Hi guys,
I have created a merchant villager that will exchange gold nuggets for other items for the village.
It has 30 goals of trading items, but it executes only the last 5 in its txt file.
It ignores the rest of them.
Anyone know why this happens?
Search found 116 matches
- Thu Nov 14, 2019 6:35 pm
- Forum: Millénaire in English
- Topic: Problem with multiple villager goals
- Replies: 0
- Views: 744
- Tue Apr 16, 2019 9:02 am
- Forum: Millénaire in English
- Topic: Why i get these messages?
- Replies: 0
- Views: 1035
Why i get these messages?
Guys why i get those messages in my millenaire.log? I only have declared only one time the line. At the end of the post i paste the part of my strings.txt 7.1.4 16-04-2019 11:57:30 ERROR: null: Key goal.baron_buy_activator_black is present more than once in C:\Users\Oblis_000\AppData\Roaming\.minecr...
- Sat Apr 13, 2019 9:28 pm
- Forum: Millénaire in English
- Topic: [BUG] Specified cloth texture cannot be found:
- Replies: 0
- Views: 980
[BUG] Specified cloth texture cannot be found:
I receive this kind of error in my log when starting my custom millenaire. Anyone know whats wrong? Example: ....... 7.1.4 12-04-2019 21:59:11 ERROR: VT: darkelf/darkelf_female_archer: Specified cloth texture cannot be found: textures/entity/civ/clothing/0blisgr_clothing_136.png 7.1.4 12-04-2019 21:...
- Tue Apr 09, 2019 8:21 pm
- Forum: Millénaire in English
- Topic: How to make my trader trade varius things?
- Replies: 0
- Views: 990
How to make my trader trade varius things?
I have made a trader in my custom village, that uses gold nuggets (droping by mods) to buy materials for the village. Like cobblestone, glass, brick etc. I have set every goal to priority 50 but it keeps buying only cobblestone, ignoring the other "buy" goals even it has the input required. How can ...
- Wed Oct 03, 2018 9:32 pm
- Forum: Millénaire in English
- Topic: Question on village creation
- Replies: 0
- Views: 806
Question on village creation
Hello, some questions 1. How to make my innkeeper get food resources from the herder's house, the baker house etc and deliver them into the inn? 2. I created a merchant villager that leaves into the inn, and give it tag=foreignmerchant with weight chance=90. But still cannot see any other civ mercha...
- Mon Oct 01, 2018 3:26 pm
- Forum: Millénaire in English
- Topic: Textures appear but still get bug reports
- Replies: 0
- Views: 746
Textures appear but still get bug reports
I dont what the problem, but all the custom skin/clothes textures appear properly and i still get bug reports to millenaire.txt of the following kind. 6.2.10 01-10-2018 18:18:53 ERROR: VT: darkelf/darkelf_female_archer: Specified body texture cannot be found: textures/entity/civ/darkelf/female/0blis...
- Wed Sep 26, 2018 7:44 am
- Forum: Millénaire in English
- Topic: Do i have to change buiding txt's?
- Replies: 2
- Views: 1311
Re: Do i have to change buiding txt's?
Thanks for answer, i will try that.
- Tue Sep 11, 2018 2:55 pm
- Forum: Millénaire in English
- Topic: Do i have to change buiding txt's?
- Replies: 2
- Views: 1311
Do i have to change buiding txt's?
Since you changed the building txt format, do i have to change my custom civ txt's too?
Or they will work as they used to?
Thanks
Or they will work as they used to?
Thanks
- Tue Sep 04, 2018 9:10 am
- Forum: Millénaire in English
- Topic: Updated on the latest version but getting bug reports
- Replies: 0
- Views: 811
Updated on the latest version but getting bug reports
Why i get those reports? I havent changed anything... 2018 11:11:06 Starting new session. 6.2.9 04-09-2018 11:11:20 ERROR: VT: byzantines/architect_byzantine: Specified cloth texture cannot be found: textures/entity/byzanz/male/clothes/byz.miner.2.A.png 6.2.9 04-09-2018 11:11:20 ERROR: VT: byzantine...
- Tue Sep 04, 2018 7:47 am
- Forum: Millénaire in English
- Topic: Disabling default cultures
- Replies: 3
- Views: 1546
Re: Disabling default cultures
sure why not, i have ready skins and clothing.
plus a basic mechanism for self-advancng for villages.
I dont have different buildings for each civ.
At the moment I work on debugging.
plus a basic mechanism for self-advancng for villages.
I dont have different buildings for each civ.
At the moment I work on debugging.
- Sat Jul 07, 2018 5:40 pm
- Forum: Millénaire in English
- Topic: Millenaire error report
- Replies: 0
- Views: 712
Millenaire error report
Whats is this bug, in millenaire.log. Anyone knows? 6.2.7 07-07-2018 20:37:55 Starting new session. 6.2.7 07-07-2018 20:38:11 Exception, printing stack: 6.2.7 07-07-2018 20:38:11 java.lang.ArrayIndexOutOfBoundsException: 1 at org.millenaire.common.culture.VillagerType.loadVillagerType(VillagerType.j...
- Thu Jul 05, 2018 11:56 am
- Forum: Millénaire in English
- Topic: Village reports
- Replies: 2
- Views: 1077
Re: Village reports
yeee thanks
- Wed Jul 04, 2018 7:59 am
- Forum: Millénaire in English
- Topic: Can citizens climb ladders?
- Replies: 1
- Views: 871
Re: Can citizens climb ladders?
They cannot climb ladders but the can teleport to the upper floors if they need to
- Tue Jul 03, 2018 9:37 pm
- Forum: Millénaire in English
- Topic: Getting goods for home?
- Replies: 1
- Views: 912
Getting goods for home?
These lines make a villager get items from stronghold and store them in its house? I have included collect and deliver lines too. But doesnt seem to work.. the villagers dont get anything to their houses. goal=bringBackResourcesHome goal=GetHouseTHResources goal=getGoodsHousehold goal=deliverGoodsHo...
- Tue Jul 03, 2018 7:18 pm
- Forum: Millénaire in English
- Topic: Village reports
- Replies: 2
- Views: 1077
Village reports
Is there a way to check number of different goods stored in village chests?
- Tue Jul 03, 2018 7:14 pm
- Forum: Millénaire in English
- Topic: Town hall info signs
- Replies: 6
- Views: 1863
Re: Town hall info signs
i dont think mate, but i m not sure.
I wish there was an option for the builder to repair building
I wish there was an option for the builder to repair building
- Mon Jul 02, 2018 11:07 am
- Forum: Millénaire in English
- Topic: Disabling default cultures
- Replies: 3
- Views: 1546
Disabling default cultures
Hi guys,
I'm working in a fantasy remake of millenaire.
I would like to disable the default cultures and play only with elves, dwarves etc.
Can it be done?
I'm working in a fantasy remake of millenaire.
I would like to disable the default cultures and play only with elves, dwarves etc.
Can it be done?
- Sun Jul 01, 2018 8:20 pm
- Forum: Millénaire in English
- Topic: baked potato bug?
- Replies: 6
- Views: 1898
Re: baked potato bug?
you were right
- Sat Jun 30, 2018 7:11 pm
- Forum: Millénaire in English
- Topic: baked potato bug?
- Replies: 6
- Views: 1898
Re: baked potato bug?
potatocooked;minecraft:baked_potato;0;Baked Potato
is on official goods.txt
It has the same name in my itemlist too.
I used to get the same bug for potato_cooked too!
is on official goods.txt
It has the same name in my itemlist too.
I used to get the same bug for potato_cooked too!
- Fri Jun 29, 2018 8:25 pm
- Forum: Millénaire in English
- Topic: baked potato bug?
- Replies: 6
- Views: 1898
baked potato bug?
Why this item is not recognized? 6.2.7 29-06-2018 23:17:48 ERROR: Culture: darkelf: Unknown good when loading shop generic_townhall.txt: potatocooked 6.2.7 29-06-2018 23:17:48 ERROR: Culture: dwarf: Unknown good when loading shop generic_townhall.txt: potatocooked 6.2.7 29-06-2018 23:17:48 ERROR: Cu...
- Wed Jun 27, 2018 7:44 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Re: Not recongizing custom entity textures
FIXED!
The filename letters must all lowercase
The filename letters must all lowercase
- Tue Jun 26, 2018 9:25 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Re: Not recongizing custom entity textures
I replaced the byzandine skins with my skins and worked.
It worked with the default byzantine civ.
Then i changed the the path of my culture to byzanz folder and didn't show them.
Strange...
It worked with the default byzantine civ.
Then i changed the the path of my culture to byzanz folder and didn't show them.
Strange...
- Tue Jun 26, 2018 4:44 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Re: Not recongizing custom entity textures
Strange thing is that i used customnpcs mod and either this recognizes the textures.
Probably my textures have the problem.
Has anything changed from 1.7 to 1.12 on entity textures?
Probably my textures have the problem.
Has anything changed from 1.7 to 1.12 on entity textures?
- Mon Jun 25, 2018 9:17 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Re: Not recongizing custom entity textures
I kept looking for errors but found nothing.
everything looks normal.
everything looks normal.
- Fri Jun 22, 2018 7:30 am
- Forum: Millénaire in English
- Topic: Whats next?
- Replies: 7
- Views: 2445
Re: Whats next?
I HOPE TO FIX AND ADD MORE BEHAVIOUR TAG
MAYBE AN OPTION TO ADJUST HEIGHT AND WEIGHT OF THE VILLAGERS
MAYBE AN OPTION TO ADJUST HEIGHT AND WEIGHT OF THE VILLAGERS
- Thu Jun 21, 2018 7:21 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Re: Not recongizing custom entity textures
here you are:
https://www.dropbox.com/s/poxaed2lvgrzn ... e.rar?dl=0
I WORK WITH THE MINER
The rest are not fixed
https://www.dropbox.com/s/poxaed2lvgrzn ... e.rar?dl=0
I WORK WITH THE MINER
The rest are not fixed
- Wed Jun 20, 2018 8:54 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Re: Not recongizing custom entity textures
I have tried everything. Did as you said, and put them inside the civ folder. But nothing happened. Removed clothing maybe it was the problem. Nothing happened. I put the textures inside the mod, disabled the resource pack but nothing happened again. Chacked all the folder multiple times and found n...
- Tue Jun 19, 2018 5:24 pm
- Forum: Millénaire in English
- Topic: Not recongizing custom entity textures
- Replies: 10
- Views: 2805
Not recongizing custom entity textures
Guys with the new version, i have a problem. I had created a new civ in version 1.7 that worked correctly, but with this version millenaire is not finding the custom textures. They are stored in resource pack. I havent changed anything. An example: texture=textures/entity/CIV/DarkElf/Female/0blisgr_...
- Mon Mar 07, 2016 7:50 pm
- Forum: Millénaire in English
- Topic: How to arm your citizens
- Replies: 1
- Views: 1234
Re: How to arm your citizens
You cant sorry.
Millenaire doesnt support any inventory edit.
Although if you add starting equipment an armor they will appear wering it.
But you cannot add any custom armor, they will now wear it.
They use custom weapon though.
Millenaire doesnt support any inventory edit.
Although if you add starting equipment an armor they will appear wering it.
But you cannot add any custom armor, they will now wear it.
They use custom weapon though.
- Sun Feb 21, 2016 11:33 am
- Forum: Millénaire in English
- Topic: Millenaire Skype Group
- Replies: 9
- Views: 3052
Re: Millenaire Skype Group
And who to add?
- Fri Feb 19, 2016 11:08 pm
- Forum: Millénaire in English
- Topic: [INFO Need] About children
- Replies: 4
- Views: 1732
Re: [INFO Need] About children
Update:
I just checked it!
The dark elf boy, became dwarf villager when it moved in dwarven house.
Failure :/
I just checked it!
The dark elf boy, became dwarf villager when it moved in dwarven house.
Failure :/
- Fri Feb 19, 2016 8:28 pm
- Forum: Millénaire in English
- Topic: [INFO Need] About children
- Replies: 4
- Views: 1732
Re: [INFO Need] About children
Each mother can have several babies since there is no limitation for birth as far i know. There is only a children limit per village. I cannot program new goals for creating children or make the grow on a specific type. This needs programming on the basic code of the mod. There is only 1 goal for th...
- Thu Feb 18, 2016 9:32 pm
- Forum: Millénaire in English
- Topic: [INFO Need] About children
- Replies: 4
- Views: 1732
[INFO Need] About children
Hi, I have a village with 3 different races. (humans, dwarves and elves). All belong to the same culture with just diferrent skins. Right now i have 2 elf children and 1 empty building that in his txt i had defined that i can be equipped from dwarves. When the elf children grow up they will change s...
- Tue Feb 16, 2016 12:17 pm
- Forum: Millénaire in English
- Topic: Update on Millénaire
- Replies: 60
- Views: 20723
Re: Update on Millénaire
Guys i have nearly complete a itemslist.txt with all the items and the IDs of every item and block of the latest version. All entries are organized by material and name.
Want it for your update?
Want it for your update?
- Tue Feb 16, 2016 12:15 pm
- Forum: Millénaire in English
- Topic: [HELP!] Cobblestone problem
- Replies: 2
- Views: 1222
Re: [HELP!] Cobblestone problem
worked, thanks
- Sat Feb 13, 2016 10:44 pm
- Forum: Millénaire in English
- Topic: [HELP!] Cobblestone problem
- Replies: 2
- Views: 1222
[HELP!] Cobblestone problem
Hi, I have a serious problem in my custom culture villages. The miner keeps spending all the cobblestone on creating stone, even if i have set the townhallimit to 64 How they have all the stone needed, 64 more in stock, and the miner is keeping creating stone. So all the time the cobblestone is at 0...
- Wed Feb 10, 2016 12:23 pm
- Forum: Millénaire in English
- Topic: [INFO Need] Inventory edit
- Replies: 0
- Views: 995
[INFO Need] Inventory edit
Does anyone found a way to edit villager's inventory and make them equip custom armor?
I have many many clothing items (i created) that i want to use on them, but they refuce to equip them due the normal method (in txt).
They equip custom weapon just fine.
I have many many clothing items (i created) that i want to use on them, but they refuce to equip them due the normal method (in txt).
They equip custom weapon just fine.
- Sat Feb 06, 2016 9:34 am
- Forum: Millénaire in English
- Topic: [INFO Need] Local traders
- Replies: 2
- Views: 1198
Re: [INFO Need] Local traders
Having friendly villages near -- OK Having market in village -- No need for local merchants. Having inn in village -- OK Having villager of the same culture near -- OK The only thing i dont know is how to define the imports/exports a village shall ask/offer. I thought that whatever in in townhall sh...
- Sat Feb 06, 2016 1:18 am
- Forum: Millénaire in English
- Topic: [INFO Need] Local traders
- Replies: 2
- Views: 1198
[INFO Need] Local traders
Hi i have created local trader that visit the villages to import/export goods. As far I tried this, over 30 game days nothing was imported/exported in any village. I tried everything. I gave them blocks/items for trade, I put items/blocks in townhall, i even made a shop incide inn so they shal recei...
- Thu Feb 04, 2016 9:56 pm
- Forum: Millénaire in English
- Topic: [INFO Need] Culture Relations
- Replies: 1
- Views: 1067
[INFO Need] Culture Relations
Hi, I wanna ask you if i can pre-set culture relations in my custom millenaire.
For example I want orcs to start with negative relations against Dwarves etc. Can this be done using the txt of millnaire? Or is just random?
For example I want orcs to start with negative relations against Dwarves etc. Can this be done using the txt of millnaire? Or is just random?
- Mon Feb 01, 2016 10:46 pm
- Forum: Millénaire in English
- Topic: my villagers in 6.0.0 won't farm?
- Replies: 3
- Views: 1551
Re: my villagers in 6.0.0 won't farm?
I went back to 1.6.4 and now i enjoy millenaire.
Most things work there, properly.
Most things work there, properly.
- Sat Jan 30, 2016 8:26 am
- Forum: Millénaire in English
- Topic: [Idea sharing] Villager trading with AI
- Replies: 3
- Views: 1536
Re: [Idea sharing] Villager trading with AI
Thats as just an example. Each one can make create his own economy. Maybe in the world of player A, something may be more expencive that in an other world. About the duration: Ι thought that the bigger durasion my keep the importer buzy too much time, and maybe he may has the currency or has the opp...
- Sat Jan 30, 2016 12:11 am
- Forum: Millénaire in English
- Topic: [Idea sharing] Villager trading with AI
- Replies: 3
- Views: 1536
[Idea sharing] Villager trading with AI
I created a new goal for the villagers that allow them to trade gold for recources. They can speed up production by importing glass, cobblestone, stone etc to their villages. I made a new villager type which i called "Importer" and the i created a new goal like the following: sentencekey=Buying glas...
- Wed Jan 27, 2016 11:18 pm
- Forum: Millénaire in English
- Topic: any idea how to make villages flow?
- Replies: 5
- Views: 2054
Re: any idea how to make villages flow?
I went back in 1.6.4 version and they go normally.
A few times they teleport but not a serious problem.
Why i shall put a bug report since there is noone to fix it.
A few times they teleport but not a serious problem.
Why i shall put a bug report since there is noone to fix it.
- Wed Jan 27, 2016 9:38 am
- Forum: Millénaire in English
- Topic: Резкое падение FPS
- Replies: 2
- Views: 1694
Re: Резкое падение FPS
Εδώ μέσα γράφει ο καθένας οτι του καβλωσει!
Ο καθένας με την τρέλα του
Ο καθένας με την τρέλα του
- Tue Jan 26, 2016 7:28 pm
- Forum: Millénaire in English
- Topic: any idea how to make villages flow?
- Replies: 5
- Views: 2054
Re: any idea how to make villages flow?
If you make more leasure spots, they just teleport from one place to an other.
tag=noteleport is bugged.
tag=noteleport is bugged.
- Tue Jan 26, 2016 2:13 pm
- Forum: Millénaire in English
- Topic: any idea how to make villages flow?
- Replies: 5
- Views: 2054
any idea how to make villages flow?
Hi, tag=patrol is baguuedso i m trying to find a way to make the villager flow through village streets and not have them all the time incide townhall chatting like idiots.
Any ideas?
Any ideas?
- Tue Jan 26, 2016 2:01 pm
- Forum: Millénaire in English
- Topic: How to fix this?
- Replies: 7
- Views: 2435
Re: How to fix this?
eh if bugs dont dissapear nothing shall work correctly.
For example i had in my mind, a combo Millenaire-CustomNpcs-MCA game, that in my mind is completed but i cant do anything because the tag=patrol is not woriking.
And thats why the idea stays back.
For example i had in my mind, a combo Millenaire-CustomNpcs-MCA game, that in my mind is completed but i cant do anything because the tag=patrol is not woriking.
And thats why the idea stays back.
- Mon Jan 25, 2016 7:14 pm
- Forum: Millénaire in English
- Topic: Can you confirm which tags and goals are bugged?
- Replies: 1
- Views: 1045
Can you confirm which tags and goals are bugged?
I can say that the following tags and goals are bugged. They do nothing
tag=noteleport
goal=patrol
tag=noteleport
goal=patrol
- Mon Jan 25, 2016 11:41 am
- Forum: Millénaire in English
- Topic: Millenaire 6.0.0 working for someone?
- Replies: 5
- Views: 2332
Re: Millenaire 6.0.0 working for someone?
6.0.0 works for me, with a dozens of bugs.
It is partially playable.
It is partially playable.