Search found 27 matches
- Sat Feb 08, 2014 7:44 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
Is there any chances that my files in the library is confirmed by an admin ?
- Sat Jan 11, 2014 5:33 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
Thanks for the info.
- Fri Jan 10, 2014 3:08 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
I've finished all the Normand buildings ! They seem to work propermy but there can remain some bugs. So be careful, save your world before any change. You can download the buildings here . I'll soon add it to the Library (it's waiting to be validated) Installation : extract the .zip in this folder :...
- Wed Jan 08, 2014 7:32 am
- Forum: Millénaire en français
- Topic: 1.7
- Replies: 7
- Views: 4628
Re: 1.7
Si tu veux jouer avec de nouveaux biomes, tu peux utiliser le mod Highlands compatible avec la 1.6.4.
- Sun Jan 05, 2014 9:36 pm
- Forum: Millénaire en français
- Topic: 1.7
- Replies: 7
- Views: 4628
Re: 1.7
Il me semble que Kinniken est absent depuis longtemps...
- Thu Jan 02, 2014 8:57 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
No one seems to be interest, so here are some screenshots of some of my buildings : watchtower lvl 2 : http://bflasque.free.fr/Minecraft/watchtower.jpg bakery lvl 3: http://bflasque.free.fr/Minecraft/bakery.jpg fort lvl 0 : http://bflasque.free.fr/Minecraft/fort.jpg playerestate : http://bflasque.fr...
- Sat Dec 28, 2013 9:32 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
18 buildings made so far (inn, tavern, armoury, forge, watchtower, bakery, guardhouse, carpenterhouse, player small and large houses, player estate, market, largefountain, archives, church, presbytery and alchemy workshop and the fort). The buildings are just different in the way they look (sometime...
- Sat Dec 28, 2013 6:45 pm
- Forum: Millénaire custom content
- Topic: help with sub buildings
- Replies: 7
- Views: 3740
Re: help with sub buildings
No.
But forget it, I'll use the fort_A files to make my own fort.
But forget it, I'll use the fort_A files to make my own fort.
- Fri Dec 27, 2013 8:46 am
- Forum: Millénaire custom content
- Topic: help with sub buildings
- Replies: 7
- Views: 3740
Re: help with sub buildings
The villagers won't build it even if all the buildings are finished.
- Wed Dec 25, 2013 1:15 pm
- Forum: Millénaire custom content
- Topic: help with sub buildings
- Replies: 7
- Views: 3740
Re: help with sub buildings
I've tried to make a subbuilding with a very simple structure but the villagers never build it. Does the main building and the subbuilding need to have a main chest ? Here are the lines in the two .txt files : main building, named "main" : max:0;priority:2000;french:main;around:4;startLevel:-1;orien...
- Mon Dec 16, 2013 6:46 am
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
Ok, I'll do when I'll have done more stuff, thank you.
- Sun Dec 15, 2013 9:14 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
Re: Norman buildings improvement
Thank you ! I'm really proud of my church...
How can I put these on the library ? It must be an admin's job ?
I have forgotten to say that I'm using purebd craft texture pack.
How can I put these on the library ? It must be an admin's job ?
I have forgotten to say that I'm using purebd craft texture pack.
- Sun Dec 15, 2013 3:07 pm
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 7190
[RELEASED]Norman buildings improvement
I've begun to improve the look of the normand buildings without changing (very much) their size and names.
You can check the few ones I've made so far on this video, sorry for the bad french accent : http://www.youtube.com/watch?v=amOjaf5zsj4
Please tell me your advice and opinion about it !
You can check the few ones I've made so far on this video, sorry for the bad french accent : http://www.youtube.com/watch?v=amOjaf5zsj4
Please tell me your advice and opinion about it !
- Sat Dec 14, 2013 7:21 am
- Forum: Bug reports
- Topic: Yumi bow
- Replies: 0
- Views: 1087
Yumi bow
I've noticed that the arrow shooted by the yumi bow has a bug in its animation. It doesn't seem to go straight forward but a little bit to the left or the right even if it reaaly goes where you aim. Not happening with the vanila bow. I'm playing with optifine, Mo creatures, dynamic lights, rei's min...
- Thu Dec 12, 2013 7:58 pm
- Forum: Millénaire custom content
- Topic: Doubts about functions
- Replies: 31
- Views: 11521
Re: Doubts about functions
Thanks.
But i tried to change the mainchest position in the upgrades but it seems to be impossible.
But i tried to change the mainchest position in the upgrades but it seems to be impossible.
- Thu Dec 12, 2013 9:52 am
- Forum: Millénaire custom content
- Topic: Doubts about functions
- Replies: 31
- Views: 11521
Re: Doubts about functions
How necessary is the main chest ? Cause I made a new church without one.
- Thu Dec 12, 2013 9:32 am
- Forum: Millénaire custom content
- Topic: Custom Content Help
- Replies: 14
- Views: 7199
Re: Custom Content Help
I'd like to change the forge and it would be great to add an anvil but this block is unknown for millenaire. Does someone know how to add it please ?
I've tried to add lines in blocklist.txt like anvil;145;0;true;88;88;2 but the block is unknown for Millenaire, help !
I've tried to add lines in blocklist.txt like anvil;145;0;true;88;88;2 but the block is unknown for Millenaire, help !
- Thu Dec 12, 2013 9:30 am
- Forum: Millénaire custom content
- Topic: [2.03] Replacement of the Norman Core Buildings
- Replies: 54
- Views: 33544
Re: Replacement of the Norman Core Buildings in Millénaire
I'm actually trying to improve some norman buildings, I've finished the watchtower and the church, trying not to change too much the size of them. Could this help ?
- Mon Dec 09, 2013 4:29 pm
- Forum: Millénaire in English
- Topic: Frequency of cultures
- Replies: 3
- Views: 2200
Re: Frequency of cultures
I think you may be right for the first point. When you've complete all the buildings extra+core and there is no more space, the villagers consider that everything is built. For the other point, there must be something else than biome or luck. Because when I play on a flat map, every culture may spaw...
- Mon Dec 09, 2013 11:12 am
- Forum: Millénaire in English
- Topic: Frequency of cultures
- Replies: 3
- Views: 2200
Frequency of cultures
Hello, It seems that the frequency of the differetns villages/cultures are very different :I've never seen a byzantine village since I've been playing, normand grosbourg spawns very often, never seen a military village. I've never changed the weight of the differents villages. I thought it came from...
- Sat Dec 07, 2013 10:44 pm
- Forum: Millénaire en français
- Topic: "Pas assez d'epsace"
- Replies: 2
- Views: 2289
Re: "Pas assez d'epsace"
J'ai eu le même problème. Essaie de continuer à donner des ressources aux villageois, il bâtiront le reste, même si tu ne peux pas voir ce dont ils ont besoin. J'étais bloqué et, au bout d'un moment, ça a marché. Bien sûr, il faut un minimum d'espace libre mais la grande fontaine n'en demande pas tr...
- Tue Nov 26, 2013 10:02 pm
- Forum: Millénaire en français
- Topic: Mon jeux crash
- Replies: 2
- Views: 2372
Re: Mon jeux crash
Je ne suis pas spécialiste mais as-tu installé avant Forge ?
- Sun Nov 17, 2013 8:43 am
- Forum: Millénaire in English
- Topic: Another "not enough space" problem
- Replies: 3
- Views: 2176
Re: Another "not enough space" problem
Yes sir !
- Sat Nov 16, 2013 10:03 pm
- Forum: Millénaire in English
- Topic: Another "not enough space" problem
- Replies: 3
- Views: 2176
Another "not enough space" problem
Hello everybody, I have an issue with my gros bourg, villagers won't build the second fountain, "not enough space". Here is the map of the village : http://bflasque.free.fr/Minecraft/village.jpg There is a lot of space now that I've filled the water in the lower left corner (red lined squares)... I'...
- Thu Oct 24, 2013 2:55 pm
- Forum: Millénaire in English
- Topic: Are 64x textures currently working?
- Replies: 5
- Views: 3071
Re: Are 64x textures currently working?
You can force the dynamic textures. Go in the folder "C:\Users\"your user name"\AppData\Roaming\.minecraft\mods\millenaire-jar-5.1.11\assets\millenaire\textures\items" Rename the files ending by _64.png by deleting the _64 For instance, rename "boudin_64.png" inn "boudin.png" (it will overwrite the ...
- Thu Oct 24, 2013 2:53 pm
- Forum: Millénaire in English
- Topic: Texture packs for 1.6?
- Replies: 9
- Views: 4376
Re: Texture packs for 1.6?
You can force the dynamic textures. Go in the folder "C:\Users\"your user name"\AppData\Roaming\.minecraft\mods\millenaire-jar-5.1.11\assets\millenaire\textures\items" Rename the files ending by _64.png by deleting the _64 For instance, rename "boudin_64.png" inn "boudin.png" (it will overwrite the ...
- Thu Oct 24, 2013 2:47 pm
- Forum: Millénaire en français
- Topic: changer les textures de millenaire en 1.6
- Replies: 0
- Views: 1509
changer les textures de millenaire en 1.6
Certains d'entre vous ont sûrement remarqué qu'avec la version 1.6 de minecraft, l'option "textures dynamiques" ne marchent pas et les textures restent en 16x16 même avec un pack de base supérieur à 64x64. Pour forcer le changement, il "suffit" d'aller dans le dossier "C:\Users\"votrenom"\AppData\Ro...