive? the game is in 1.8.7 already and the 1.8 version of the mod is still not online. there is still hope for us? A lot of 1.7.10 mods aren't updated for 1.8 yet - particularly the more complex ones. This mod probably has some of the most work out of any to port it to 1.8 and be...
- Sun Aug 16, 2015 1:02 pm
- Forum: Millénaire in English
- Topic: Can you keep a village loaded while you are away?
- Replies: 4
- Views: 1898
Re: Can you keep a village loaded while you are away?
If I remember it right, active villages are chunkloaded. There might be something that's causing the village to report as active while it isn't, or it might just be that while you're away there's little in the way of noticeable change (I've had this happen where it was stuck because the crafting hou...
- Wed Dec 17, 2014 12:56 pm
- Forum: Bug reports
- Topic: Villages are not active when I move away.
- Replies: 1
- Views: 1430
Re: Villages are not active when I move away.
This is on purpose - to keep things from getting laggy, villages unload their chunks when you get far enough away.
You could probably put a chunkloader from ChickenChunks somewhere in the village (I reccommend doing this in your own house) to keep it loaded.
You could probably put a chunkloader from ChickenChunks somewhere in the village (I reccommend doing this in your own house) to keep it loaded.
- Tue Oct 14, 2014 8:08 am
- Forum: Bug reports
- Topic: Japanese chicken farm not cooking or selling
- Replies: 5
- Views: 2240
Re: Japanese chicken farm not cooking or selling
That's because chickenfarm's are not a shop of any sort and they don't cook chicken meat either. Having said this it would seem that the kitchen is meant to cook the chicken meat however I looked in the text files and I believe that there may be a an error, so I suggest you go to your millenaire fo...
- Mon Oct 13, 2014 9:26 am
- Forum: Bug reports
- Topic: Japanese chicken farm not cooking or selling
- Replies: 5
- Views: 2240
Re: Japanese chicken farm not cooking or selling
How many chickens do they have? they won't kill any chickens until they have a certain number of them and if they have no seeds to breed them with then they won't be able to reach that number. also the original chickens that are meant to spawn are added at night maybe you didn't wait long enough. C...
- Sun Aug 17, 2014 9:14 am
- Forum: Bug reports
- Topic: Japanese chicken farm not cooking or selling
- Replies: 5
- Views: 2240
Japanese chicken farm not cooking or selling
Exactly what it says on the tin, this time - the Youkeika is effectively being useless for me. I can stand anywhere in the building and there is no-one selling anything. On top of that, no chicken is ever being cooked despite there being an oven.
- Tue Aug 12, 2014 10:17 am
- Forum: Bug reports
- Topic: (1.7.2) Forge Recognized but no Millenaire Content working
- Replies: 4
- Views: 2139
Re: (1.7.2) Forge Recognized but no Millenaire Content worki
I can verify that it doesn't work when you put it in the version subfolder. That's not meant to hold actual mods, moreso shared APIs that the mods use (for instance Thaumcraft will put Baubles in the version subfolder)
- Tue Aug 12, 2014 10:14 am
- Forum: Bug reports
- Topic: Village Memory Erased?
- Replies: 1
- Views: 1195
Re: Village Memory Erased?
I had similar happenings without even switching game/Forge versions. All of a sudden the last 3 buildings built weren't part of the village anymore. Eventually decided to MCEdit the affected buildings and villagers out, and cut my losses on resources. Shame, really. There was a fully-developed pagod...
- Tue Aug 12, 2014 10:05 am
- Forum: Bug reports
- Topic: 1.7.10 bug
- Replies: 3
- Views: 1768
Re: 1.7.10 bug
I'm on 1.7.10 with none of these issues. Out of curiosity, what version of Forge are you using?
- Wed Aug 06, 2014 7:10 pm
- Forum: Millénaire in English
- Topic: Is there anyway to set several homes?
- Replies: 5
- Views: 2403
Re: Is there anyway to set several homes?
Depending on distance, you could put a Nether portal in both homes and then travel through the Nether (which is significantly smaller travel distance). That's the only way to speed it up without other mods, bar remembering coördinates and using cheat mode.
- Sun Aug 03, 2014 1:25 pm
- Forum: Millénaire in English
- Topic: Update to 1.7.10?
- Replies: 5
- Views: 3156
Re: Update to 1.7.10?
Yep, that's the one.
Seems fine for me as long as I don't go changing item IDs though. Shame really, I was planning on adding Mystcraft to my existing world.
Seems fine for me as long as I don't go changing item IDs though. Shame really, I was planning on adding Mystcraft to my existing world.
- Sat Aug 02, 2014 4:05 pm
- Forum: Millénaire in English
- Topic: Question about Paths
- Replies: 4
- Views: 2295
Question about Paths
Are paths supposed to be transparent for grass-growing purposes? I've noticed on a few occasions that grass can still grow underneath path blocks (even the non-slab variations).
If they aren't supposed to be transparent, is it possible Optifine is making them do that (somehow)?
If they aren't supposed to be transparent, is it possible Optifine is making them do that (somehow)?
- Wed Jul 30, 2014 6:45 am
- Forum: Millénaire in English
- Topic: Not enough space for fountain?
- Replies: 2
- Views: 1610
Re: Not enough space for fountain?
Fill up that lake in the southeast. Only one that seems even remotely possible without MCEdit.
If you do have MCEdit, Flood Fill the river and the lake with grass blocks.
If you do have MCEdit, Flood Fill the river and the lake with grass blocks.
- Tue Jul 29, 2014 7:36 pm
- Forum: Millénaire in English
- Topic: So this just happened...
- Replies: 0
- Views: 1177
So this just happened...

That poor wheat farmer

For context, this is the result of a market being built about 5-6 blocks higher.
- Tue Jul 29, 2014 5:19 pm
- Forum: Bug reports
- Topic: The curious case of the excommunicated villagers
- Replies: 0
- Views: 1046
The curious case of the excommunicated villagers
So, in my Millenaire 5.2 world (on Minecraft 1.7.10, Forge version 10.13.0.1188) some buildings were suddenly no longer seen as part of the village (The actual houses were yellow on the map instead of the usual blue squares with a red border) The villagers in these buildings were awake in the middle...
- Tue Jul 29, 2014 11:46 am
- Forum: Millénaire in English
- Topic: Fishing Frenzy
- Replies: 3
- Views: 1802
Re: Fishing Frenzy
Are you sure the villager you're trying to give the fish to is the correct one? The correct villager should have [Fishing Frenzy] above her head just like the Fisherman that started the quest. Check the rice fields and the village center just in case.
- Sat Jul 26, 2014 8:58 am
- Forum: Millénaire in English
- Topic: do chunkloaders work with this mod?
- Replies: 3
- Views: 1696
Re: do chunkloaders work with this mod?
If I'm not mistaken, Millenaire villages chunkload themselves up to a config'able distance. The only maximum that config option has is what your computer could handle.
- Thu Jul 03, 2014 8:10 am
- Forum: Millénaire in English
- Topic: Update to 1.7.10?
- Replies: 5
- Views: 3156
Re: Update to 1.7.10?
Many 1.7.2 mods do work with 1.7.10.
Millenaire is among them, as long as you do a fresh install. At least, I have it working. Only bug I've found is an increased penchant for the OnUpdate error spam.
Millenaire is among them, as long as you do a fresh install. At least, I have it working. Only bug I've found is an increased penchant for the OnUpdate error spam.
- Mon May 05, 2014 11:35 am
- Forum: Bug reports
- Topic: (5.2) Norman Village doesn't have builder
- Replies: 6
- Views: 2884
Re: (5.2) Norman Village doesn't have builder
Hmm. Norman villages usually have the women (Villageoise) building things. Are you saying there are literally no women in the village, or are they just not getting the "build" job? If it's the latter, other jobs may be taking priority (moving resources around, harvesting, making paths). PS. Also che...
- Mon May 05, 2014 11:27 am
- Forum: Bug reports
- Topic: 5.2 / 1.7.2 - Norman Merchant won't stop - Single Player
- Replies: 3
- Views: 1869
Re: 5.2 / 1.7.2 - Norman Merchant won't stop - Single Player
I find that he doesn't keep taking stuff infinitely - granted, he takes a lot more than he should need, but if I keep pumping whatever he needs into the village (you can find this out by checking what resources are empty in the trading and resource sign windows), he eventually stops and goes back to...
- Sun May 04, 2014 3:02 pm
- Forum: Bug reports
- Topic: (5.2/1.7.2) Artworks
- Replies: 2
- Views: 1400
Re: (5.2/1.7.2) Artworks
I can verify that this happens with all Millénaire added artworks.
- Sat Apr 12, 2014 2:00 pm
- Forum: Millénaire in English
- Topic: Millénaire for 1.7 very early beta
- Replies: 105
- Views: 366086
Re: Millénaire for 1.7 very early beta
It goes from initial planting texture to fully-grown texture without anything in between for me, and grows VERY slowly (3/4 days).Teethdude wrote:Found a bug with Japanese Rice Paddy.
The rice is planted but it never grows.
- Sat Apr 12, 2014 1:58 pm
- Forum: Millénaire in English
- Topic: Biomes for 1.7
- Replies: 17
- Views: 5957
Re: Biomes for 1.7
This is the way I personally see things. Norman: Plains, forest variants, Extreme Hills (rarely), swampland Indian: Jungle variants, dense forest, savanna, desert (rarely) Japanese: Extreme hills, taiga variants. Byzantine: Same as Norman Mayan: Mesa, jungle variants, savanna, desert Inuit: Ice plai...
- Fri Apr 04, 2014 11:48 am
- Forum: Millénaire in English
- Topic: 2 CRASHES in 5.2b4
- Replies: 1
- Views: 1168
Re: 2 CRASHES in 5.2b4
Neither of these crashes actually happen for me - can you tell me which other circumstances there are (Forge version, other mods)?
- Tue Apr 01, 2014 3:23 pm
- Forum: Bug reports
- Topic: Small bug - planting does not work.
- Replies: 9
- Views: 3536
Re: Small bug - planting does not work.
A mod can close this. Fixed as of 5.2b3.
- Mon Mar 31, 2014 5:13 pm
- Forum: Millénaire custom content
- Topic: Acculturation pack
- Replies: 27
- Views: 13670
Re: Acculturation pack
The naming of the village for one. (Tulum is a Yucatec mayan city) Villager names as well, and possibly other things that I have not encountered yet. Got any other ideas for a flying item them? How's about having a major final quest that requires you to visit all cultures and bring them together? Y...
- Mon Mar 31, 2014 2:16 pm
- Forum: Millénaire in English
- Topic: Alchemist's Explosive won't go Boom
- Replies: 2
- Views: 1491
Re: Alchemist's Explosive won't go Boom
Which version is this?
PS. Just to clarify, is the explosive in contact with the bedrock?
PPS. Try it from a distance with a redstone circuit. That's how you're supposed to do it.
PS. Just to clarify, is the explosive in contact with the bedrock?
PPS. Try it from a distance with a redstone circuit. That's how you're supposed to do it.
- Wed Mar 26, 2014 5:42 pm
- Forum: Bug reports
- Topic: Small bug - planting does not work.
- Replies: 9
- Views: 3536
Re: Small bug - planting does not work.
Having the rice problem in my Japanese village. The women all go to the rice paddy, get the 'Planting Rice' messing above their heads, tile the land but simply cannot plant the rice. The wheat farm in the same village works perfectly though. Same for me - wheat works, as does sugarcane in a Hindi v...