Search found 39 matches

by carriontrooper
Sat Apr 05, 2014 2:49 pm
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 18706

Re: Inuits! v0.13

Aw, just noticed that it's for 1.7.2... any chance that it gets a 1.6.4 version for those of us stuck in the past?
by carriontrooper
Fri Mar 21, 2014 5:18 pm
Forum: Millénaire custom content
Topic: Dutch Culture - Bataven
Replies: 23
Views: 5057

Re: Dutch Culture - Bataven

you have to edit in the sleeping positions using photoshop or paint.
by carriontrooper
Fri Mar 14, 2014 7:09 am
Forum: Millénaire in English
Topic: Wand of Negation
Replies: 14
Views: 3197

Re: Wand of Negation

just a handy guide crikcrok made. It shows the proper positions and colors for the beds and trapdoors.
by carriontrooper
Sat Mar 08, 2014 11:54 am
Forum: Millénaire in English
Topic: Wand of Negation
Replies: 14
Views: 3197

Re: Wand of Negation

please link it! ;) I started a psd file (photoshop) with every possible usable color pixel needed. I just have to add the exported building, open it with the photoshop and add the pixels needed. Unfortunatelly the problem with the rotated beds remains... I lost the original thread, it might be over...
by carriontrooper
Wed Mar 05, 2014 1:27 pm
Forum: Millénaire in English
Topic: Wand of Negation
Replies: 14
Views: 3197

Re: Wand of Negation

Yeah, that is a problem, you have to manually edit the building image files. CrikCrok had already made a handy guide, somewhere in this forum.
by carriontrooper
Tue Mar 04, 2014 1:20 pm
Forum: Millénaire in English
Topic: Wand of Negation
Replies: 14
Views: 3197

Re: Wand of Negation

Hmm, I guess so, I have tried it with CrikCrok's buildings and spawning by wand of summoning does not spawn villagers. You need to put the building in a village (or if you want to be more precise, a new village just to test buildings) for the villagers to appear.
by carriontrooper
Sun Mar 02, 2014 1:36 pm
Forum: Millénaire in English
Topic: Wand of Negation
Replies: 14
Views: 3197

Re: Wand of Negation

Not even an error report? Make sure your signs are 1) in the right places and 2) written with the parameters (exported file name on line 1, building starting block on line 3). Right click on the north-west sign (this one should have the filenames, the other ones can be blank) and you should have eit...
by carriontrooper
Thu Feb 27, 2014 3:23 pm
Forum: Millénaire custom content
Topic: On topic of custom quests...
Replies: 9
Views: 2435

Re: On topic of custom quests...

Just to be clear, that 4*64 means you have to trade 4*64 deniers. Which means 256 deniers traded (buy/sell).
Probably.
by carriontrooper
Wed Feb 26, 2014 4:32 am
Forum: Millénaire custom content
Topic: Seljuk Turk suggestions
Replies: 7
Views: 2261

Re: Seljuk Turk suggestions

Xavyer wrote:Did you know that there was a war between Seljuk Turks and Byzantines? :? :arrow: :idea: Will you make the relations between immediately Open Conflict?
I don't think Millenaire can do that. Different cultures have only Bad relations at start, that is kinda fixed.
by carriontrooper
Wed Feb 26, 2014 4:31 am
Forum: Millénaire custom content
Topic: On topic of custom quests...
Replies: 9
Views: 2435

Re: On topic of custom quests...

Hmm, that's peculiar. Have you achieved the right rep level for that culture/village yet? Some quests only appear at higher rep levels, so you might want to check the requirements of your quest.
by carriontrooper
Tue Feb 25, 2014 5:32 am
Forum: Millénaire custom content
Topic: On topic of custom quests...
Replies: 9
Views: 2435

Re: On topic of custom quests...

Ah, then you must have that villager already existing in your villagers folder. So for example you want to create a new quest with a new questdispenser guy to give you the quest, you gotta make the questdispenser guy in villagers folder first, and put him in a village somewhere. More info would be n...
by carriontrooper
Tue Feb 25, 2014 4:49 am
Forum: Millénaire in English
Topic: How to replace .txt file for civilizations.
Replies: 12
Views: 2748

Re: How to replace .txt file for civilizations.

So you say that maybe If I put the txt in diferent path folders the mod will recognize them? Never seen that before... No, you misunderstood. I think the problem is not in file placement, but the file itself. But just to be sure, try CrikCrok's method first. If that didn't work, then post an exampl...
by carriontrooper
Mon Feb 24, 2014 5:31 am
Forum: Millénaire custom content
Topic: On topic of custom quests...
Replies: 9
Views: 2435

Re: On topic of custom quests...

Looking at the vanilla ones, the quest txt decides where the quest can go (AKA which villager in which culture) so you don't have to write anything questwise in the villager txt. As for the quests in custom appearing in-game, I guess it works, since Druha's vanilla culture's quests work from the cus...
by carriontrooper
Mon Feb 24, 2014 5:22 am
Forum: Millénaire in English
Topic: How to replace .txt file for civilizations.
Replies: 12
Views: 2748

Re: How to replace .txt file for civilizations.

Maybe you need to copy+paste the whole Byzantine villagers' txt file that you modified? Sometimes when a txt file in the custom folder has errors, it won't get read and instead uses the vanilla one. What I do know is that what you put in the millenaire-custom folder, if it has the same file path and...
by carriontrooper
Sun Feb 23, 2014 2:27 pm
Forum: Millénaire in English
Topic: How to replace .txt file for civilizations.
Replies: 12
Views: 2748

Re: How to replace .txt file for civilizations.

wait, can I see the edited files? And have you put the resource pack files in the right folders?

For a surefire way to replace skins, try naming the new skins differently, then modify the .txt in the villagers. See if you can get the new skins showing this way.
by carriontrooper
Mon Feb 17, 2014 12:45 pm
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

For export/import, have the helper do it, I think.
As for the 'marriage' thing, make it a quest? Still a bit hazy on this one. maybe once you're at x reputation, he'll start offering this non-repeating quest, and after solving that quest you can buy a farm (including the wife)?
by carriontrooper
Mon Feb 17, 2014 7:16 am
Forum: Millénaire in English
Topic: Build your own farm: Baking bad - Buggy beta 0.11
Replies: 26
Views: 5824

Re: A game of hoes: Build your own farm (Ongoing)

How about this: remember the Gros Bourg and its hamlets? Why not have a main village (with the markets etc), and the 'farm' village as its hamlet? Maybe the 'farm' village is initially owned by an aging farmer/woodsman, which dispenses quests. As your rep rises, you can buy your own farmhouse near i...
by carriontrooper
Sat Feb 15, 2014 3:02 pm
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 24829

Re: Replacement of the Norman Core Buildings in Millénaire

Bump! CrikCrok told me to bump, because he'll have an update real soon.
by carriontrooper
Mon Feb 10, 2014 3:59 am
Forum: Millénaire in English
Topic: FORGE IS NOW OUT OF BETA!!!
Replies: 35
Views: 8550

Re: FORGE IS NOW OUT OF BETA!!!

Well, why not make them compatible with both 1.7.x and 1.6.x?
All you really need to change is comment/uncomment a few lines in the config.
by carriontrooper
Wed Feb 05, 2014 11:53 am
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 6974

Re: Doubts about functions

Wait, did you generate a new village/restart minecraft after applying changes?
by carriontrooper
Fri Jan 31, 2014 6:11 am
Forum: Millénaire custom content
Topic: Acculturation pack
Replies: 27
Views: 9969

Re: Acculturation pack

I'd say that Norman monks and Hindu priests could create enchanted books, but with different enchantments for each culture. Say, the Norman ones can make Smite, Sharpness, and Efficiency, while the Hindu can make Unbreaking, Power, Punch etc.
by carriontrooper
Sun Jan 26, 2014 9:55 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 24829

Re: Replacement of the Norman Core Buildings in Millénaire

Can you at least release your work so far for anyone else to try and pick up, then? Thanks!
by carriontrooper
Sat Jan 11, 2014 10:27 am
Forum: Millénaire custom content
Topic: [RELEASED]Norman buildings improvement
Replies: 13
Views: 4381

Re: Norman buildings improvement

Heads up: there's a vanilla millenaire Norman farm_A5 in there, best remove it if you don't want wonky upgrade shenanigans.
by carriontrooper
Sat Jan 11, 2014 10:10 am
Forum: Bug reports
Topic: Phantom Village
Replies: 2
Views: 855

Re: Phantom Village

Did you check using the Millenaire Chunk thingamajigger to see where the village is?
by carriontrooper
Thu Jan 02, 2014 1:54 pm
Forum: Millénaire custom content
Topic: Marriage...!!!?!
Replies: 19
Views: 7268

Re: Marriage...!!!?!

Heh, you could theoretically make a manor and have butlers/maids/servants that come with it too! Creative employment mechanisms, anyone?
by carriontrooper
Mon Sep 09, 2013 4:02 pm
Forum: Millénaire custom content
Topic: Custom Content Help
Replies: 14
Views: 4256

Re: Custom Content Help

Hey Guys i need Help with my Custom Content, i make a Townhall but all signs are blanc, and i cant understand the tutorial, can anybody make a Video (2 Minutes) how to make the townhall panels ? ^_^ please (*best if in German or Russian) I think you should put 'signs 0' to 'signs 8' in your signs? ...
by carriontrooper
Thu Sep 05, 2013 9:14 am
Forum: Millénaire custom content
Topic: New Contents for Millenaire
Replies: 39
Views: 10777

Re: New Contents for Millenaire

Eh, I think Iroquois/Haudenosaunee are different enough from the Inuits. The Iroquois can have better flint and iron arrows, and wooden clubs which can do damage better than wooden swords. Maybe, since 1.6 has horses, I can even set up stables (Iroquois does have a good horse culture). They are also...
by carriontrooper
Wed Sep 04, 2013 3:33 am
Forum: Millénaire custom content
Topic: New Contents for Millenaire
Replies: 39
Views: 10777

Re: New Contents for Millenaire

Ya know, there are plenty of other mods that also has limestone as world-generated 'ores', so why not have compability with them? One thing that comes in mind is the Chisel mod. But still, these new culture ideas are interesting. I am also in the middle of making an Iroquois culture, but so far I on...
by carriontrooper
Mon Sep 02, 2013 5:16 am
Forum: Millénaire custom content
Topic: An idea for Village expansion and buildings.
Replies: 8
Views: 2060

Re: An idea for Village expansion and buildings.

Huh, that's an idea, maybe formations as a single mob? Useful for pike formations and stuff. But in any case, full-on battles like in Total War series would need tons of processing power.
But still, a fun idea nonetheless.
by carriontrooper
Mon Sep 02, 2013 5:11 am
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

Re: A bit of help? Building shenanigans.

Huh, you're lucky they want to build over them. My norman mining town is not doing any building at all, but the villagers that were supposed to be in the 'erased' buildings are still there, not sleeping even when it's night. Now how the hell do I fix this, I even went as far as re-rolling on an earl...
by carriontrooper
Fri Aug 30, 2013 3:01 pm
Forum: Millénaire custom content
Topic: Doubts about functions
Replies: 31
Views: 6974

Re: Doubts about functions

Maybe include a building that's women-only to offset the balance? something like, idk, nunnery?
by carriontrooper
Wed Aug 28, 2013 2:06 pm
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

Re: A bit of help? Building shenanigans.

Aw, shoot. As for the disappearing diplomatic stuff, what can cause it? In the meantime I have to clear up all them buildings... Ah well, thanks for the info.
by carriontrooper
Wed Aug 28, 2013 1:31 pm
Forum: Millénaire custom content
Topic: Arab!
Replies: 31
Views: 8512

Re: Arab!

Probably a combo of mud bricks, dirt bricks and sandstone. Stone maybe for palaces, but not cobblestone.
by carriontrooper
Wed Aug 28, 2013 5:19 am
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

Re: A bit of help? Building shenanigans.

Just unlocks, though, not remove the chest altogether? Another weird thing is, these 2 hamlets used to have about 20+ diplomatic options, now they only have 3 or so (the other hamlets from the same 'city'). How do I edit the buildings data in the saves so I can make them recognize the buildings agai...
by carriontrooper
Wed Aug 28, 2013 3:19 am
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

Re: A bit of help? Building shenanigans.

Add some other mods. As in Millenaire mods or minecraft mods? I've got a ton of minecraft mods on along with millenaire already, and the millenaire mods are still there; it's just that I added some of the miscellaneous lone buildings mod, but changed it a bit so it's no longer a separate culture (k...
by carriontrooper
Tue Aug 27, 2013 1:50 pm
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

Re: A bit of help? Building shenanigans.

Right, sorry to double-post, but something very strange happened. My Norman fort hamlet and its miner hamlet suddenly had a number of buildings getting unrecognized by the map, and the shops don't work there either. The chests became unlocked as well... what is happening?!? Fort town = from 18-ish b...
by carriontrooper
Tue Aug 27, 2013 8:57 am
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

Re: A bit of help? Building shenanigans.

Well, it seems that manually fixing kinda works, as long as you don't touch the signs... so the abbey's been 'fixed' a bit. Gonna miss an upgrade though. On the other hand, a similar problem with a pig farm has been detected, I upgraded it right before the abbey. You can see the diff. So, lesson lea...
by carriontrooper
Mon Aug 26, 2013 5:29 am
Forum: Millénaire in English
Topic: A bit of help? Building shenanigans.
Replies: 13
Views: 3630

A bit of help? Building shenanigans.

Right, so I have this minecraft world with Millenaire, right? I found this Norman hamlet cluster early on, without any Millenaire mods. Then some time after I decided to add the Norman buildings mod from the library (the ones with the replacement buildings), and eventually the vanilla abbey wants to...
by carriontrooper
Wed Aug 14, 2013 2:19 pm
Forum: Millénaire custom content
Topic: Giant all-in-one underground complex - possible?
Replies: 8
Views: 2595

Re: Giant all-in-one underground complex - possible?

Could be possible if each 'sector' is actually its own bigass building. But, the downside is that they won't be connected to each other underground. So, for example, you want your factory sector small at first, but with added tunnels and expansions once it's upgraded. Or maybe your residential secto...