Search found 8 matches

by warmelbows
Fri Jun 22, 2018 2:22 am
Forum: Millénaire in English
Topic: Whats next?
Replies: 7
Views: 987

Re: Whats next?

Very cool! I've also heard about Chinese, Anglo-Saxon, Nordic and Teutonic ones ppl are working on. Some other cultures that could work are Arab, Celtic, Mongol, Anasazi, Rus and Swahili! When you're creating a new map, what if there was a setting you could choose between "normal" and "feudal?" For...
by warmelbows
Mon Jun 18, 2018 1:11 am
Forum: Millénaire custom content
Topic: Millenaire Total Conversion: 200 BC
Replies: 4
Views: 1154

Re: Millenaire Total Conversion

More Celtic buildings. https://i.imgur.com/TOF6qrE.png left to right: tavern, quarry, lumberman's hut, smith, pig farm, wheat farm https://i.imgur.com/ULCbnRP.png (wheat farm again), market, inn, barracks, watchtower And some more Roman stuff. https://i.imgur.com/Zr4jTvo.png tavern, quarry, pig farm...
by warmelbows
Fri Jun 15, 2018 4:34 pm
Forum: Millénaire custom content
Topic: Millenaire Total Conversion: 200 BC
Replies: 4
Views: 1154

Millenaire Total Conversion: 200 BC

Been work-shopping the idea of an alternate version of Millenaire which removes the original cultures and replaces them with classical civilizations. Here's fully upgraded Roman city centers for a military, religious, and agricultural town. https://i.imgur.com/6TlDgMx.png The Roman workshop, forum, ...
by warmelbows
Sat Jun 09, 2018 8:54 pm
Forum: Suggestions
Topic: On New Cultures
Replies: 6
Views: 897

Re: On New Cultures

Hm. I like that idea of unique city types. Kind of like a capital? Maybe not necessarily. But if each culture had a special village that is very rare* and if the player is able to upgrade it enough it builds like a cool monument or something. Like the Statue of Liberty or Eiffel Tower? I know that'...
by warmelbows
Wed Jun 06, 2018 8:32 am
Forum: Suggestions
Topic: Spawn Lone Structures At Will
Replies: 0
Views: 395

Spawn Lone Structures At Will

Wand of summoning on iron block
by warmelbows
Wed Jun 06, 2018 1:34 am
Forum: Suggestions
Topic: Trade Routes / Roads
Replies: 12
Views: 1508

Re: Trade Routes / Roads

I really like the sound of this. Maybe when lone buildings are close enough to a path between villages, they could get a not-quite-as-worn path going there as well.
by warmelbows
Wed Jun 06, 2018 1:31 am
Forum: Suggestions
Topic: On New Cultures
Replies: 6
Views: 897

Re: On New Cultures

I have been playing Millenaire over the course of several years, and have seen the mod creators and fans dismiss a lot of ideas for cultures based on the fact that certain cultures are too similar to those already in the mod. You are welcome to make your own culture. I plan to add the Norse which I...
by warmelbows
Mon Jun 04, 2018 5:18 pm
Forum: Suggestions
Topic: On New Cultures
Replies: 6
Views: 897

On New Cultures

I have been playing Millenaire over the course of several years, and have seen the mod creators and fans dismiss a lot of ideas for cultures based on the fact that certain cultures are too similar to those already in the mod. I think it would be add very much to the depth of the mod if there WERE th...