Search found 116 matches

by oblisgr
Thu Nov 14, 2019 6:35 pm
Forum: Millénaire in English
Topic: Problem with multiple villager goals
Replies: 0
Views: 53

Problem with multiple villager goals

Hi guys,
I have created a merchant villager that will exchange gold nuggets for other items for the village.
It has 30 goals of trading items, but it executes only the last 5 in its txt file.
It ignores the rest of them.
Anyone know why this happens?
by oblisgr
Tue Apr 16, 2019 9:02 am
Forum: Millénaire in English
Topic: Why i get these messages?
Replies: 0
Views: 436

Why i get these messages?

Guys why i get those messages in my millenaire.log? I only have declared only one time the line. At the end of the post i paste the part of my strings.txt 7.1.4 16-04-2019 11:57:30 ERROR: null: Key goal.baron_buy_activator_black is present more than once in C:\Users\Oblis_000\AppData\Roaming\.minecr...
by oblisgr
Sat Apr 13, 2019 9:28 pm
Forum: Millénaire in English
Topic: [BUG] Specified cloth texture cannot be found:
Replies: 0
Views: 325

[BUG] Specified cloth texture cannot be found:

I receive this kind of error in my log when starting my custom millenaire. Anyone know whats wrong? Example: ....... 7.1.4 12-04-2019 21:59:11 ERROR: VT: darkelf/darkelf_female_archer: Specified cloth texture cannot be found: textures/entity/civ/clothing/0blisgr_clothing_136.png 7.1.4 12-04-2019 21:...
by oblisgr
Tue Apr 09, 2019 8:21 pm
Forum: Millénaire in English
Topic: How to make my trader trade varius things?
Replies: 0
Views: 387

How to make my trader trade varius things?

I have made a trader in my custom village, that uses gold nuggets (droping by mods) to buy materials for the village. Like cobblestone, glass, brick etc. I have set every goal to priority 50 but it keeps buying only cobblestone, ignoring the other "buy" goals even it has the input required. How can ...
by oblisgr
Wed Oct 03, 2018 9:32 pm
Forum: Millénaire in English
Topic: Question on village creation
Replies: 0
Views: 375

Question on village creation

Hello, some questions 1. How to make my innkeeper get food resources from the herder's house, the baker house etc and deliver them into the inn? 2. I created a merchant villager that leaves into the inn, and give it tag=foreignmerchant with weight chance=90. But still cannot see any other civ mercha...
by oblisgr
Mon Oct 01, 2018 3:26 pm
Forum: Millénaire in English
Topic: Textures appear but still get bug reports
Replies: 0
Views: 286

Textures appear but still get bug reports

I dont what the problem, but all the custom skin/clothes textures appear properly and i still get bug reports to millenaire.txt of the following kind. 6.2.10 01-10-2018 18:18:53 ERROR: VT: darkelf/darkelf_female_archer: Specified body texture cannot be found: textures/entity/civ/darkelf/female/0blis...
by oblisgr
Wed Sep 26, 2018 7:44 am
Forum: Millénaire in English
Topic: Do i have to change buiding txt's?
Replies: 2
Views: 567

Re: Do i have to change buiding txt's?

Thanks for answer, i will try that.
by oblisgr
Tue Sep 11, 2018 2:55 pm
Forum: Millénaire in English
Topic: Do i have to change buiding txt's?
Replies: 2
Views: 567

Do i have to change buiding txt's?

Since you changed the building txt format, do i have to change my custom civ txt's too?
Or they will work as they used to?
Thanks
by oblisgr
Tue Sep 04, 2018 9:10 am
Forum: Millénaire in English
Topic: Updated on the latest version but getting bug reports
Replies: 0
Views: 385

Updated on the latest version but getting bug reports

Why i get those reports? I havent changed anything... 2018 11:11:06 Starting new session. 6.2.9 04-09-2018 11:11:20 ERROR: VT: byzantines/architect_byzantine: Specified cloth texture cannot be found: textures/entity/byzanz/male/clothes/byz.miner.2.A.png 6.2.9 04-09-2018 11:11:20 ERROR: VT: byzantine...
by oblisgr
Tue Sep 04, 2018 7:47 am
Forum: Millénaire in English
Topic: Disabling default cultures
Replies: 3
Views: 643

Re: Disabling default cultures

sure why not, i have ready skins and clothing.
plus a basic mechanism for self-advancng for villages.
I dont have different buildings for each civ.
At the moment I work on debugging.
by oblisgr
Sat Jul 07, 2018 5:40 pm
Forum: Millénaire in English
Topic: Millenaire error report
Replies: 0
Views: 279

Millenaire error report

Whats is this bug, in millenaire.log. Anyone knows? 6.2.7 07-07-2018 20:37:55 Starting new session. 6.2.7 07-07-2018 20:38:11 Exception, printing stack: 6.2.7 07-07-2018 20:38:11 java.lang.ArrayIndexOutOfBoundsException: 1 at org.millenaire.common.culture.VillagerType.loadVillagerType(VillagerType.j...
by oblisgr
Thu Jul 05, 2018 11:56 am
Forum: Millénaire in English
Topic: Village reports
Replies: 2
Views: 381

Re: Village reports

yeee thanks
by oblisgr
Wed Jul 04, 2018 7:59 am
Forum: Millénaire in English
Topic: Can citizens climb ladders?
Replies: 1
Views: 316

Re: Can citizens climb ladders?

They cannot climb ladders but the can teleport to the upper floors if they need to
by oblisgr
Tue Jul 03, 2018 9:37 pm
Forum: Millénaire in English
Topic: Getting goods for home?
Replies: 1
Views: 351

Getting goods for home?

These lines make a villager get items from stronghold and store them in its house? I have included collect and deliver lines too. But doesnt seem to work.. the villagers dont get anything to their houses. goal=bringBackResourcesHome goal=GetHouseTHResources goal=getGoodsHousehold goal=deliverGoodsHo...
by oblisgr
Tue Jul 03, 2018 7:18 pm
Forum: Millénaire in English
Topic: Village reports
Replies: 2
Views: 381

Village reports

Is there a way to check number of different goods stored in village chests?
by oblisgr
Tue Jul 03, 2018 7:14 pm
Forum: Millénaire in English
Topic: Town hall info signs
Replies: 6
Views: 622

Re: Town hall info signs

i dont think mate, but i m not sure.
I wish there was an option for the builder to repair building
by oblisgr
Mon Jul 02, 2018 11:07 am
Forum: Millénaire in English
Topic: Disabling default cultures
Replies: 3
Views: 643

Disabling default cultures

Hi guys,
I'm working in a fantasy remake of millenaire.
I would like to disable the default cultures and play only with elves, dwarves etc.
Can it be done?
by oblisgr
Sun Jul 01, 2018 8:20 pm
Forum: Millénaire in English
Topic: baked potato bug?
Replies: 6
Views: 617

Re: baked potato bug?

you were right
by oblisgr
Sat Jun 30, 2018 7:11 pm
Forum: Millénaire in English
Topic: baked potato bug?
Replies: 6
Views: 617

Re: baked potato bug?

potatocooked;minecraft:baked_potato;0;Baked Potato
is on official goods.txt

It has the same name in my itemlist too.

I used to get the same bug for potato_cooked too!
by oblisgr
Fri Jun 29, 2018 8:25 pm
Forum: Millénaire in English
Topic: baked potato bug?
Replies: 6
Views: 617

baked potato bug?

Why this item is not recognized? 6.2.7 29-06-2018 23:17:48 ERROR: Culture: darkelf: Unknown good when loading shop generic_townhall.txt: potatocooked 6.2.7 29-06-2018 23:17:48 ERROR: Culture: dwarf: Unknown good when loading shop generic_townhall.txt: potatocooked 6.2.7 29-06-2018 23:17:48 ERROR: Cu...
by oblisgr
Wed Jun 27, 2018 7:44 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Re: Not recongizing custom entity textures

FIXED!
The filename letters must all lowercase
by oblisgr
Tue Jun 26, 2018 9:25 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Re: Not recongizing custom entity textures

I replaced the byzandine skins with my skins and worked.
It worked with the default byzantine civ.
Then i changed the the path of my culture to byzanz folder and didn't show them.
Strange...
by oblisgr
Tue Jun 26, 2018 4:44 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Re: Not recongizing custom entity textures

Strange thing is that i used customnpcs mod and either this recognizes the textures.
Probably my textures have the problem.
Has anything changed from 1.7 to 1.12 on entity textures?
by oblisgr
Mon Jun 25, 2018 9:17 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Re: Not recongizing custom entity textures

I kept looking for errors but found nothing.
everything looks normal.
by oblisgr
Fri Jun 22, 2018 7:30 am
Forum: Millénaire in English
Topic: Whats next?
Replies: 7
Views: 994

Re: Whats next?

I HOPE TO FIX AND ADD MORE BEHAVIOUR TAG
MAYBE AN OPTION TO ADJUST HEIGHT AND WEIGHT OF THE VILLAGERS
by oblisgr
Thu Jun 21, 2018 7:21 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Re: Not recongizing custom entity textures

here you are:
https://www.dropbox.com/s/poxaed2lvgrzn ... e.rar?dl=0

I WORK WITH THE MINER
The rest are not fixed
by oblisgr
Wed Jun 20, 2018 8:54 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Re: Not recongizing custom entity textures

I have tried everything. Did as you said, and put them inside the civ folder. But nothing happened. Removed clothing maybe it was the problem. Nothing happened. I put the textures inside the mod, disabled the resource pack but nothing happened again. Chacked all the folder multiple times and found n...
by oblisgr
Tue Jun 19, 2018 5:24 pm
Forum: Millénaire in English
Topic: Not recongizing custom entity textures
Replies: 10
Views: 976

Not recongizing custom entity textures

Guys with the new version, i have a problem. I had created a new civ in version 1.7 that worked correctly, but with this version millenaire is not finding the custom textures. They are stored in resource pack. I havent changed anything. An example: texture=textures/entity/CIV/DarkElf/Female/0blisgr_...
by oblisgr
Mon Mar 07, 2016 7:50 pm
Forum: Millénaire in English
Topic: How to arm your citizens
Replies: 1
Views: 722

Re: How to arm your citizens

You cant sorry.
Millenaire doesnt support any inventory edit.
Although if you add starting equipment an armor they will appear wering it.
But you cannot add any custom armor, they will now wear it.
They use custom weapon though.
by oblisgr
Sun Feb 21, 2016 11:33 am
Forum: Millénaire in English
Topic: Millenaire Skype Group
Replies: 9
Views: 1515

Re: Millenaire Skype Group

And who to add?
by oblisgr
Fri Feb 19, 2016 11:08 pm
Forum: Millénaire in English
Topic: [INFO Need] About children
Replies: 4
Views: 826

Re: [INFO Need] About children

Update:

I just checked it!
The dark elf boy, became dwarf villager when it moved in dwarven house.
Failure :/
by oblisgr
Fri Feb 19, 2016 8:28 pm
Forum: Millénaire in English
Topic: [INFO Need] About children
Replies: 4
Views: 826

Re: [INFO Need] About children

Each mother can have several babies since there is no limitation for birth as far i know. There is only a children limit per village. I cannot program new goals for creating children or make the grow on a specific type. This needs programming on the basic code of the mod. There is only 1 goal for th...
by oblisgr
Thu Feb 18, 2016 9:32 pm
Forum: Millénaire in English
Topic: [INFO Need] About children
Replies: 4
Views: 826

[INFO Need] About children

Hi, I have a village with 3 different races. (humans, dwarves and elves). All belong to the same culture with just diferrent skins. Right now i have 2 elf children and 1 empty building that in his txt i had defined that i can be equipped from dwarves. When the elf children grow up they will change s...
by oblisgr
Tue Feb 16, 2016 12:17 pm
Forum: Millénaire in English
Topic: Update on Millénaire
Replies: 60
Views: 13654

Re: Update on Millénaire

Guys i have nearly complete a itemslist.txt with all the items and the IDs of every item and block of the latest version. All entries are organized by material and name.

Want it for your update?
by oblisgr
Tue Feb 16, 2016 12:15 pm
Forum: Millénaire in English
Topic: [HELP!] Cobblestone problem
Replies: 2
Views: 618

Re: [HELP!] Cobblestone problem

worked, thanks
by oblisgr
Sat Feb 13, 2016 10:44 pm
Forum: Millénaire in English
Topic: [HELP!] Cobblestone problem
Replies: 2
Views: 618

[HELP!] Cobblestone problem

Hi, I have a serious problem in my custom culture villages. The miner keeps spending all the cobblestone on creating stone, even if i have set the townhallimit to 64 How they have all the stone needed, 64 more in stock, and the miner is keeping creating stone. So all the time the cobblestone is at 0...
by oblisgr
Wed Feb 10, 2016 12:23 pm
Forum: Millénaire in English
Topic: [INFO Need] Inventory edit
Replies: 0
Views: 595

[INFO Need] Inventory edit

Does anyone found a way to edit villager's inventory and make them equip custom armor?
I have many many clothing items (i created) that i want to use on them, but they refuce to equip them due the normal method (in txt).

They equip custom weapon just fine.
by oblisgr
Sat Feb 06, 2016 9:34 am
Forum: Millénaire in English
Topic: [INFO Need] Local traders
Replies: 2
Views: 579

Re: [INFO Need] Local traders

Having friendly villages near -- OK Having market in village -- No need for local merchants. Having inn in village -- OK Having villager of the same culture near -- OK The only thing i dont know is how to define the imports/exports a village shall ask/offer. I thought that whatever in in townhall sh...
by oblisgr
Sat Feb 06, 2016 1:18 am
Forum: Millénaire in English
Topic: [INFO Need] Local traders
Replies: 2
Views: 579

[INFO Need] Local traders

Hi i have created local trader that visit the villages to import/export goods. As far I tried this, over 30 game days nothing was imported/exported in any village. I tried everything. I gave them blocks/items for trade, I put items/blocks in townhall, i even made a shop incide inn so they shal recei...
by oblisgr
Thu Feb 04, 2016 9:56 pm
Forum: Millénaire in English
Topic: [INFO Need] Culture Relations
Replies: 1
Views: 562

[INFO Need] Culture Relations

Hi, I wanna ask you if i can pre-set culture relations in my custom millenaire.
For example I want orcs to start with negative relations against Dwarves etc. Can this be done using the txt of millnaire? Or is just random?
by oblisgr
Mon Feb 01, 2016 10:46 pm
Forum: Millénaire in English
Topic: my villagers in 6.0.0 won't farm?
Replies: 3
Views: 754

Re: my villagers in 6.0.0 won't farm?

I went back to 1.6.4 and now i enjoy millenaire.
Most things work there, properly.
by oblisgr
Sat Jan 30, 2016 8:26 am
Forum: Millénaire in English
Topic: [Idea sharing] Villager trading with AI
Replies: 3
Views: 771

Re: [Idea sharing] Villager trading with AI

Thats as just an example. Each one can make create his own economy. Maybe in the world of player A, something may be more expencive that in an other world. About the duration: Ι thought that the bigger durasion my keep the importer buzy too much time, and maybe he may has the currency or has the opp...
by oblisgr
Sat Jan 30, 2016 12:11 am
Forum: Millénaire in English
Topic: [Idea sharing] Villager trading with AI
Replies: 3
Views: 771

[Idea sharing] Villager trading with AI

I created a new goal for the villagers that allow them to trade gold for recources. They can speed up production by importing glass, cobblestone, stone etc to their villages. I made a new villager type which i called "Importer" and the i created a new goal like the following: sentencekey=Buying glas...
by oblisgr
Wed Jan 27, 2016 11:18 pm
Forum: Millénaire in English
Topic: any idea how to make villages flow?
Replies: 5
Views: 1064

Re: any idea how to make villages flow?

I went back in 1.6.4 version and they go normally.
A few times they teleport but not a serious problem.
Why i shall put a bug report since there is noone to fix it.
by oblisgr
Wed Jan 27, 2016 9:38 am
Forum: Millénaire in English
Topic: Резкое падение FPS
Replies: 2
Views: 948

Re: Резкое падение FPS

Εδώ μέσα γράφει ο καθένας οτι του καβλωσει!
Ο καθένας με την τρέλα του
by oblisgr
Tue Jan 26, 2016 7:28 pm
Forum: Millénaire in English
Topic: any idea how to make villages flow?
Replies: 5
Views: 1064

Re: any idea how to make villages flow?

If you make more leasure spots, they just teleport from one place to an other.
tag=noteleport is bugged.
by oblisgr
Tue Jan 26, 2016 2:13 pm
Forum: Millénaire in English
Topic: any idea how to make villages flow?
Replies: 5
Views: 1064

any idea how to make villages flow?

Hi, tag=patrol is baguuedso i m trying to find a way to make the villager flow through village streets and not have them all the time incide townhall chatting like idiots.

Any ideas?
by oblisgr
Tue Jan 26, 2016 2:01 pm
Forum: Millénaire in English
Topic: How to fix this?
Replies: 7
Views: 1071

Re: How to fix this?

eh if bugs dont dissapear nothing shall work correctly.
For example i had in my mind, a combo Millenaire-CustomNpcs-MCA game, that in my mind is completed but i cant do anything because the tag=patrol is not woriking.
And thats why the idea stays back.
by oblisgr
Mon Jan 25, 2016 7:14 pm
Forum: Millénaire in English
Topic: Can you confirm which tags and goals are bugged?
Replies: 1
Views: 554

Can you confirm which tags and goals are bugged?

I can say that the following tags and goals are bugged. They do nothing

tag=noteleport

goal=patrol
by oblisgr
Mon Jan 25, 2016 11:41 am
Forum: Millénaire in English
Topic: Millenaire 6.0.0 working for someone?
Replies: 5
Views: 1206

Re: Millenaire 6.0.0 working for someone?

6.0.0 works for me, with a dozens of bugs.
It is partially playable.