Search found 27 matches

by Felagund
Sat Feb 08, 2014 7:44 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

Is there any chances that my files in the library is confirmed by an admin ?
by Felagund
Sat Jan 11, 2014 5:33 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

Thanks for the info.
by Felagund
Fri Jan 10, 2014 3:08 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

I've finished all the Normand buildings ! They seem to work propermy but there can remain some bugs. So be careful, save your world before any change. You can download the buildings here . I'll soon add it to the Library (it's waiting to be validated) Installation : extract the .zip in this folder :...
by Felagund
Wed Jan 08, 2014 7:32 am
Forum: Millénaire en français
Topic: 1.7
Replies: 7
Views: 2880

Re: 1.7

Si tu veux jouer avec de nouveaux biomes, tu peux utiliser le mod Highlands compatible avec la 1.6.4.
by Felagund
Sun Jan 05, 2014 9:36 pm
Forum: Millénaire en français
Topic: 1.7
Replies: 7
Views: 2880

Re: 1.7

Il me semble que Kinniken est absent depuis longtemps...
by Felagund
Thu Jan 02, 2014 8:57 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

No one seems to be interest, so here are some screenshots of some of my buildings : watchtower lvl 2 : http://bflasque.free.fr/Minecraft/watchtower.jpg bakery lvl 3: http://bflasque.free.fr/Minecraft/bakery.jpg fort lvl 0 : http://bflasque.free.fr/Minecraft/fort.jpg playerestate : http://bflasque.fr...
by Felagund
Sat Dec 28, 2013 9:32 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

18 buildings made so far (inn, tavern, armoury, forge, watchtower, bakery, guardhouse, carpenterhouse, player small and large houses, player estate, market, largefountain, archives, church, presbytery and alchemy workshop and the fort). The buildings are just different in the way they look (sometime...
by Felagund
Sat Dec 28, 2013 6:45 pm
Forum: Millénaire custom content
Topic: help with sub buildings
Replies: 7
Views: 2158

Re: help with sub buildings

No.
But forget it, I'll use the fort_A files to make my own fort.
by Felagund
Fri Dec 27, 2013 8:46 am
Forum: Millénaire custom content
Topic: help with sub buildings
Replies: 7
Views: 2158

Re: help with sub buildings

The villagers won't build it even if all the buildings are finished.
by Felagund
Wed Dec 25, 2013 1:15 pm
Forum: Millénaire custom content
Topic: help with sub buildings
Replies: 7
Views: 2158

Re: help with sub buildings

I've tried to make a subbuilding with a very simple structure but the villagers never build it. Does the main building and the subbuilding need to have a main chest ? Here are the lines in the two .txt files : main building, named "main" : max:0;priority:2000;french:main;around:4;startLevel:-1;orien...
by Felagund
Mon Dec 16, 2013 6:46 am
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

Ok, I'll do when I'll have done more stuff, thank you.
by Felagund
Sun Dec 15, 2013 9:14 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

Re: Norman buildings improvement

Thank you ! I'm really proud of my church...
How can I put these on the library ? It must be an admin's job ?

I have forgotten to say that I'm using purebd craft texture pack.
by Felagund
Sun Dec 15, 2013 3:07 pm
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4468

[RELEASED]Norman buildings improvement

I've begun to improve the look of the normand buildings without changing (very much) their size and names.
You can check the few ones I've made so far on this video, sorry for the bad french accent : http://www.youtube.com/watch?v=amOjaf5zsj4

Please tell me your advice and opinion about it !
by Felagund
Sat Dec 14, 2013 7:21 am
Forum: Bug reports
Topic: Yumi bow
Replies: 0
Views: 613

Yumi bow

I've noticed that the arrow shooted by the yumi bow has a bug in its animation. It doesn't seem to go straight forward but a little bit to the left or the right even if it reaaly goes where you aim. Not happening with the vanila bow. I'm playing with optifine, Mo creatures, dynamic lights, rei's min...
by Felagund
Thu Dec 12, 2013 7:58 pm
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 7167

Re: Doubts about functions

Thanks.
But i tried to change the mainchest position in the upgrades but it seems to be impossible.
by Felagund
Thu Dec 12, 2013 9:52 am
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 7167

Re: Doubts about functions

How necessary is the main chest ? Cause I made a new church without one.
by Felagund
Thu Dec 12, 2013 9:32 am
Forum: Millénaire custom content
Topic: Custom Content Help
Replies: 14
Views: 4372

Re: Custom Content Help

I'd like to change the forge and it would be great to add an anvil but this block is unknown for millenaire. Does someone know how to add it please ?
I've tried to add lines in blocklist.txt like anvil;145;0;true;88;88;2 but the block is unknown for Millenaire, help !
by Felagund
Thu Dec 12, 2013 9:30 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 25380

Re: Replacement of the Norman Core Buildings in Millénaire

I'm actually trying to improve some norman buildings, I've finished the watchtower and the church, trying not to change too much the size of them. Could this help ?
by Felagund
Mon Dec 09, 2013 4:29 pm
Forum: Millénaire in English
Topic: Frequency of cultures
Replies: 3
Views: 1270

Re: Frequency of cultures

I think you may be right for the first point. When you've complete all the buildings extra+core and there is no more space, the villagers consider that everything is built. For the other point, there must be something else than biome or luck. Because when I play on a flat map, every culture may spaw...
by Felagund
Mon Dec 09, 2013 11:12 am
Forum: Millénaire in English
Topic: Frequency of cultures
Replies: 3
Views: 1270

Frequency of cultures

Hello, It seems that the frequency of the differetns villages/cultures are very different :I've never seen a byzantine village since I've been playing, normand grosbourg spawns very often, never seen a military village. I've never changed the weight of the differents villages. I thought it came from...
by Felagund
Sat Dec 07, 2013 10:44 pm
Forum: Millénaire en français
Topic: "Pas assez d'epsace"
Replies: 2
Views: 1408

Re: "Pas assez d'epsace"

J'ai eu le même problème. Essaie de continuer à donner des ressources aux villageois, il bâtiront le reste, même si tu ne peux pas voir ce dont ils ont besoin. J'étais bloqué et, au bout d'un moment, ça a marché. Bien sûr, il faut un minimum d'espace libre mais la grande fontaine n'en demande pas tr...
by Felagund
Tue Nov 26, 2013 10:02 pm
Forum: Millénaire en français
Topic: Mon jeux crash
Replies: 2
Views: 1546

Re: Mon jeux crash

Je ne suis pas spécialiste mais as-tu installé avant Forge ?
by Felagund
Sun Nov 17, 2013 8:43 am
Forum: Millénaire in English
Topic: Another "not enough space" problem
Replies: 3
Views: 1302

Re: Another "not enough space" problem

Yes sir !
by Felagund
Sat Nov 16, 2013 10:03 pm
Forum: Millénaire in English
Topic: Another "not enough space" problem
Replies: 3
Views: 1302

Another "not enough space" problem

Hello everybody, I have an issue with my gros bourg, villagers won't build the second fountain, "not enough space". Here is the map of the village : http://bflasque.free.fr/Minecraft/village.jpg There is a lot of space now that I've filled the water in the lower left corner (red lined squares)... I'...
by Felagund
Thu Oct 24, 2013 2:55 pm
Forum: Millénaire in English
Topic: Are 64x textures currently working?
Replies: 5
Views: 1748

Re: Are 64x textures currently working?

You can force the dynamic textures. Go in the folder "C:\Users\"your user name"\AppData\Roaming\.minecraft\mods\millenaire-jar-5.1.11\assets\millenaire\textures\items" Rename the files ending by _64.png by deleting the _64 For instance, rename "boudin_64.png" inn "boudin.png" (it will overwrite the ...
by Felagund
Thu Oct 24, 2013 2:53 pm
Forum: Millénaire in English
Topic: Texture packs for 1.6?
Replies: 9
Views: 2494

Re: Texture packs for 1.6?

You can force the dynamic textures. Go in the folder "C:\Users\"your user name"\AppData\Roaming\.minecraft\mods\millenaire-jar-5.1.11\assets\millenaire\textures\items" Rename the files ending by _64.png by deleting the _64 For instance, rename "boudin_64.png" inn "boudin.png" (it will overwrite the ...
by Felagund
Thu Oct 24, 2013 2:47 pm
Forum: Millénaire en français
Topic: changer les textures de millenaire en 1.6
Replies: 0
Views: 981

changer les textures de millenaire en 1.6

Certains d'entre vous ont sûrement remarqué qu'avec la version 1.6 de minecraft, l'option "textures dynamiques" ne marchent pas et les textures restent en 16x16 même avec un pack de base supérieur à 64x64. Pour forcer le changement, il "suffit" d'aller dans le dossier "C:\Users\"votrenom"\AppData\Ro...