Search found 43 matches

by gwyllgi
Thu Oct 08, 2015 11:48 pm
Forum: Millénaire in English
Topic: Growing Bandit Structures
Replies: 18
Views: 3030

Re: Growing Bandit Structures

Still even with that, it would be neat as all heck if bandits could make nanban gusoku out of norman and japanese armors from materials they got post raid. also cool if the actually came to the fight ready. I remember once i had a maxed military focused byzantine village and 3 norman bandits attacke...
by gwyllgi
Mon Oct 05, 2015 12:22 am
Forum: Bug reports
Topic: millenaire crash is back!
Replies: 1
Views: 554

millenaire crash is back!

Long story short, previously when i played millenaire it would crash to opening screen, but not in a normal way. It would go to the dirt screen and say, lost connection to multiplayer server or something, at first i thought it was other mods, but when i went to swap out a old save for a new one in a...
by gwyllgi
Sun Oct 04, 2015 6:16 pm
Forum: Millénaire in English
Topic: Growing Bandit Structures
Replies: 18
Views: 3030

Re: Growing Bandit Structures

I personally think it would be better to simply have one building that, as it upgrades gets several internal buildings like the byzantine fort. with this we keep them localized and don't have to worry about them not being able to reach max capacity due to water and lava pools, steep drops etc. plus ...
by gwyllgi
Thu Oct 01, 2015 1:23 am
Forum: Millénaire in English
Topic: 1.7.10 issues with raiding
Replies: 6
Views: 1331

1.7.10 issues with raiding

so, for a while now, raiding has caused issues. First one is men not respawning so towns stay dead, they may respawn at first but it quickly stops. 2 towns raiding towns with no men just kills the raiding town's men. 3 when i went to raid a town nothing happened and the raid board in the town hall g...
by gwyllgi
Thu Sep 10, 2015 1:53 pm
Forum: Suggestions
Topic: Idea for cultural expansion
Replies: 2
Views: 827

Re: Idea for cultural expansion

Okay you guys win, i'll post it before i forget it. Norman Path The Normans are the most influential people of the migration period, like most of the vikings they were traders, mercenaries, and raiders, However unlike other viking of spread to other places and simply meshed in with the native cultur...
by gwyllgi
Sun Sep 06, 2015 11:59 am
Forum: Bug reports
Topic: Cant build non custom byzantine buildings
Replies: 2
Views: 537

Re: Cant build non custom byzantine buildings

Okay after a day or so of new worlds, i think that doggy talents and more player models gives millenaire hives.
by gwyllgi
Sun Sep 06, 2015 5:52 am
Forum: Bug reports
Topic: Cant build non custom byzantine buildings
Replies: 2
Views: 537

Re: Cant build non custom byzantine buildings

Umm would it help if i said that i open the game in single player but after the internal server crashes im in the multiplayer menu? what should i post to get this fixed? ahead of time i play with a slightly modded ftb vanilla plus, using these other mods rei's minimap, ichunutil, moreplayermodels, d...
by gwyllgi
Sat Sep 05, 2015 8:49 pm
Forum: Bug reports
Topic: Cant build non custom byzantine buildings
Replies: 2
Views: 537

Cant build non custom byzantine buildings

when i was making a new player controlled city and setting down the first building, a quarry, the game disconnects from server. after logging on the quarry is not selected nor being built and it's as if i never selected it at all.
by gwyllgi
Sat Sep 05, 2015 12:38 pm
Forum: Suggestions
Topic: Idea for cultural expansion
Replies: 2
Views: 827

Idea for cultural expansion

I have a huge idea, not necessarily good, but huge. My Idea is that the five cultures, as you help them along, begin to expand and get used to their new world. After becoming a natural born leader amongst a village you begin a new path for them. To judge if i should even bring up my other ideas i wo...
by gwyllgi
Sat Sep 05, 2015 8:41 am
Forum: Suggestions
Topic: Let villagers clear areas that are "Too high" or Unreachable
Replies: 5
Views: 1987

Re: Let villagers clear areas that are "Too high" or Unreach

I also don't support mountain clearing, however, the village should detect the level the first building is at and build up or down to that so long as it doesn't have to alter more than 5 block of height, with this hills and mountains are untouched except for the edges. It would also help if the vill...
by gwyllgi
Sat Sep 05, 2015 4:21 am
Forum: Millénaire in English
Topic: Growing Bandit Structures
Replies: 18
Views: 3030

Growing Bandit Structures

As of now bandits are barely a annoyance, so i propose this. bandit buildings gain a natural evolution over the course of several raids. their buildings should have 5 evolutions starting off small then becoming a keep. each stage creates more bandit units with strong weapons and armor forcing the pl...
by gwyllgi
Sat Sep 05, 2015 12:52 am
Forum: Millénaire in English
Topic: Ideas for Millenaire for 1.9?
Replies: 4
Views: 1689

Re: Ideas for Millenaire for 1.9?

8. i don't know if this has been fixed yet but villages need to stay dead and disappear at all costs. no respawning this mod shouldn't move forward until it's fixed unless it's impossible. 9.razing, after you lose a fight but your village hasn't been destroyed you should lose one build at random. i...
by gwyllgi
Wed Sep 02, 2015 9:46 am
Forum: Millénaire in English
Topic: Ideas for Millenaire for 1.9?
Replies: 4
Views: 1689

Re: Ideas for Millenaire for 1.9?

Hi, it's been a while, long while, If i could make a suggestion, or several... 1. make shield's unbreakable but only stop so much damage, my main issue with the high level shields in Battle gear 2 is that they're so flimsy the mod had to be programmed so you can swap to a new one quick. 2. Give ever...
by gwyllgi
Wed Feb 19, 2014 5:51 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 6020

Re: A game of hoes: Build your own farm (Ongoing)

DID SOMEBODY SAY SUB BUILDINGS?
by gwyllgi
Sun Nov 10, 2013 10:28 pm
Forum: Millénaire in English
Topic: LoM: Religions??
Replies: 11
Views: 2944

Re: LoM: Religions??

At that point unless we allow religions that may have went out of style by 1000 ad the forcing of real religions might end badly.
by gwyllgi
Wed Nov 06, 2013 9:04 pm
Forum: Millénaire in English
Topic: maya player pyramid not advancing
Replies: 0
Views: 730

maya player pyramid not advancing

i have all of the resources but nothing is happening, it's stuck on 5 but wasn't in another save.
by gwyllgi
Sat Oct 26, 2013 1:22 pm
Forum: Millénaire in English
Topic: sub buildings
Replies: 11
Views: 2775

Re: sub buildings

who are the creators an do they have a easy way to be contacted?
by gwyllgi
Fri Oct 25, 2013 3:40 pm
Forum: Millénaire in English
Topic: Byzantine Town won't make bricks?
Replies: 5
Views: 1784

Re: Byzantine Town won't make bricks?

In my byzantine town they make too many bricks and tiles. If you are living in a village you would do well to help it grow first then request for a house to be built. however because the town lacks the needed resources and cant move forward without completing the job you may have to find another byz...
by gwyllgi
Tue Oct 15, 2013 12:10 am
Forum: Millénaire in English
Topic: Good News Everybody!
Replies: 0
Views: 816

Good News Everybody!

I have just placed my first custome building. It's not done yet nor has it shown weather or not the sub building (just a bed) will work correctly but of it does i'll be able to make and upload new buildings for the byzantines and be well on my way to producing a culture.
by gwyllgi
Mon Oct 14, 2013 2:52 am
Forum: Millénaire in English
Topic: custom made buildings not showing up in wand list
Replies: 4
Views: 1332

Re: custom made buildings not showing up in wand list

Okay this may get long but... I made a simple building out of stone and water based off of the TXT of the byzantine fort: max:0;priority:3000;native:Frourio;around:2;startLevel:-1;orientation:3;tag:patrol;length:41;width:43;signs:3,1,2,0,5,4,6,8,7;shop:townhall;male:centurio_byzantine;tag:leasure pr...
by gwyllgi
Sun Oct 13, 2013 9:21 pm
Forum: Millénaire in English
Topic: custom made buildings not showing up in wand list
Replies: 4
Views: 1332

custom made buildings not showing up in wand list

I've made a building to test making sub buildings but it's not showing up in the list of buildings i can add to a city with the wand. is there a page that details how to add custom buildings the to milleniare list?
by gwyllgi
Wed Oct 09, 2013 7:23 pm
Forum: Millénaire in English
Topic: sub buildings
Replies: 11
Views: 2775

Re: sub buildings

someone needs to do videos on all of this.
by gwyllgi
Wed Oct 09, 2013 6:25 pm
Forum: Millénaire in English
Topic: sub buildings
Replies: 11
Views: 2775

Re: sub buildings

what about placement of the sub building inside of the larger one? i looked at the byzanz fort and discovered that it somehow made beds a sub building. id like to repeat it if possible can annyone tell me how it was done?
by gwyllgi
Wed Oct 09, 2013 5:16 pm
Forum: Millénaire in English
Topic: sub buildings
Replies: 11
Views: 2775

Re: sub buildings

this seems very complex especially since i don't know how sub buildings work with the whole .png thing and being placed in the correct area of the larger building. Is there a easier way to make it so i can have different rooms in a larger building eeach host a different kind of villager?
by gwyllgi
Tue Oct 08, 2013 3:19 pm
Forum: Millénaire in English
Topic: sub buildings
Replies: 11
Views: 2775

Re: sub buildings

thank you for all of the help.
by gwyllgi
Tue Oct 08, 2013 2:38 pm
Forum: Millénaire in English
Topic: sub buildings
Replies: 11
Views: 2775

sub buildings

where is the page for how to make sub buildings in the text file like the main buildings?
by gwyllgi
Tue Oct 08, 2013 1:33 pm
Forum: Millénaire in English
Topic: making a mine
Replies: 1
Views: 872

making a mine

i want to make a mine how would i do this? Is it possible to build a building into the ground?
by gwyllgi
Sun Oct 06, 2013 2:31 pm
Forum: Millénaire in English
Topic: Millénaire and Current/Upcoming Minecraft Features
Replies: 5
Views: 1882

Re: Millénaire and Current/Upcoming Minecraft Features

I cant see any reason quarry cant produce block of quartz as well as the other stuff.
by gwyllgi
Thu Oct 03, 2013 5:40 am
Forum: Millénaire in English
Topic: need help making buildings
Replies: 3
Views: 1203

Re: need help making buildings

where is the config file, i don't seem to have one in my folder what is it called?
by gwyllgi
Wed Oct 02, 2013 12:46 am
Forum: Millénaire in English
Topic: need help making buildings
Replies: 3
Views: 1203

need help making buildings

I want to make a new kind of byzantine building as practice for making a culture. It's called a Insulae and was found in the civilized parts of the roman world http://en.wikipedia.org/wiki/Insulae . The idea is the set the byzantines apart from the other cultures by having special buildings dedicate...
by gwyllgi
Tue Sep 24, 2013 9:20 am
Forum: Millénaire in English
Topic: Normans make too many birch
Replies: 5
Views: 1505

Re: Normans make too many birch

DutyCraftServer wrote:Replace all birch sapling in the bosquet ...
I think it's easy.
that kinda takes the automation out of it.

does any of the other cultures use birch?
by gwyllgi
Tue Sep 24, 2013 8:59 am
Forum: Bug reports
Topic: norman farm crash
Replies: 0
Views: 958

norman farm crash

---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 9/24/13 4:57 AM Description: Ticking memory connection java.lang.ArrayIndexOutOfBoundsException: 160 at org.millenaire.common.construction.BuildingPlan.testSpot(BuildingPlan.java:4178) at org.millenaire.common.GuiAct...
by gwyllgi
Mon Sep 23, 2013 8:17 pm
Forum: Millénaire in English
Topic: Normans make too many birch
Replies: 5
Views: 1505

Normans make too many birch

I'm running a norman village and they keep making birch trees, witch never get used. Is there a easy way to fix this like a config?
by gwyllgi
Sat Sep 21, 2013 6:44 am
Forum: Millénaire in English
Topic: Deleting Villages
Replies: 4
Views: 1353

Re: Deleting Villages

Im having this problem too.
by gwyllgi
Fri Sep 20, 2013 2:13 pm
Forum: Millénaire custom content
Topic: Instructional videos
Replies: 3
Views: 1542

Instructional videos

Is there a video on how to do this in the 1.6.2 version of this mod? i really want to make a custom culture.
by gwyllgi
Fri Sep 20, 2013 10:15 am
Forum: Bug reports
Topic: wand of negation not working
Replies: 1
Views: 764

wand of negation not working

I can use the wand of negation perfectly however a few nights later the destroyed village will respawn except this time it won't be attack able because it's removed from my list.
by gwyllgi
Fri Sep 20, 2013 6:07 am
Forum: Millénaire in English
Topic: How do I raid villages?
Replies: 6
Views: 2451

Re: How do I raid villages?

yes yes they do.
by gwyllgi
Thu Sep 19, 2013 6:04 pm
Forum: Millénaire in English
Topic: How do I raid villages?
Replies: 6
Views: 2451

Re: How do I raid villages?

does multiple armories stack?
by gwyllgi
Thu Sep 19, 2013 5:44 pm
Forum: Millénaire in English
Topic: How do I raid villages?
Replies: 6
Views: 2451

Re: How do I raid villages?

Speaking of village raiding, how does one increase their own village's attack and defense score?
by gwyllgi
Wed Sep 18, 2013 3:18 pm
Forum: Millénaire in English
Topic: Children not spawning in PC village
Replies: 2
Views: 1070

Children not spawning in PC village

I'm building a norman village but it's not growing anyone know anything that inhibits village growth? do i need more lumber houses?