Search found 53 matches

by Llurendt
Tue Feb 18, 2014 3:02 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 24829

Re: Replacement of the Norman Core Buildings in Millénaire

It'll take a bit of getting used to with the roads going right through the tree farms, though. :P
by Llurendt
Mon Feb 17, 2014 2:54 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 24829

Re: Replacement of the Norman Core Buildings in Millénaire

Don't forget to update your first post to state that you have a release out. :D Also, YAY! <3
by Llurendt
Sun Feb 16, 2014 9:06 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: framing mechanics in Millenaire?

I have to agree with Alpha on this one. :D I love the idea, though!!
by Llurendt
Fri Feb 14, 2014 9:43 am
Forum: Millénaire in English
Topic: Changing uncraftable materials requeriments.
Replies: 5
Views: 1537

Re: Changing uncraftable materials requeriments.

Yes, if anyone know how to modify the block requirements, I would greatly appreciate it! I mean... why wouldn't the villagers be able to accept stone bricks, THEN crack them on their own?!? :D
by Llurendt
Fri Feb 14, 2014 9:32 am
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 8550

Re: FORGE IS NOW OUT OF BETA!!!

I believe that particular bit is the fishing place... and yeah, I ran into a japanese village in a snowy area and kept wondering how they managed to: a) not freeze to death and b) get fish out of the frozen lake, lol. Maybe have a full building for the fishery and a torch or two to keep the lake unf...
by Llurendt
Fri Feb 14, 2014 9:29 am
Forum: Millénaire in English
Topic: Adding Millenaire to Magic Farm 2?
Replies: 4
Views: 1544

Re: Adding Millenaire to Magic Farm 2?

Try installing idfixminus. That clears up a LOT of id conflicts. The only conflict I have seen that it DOESN'T fix automatically is millenaire vs customNPCs. I just changed customNPCs to start at 1527 in the customNPC config. Good luck!
by Llurendt
Fri Feb 14, 2014 9:26 am
Forum: Bug reports
Topic: Server Error retrieving profile.
Replies: 4
Views: 1769

Re: Server Error retrieving profile.

I should say that the issue is resolved. ;)
by Llurendt
Fri Feb 14, 2014 9:26 am
Forum: Millénaire in English
Topic: LoM: Religions??
Replies: 11
Views: 2847

Re: LoM: Religions??

I sort of like the way that Gods plugin looks. I'm not sure whether I would prefer fantasy or realistic religions, though I picked fantasy as I feel it is more entertaining in a game setting. I play games for escapism. :D
by Llurendt
Fri Feb 14, 2014 3:19 am
Forum: Bug reports
Topic: Server Error retrieving profile.
Replies: 4
Views: 1769

Re: Server Error retrieving profile.

Oh wow... I must have forgotten to get the server version. :/ Thanks for reminding me, lol.
by Llurendt
Thu Feb 13, 2014 4:45 am
Forum: Bug reports
Topic: Server Error retrieving profile.
Replies: 4
Views: 1769

Re: Server Error retrieving profile.

I should also add that I also tried putting a fresh install into a fresh minecraft profile and server folder, again singleplayer worked and again the server gave me the error message and millenaire did not work. :/
by Llurendt
Wed Feb 12, 2014 10:18 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Lol, alright. I was hoping there was a way to implement or change a cap that was in the configs someplace. Oh well. :D Thanks!
by Llurendt
Wed Feb 12, 2014 9:34 pm
Forum: Bug reports
Topic: Server Error retrieving profile.
Replies: 4
Views: 1769

Server Error retrieving profile.

Hello! It's me again with another error: SRV ERROR: org.millenaire.common.network.[email protected]: Could not get profile on login for user: Llurendt The issue first made itself known when all the other Forge mods worked, but millenaire didn't pop up with it's messages on login. Pushing V d...
by Llurendt
Tue Feb 11, 2014 5:32 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

How do you manage the number of villagers? :D (Probably a better way of asking my question, lol.)
by Llurendt
Sun Feb 09, 2014 9:09 am
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 8550

Re: FORGE IS NOW OUT OF BETA!!!

I'm hoping that everyone will keep 1.6.4 in mind when making village mods! (My server is sticking to 1.6.4 for a while, haha)
by Llurendt
Sat Feb 08, 2014 6:27 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Are those listed in the config for each village type in the "villages" folder?
by Llurendt
Sat Feb 08, 2014 10:17 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Ok, perfect, thank you! I have to know these things so I can tell people that join my server, lol.
by Llurendt
Sat Feb 08, 2014 4:42 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

How do you spawn any particular village? Does a popup menu come up, or does it have to be a specific kind of block you right click on with the creation wand? (I remember that this was the way you did it.) If it is the second method, what block do you use to spawn this town?
by Llurendt
Sat Feb 08, 2014 4:34 am
Forum: Millénaire in English
Topic: Adding Biome Support for ATG/Highlands
Replies: 0
Views: 919

Adding Biome Support for ATG/Highlands

Hello! I'm working on adding in Biomes to the village lists so that Millenaire will work with ATG and Highlands Biomes. I would like some suggestions as to which culture should have which biomes. Highlands: http://www.minecraftforum.net/topic/1602064-164-forge-highlands-biomes-trees-and-more-v217a/ ...
by Llurendt
Fri Feb 07, 2014 8:17 am
Forum: Millénaire in English
Topic: Flat Land Requirement
Replies: 3
Views: 1127

Re: Flat Land Requirement

Oh, perfect, thank you! I'll have to add the new ATG and Highland Biomes to the appropriate villages!
by Llurendt
Fri Feb 07, 2014 12:06 am
Forum: Millénaire in English
Topic: Flat Land Requirement
Replies: 3
Views: 1127

Re: Flat Land Requirement

Anyone have any ideas?
by Llurendt
Wed Feb 05, 2014 4:32 am
Forum: Millénaire in English
Topic: Flat Land Requirement
Replies: 3
Views: 1127

Flat Land Requirement

Hello one again!

Does anyone know what the flat land requirement is for Millenaire Villages?
If so, is it possible to change that requirement?

Is there a Biome requirement? (will villages spawn in non-vanilla biomes?)
If so, is there any way to change/add biomes?

Thank you!
Llurendt
by Llurendt
Wed Feb 05, 2014 12:28 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 24829

Re: Replacement of the Norman Core Buildings in Millénaire

No worries! I hope it all goes smoothly! I may be able to get you some help, if you think it would make things go faster. :)
by Llurendt
Tue Feb 04, 2014 5:21 am
Forum: Bug reports
Topic: 1.6.4 server town generation issues
Replies: 4
Views: 1973

Re: 1.6.4 server town generation issues

What mods did you find were conflicting?
by Llurendt
Tue Feb 04, 2014 5:21 am
Forum: Bug reports
Topic: 1.6.4 server town generation issues
Replies: 4
Views: 1973

Re: 1.6.4 server town generation issues

What mods did you find were conflicting?
by Llurendt
Tue Feb 04, 2014 4:54 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 24829

Re: Replacement of the Norman Core Buildings in Millénaire

I am very much looking forward to getting this for my server! I hope to see a release soon!
by Llurendt
Tue Feb 04, 2014 4:46 am
Forum: Millénaire in English
Topic: (Crash) Millenaire & Custom Npcs.
Replies: 2
Views: 1028

Re: (Crash) Millenaire & Custom Npcs.

As the other thread states, you simply have to change the block start id in the customNPCs config to start at 1527.
by Llurendt
Thu Jan 23, 2014 1:57 am
Forum: Millénaire in English
Topic: Stance On Public Mod Packs
Replies: 2
Views: 1165

Re: Stance On Public Mod Packs

I also would like to know... my modpack is only to be used on my server and is therefore private, as far as my understanding of these permission rules that people have come up with go. I am just going through the technic launcher as is so I don't have to bother with the permissions, though I have be...
by Llurendt
Thu Jan 23, 2014 12:47 am
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 9969

Re: Acculturation pack

Would be kinda cool, though I would hope that there is the ability to disable some or all of the new items. Powerful items must be EXTREMELY balanced for multiplayer/PvP servers, haha.
by Llurendt
Thu Jan 23, 2014 12:31 am
Forum: Bug reports
Topic: Odd Error with Japanese loading
Replies: 7
Views: 2028

Re: Odd Error with Japanese loading

Sorry, I've been out of the look for the last few weeks... Just got through moving to a new city, lol.
by Llurendt
Tue Dec 31, 2013 4:58 pm
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 17832

Re: Minecraftia, a rework of Vanilla villages

Yeah, lol, I have no idea how minecraft babies are made, but apparently, it IS possible. :P

Check here for more details:
http://www.minecraftforum.net/topic/926 ... downloads/
by Llurendt
Tue Dec 31, 2013 7:43 am
Forum: Millénaire custom content
Topic: Marriage...!!!?!
Replies: 19
Views: 7268

Re: Marriage...!!!?!

A couple questions: If you get the homes working properly, will the spouses then be made to act differently toward you? Will you be able to ask them to do things? Will they feed you? :D Can you add to the village population? (nothing graphic would happen here, of course, but if you sleep at night in...
by Llurendt
Tue Dec 31, 2013 4:49 am
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 17832

Re: Minecraftia, a rework of Vanilla villages

MCA is Minecraft Comes Alive. It is a pretty cool mod that revamps vanilla villages quite nicely and adds the ability to marry and have children with the villagers and with other players. (I should probably state at this point that the villagers are no longer squidwards... cause that would be weird.)
by Llurendt
Tue Dec 31, 2013 3:55 am
Forum: Millénaire custom content
Topic: Minecraftia, a rework of Vanilla villages
Replies: 46
Views: 17832

Re: Minecraftia, a rework of Vanilla villages

I was kinda wondering about this vs MCA too... If this is as complete as you say it is, I may very well replace MCA with this. :D I also have Custom NPC's, but there's no way I'm replacing that one... it's too damned good! :D Edit: heck, marriage might be a nice feature, too, though probably out of ...
by Llurendt
Thu Dec 26, 2013 6:40 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (WIP) LoM: Castles for Multiplayer: Sooner

Heyo! Would you mind sharing one of the newer builds? :D If not, that's ok, but I would greatly appreciate it! ^.^
by Llurendt
Thu Dec 26, 2013 4:58 am
Forum: Millénaire in English
Topic: Larger Residences Purpose?
Replies: 10
Views: 4402

Re: Larger Residences Purpose?

I really like the idea. :D Especially of renting out the bed! And hey, maybe renting a bed will build rep with whoever is staying with it/their parent town. As far as a suggestions area... maybe there is a thread in this forum... I havn't tried, but maybe a search will show something useful? Again, ...
by Llurendt
Tue Dec 24, 2013 11:14 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (WIP) LoM: Castles for Multiplayer: Sooner

Looks awesome! I look forward to including it in my world. :D
by Llurendt
Tue Dec 24, 2013 3:30 am
Forum: Bug reports
Topic: Millenaire attempting to read from incorrect directory
Replies: 2
Views: 954

Re: Millenaire attempting to read from incorrect directory

I don't know what the cause of this was, but I managed to get around it by deleting everything and starting fresh.
by Llurendt
Mon Dec 23, 2013 9:48 pm
Forum: Bug reports
Topic: Millenaire attempting to read from incorrect directory
Replies: 2
Views: 954

Re: Millenaire attempting to read from incorrect directory

I would GREATLY appreciate any input anyone might have on this. The files are all still in the same directory setup, but Millenaire is trying to read from the full windows directory instead of just going up a folder and then into the world folder to find the village files. Anyone know how to change ...
by Llurendt
Mon Dec 23, 2013 9:25 am
Forum: Bug reports
Topic: Millenaire attempting to read from incorrect directory
Replies: 2
Views: 954

Millenaire attempting to read from incorrect directory

Hello again! I just moved my server to a linux host and millenaire is attempting to still read from my old directory. How do I update the directory it is attempting to read from? 5.1.11 22-12-2013 13:57:57 Error when attempting to load building file C:\Users\DEDACTED\Server\.\world\millenaire\buildi...
by Llurendt
Sun Dec 22, 2013 9:18 am
Forum: Bug reports
Topic: Odd Error with Japanese loading
Replies: 7
Views: 2028

Odd Error with Japanese loading

5.1.11 22-12-2013 02:11:33 MAJOR: null: Loading language: en 5.1.11 22-12-2013 02:12:35 Starting new session. Mods: examplemod 5.1.11 22-12-2013 02:12:41 ERROR: Culture: japanese: Unknown parameter when loading shop japaneseinn.txt: buyingPrice=chickenmeat,20 I don't know what this means, exactly, b...
by Llurendt
Sun Dec 22, 2013 3:29 am
Forum: Bug reports
Topic: Server Qila village end of steam error.
Replies: 2
Views: 1220

Re: Server Qila village end of steam error.

Would it be in the client or in the server?

Nevermind! I found it! Thanks, lol. Now, if we can only figure out what happened here, haha.
by Llurendt
Sat Dec 21, 2013 11:57 pm
Forum: Bug reports
Topic: Server Qila village end of steam error.
Replies: 2
Views: 1220

Server Qila village end of steam error.

Hello! I have the most recent version of Millenaire for both the test server I'm using and the client, as well as the same versino of forge (.953). Multiple other mods are in the pack, but I just ran into an issue where a Qila village spawned and any time I talk to anyone in that village (who has th...
by Llurendt
Sat Dec 21, 2013 6:04 am
Forum: Millénaire in English
Topic: (On hold) Lords of Millenaire: PvP, RPG, 20s server
Replies: 106
Views: 29327

Re: (Valar morghulis) Lords of Millenaire: PvP, RPG, 20s ser

Well, managed to get on at the same time as Alpha. Joined up with him for now, built a house, learned that I can actually dig blocks if I have tools. >.> My girlfriend Kyllarie joined up to play with me and we have been working on the house. I travelled out and found a village, convinced a male and ...
by Llurendt
Fri Dec 20, 2013 9:26 pm
Forum: Millénaire in English
Topic: (On hold) Lords of Millenaire: PvP, RPG, 20s server
Replies: 106
Views: 29327

Re: (Valar morghulis) Lords of Millenaire: PvP, RPG, 20s ser

Hehe, alrighty. I WILL eventually work my way to Lordship! That is, if my own Modpack doesn't steal me away. :P Knighthood is probably much easier, in any case. >.>
by Llurendt
Fri Dec 20, 2013 7:41 pm
Forum: Bug reports
Topic: Client crash (possibly mod conflict)
Replies: 6
Views: 2967

Re: Client crash (possibly mod conflict)

Alright, after some troubleshooting, I found out that Clashsoft API and Brewing API which are parents for More Potions have an issue with Millenaire for some reason. I removed those three mods and the client launches just fine. No idea at all WHY, but I don't need that potions mod, lol. Thanks for t...
by Llurendt
Fri Dec 20, 2013 6:47 pm
Forum: Millénaire in English
Topic: (On hold) Lords of Millenaire: PvP, RPG, 20s server
Replies: 106
Views: 29327

Re: (Valar morghulis) Lords of Millenaire: PvP, RPG, 20s ser

Hehe, I got back on after ten minutes last night and made a lot of progress... managed to get enough wool to buy some wood and some stone to make a sword and a hoe, also got a set of leather armor. Now I'm working on trying to get liked in a village so I can buy a wand. >.>
by Llurendt
Fri Dec 20, 2013 5:44 am
Forum: Bug reports
Topic: Client crash (possibly mod conflict)
Replies: 6
Views: 2967

Re: Client crash (possibly mod conflict)

If I copy those same three millenaire folders to a new profile's mod folder, it launches fine.
by Llurendt
Fri Dec 20, 2013 5:38 am
Forum: Bug reports
Topic: Client crash (possibly mod conflict)
Replies: 6
Views: 2967

Re: Client crash (possibly mod conflict)

Well, use forge client installer, unpack millenaire.zip into mod folder. It seems to work if I don't have all the other mods in there, and it worked before I unpacked millenaire properly.