Search found 29 matches

by rekless
Fri Aug 30, 2013 3:38 am
Forum: Millénaire in English
Topic: DutyCraft: RP and PVP server, 5 nations fighting each other,
Replies: 53
Views: 16183

Re: DutyCraft: RP and PVP server, 5 nations fighting each ot

can I get the IP for this server, I've searched around and even gone to your tumblr page, but have yet to find your connection information anywhere.

I'd really like to try out this server to see how well millenaire meshes with other mods
by rekless
Tue Aug 27, 2013 5:49 am
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 13232

Re: Saxons, an addon culture that creates mod compatibility

Just downloaded Thaumcraft onto the RPG mod pack.

I'll see if I can help at all after I get started
by rekless
Mon Aug 26, 2013 9:25 pm
Forum: Millénaire in English
Topic: Village Expansion
Replies: 5
Views: 2077

Re: Village Expansion

I believe the number of villagers is customizable within the config files for millenaire. As previously mentioned.

Someone released a map inside the Library that looked like a giant city version of a millenaire village. Try downloading it and see what they did.
by rekless
Fri Aug 23, 2013 9:47 pm
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 13232

Re: Saxons, an addon culture that creates mod compatibility

thats pretty brilliant.

I'm just getting into the mod scene now with millenaire but your idea sounds the most involved. I'll have to try new world since it has millenaire already included.

Should I uninstall my current millenaire to play it?
by rekless
Fri Aug 23, 2013 8:09 pm
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 13232

Re: Saxons, an addon culture that creates mod compatibility

interesting. IS FTB the best most to install with thaumcraft?

I've been looking to use FTB for a while but I'm just not sure about it with single player
by rekless
Fri Aug 23, 2013 7:08 pm
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 13232

Re: Saxons, an addon culture that creates mod compatibility

holy crap I have no idea what your talking about haha. I can't answer your questions regarding thaumcraft because I have never heard of it. I was just looking forward to implementing your version along with FTB since I know your a big fan of it. I'll do some research and see if I can assist with the...
by rekless
Fri Aug 23, 2013 4:08 am
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6547

Re: Millenaire Server

Ah, I misunderstood what you meant then. I thought you currently had the server private to your dev team so you guys could do Q/A. I will look for your "tracks" so I can join the server.

Thanks
by rekless
Fri Aug 23, 2013 4:04 am
Forum: Millénaire custom content
Topic: New Contents for Millenaire
Replies: 39
Views: 10778

Re: New Contents for Millenaire

now im not a building creator, so I can't say for sure. But I'm pretty sure that if you add the custom block ID to the list of available ID's and then you use those blocks in your upgrade, it should automatically register the final form of your building. Just do what you have been doing and add the ...
by rekless
Thu Aug 22, 2013 4:17 am
Forum: Millénaire custom content
Topic: Saxons, an addon culture that creates mod compatibility
Replies: 20
Views: 13232

Re: Saxons, an addon culture that creates mod compatibility

is this still alive? I'm really looking forward to the integration with FTB.
by rekless
Thu Aug 22, 2013 4:12 am
Forum: Millénaire custom content
Topic: New Contents for Millenaire
Replies: 39
Views: 10778

Re: New Contents for Millenaire

i agree maik. You stopped development because you didn't have the textures. felinoel explained to you how to fix that. If its the building design thats holding you up, then just build the buildings yourself and export them by following the building guide on the wiki: http://millenaire.org/wiki/Guide...
by rekless
Thu Aug 22, 2013 3:16 am
Forum: Millénaire in English
Topic: Player Controlled villages
Replies: 2
Views: 1328

Re: Player Controlled villages

If I had to guess that flag you flipped is probably what determines if the player has the ability to control the village or not. So if you want them to auto build and you don't want to pick where they build than you are most likely out of luck and need to put in a suggestion ticket. From what I know...
by rekless
Thu Aug 22, 2013 3:13 am
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6547

Re: Millenaire Server

why don't you create a white list so others can help you Q/A. The servers sounds fun so I'd be more than willing to Q/A
by rekless
Wed Aug 21, 2013 3:00 am
Forum: Millénaire custom content
Topic: More Byzantine Content (Poll)
Replies: 12
Views: 3066

Re: More Byzantine Content (Poll)

buildings and lone buildings plox. I actually wish you would change the areas in which to find them, I have yet to find a byzantine culture in vanilla millenaire.
by rekless
Wed Aug 21, 2013 2:57 am
Forum: Millénaire in English
Topic: DonyorM's Q and A
Replies: 8
Views: 2283

Re: DonyorM's Q and A

if felinoel says its 99.9% than without kinniken himself I don't believe you will get a more assured answer haha
by rekless
Tue Aug 20, 2013 3:15 pm
Forum: Millénaire in English
Topic: DonyorM's Q and A
Replies: 8
Views: 2283

Re: DonyorM's Q and A

Im not 100% sure of my answer, but I am going to say yes. It would be weird to me for the game to have a timer based on in game hours and yet the timer doesn't shut off when the game shuts off. I'm not sure how he would even go about programming that type of functionality. It would either have to be...
by rekless
Tue Aug 20, 2013 3:13 pm
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6547

Re: Millenaire Server

I think your misunderstanding. He was simply asking how you were running an MCPC server on 1.6.2, which you stated in your prior comment.

But I am still wondering, is the Duty Craft Server up and running? or are you guys still in construction and testing phase
by rekless
Tue Aug 20, 2013 3:53 am
Forum: Millénaire in English
Topic: How do I get the Summoning Wand?
Replies: 7
Views: 2439

Re: How do I get the Summoning Wand?

you should always be able to buy a wand of summoning from the townhall.

I have yet to meet a village where I couldn't buy it right away if I wanted.
by rekless
Mon Aug 19, 2013 7:00 am
Forum: Millénaire in English
Topic: DonyorM's Q and A
Replies: 8
Views: 2283

Re: DonyorM's Q and A

You really should read the wiki as most of these are answered there. But for the non conventional ones such as building upgrades I'll answer for you. Villagers can't craft anything more than was it designated in their selling field at the townhall. If a specific building design has things like ladde...
by rekless
Sun Aug 18, 2013 9:13 pm
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6547

Re: Millenaire Server

does that mean the dutycraftserver is up and running at the moment? whats the ip?
by rekless
Sun Aug 18, 2013 4:31 pm
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6547

Re: Millenaire Server

I always increase the spawn rate of villages, otherwise you get villages so far apart that they can't even interact. Not to mention increasing the spawning of bandit camps as they are so few and far between when set at the normal rates. I also agree that it would be impossible to set a staff to watc...
by rekless
Sat Aug 17, 2013 8:14 am
Forum: Millénaire in English
Topic: Millenaire Server
Replies: 20
Views: 6547

Re: Millenaire Server

I would be willing to join a millionaire server as well, solo play is great and all but this mod has so much potential. Wish there was a way we could customize the AI in order to make them more controllable in game.
by rekless
Thu Aug 08, 2013 4:45 pm
Forum: Millénaire in English
Topic: Village spawn locations
Replies: 15
Views: 5104

Re: Village spawn locations

I will have to start a new village because at this point im not sure what resources were brought by the hamlets versus what resources my merchant has gotten from other villages.

Im not sure of a map that has a high chance for a hamlet to appear so I can create a controlled environment
by rekless
Thu Aug 08, 2013 4:44 pm
Forum: Millénaire in English
Topic: Want a 16th Century Japanese Castle for Custom Content?
Replies: 9
Views: 3315

Re: Want a 16th Century Japanese Castle for Custom Content?

You should make it into a bandit tower, and put some incredible treasures in the chests inside. Basically turning it into a boss difficulty raid.

Force people to actually higher villagers haha
by rekless
Thu Aug 08, 2013 4:20 am
Forum: Millénaire in English
Topic: Village spawn locations
Replies: 15
Views: 5104

Re: Village spawn locations

sorry thats what I meant, I don't actually see the hamlet's supplying the town. The hamlets only upgrade themselves and very rarely send resources that are needed over to the main town, its mostly trading of unnecessary stuff like tools and axes.
by rekless
Thu Aug 08, 2013 4:17 am
Forum: Millénaire in English
Topic: How do I give these people the items they need?
Replies: 1
Views: 1189

Re: How do I give these people the items they need?

simple you right click on the villager who says trading with player. Normally you go to the townhall to do the main trading. sell the resources to them and you will see the signs updating. During a raid you can decide to help either side, if you want "your" village to win then simply kill off the ra...
by rekless
Wed Aug 07, 2013 11:54 am
Forum: Millénaire in English
Topic: Village spawn locations
Replies: 15
Views: 5104

Re: Village spawn locations

ah i meant that the hamlet recieved little to no resources from their sub cities. Which to me is the whole point of having a hamlet. The cities hardly produce anything themselves anyways but for them to barely send anything to the "parent" city seems counter intuitive to the idea of that particular ...
by rekless
Wed Aug 07, 2013 5:16 am
Forum: Millénaire in English
Topic: Village spawn locations
Replies: 15
Views: 5104

Re: Village spawn locations

i've only recently added the mod so I wanted to try keeping it as vanilla(lol vanilla) as I could to the current mod configurations. I might look into changing the config settings to see if I can amp up the amount of hamlets produced. Though I feel like the hamlets don't do the job they are suppose ...
by rekless
Wed Aug 07, 2013 5:13 am
Forum: Millénaire custom content
Topic: mineral sources for custom buildings help
Replies: 30
Views: 8666

Re: mineral sources for custom buildings help

wait does that mean that the npc's don't gather iron? I swear the quarries provide iron to some of my villages
by rekless
Tue Aug 06, 2013 5:07 am
Forum: Millénaire in English
Topic: Village spawn locations
Replies: 15
Views: 5104

Re: Village spawn locations

The best way to get villages to spawn is by lowering the radius in which they can spawn. You can change the settings in the main menu under settings/world generation. The settings I run are Distances min village : 300(lowest) min village-lone : 100(lowest) min lone : 300(lowest) Spawn Protection min...