Search found 127 matches

by LordDamien
Mon Aug 24, 2015 10:49 am
Forum: Millénaire in English
Topic: People playing Millenaire now
Replies: 21
Views: 3291

Re: People playing Millenaire now

@felinoel: I see a lot of people working in very different projects and I wonder, similar to other guys, if we work together what we could achieve with some consensus. @Samsonyt: I do remember you, I tried to get into the server but had some issues I no longer have memory off :P. This is again, if w...
by LordDamien
Mon Aug 24, 2015 10:37 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

@The Alpha Turkey: I will do that :) @Ruff Ghanor: That's why the towers aren't included with the walls upgrade. I understand your point, to be able to separate wall upgrades, the main problem I found was: Like with the towers, if walls were upgraded in different levels, it was very difficult to acc...
by LordDamien
Mon Aug 10, 2015 2:20 pm
Forum: Millénaire in English
Topic: People playing Millenaire now
Replies: 21
Views: 3291

Re: People playing Millenaire now

I've been trying to find an alternative to: minecraft+millenaire, but no luck so far. Stonehearth looked good, but it doesn't have the freedom that Minecraft provides, plus I like to build my town and then spend time around it. I see that Kinniken gets now and then on the forum, so I still have fait...
by LordDamien
Mon Aug 10, 2015 1:59 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Both the dungeon and the secret tunnel come with the Keep, independent of the walls. Actually, you don't need walls at all, just the Keep and the market. My idea was that players focus on specific parts of the castle, so you can build a strategy around your play style. Additionally, the huge amount ...
by LordDamien
Sun Aug 09, 2015 3:13 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Thanks Ruff, The old castle did had both a dungeon and a secret passage. As far as I remember after the 2nd or 3rd update, the castle has a longer version of long dungeons on the left and those have a secret passage that connects to the market. Also the church in its last version had its size in cat...
by LordDamien
Wed Aug 05, 2015 1:09 pm
Forum: Millénaire in English
Topic: People playing Millenaire now
Replies: 21
Views: 3291

People playing Millenaire now

Hi fellas,

Is there anybody still playing this? What about the old guard like Raseru or Felinoel, Crikcrok, Alphaturkey, StalkerExecutor, etc..

Is there people still willing to build stuff together?
by LordDamien
Wed Aug 05, 2015 12:56 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Hey everyone still here! Sorry for not answering the board or these posts, I've been kind of busy since I moved to Japan. To everyone asking questions about the castles, I started working in fixing bugs and creating a new castle expansion, but since this mod is dead I kind of thought that it was goi...
by LordDamien
Fri Feb 20, 2015 1:15 pm
Forum: Millénaire custom content
Topic: (Project) Multiplayer Castle 2
Replies: 7
Views: 2167

Re: (Project) Multiplayer Castle 2

I'm looking forward to playing this however if you can, please add instructions on how to install it, I'm new to Millenaire and I've found adding custom content isn't a simple drag and drop. For example in RAR file of the V1 of your castle in the mods/millenaire folder there is a text file called "...
by LordDamien
Fri Feb 20, 2015 1:14 pm
Forum: Millénaire custom content
Topic: [HELP] Wanting to build Economy
Replies: 1
Views: 662

Re: [HELP] Wanting to build Economy

Hi Eecer, I exactly wanted to do the same, but your proposal would be fairly tricky. The features you ask are hardcoded and you should ask Kinniken to allow you to collaborate with some awesome Java skills. Alternatively what you can do is go your way around with the awesome framework system availab...
by LordDamien
Thu Jan 22, 2015 3:40 pm
Forum: Millénaire custom content
Topic: (Project) Multiplayer Castle 2
Replies: 7
Views: 2167

Re: (Project) Multiplayer Castle 2

I completed the first part of the buildings, now I have to polish a bit and create the mobs + some more tweaking.

Will release as soon as I've done that ;)
by LordDamien
Sun Jan 18, 2015 11:39 am
Forum: Millénaire custom content
Topic: (Project) Multiplayer Castle 2
Replies: 7
Views: 2167

Re: (Project) Multiplayer Castle 2

Hi, Thanks for your support guys. I've been looking at the original castle, but most of the buildings don't make sense in Minecraft/MP. Why do I want a huge hall, that doesn't serve a purpose. So let's rethink, what would make sense in a millenaire/MP castle: - Private chambers: For the User and fam...
by LordDamien
Wed Jan 07, 2015 1:38 pm
Forum: Millénaire custom content
Topic: (Project) Multiplayer Castle 2
Replies: 7
Views: 2167

(Project) Multiplayer Castle 2

Hi all, I would like to retake this project, and redo the castle "agains". This time a smaller version and possibly more configurable. Also, I can't do this alone, because it is dangerous, as Zelda games say, so I need your help: - Testers from early very broken stages. - Builders that help me do ne...
by LordDamien
Sun Jan 04, 2015 10:10 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Is this project progress stopped? -> Yes Why? -> I expected other people to collaborate with it, helping me building it. It took me months to build up everything, which had multiple upgrades (6) with a frantick amount of detail. My biggest mistake was to try to release it before having somebody test...
by LordDamien
Wed Apr 16, 2014 9:15 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Hi Lord Damien, I was wondering that if I get permission from kinniken (cedric) to use millenaire can I get permission from you to merge your addon with millenaire and upload it to my atlauncher pack files, it's a private pack and the only way to get this addon in is to merge them and upload them a...
by LordDamien
Thu Mar 20, 2014 6:10 pm
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 9969

Re: Acculturation pack

I did wanted to write dialogues and one-liners for cultures that mentioned the actual environment in Minecraft, like zombies, endermen or creepers, specially using their cultural and age view. i.e. the guard saying:"Nights are becoming restless, the wrights come knocking our door villages from dusk ...
by LordDamien
Sat Mar 15, 2014 10:54 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Hey, just wanted to say that regular Norman villages want to build a keep as a regular building. For example, an agricultural village wants to build the keep before many of its normal buildings are constructed. Not only that, but they also want to build your Harvest Moon-esq mod buildings as well. ...
by LordDamien
Sat Mar 15, 2014 7:40 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

I've got the disappearing problem as well. It happens using the skoll and hati. The villagers sometimes reappear but I've permanently lost my little boy and girl. Could you make the starting castle with more houses and 3 families. Please! before the 1.7.2 comes out if possible. Hi Alex1c2d, Concern...
by LordDamien
Sat Mar 15, 2014 12:34 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

alex1c2d wrote:how do i install???????????????????
Simply download the zip file and unzip it into your .minecraft folder.
Before that do a backup of the "millenaire" and "custom_millenaire" folders inside "mods". Better safe than sorry ;)
by LordDamien
Thu Mar 13, 2014 7:44 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Hey can you make a mine/quarry to make stone, gravel and iron as well as 2-6 farms outside of the walls, guards on horses and the villagers/castle people block the gates during raids so the enemy have to use seige ladders or rams or flint and steel to either knock down the gates or burn the gates o...
by LordDamien
Mon Mar 03, 2014 12:12 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

To all of you who have disappearing women:

- PM me and I will give you my contact details
- Send me your logs:
> server.log from .minecraft folder
> minecraft.log from .minecraft\mods\minecraft\

- Send me your savegame

Hopefully I will find your lost women, hazah!
by LordDamien
Mon Mar 03, 2014 12:09 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

ERROR: norman:castleha1_A2: undefined shop type: fishery Hi, about that, is because the hall should have a shop named "fishery", however in this version of Minecraft, custom shops doesn't work, so it is required to add the shop to the minecraft folder instead. The only loss is that it doesn't sell ...
by LordDamien
Sun Feb 23, 2014 11:14 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 8551

Re: FORGE IS NOW OUT OF BETA!!!

Well, we could do a crowd-texting to see if we can get a minimum of texts into it.

Also feel free to ask if you want somebody to do any menial tasks.
by LordDamien
Sat Feb 22, 2014 7:24 pm
Forum: Millénaire in English
Topic: I give HD Darkelf / Orc skins, and ask for buildings
Replies: 4
Views: 1455

Re: I give HD Darkelf / Orc skins, and ask for buildings

Heheh, They look like a funny bunch. I asked permission to Noppes to use their models. Would you mind to create skins using those models? http://www.kodevelopment.nl/minecraft/customnpcs His models are great, but they lack your skin greatness. Using different models isn't hard with Millenaire, if yo...
by LordDamien
Sat Feb 22, 2014 2:06 pm
Forum: Millénaire in English
Topic: I give HD Darkelf / Orc skins, and ask for buildings
Replies: 4
Views: 1455

Re: I give HD Darkelf / Orc skins, and ask for buildings

I was building lots of 'em for Orcs. I have these done: - house - Hall - Chicken pen - Sheep pen - Well - Crops - Forge - Klin - Tinting place - Builder's hut - Baths - Fishing place - Mine - Big Water temple (lone building) - Tree temple - Fire temple Still need to do all the military buildings, cr...
by LordDamien
Sat Feb 22, 2014 1:23 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: Build your own farm: Baking bad - Buggy beta 0.11

Buggy beta is out, hope you have a bugfest!

Also the name of this beta (0.11) is Baking bad, because of the mill/bread mechanics. Next one will be Hay Stakes.

Cheers!
by LordDamien
Thu Feb 20, 2014 4:45 pm
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 8551

Re: FORGE IS NOW OUT OF BETA!!!

Kinniken: As you are working on a 1.7 update, I thought of letting the priests make actual readable books instead of the normal item, containing background stories and simple well-known myths. Some could have 2-3 parts and need to be made in another village or found in some dungeons. Loads of text ...
by LordDamien
Thu Feb 20, 2014 4:44 pm
Forum: Millénaire in English
Topic: About library
Replies: 2
Views: 944

Re: About library

oblisgr wrote:I have uploaded textures for Millenaire about 2,5 days now and yet not confirmed.
Is anybody watching this sector?
Hi mate,

It always takes a while until they appear. After all somebody has to verify the content.

Wait a bit more and they will soon appear ;)
by LordDamien
Thu Feb 20, 2014 4:42 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Is it possible to make the wall "pre-building" (walking around with a shovel) be a lot faster? Also the signs in the board room are buggy Hi, Having the subbuildings appear on creation has proven a bit difficult, yet looks like Crikcrok has achieved it. I have to get him to tell me the secret. Howe...
by LordDamien
Thu Feb 20, 2014 12:43 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

I'm in creative and when using the wand on the gold block, I don't see "Castle" in there, do I need to become a leader for the normans even in creative? Yeah, it is a player-controlled-village so you need to get that degree. However, just sell some iron and in a second you will get that merit. Your...
by LordDamien
Wed Feb 19, 2014 12:38 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

On marrying business: - I'm not good with quests, yet I've seen so far you can add an npc to a place for a quest purpose and banish it afterwards. This could help doing the marrying business: - Quest start: the daughter appears at the farm. - Step: You work your way and get the daughter to marry. - ...
by LordDamien
Wed Feb 19, 2014 12:35 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

Concerning the poll: - I've come to be able to do both: player controlled village and extend an npc village by buying new buildings. So far, I'm pro pcv, however I think we can totally do both. My reasons: Pros on PCV: - PCV allows you to set the buildings on your specified location - PCV also allow...
by LordDamien
Wed Feb 19, 2014 7:18 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

I just had a wonderful Idea of what to use the granary for. You should make the "village" have a storage capacity for wheat and other crops(perhaps 1 large chest?). In order to store more crops, you must buy the granary, which will provide much more storage capacity. If a bandit raid or something e...
by LordDamien
Wed Feb 19, 2014 7:16 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

Haha,

So far I keep from using them if necessary, yet it is possible that we will use them to get a perk system with the updates or the wife system.

Cheers,
by LordDamien
Mon Feb 17, 2014 7:17 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

I...I... I have no damn idea what is going on anymore. Stalker : Your post really confused me 0-0 Damien : I'm not really sure what's going on anymore, but if there's anything I can do to help just let me know :) It's been a while since I made something using Millenaire and I'm more than happy to h...
by LordDamien
Mon Feb 17, 2014 7:13 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

Ok, summary: This will be an NPC controlled village where player through quests and buying buildings will be able to expand it. It will be the player's job to provide construction resources, like wood or coblestone, and sell the farm products on the other villages. Village - Farm - 60%Main building:...
by LordDamien
Mon Feb 17, 2014 3:28 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

How do you handle the marriage thing btw? Haha, I was thinking in asking you to do the honours! First, I create the unmarried npc with a quest. Once the quest is complete, a tag is activated. On the player's house, there is a subbuilding which can only be constructed if the tag is active. The subbu...
by LordDamien
Mon Feb 17, 2014 1:53 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

For export/import, have the helper do it, I think. As for the 'marriage' thing, make it a quest? Still a bit hazy on this one. maybe once you're at x reputation, he'll start offering this non-repeating quest, and after solving that quest you can buy a farm (including the wife)? :?: The problem with...
by LordDamien
Mon Feb 17, 2014 9:16 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

Carriontrooper: That sounds good! Very jrpg, which is kind of the tone I was looking for. Let me tell you what I'm doing: - Old man and girl house (not sure how to make her marry you) - 60% player house with multiple upgrades (I do like subbuildings, but adds to much complexity) - 80% field (needs s...
by LordDamien
Mon Feb 17, 2014 6:31 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

Hi folks, StalkerExecutor: I still have an another secret project to build a culture which is becoming massive yet this would be a break. Also thanks for the tip on the "framing"! Status: I'm half done with the main building, right now this would be used by the player to live in it, so no npcs on it...
by LordDamien
Sun Feb 16, 2014 7:34 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: framing mechanics in Millenaire?

A distribution idea for the main building: https://lh5.googleusercontent.com/-8uWNxeho4oM/UwETLVmT5BI/AAAAAAAAASA/yjzNR0LQUgQ/w600-h428-no/2014-02-16_20.28.24.png The first stage and dilapidated main building: https://lh6.googleusercontent.com/-3Gmi9Zl_1Ls/UwEh0UXvjTI/AAAAAAAAASU/h8uUdNU3H3g/w600-h3...
by LordDamien
Sun Feb 16, 2014 7:07 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: framing mechanics in Millenaire?

Hum, I started building a mockup of it and realised.. well you do need somebody to build the upgrades. I do like the idea of an abandoned farm that grows with you, but we really need an NPC to build every upgrade. We could either add a small cotage nearby with an NPC that does the building, either a...
by LordDamien
Sun Feb 16, 2014 6:11 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: framing mechanics in Millenaire?

Hi, The idea of the wife is because that aforementioned game "harvest moon" had the possibility to marry somebody, and I've seen that there is interest on that matter. Also, in case we are talking of a lone farm in the countryside, it might be good to have somebody while the player isn't around. abo...
by LordDamien
Sun Feb 16, 2014 11:19 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: framing mechanics in Millenaire?

Well, the idea was that this farm will have subbuildings, therefore the subbuilding fields go around it, however it will always have the same design. The animals housing will also be subbuildings. Let's say we do a village based on this farm, how could we sell the resources automatically? On a secon...
by LordDamien
Sat Feb 15, 2014 11:30 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Build your own farm: Baking bad - Buggy beta 0.11

Note: Could somebody move this post to custom buildings? Hi folks, The beta is ready and I hope everybody can collaborate improving it: https://lh5.googleusercontent.com/-cA8_nG2t9rU/UwiXpS0IVoI/AAAAAAAAASo/UFjOAQjxoS4/w600-h314-no/2014-02-21_17.20.39.png Buildings: - Main House: A kind of town-hall...
by LordDamien
Tue Feb 11, 2014 8:31 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Llurendt wrote:How do you manage the number of villagers? :D (Probably a better way of asking my question, lol.)
You kill those villages, either you are an enemy of the town or you use creative killing modes (i.e. using mobs, using lightning, etc..).
by LordDamien
Mon Feb 10, 2014 4:23 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 44511

Re: (RELEASED) LoM: Norman Castles: 1.0

Llurendt wrote:Are those listed in the config for each village type in the "villages" folder?
Sorry Llurendt, could you explain a bit your question? You caught me off guard :P
by LordDamien
Mon Feb 10, 2014 4:21 pm
Forum: Millénaire custom content
Topic: 1.6.4 New Blocklist with everything possible on it! (1.1)
Replies: 13
Views: 2777

Re: 1.6.4 New Blocklist with everything possible on it! (1.1

Hi Earthworm, I'm not sure if anybody else has started using the blocklist for exporting, if so, changing the colours for the blocks you mention (the vanilla ones) might be an issue. On others mods blocks, as felinoel said, I'm not sure how to handle it. So far, I think the best way to move forward ...
by LordDamien
Sat Feb 08, 2014 8:38 pm
Forum: Bug reports
Topic: Controlled village not "accessable"
Replies: 1
Views: 743

Re: Controlled village not "accessable"

We had the same problem, both in Single and Multiplayer (mcpc+) with the same error. It happens usually when there is a considerable amount of villagers (over 25). Could it be how the villagers' data is handled? To me, this issue might have been solved in non-controlled villages, but the fix wasn't ...
by LordDamien
Sat Feb 08, 2014 8:29 pm
Forum: Millénaire custom content
Topic: 1.6.4 New Blocklist with everything possible on it! (1.1)
Replies: 13
Views: 2777

Re: 1.6.4 New Blocklist with everything possible on it! (1.1

Great!

Then when you have the blocks we can add them to the list. I checked your mention and the colours aren't repeating, so looks good.

Cheers,
by LordDamien
Sat Feb 08, 2014 6:07 pm
Forum: Millénaire custom content
Topic: 1.6.4 New Blocklist with everything possible on it! (1.1)
Replies: 13
Views: 2777

Re: 1.6.4 New Blocklist with everything possible on it! (1.1

Thanks Druha for answering. On a side note: I posted today as well this blocklist on the main topic on the Curse's forum and got the admin mad at me for self-advertising: bl4ckscor3 Sent Today, 04:22 PM You basically posted a library you made on the CustomNPC topic. He is referring to Millenaire but...