There is an updated texture pack for Millenaire here: http://www.minecraftforum.net/forums/ma ... ks/2292431.
It's not the one you mentioned, but it is complete.
Search found 275 matches
- Wed Jul 08, 2015 12:38 am
- Forum: Millénaire in English
- Topic: Cant Get A texture Pack from The Library Can Someone get it
- Replies: 1
- Views: 1194
- Mon Mar 30, 2015 11:07 pm
- Forum: Millénaire in English
- Topic: Millenaire Needs More Bandits
- Replies: 25
- Views: 8410
Re: Millenaire Needs More Bandits
Cultures themselves can't be set as initially hostile; they start out neutral, plus or minus bonuses due to your interaction with other villages in their relation area. Individual NPCs can be made hostile from the start but there is no way to change their opinion of you if that's done. From what I'v...
- Fri Mar 27, 2015 11:40 pm
- Forum: Millénaire in English
- Topic: Questions with Biomes o'Plenty
- Replies: 11
- Views: 5579
Re: Questions with Biomes o'Plenty
I have heard that it does.
- Thu Mar 26, 2015 11:12 pm
- Forum: Millénaire in English
- Topic: Questions with Biomes o'Plenty
- Replies: 11
- Views: 5579
Re: Questions with Biomes o'Plenty
Yes, you will need something better than Notepad. Notepad does not handle text files correctly.
- Wed Mar 11, 2015 11:33 pm
- Forum: Millénaire in English
- Topic: Size of controlled villages
- Replies: 1
- Views: 1153
Re: Size of controlled villages
Default size is 65 block radius.
- Fri Mar 06, 2015 10:08 am
- Forum: Millénaire in English
- Topic: Questions with Biomes o'Plenty
- Replies: 11
- Views: 5579
Re: Questions with Biomes o'Plenty
You new new lines between your biome name entries instead of having them all on one line.
- Wed Mar 04, 2015 11:58 pm
- Forum: Millénaire in English
- Topic: Summerfields patch?
- Replies: 6
- Views: 2520
Re: Summerfields patch?
vonDoomCraft is complete for Millenaire as well. You can get it here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2292431 I'm not sure if this is the one I was talking about, didn't you have a different one too? I also have vonDoomCraft done for the Vanilla add on to Mil...
- Sun Mar 01, 2015 3:59 pm
- Forum: Millénaire in English
- Topic: Summerfields patch?
- Replies: 6
- Views: 2520
Re: Summerfields patch?
vonDoomCraft is complete for Millenaire as well. You can get it here:
http://www.minecraftforum.net/forums/ma ... ks/2292431
http://www.minecraftforum.net/forums/ma ... ks/2292431
- Mon Feb 23, 2015 4:30 am
- Forum: Millénaire in English
- Topic: How to age up villagers in player-made villages?
- Replies: 1
- Views: 1178
Re: How to age up villagers in player-made villages?
They need an unoccupied building to move into to start with.
Then each culture has certain foods that will make the child grow up and move into a new building faster. That's it.
Then each culture has certain foods that will make the child grow up and move into a new building faster. That's it.
- Fri Feb 20, 2015 11:37 pm
- Forum: Bug reports
- Topic: Problem with Millenaire 6.0.0
- Replies: 3
- Views: 2251
Re: Problem with Millenaire 6.0.0
I would suggest getting 64 bit Java. You are running a 64 bit system after all and 32 bit Java does not perform as well on 64 bit systems. I also suggest increasing the amount of RAM and possibly PermGenSpace given to Java. You have 8 gigs of RAM. You can spare much more than 1 gig. I normally run M...
- Tue Feb 10, 2015 3:27 pm
- Forum: Millénaire in English
- Topic: Hello!
- Replies: 3
- Views: 1777
Re: Hello!
You can't. Village generation in other dimensions except for the Overworld are not allowed due to it crashing the game with no known fix at this time. Perhaps in the future a method will be figured out that won't crash the game.
- Thu Feb 05, 2015 11:58 pm
- Forum: Millénaire in English
- Topic: Questions with Biomes o'Plenty
- Replies: 11
- Views: 5579
Re: Questions with Biomes o'Plenty
Note that those biome names may have changed. I haven't really kept up with the biomes o' plenty biome names since I first created it.
- Thu Feb 05, 2015 12:05 am
- Forum: Millénaire in English
- Topic: Village wand construction
- Replies: 7
- Views: 3127
Re: Village wand construction
It should be the first one in your list. This might in fact be a bug. I'll have to do some testing at some point to see if I get the same thing.
- Wed Feb 04, 2015 1:21 am
- Forum: Millénaire in English
- Topic: Village wand construction
- Replies: 7
- Views: 3127
Re: Village wand construction
There are 2 types of player controlled villages. One that is player controlled with premade NPC buildings and now with release 6.0, a controlled village with player made buildings. You have chosen to create the latter. This means that the player has to completely make the entire building by themself...
- Wed Feb 04, 2015 1:10 am
- Forum: Millénaire in English
- Topic: Millenaire villagers/NPCs won't spawn
- Replies: 2
- Views: 1672
Re: Millenaire villagers/NPCs won't spawn
You say you're using the server version for both your server and the client. That's probably the cause. There is a separate version for the client.
- Mon Jan 26, 2015 11:28 pm
- Forum: Millénaire in English
- Topic: [SOLVED] Create a controled village in creative mode
- Replies: 3
- Views: 1813
Re: Create a controled village in creative mode
To create a controlled village you must be considered "One of Us" for your reputation of that culture and then purchase the ability from another village chief. Creative mod alone does not give the ability to create a controlled village. I believe also enabling 'dev mod' in the config file allows you...
- Tue Dec 30, 2014 5:24 pm
- Forum: Millénaire in English
- Topic: Millenaire Installation Problems!
- Replies: 4
- Views: 2545
Re: Millenaire Installation Problems!
It's possible that Java 8 is an issue. I'm still running Java 7. I would also recommend updating to Minecraft 1.7.10 as 1.7.2 is buggy.
Lastly, that doesn't look like a full log file. Is there a longer one somewhere?
Lastly, that doesn't look like a full log file. Is there a longer one somewhere?
- Tue Dec 09, 2014 1:38 am
- Forum: Millénaire in English
- Topic: millenaire 1.8.1
- Replies: 8
- Views: 4698
Re: millenaire 1.8.1
Wow, 3-6 months... Thank you! Well, it's already been 3 months since 1.8 has was released, so you'll start seeing the first Forge versions soon. Actually I think the first Forge versions for 1.8 are out now. Although I would caution using them as the first releases are never stable and prone to cra...
- Sun Dec 07, 2014 5:04 pm
- Forum: Bug reports
- Topic: Text Error On, Everything
- Replies: 1
- Views: 1331
Re: Text Error On, Everything
Hello I'm rather new to the mod but I find it very difficult to play because no matter what all the words I see within the mod are marked in lines with ui.(name of whatever its trying to display) or panels. or goal. etc. It makes it quite annoying to trade and generally do anything around a village...
- Sun Dec 07, 2014 5:02 pm
- Forum: Millénaire in English
- Topic: millenaire 1.8.1
- Replies: 8
- Views: 4698
Re: millenaire 1.8.1
Does anyone know if millenaire will be updating to the new minecraft version? It seems as though many mods have not made the jump to 1.8 as well. Can someone help me to understand why this is? Thank You Nearly all mods, including this one, require Forge to run. So until there is a good, stable vers...
- Tue Dec 02, 2014 10:08 pm
- Forum: Millénaire in English
- Topic: Installing Villager Skins
- Replies: 2
- Views: 1661
Re: Installing Villager Skins
I downloaded the Norman Walled Town and Minecraftia culture and they work perfectly... except for one thing. All of the villagers had no textures, they were purple and black. I tried searching for the folder that contains all the villager skins and I can't find it anywhere. Is it supposed to be in ...
- Tue Dec 02, 2014 3:30 am
- Forum: Millénaire in English
- Topic: Crash Report
- Replies: 2
- Views: 1600
Re: Crash Report
Well, the crash doesn't mention Millenaire anywhere in it. It looks like a Forge error. Although I would upgrade your version of Millenaire to the full release of v6.0. That may, or may not, fix it.
- Thu Nov 27, 2014 3:17 pm
- Forum: Suggestions
- Topic: Baubles Integration
- Replies: 37
- Views: 13476
Re: Baubles Integration
A great use for this would be the money pouch on the belt slot.
- Wed Nov 26, 2014 6:31 am
- Forum: Millénaire in English
- Topic: Millenaire on a Server
- Replies: 11
- Views: 4596
Re: Millenaire on a Server
I found your issue: [21:15:49] [Netty IO #0/INFO] [FML/]: Client attempting to join with 7 mods : [email protected].05,[email protected].10.85.1230,[email protected].13.2.1230,[email protected].3.0,[email protected].3.0,[email protected].0.0pb2,[email protected].7.10 You're running Millenaire 6.0.0pb2 on your client. The server is running Millenir...
- Tue Nov 25, 2014 4:28 pm
- Forum: Millénaire in English
- Topic: Millenaire on a Server
- Replies: 11
- Views: 4596
Re: Millenaire on a Server
Millenaire log is in the /mods/millenaire folder. That log that you posted was also not the greatest help. There should also be a log file called 'fml-server-latest.log' or something close to that. That's what we want to see. It has a lost more info.
- Tue Nov 25, 2014 4:19 pm
- Forum: Millénaire in English
- Topic: Need "Pannels" to build
- Replies: 2
- Views: 1623
Re: Need "Pannels" to build
You must place the sign on a wall and it must not have anything written on it. And keep in mind it must be within the search radius of the central gold block.
- Mon Nov 24, 2014 5:13 pm
- Forum: Millénaire in English
- Topic: Millenaire on a Server
- Replies: 11
- Views: 4596
Re: Millenaire on a Server
Hi, Ive been trying to install Millenaire on my server I made but have had no success. I follow the instructions of people on youtube and other sites but it still doesnt work and I keep getting the error when trying to login that Millenaire is being rejected. I just wanna play this with my friend. ...
- Mon Nov 24, 2014 5:10 pm
- Forum: Millénaire in English
- Topic: support
- Replies: 1
- Views: 1149
Re: support
You haven't installed Millenaire correctly. You are probably missing the 'millenaire' and 'millenaire-custom' folders in your 'mods' folder. When you download the mod, you need to extract the zip file's contents. There should be instructions and where to put things.
- Sun Nov 23, 2014 5:12 pm
- Forum: Millénaire in English
- Topic: Crash in multiplayer
- Replies: 1
- Views: 1378
Re: Crash in multiplayer
This is not a Millenaire related crash. This is a regular Minecraft crash, although it looks like it could possibly be Forge itself.
- Fri Nov 21, 2014 7:58 pm
- Forum: Millénaire custom content
- Topic: Minecraftia, a rework of Vanilla villages
- Replies: 46
- Views: 24407
Re: Minecraftia, a rework of Vanilla villages
So! I eventually get the village to love me (and didn't edit the config files in any way :? ). So I make my own village. However, when I make it, it only starts with a town hall. So I make a plan for a house. It crashes. I have millenaire (of course), forge (this is also rather obvious) Biomes o' P...
- Sun Nov 09, 2014 4:24 pm
- Forum: Millénaire custom content
- Topic: Minecraftia, a rework of Vanilla villages
- Replies: 46
- Views: 24407
Re: Minecraftia, a rework of Vanilla villages
It's phpbb (and needs a plugin to resize images). :) OT: I found two textures missing in the latest version. textures/entity/minecraftia/lumberjackfemale0.png textures/entity/minecraftia/lumberjackmale0.png Both from the same named txt file (lumberjack_<gender>.txt) I assigned them the miner textur...
- Sat Nov 01, 2014 12:17 am
- Forum: Millénaire in English
- Topic: Why the extra folders in "mods" when installing?
- Replies: 6
- Views: 2884
Re: Why the extra folders in "mods" when installing?
It's a minor inconvienence, but I haven't come across any other mod that requires copying extra folders into the "mods" folder as part of the installation (which makes it slightly more complicated than just using the "Add" button in MultiMC). Other mods create default configs in the "config" folder...
- Wed Oct 29, 2014 6:42 pm
- Forum: Bug reports
- Topic: Milienaire 1.7.10 6.0.0pb2
- Replies: 3
- Views: 4718
Re: Milienaire 1.7.10 6.0.0pb2
Max village radius is normally 65 or 70 blocks. Let's go with 70 to err on the side of caution. A radius of 70 blocks is 140 blocks diameter, which is just under 9x9 chunks. So, theoretically you really just need to keep 9x9 chunks loaded to keep an entire village loaded. 9x9=81 chunks and Forge has...
- Tue Oct 28, 2014 4:07 am
- Forum: Millénaire custom content
- Topic: vonDoomCraft resource pack for Millenaire
- Replies: 0
- Views: 1519
vonDoomCraft resource pack for Millenaire
I actually forgot to post this when I had finished it so posting it now. Minecraft v1.7.x vonDoomCraft Get it: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1227108 Millenaire 6.0pb2 Resolution: 128x Download: https://www.dropbox.com/s/chpyw684fzpwhtq/vonDoomCraft_Millenair...
- Tue Oct 28, 2014 4:01 am
- Forum: Millénaire custom content
- Topic: vonDoomCraft resource pack for Minecraftia
- Replies: 0
- Views: 1321
vonDoomCraft resource pack for Minecraftia
I just finished retexturing Millenaire Minecraftia addon in the vonDoomCraft resource pack style! Minecraft v1.7.x vonDoomCraft Get it: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1227108 Minecraftia for Millenaire Get it: https://www.dropbox.com/s/elhttr867z75x92/Millena...
- Tue Oct 28, 2014 1:08 am
- Forum: Millénaire custom content
- Topic: Minecraftia, a rework of Vanilla villages
- Replies: 46
- Views: 24407
Re: Minecraftia, a rework of Vanilla villages
By the way, I hate how this forum does images.
- Tue Oct 28, 2014 1:06 am
- Forum: Millénaire custom content
- Topic: Minecraftia, a rework of Vanilla villages
- Replies: 46
- Views: 24407
Re: Minecraftia, a rework of Vanilla villages
An update! Finally! This is a Millenaire rework of the vanilla Minecraft villages. This is an update for Minecraft 1.7.10 and Millenaire 6.0. It includes a full, complete culture, both plains/forests and deserts villages, all vanilla buildings plus a new town hall, all regular NPCs with new textures...
- Mon Oct 27, 2014 5:05 am
- Forum: Bug reports
- Topic: Always custom buildings
- Replies: 5
- Views: 2860
Re: Always custom buildings
Well until i have the option to define the presets like I used to I will be using an older version The reason the buildings are telling you it's impossible to build without those specific blocks is because the villagers that will occupy those buildings needs those specific things to complete their ...
- Fri Oct 24, 2014 1:49 am
- Forum: Bug reports
- Topic: Exception when creating a building with female only resident
- Replies: 1
- Views: 2535
Exception when creating a building with female only resident
When a village creates a building that only has a female villager defined an exception is thrown. This looks to be a coding error in the Building class. Attached are the millenaire.log file and the Forge log. Pretty sure the error in the code is on this line: if ((this.location.femaleResident.size()...
- Thu Oct 23, 2014 5:41 pm
- Forum: Bug reports
- Topic: Can take item from locked chest with InventoryTweaks mod!
- Replies: 1
- Views: 1437
Re: Can take item from locked chest with InventoryTweaks mod
If I have both InventoryTweaks and Millénaire mods were installed, I can steal items from locked chest like this: 1.Open an locked chest 2.Press "S" button and click any item you want in the chest 3.Then the item you clicked would be in your inventory. I've been tested this issue with Millénaire 6....
- Fri Oct 17, 2014 5:51 pm
- Forum: Millénaire in English
- Topic: 6.0 public alpha! Villagers in custom buildings
- Replies: 89
- Views: 33581
Re: 6.0 public alpha! Villagers in custom buildings
I still think the "marker" solution to help Mill finding/defining the controlled buildings would be an improvement. The village I'm building for testing is more of a Town with houses very close and I have a feeling that things get confused when needed stuff for one building is found in what is or i...
- Thu Oct 16, 2014 6:10 pm
- Forum: Millénaire in English
- Topic: 6.0 public alpha! Villagers in custom buildings
- Replies: 89
- Views: 33581
Re: 6.0 public alpha! Villagers in custom buildings
Ah, right... Yes, that's a "known bug". Very ugly though. I haven't gone through the code so I don't know how you're storing if a block is part of a building or not, but could you just use some kind of HashMap to store the blocks? Maybe using the block coords at the key and the block id as the valu...
- Thu Oct 16, 2014 12:16 am
- Forum: Millénaire in English
- Topic: 6.0 public alpha! Villagers in custom buildings
- Replies: 89
- Views: 33581
Re: 6.0 public alpha! Villagers in custom buildings
I have seen the path creation going through buildings issue on previous versions of Millenaire; haven't tried on the newest yet. However, what I did note was that the paths only seemed to go through buildings that had either Dirt or Grass as a floor.
- Fri Oct 10, 2014 1:55 am
- Forum: Millénaire custom content
- Topic: How could you build in Seaports?
- Replies: 1
- Views: 1536
Re: How could you build in Seaports?
The next full version will have the ability to build any kind of building you like and then designate it as a villager building. There is a beta out of it out now, but betas always have bugs so use at your own risk.
In the current version I don't believe you can do what you want.
In the current version I don't believe you can do what you want.
- Fri Sep 26, 2014 10:58 pm
- Forum: Millénaire in English
- Topic: Problem with animal slaughter
- Replies: 1
- Views: 1507
Re: Problem with animal slaughter
Hello, I have created custom animal farms the way the default civ animal farms work. My villagers, breed the animas, shear the sheep but they dont slauter them. I have tried everything. Only the squid farm works as it is supposed to work. Chickens, pigs, cattle dont. When I spawn with egg additiona...
- Thu Sep 04, 2014 5:32 pm
- Forum: Millénaire custom content
- Topic: Minecraftia, a rework of Vanilla villages
- Replies: 46
- Views: 24407
Re: Minecraftia, a rework of Vanilla villages
The 1.6.2 version does work on 1.6.4 although I still need to check the download links as some people were having issues with them.archknight12 wrote:would it be possible if you could update this to 1.6.4?
It will not work on 1.7.2 or higher however. I am hoping to be able to start that update shortly.
- Sat Aug 30, 2014 3:11 pm
- Forum: Millénaire custom content
- Topic: Custom signs
- Replies: 2
- Views: 1757
Re: Custom signs
Hi to all: I thinking to update again my pack and maybe try to make a specialized shops and I like to put custom signs like "ye old bakery" and "the tools corner" (for example) to put it in the top of the door or something like this. Is possible to make it? I check the wiki and I can´t find informa...
- Tue Aug 19, 2014 12:44 am
- Forum: Bug reports
- Topic: Fisherman doesn't cook
- Replies: 7
- Views: 3152
Re: Fisherman doesn't cook
So I checked the files. I can't actually find the "fish" goal but cooking fish has a priority weight pf 50. The fisherman will also only cook fish in stacks of at least 3. And on top of that the building has a cooked fish limit of 60, so once he reaches 60 cooked fish he won't cook any more. Perhaps...
- Mon Aug 18, 2014 6:26 pm
- Forum: Bug reports
- Topic: Fisherman doesn't cook
- Replies: 7
- Views: 3152
Re: Fisherman doesn't cook
He has ALWAYS twenty oakwood (not planks!!!) in the chest, he puts always 64 oakwood planks in the oven, but when they are burned, he waits two days or so with cooking again (although he has still 20 oakwood (not planks) in his chest, his wife's bringing always enough wood) and so he has too much r...
- Sun Aug 17, 2014 6:48 pm
- Forum: Bug reports
- Topic: Fisherman doesn't cook
- Replies: 7
- Views: 3152
Re: Fisherman doesn't cook
20 is not enough if I recall. I believe that they only move wood to ovens in full stacks of 64.Taod2 wrote:No, I controlled it very often, he has everytime 20 Oakwood in the chests, but he doesn't use it as much as he has to.