Search found 39 matches
- Sat Apr 05, 2014 2:49 pm
- Forum: Millénaire custom content
- Topic: Inuits!
- Replies: 55
- Views: 26621
Re: Inuits! v0.13
Aw, just noticed that it's for 1.7.2... any chance that it gets a 1.6.4 version for those of us stuck in the past?
- Fri Mar 21, 2014 5:18 pm
- Forum: Millénaire custom content
- Topic: Dutch Culture - Bataven
- Replies: 23
- Views: 8396
Re: Dutch Culture - Bataven
you have to edit in the sleeping positions using photoshop or paint.
- Fri Mar 14, 2014 7:09 am
- Forum: Millénaire in English
- Topic: Wand of Negation
- Replies: 14
- Views: 5473
Re: Wand of Negation
just a handy guide crikcrok made. It shows the proper positions and colors for the beds and trapdoors.
- Sat Mar 08, 2014 11:54 am
- Forum: Millénaire in English
- Topic: Wand of Negation
- Replies: 14
- Views: 5473
Re: Wand of Negation
please link it! ;) I started a psd file (photoshop) with every possible usable color pixel needed. I just have to add the exported building, open it with the photoshop and add the pixels needed. Unfortunatelly the problem with the rotated beds remains... I lost the original thread, it might be over...
- Wed Mar 05, 2014 1:27 pm
- Forum: Millénaire in English
- Topic: Wand of Negation
- Replies: 14
- Views: 5473
Re: Wand of Negation
Yeah, that is a problem, you have to manually edit the building image files. CrikCrok had already made a handy guide, somewhere in this forum.
- Tue Mar 04, 2014 1:20 pm
- Forum: Millénaire in English
- Topic: Wand of Negation
- Replies: 14
- Views: 5473
Re: Wand of Negation
Hmm, I guess so, I have tried it with CrikCrok's buildings and spawning by wand of summoning does not spawn villagers. You need to put the building in a village (or if you want to be more precise, a new village just to test buildings) for the villagers to appear.
- Sun Mar 02, 2014 1:36 pm
- Forum: Millénaire in English
- Topic: Wand of Negation
- Replies: 14
- Views: 5473
Re: Wand of Negation
Not even an error report? Make sure your signs are 1) in the right places and 2) written with the parameters (exported file name on line 1, building starting block on line 3). Right click on the north-west sign (this one should have the filenames, the other ones can be blank) and you should have eit...
- Thu Feb 27, 2014 3:23 pm
- Forum: Millénaire custom content
- Topic: On topic of custom quests...
- Replies: 9
- Views: 4291
Re: On topic of custom quests...
Just to be clear, that 4*64 means you have to trade 4*64 deniers. Which means 256 deniers traded (buy/sell).
Probably.
Probably.
- Wed Feb 26, 2014 4:32 am
- Forum: Millénaire custom content
- Topic: Seljuk Turk suggestions
- Replies: 7
- Views: 3752
Re: Seljuk Turk suggestions
I don't think Millenaire can do that. Different cultures have only Bad relations at start, that is kinda fixed.Xavyer wrote:Did you know that there was a war between Seljuk Turks and Byzantines?![]()
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Will you make the relations between immediately Open Conflict?
- Wed Feb 26, 2014 4:31 am
- Forum: Millénaire custom content
- Topic: On topic of custom quests...
- Replies: 9
- Views: 4291
Re: On topic of custom quests...
Hmm, that's peculiar. Have you achieved the right rep level for that culture/village yet? Some quests only appear at higher rep levels, so you might want to check the requirements of your quest.
- Tue Feb 25, 2014 5:32 am
- Forum: Millénaire custom content
- Topic: On topic of custom quests...
- Replies: 9
- Views: 4291
Re: On topic of custom quests...
Ah, then you must have that villager already existing in your villagers folder. So for example you want to create a new quest with a new questdispenser guy to give you the quest, you gotta make the questdispenser guy in villagers folder first, and put him in a village somewhere. More info would be n...
- Tue Feb 25, 2014 4:49 am
- Forum: Millénaire in English
- Topic: How to replace .txt file for civilizations.
- Replies: 12
- Views: 4751
Re: How to replace .txt file for civilizations.
So you say that maybe If I put the txt in diferent path folders the mod will recognize them? Never seen that before... No, you misunderstood. I think the problem is not in file placement, but the file itself. But just to be sure, try CrikCrok's method first. If that didn't work, then post an exampl...
- Mon Feb 24, 2014 5:31 am
- Forum: Millénaire custom content
- Topic: On topic of custom quests...
- Replies: 9
- Views: 4291
Re: On topic of custom quests...
Looking at the vanilla ones, the quest txt decides where the quest can go (AKA which villager in which culture) so you don't have to write anything questwise in the villager txt. As for the quests in custom appearing in-game, I guess it works, since Druha's vanilla culture's quests work from the cus...
- Mon Feb 24, 2014 5:22 am
- Forum: Millénaire in English
- Topic: How to replace .txt file for civilizations.
- Replies: 12
- Views: 4751
Re: How to replace .txt file for civilizations.
Maybe you need to copy+paste the whole Byzantine villagers' txt file that you modified? Sometimes when a txt file in the custom folder has errors, it won't get read and instead uses the vanilla one. What I do know is that what you put in the millenaire-custom folder, if it has the same file path and...
- Sun Feb 23, 2014 2:27 pm
- Forum: Millénaire in English
- Topic: How to replace .txt file for civilizations.
- Replies: 12
- Views: 4751
Re: How to replace .txt file for civilizations.
wait, can I see the edited files? And have you put the resource pack files in the right folders?
For a surefire way to replace skins, try naming the new skins differently, then modify the .txt in the villagers. See if you can get the new skins showing this way.
For a surefire way to replace skins, try naming the new skins differently, then modify the .txt in the villagers. See if you can get the new skins showing this way.
- Mon Feb 17, 2014 12:45 pm
- Forum: Millénaire in English
- Topic: Build your own farm: Baking bad - Buggy beta 0.11
- Replies: 26
- Views: 9353
Re: A game of hoes: Build your own farm (Ongoing)
For export/import, have the helper do it, I think.
As for the 'marriage' thing, make it a quest? Still a bit hazy on this one. maybe once you're at x reputation, he'll start offering this non-repeating quest, and after solving that quest you can buy a farm (including the wife)?
As for the 'marriage' thing, make it a quest? Still a bit hazy on this one. maybe once you're at x reputation, he'll start offering this non-repeating quest, and after solving that quest you can buy a farm (including the wife)?
- Mon Feb 17, 2014 7:16 am
- Forum: Millénaire in English
- Topic: Build your own farm: Baking bad - Buggy beta 0.11
- Replies: 26
- Views: 9353
Re: A game of hoes: Build your own farm (Ongoing)
How about this: remember the Gros Bourg and its hamlets? Why not have a main village (with the markets etc), and the 'farm' village as its hamlet? Maybe the 'farm' village is initially owned by an aging farmer/woodsman, which dispenses quests. As your rep rises, you can buy your own farmhouse near i...
- Sat Feb 15, 2014 3:02 pm
- Forum: Millénaire custom content
- Topic: [2.03] Replacement of the Norman Core Buildings
- Replies: 54
- Views: 32536
Re: Replacement of the Norman Core Buildings in Millénaire
Bump! CrikCrok told me to bump, because he'll have an update real soon.
- Mon Feb 10, 2014 3:59 am
- Forum: Millénaire in English
- Topic: FORGE IS NOW OUT OF BETA!!!
- Replies: 35
- Views: 12953
Re: FORGE IS NOW OUT OF BETA!!!
Well, why not make them compatible with both 1.7.x and 1.6.x?
All you really need to change is comment/uncomment a few lines in the config.
All you really need to change is comment/uncomment a few lines in the config.
- Wed Feb 05, 2014 11:53 am
- Forum: Millénaire custom content
- Topic: Doubts about functions
- Replies: 31
- Views: 10994
Re: Doubts about functions
Wait, did you generate a new village/restart minecraft after applying changes?
- Fri Jan 31, 2014 6:11 am
- Forum: Millénaire custom content
- Topic: Acculturation pack
- Replies: 27
- Views: 14058
Re: Acculturation pack
I'd say that Norman monks and Hindu priests could create enchanted books, but with different enchantments for each culture. Say, the Norman ones can make Smite, Sharpness, and Efficiency, while the Hindu can make Unbreaking, Power, Punch etc.
- Sun Jan 26, 2014 9:55 am
- Forum: Millénaire custom content
- Topic: [2.03] Replacement of the Norman Core Buildings
- Replies: 54
- Views: 32536
Re: Replacement of the Norman Core Buildings in Millénaire
Can you at least release your work so far for anyone else to try and pick up, then? Thanks!
- Sat Jan 11, 2014 10:27 am
- Forum: Millénaire custom content
- Topic: [RELEASED]Norman buildings improvement
- Replies: 13
- Views: 6863
Re: Norman buildings improvement
Heads up: there's a vanilla millenaire Norman farm_A5 in there, best remove it if you don't want wonky upgrade shenanigans.
- Sat Jan 11, 2014 10:10 am
- Forum: Bug reports
- Topic: Phantom Village
- Replies: 2
- Views: 1543
Re: Phantom Village
Did you check using the Millenaire Chunk thingamajigger to see where the village is?
- Thu Jan 02, 2014 1:54 pm
- Forum: Millénaire custom content
- Topic: Marriage...!!!?!
- Replies: 21
- Views: 10719
Re: Marriage...!!!?!
Heh, you could theoretically make a manor and have butlers/maids/servants that come with it too! Creative employment mechanisms, anyone?
- Mon Sep 09, 2013 4:02 pm
- Forum: Millénaire custom content
- Topic: Custom Content Help
- Replies: 14
- Views: 6803
Re: Custom Content Help
Hey Guys i need Help with my Custom Content, i make a Townhall but all signs are blanc, and i cant understand the tutorial, can anybody make a Video (2 Minutes) how to make the townhall panels ? ^_^ please (*best if in German or Russian) I think you should put 'signs 0' to 'signs 8' in your signs? ...
- Thu Sep 05, 2013 9:14 am
- Forum: Millénaire custom content
- Topic: New Contents for Millenaire
- Replies: 39
- Views: 15744
Re: New Contents for Millenaire
Eh, I think Iroquois/Haudenosaunee are different enough from the Inuits. The Iroquois can have better flint and iron arrows, and wooden clubs which can do damage better than wooden swords. Maybe, since 1.6 has horses, I can even set up stables (Iroquois does have a good horse culture). They are also...
- Wed Sep 04, 2013 3:33 am
- Forum: Millénaire custom content
- Topic: New Contents for Millenaire
- Replies: 39
- Views: 15744
Re: New Contents for Millenaire
Ya know, there are plenty of other mods that also has limestone as world-generated 'ores', so why not have compability with them? One thing that comes in mind is the Chisel mod. But still, these new culture ideas are interesting. I am also in the middle of making an Iroquois culture, but so far I on...
- Mon Sep 02, 2013 5:16 am
- Forum: Millénaire custom content
- Topic: An idea for Village expansion and buildings.
- Replies: 8
- Views: 3707
Re: An idea for Village expansion and buildings.
Huh, that's an idea, maybe formations as a single mob? Useful for pike formations and stuff. But in any case, full-on battles like in Total War series would need tons of processing power.
But still, a fun idea nonetheless.
But still, a fun idea nonetheless.
- Mon Sep 02, 2013 5:11 am
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
Re: A bit of help? Building shenanigans.
Huh, you're lucky they want to build over them. My norman mining town is not doing any building at all, but the villagers that were supposed to be in the 'erased' buildings are still there, not sleeping even when it's night. Now how the hell do I fix this, I even went as far as re-rolling on an earl...
- Fri Aug 30, 2013 3:01 pm
- Forum: Millénaire custom content
- Topic: Doubts about functions
- Replies: 31
- Views: 10994
Re: Doubts about functions
Maybe include a building that's women-only to offset the balance? something like, idk, nunnery?
- Wed Aug 28, 2013 2:06 pm
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
Re: A bit of help? Building shenanigans.
Aw, shoot. As for the disappearing diplomatic stuff, what can cause it? In the meantime I have to clear up all them buildings... Ah well, thanks for the info.
- Wed Aug 28, 2013 1:31 pm
- Forum: Millénaire custom content
- Topic: Arab!
- Replies: 31
- Views: 12645
Re: Arab!
Probably a combo of mud bricks, dirt bricks and sandstone. Stone maybe for palaces, but not cobblestone.
- Wed Aug 28, 2013 5:19 am
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
Re: A bit of help? Building shenanigans.
Just unlocks, though, not remove the chest altogether? Another weird thing is, these 2 hamlets used to have about 20+ diplomatic options, now they only have 3 or so (the other hamlets from the same 'city'). How do I edit the buildings data in the saves so I can make them recognize the buildings agai...
- Wed Aug 28, 2013 3:19 am
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
Re: A bit of help? Building shenanigans.
Add some other mods. As in Millenaire mods or minecraft mods? I've got a ton of minecraft mods on along with millenaire already, and the millenaire mods are still there; it's just that I added some of the miscellaneous lone buildings mod, but changed it a bit so it's no longer a separate culture (k...
- Tue Aug 27, 2013 1:50 pm
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
Re: A bit of help? Building shenanigans.
Right, sorry to double-post, but something very strange happened. My Norman fort hamlet and its miner hamlet suddenly had a number of buildings getting unrecognized by the map, and the shops don't work there either. The chests became unlocked as well... what is happening?!? Fort town = from 18-ish b...
- Tue Aug 27, 2013 8:57 am
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
Re: A bit of help? Building shenanigans.
Well, it seems that manually fixing kinda works, as long as you don't touch the signs... so the abbey's been 'fixed' a bit. Gonna miss an upgrade though. On the other hand, a similar problem with a pig farm has been detected, I upgraded it right before the abbey. You can see the diff. So, lesson lea...
- Mon Aug 26, 2013 5:29 am
- Forum: Millénaire in English
- Topic: A bit of help? Building shenanigans.
- Replies: 13
- Views: 5728
A bit of help? Building shenanigans.
Right, so I have this minecraft world with Millenaire, right? I found this Norman hamlet cluster early on, without any Millenaire mods. Then some time after I decided to add the Norman buildings mod from the library (the ones with the replacement buildings), and eventually the vanilla abbey wants to...
- Wed Aug 14, 2013 2:19 pm
- Forum: Millénaire custom content
- Topic: Giant all-in-one underground complex - possible?
- Replies: 8
- Views: 4153
Re: Giant all-in-one underground complex - possible?
Could be possible if each 'sector' is actually its own bigass building. But, the downside is that they won't be connected to each other underground. So, for example, you want your factory sector small at first, but with added tunnels and expansions once it's upgraded. Or maybe your residential secto...