Search found 55 matches

by lurkerwithin
Tue May 07, 2019 11:52 pm
Forum: Millénaire in English
Topic: Question Re Millenaire settings
Replies: 2
Views: 103

Re: Question Re Millenaire settings

I'm afraid I can't be a whole lot of help on this subject but you can ask in the discord as it has more traffic from Kinniken and the other devs.
by lurkerwithin
Thu Apr 11, 2019 4:44 pm
Forum: Millénaire in English
Topic: Game crashes when i start with Forge and Millenaire
Replies: 3
Views: 123

Re: Game crashes when i start with Forge and Millenaire

When was the last time you updated your Forge? It looks like you're running version 14.23.0.2529 and current recommended version is 14.23.5.2768. You can find the Forge downloads here: http://files.minecraftforge.net/. If updating that doesn't fix it, you can report the crash here: https://gitlab.co...
by lurkerwithin
Wed Mar 13, 2019 12:01 am
Forum: Millénaire in English
Topic: Millenaire Update
Replies: 4
Views: 287

Re: Millenaire Update

The download link is about 3 quarters down the page with the new redesign but if you can't scroll down the page for any reason, you can also find the updates at https://minecraft.curseforge.com/projects/millenaire.
by lurkerwithin
Sun Mar 10, 2019 10:01 pm
Forum: Millénaire in English
Topic: A Choice Location Quest
Replies: 6
Views: 137

Re: A Choice Location Quest

If you still can't get it to spawn, you'll need to raise a ticket at the gitlab: https://gitlab.com/Millenaire/Public/issues
by lurkerwithin
Sun Mar 10, 2019 2:11 am
Forum: Millénaire in English
Topic: A Choice Location Quest
Replies: 6
Views: 137

Re: A Choice Location Quest

You'll need a huge area cleared out for it. Littellittel found out you need a space of at least 120x52 cleared out/flattened for the marvel.
by lurkerwithin
Fri Feb 22, 2019 3:05 pm
Forum: Millénaire in English
Topic: How create village in other dimensions
Replies: 1
Views: 102

Re: How create village in other dimensions

Kinniken disabled villages in other dimensions a while ago due to bugs. Sorry to be the bearer of bad news.
by lurkerwithin
Fri Feb 22, 2019 3:03 pm
Forum: Millénaire in English
Topic: Notre Dame size
Replies: 2
Views: 142

Re: Notre Dame size

The total size of the building plan is 112 blocks long and 48 blocks wide so you need a space of that size at least. It should be kind of a flat-ish surface as well. That's about as much advice I can give as I've never had too much problem picking out a spot.
by lurkerwithin
Thu Feb 21, 2019 11:04 pm
Forum: Millénaire in English
Topic: Question re Building over Rivers
Replies: 2
Views: 99

Re: Question re Building over Rivers

You'll need at least 1 layer of dirt or stone or any other naturally spawning material over the water for them to build.
by lurkerwithin
Mon Feb 18, 2019 10:59 pm
Forum: Millénaire in English
Topic: Need Help Identifying a Village
Replies: 2
Views: 90

Re: Need Help Identifying a Village

That would be the Inuit culture. They were introduced into Millenaire a few updates ago. Just like any of the other cultures, their villages can be spawned in with the Wand of Summoning
by lurkerwithin
Mon Feb 18, 2019 10:55 pm
Forum: Millénaire in English
Topic: Questions re Getting Children to Work and Chest
Replies: 1
Views: 65

Re: Questions re Getting Children to Work and Chest

Currently children only have one goal assigned to them which is to collect cider apples from the cider farms. You'll need to add the appropriate goals to their txt files for them to start doing the tasks you want. You can start with the following link to familiarize yourself with the available goals...
by lurkerwithin
Sun Feb 10, 2019 7:58 pm
Forum: Millénaire in English
Topic: Millenaire issue
Replies: 4
Views: 237

Re: Millenaire issue

It definitely seems like a problem with your software. I looked up BCCODE 116 real quick and it seems to be related to your graphics drivers. You can still raise a ticket to have it investigated at https://gitlab.com/Millenaire/Public/issues so that Kinniken and the other devs can look at it.
by lurkerwithin
Sun Feb 10, 2019 12:00 pm
Forum: Suggestions
Topic: Bigger Name Lists
Replies: 0
Views: 58

Bigger Name Lists

Something that has been bugging me for a while is the number of villagers that have the same first name, at least with Norman villages. I find it's a pretty common occurrence to have at least half the women in a single village to be named Bathilde. And since villages start with only 2 or 3 families,...
by lurkerwithin
Thu Aug 27, 2015 8:48 am
Forum: Millénaire in English
Topic: People playing Millenaire now
Replies: 21
Views: 2758

Re: People playing Millenaire now

I, too, am still playing with Millenaire. I don't visit the forums very much any more because I now have a fulltime job. I was dabbling in creating a Norman walled village but I only have yet to test what I have created.
by lurkerwithin
Thu Oct 09, 2014 1:45 am
Forum: Millénaire in English
Topic: I want Millenaire! Please Help me!
Replies: 1
Views: 707

Re: I want Millenaire! Please Help me!

Forget the installer unless you have a Mac or some unintuitive OS. I can't help you if you have one of those. 1. Use Forge's installer to install Forge. 2. Download Millenaire for the version of Minecraft you are using. MC 1.7.10 link http://millenaire.org/php/dlpage.php?file=Millenaire5.3.zip . MC ...
by lurkerwithin
Thu Aug 28, 2014 11:00 pm
Forum: Millénaire in English
Topic: Ok, question on Village Mahal and Gros Bourg
Replies: 2
Views: 746

Re: Ok, question on Village Mahal and Gros Bourg

You can make a village and not be the leader. The menu that pops up when you right-click on the block of gold has a list of all the possible towns and hamlets you can spawn. The player-controlled villages have a clear label on them so you can differentiate.
by lurkerwithin
Mon Mar 24, 2014 1:02 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

Also, mod have a texturepack? In settings i saw button, that say me that mod autoswitch to 64x textures if deteckt that minecraft textures 64x+. If that true - that wont working (mb only with ovo rustic, i dont try any else respacks) That feature hasn't worked for a while, like since the update to ...
by lurkerwithin
Sat Mar 22, 2014 8:54 pm
Forum: Millénaire in English
Topic: Dev mode ?
Replies: 3
Views: 797

Re: Dev mode ?

Dev Mode has a number of feature: -When villages spawn with dev mode on, the town centre starts with full or almost full chests (not always what that village needs though). -Children grow up immediately when right-clicked on with a wand of summoning. -Right-clicking on a woman with the wand of summo...
by lurkerwithin
Sat Mar 22, 2014 6:52 pm
Forum: Millénaire in English
Topic: Dev mode ?
Replies: 3
Views: 797

Re: Dev mode ?

In the millenaire-custom folder there is a config-custom file. Open it up in any text editor and type devmode=true. Save and play.
by lurkerwithin
Tue Mar 18, 2014 1:25 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

Okay, I think I know what the problem was. Tinker's Construct. I've uninstalled it and I haven't had that specific crash yet. TiC is causing an issue? If it's not causing the crash, it most certainly is causing the villagers to spam "Error in onUpdate. Check millenaire.log." And this is what is in ...
by lurkerwithin
Tue Mar 18, 2014 12:46 am
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

Okay, I think I know what the problem was. Tinker's Construct. I've uninstalled it and I haven't had that specific crash yet.
by lurkerwithin
Mon Mar 17, 2014 7:12 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

http://www.mediafire.com/download/301x01qdhw4b4pg/crash+test+dummy.zip That's a brand new file, but it crashed almost immediately when I entered the village. The crash eventually happens with all villages. It starts off infrequent, then after a while the crashes happen so frequently, I have to delet...
by lurkerwithin
Mon Mar 17, 2014 2:18 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

It's fairly random when it happens. I think it mainly happens when I get too close to the builder. It's a little puzzling, but it hasn't happened in about 15 minutes. EDIT: Never mind, it's completely random. Proximity doesn't matter. EDIT 2: I forgot to post what was in my millenaire.log http://pas...
by lurkerwithin
Mon Mar 17, 2014 12:43 pm
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

Kinniken wrote:Thanks guys :)

Please do as much testing as possible, and systematically if possible (all items, all village types, all GUIs, the creation quests ect...). Don't tell me there are no bugs, I've seen a few myself ;)
Indeed. I have a ticking entity error. http://pastebin.com/R24SFV5Z
by lurkerwithin
Mon Mar 17, 2014 3:49 am
Forum: Millénaire in English
Topic: Millénaire for 1.7 very early beta
Replies: 105
Views: 277508

Re: Millénaire for 1.7 very early beta

It's working fantastically so far. I will never cease to be amazed at your coding prowess.
by lurkerwithin
Sun Mar 16, 2014 3:21 am
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 42089

Re: (RELEASED) LoM: Norman Castles: 1.0

Thanks so much!
by lurkerwithin
Sat Mar 15, 2014 10:14 pm
Forum: Millénaire custom content
Topic: (RELEASED) LoM: Norman Castles: 1.0
Replies: 109
Views: 42089

Re: (RELEASED) LoM: Norman Castles: 1.0

Hey, just wanted to say that regular Norman villages want to build a keep as a regular building. For example, an agricultural village wants to build the keep before many of its normal buildings are constructed. Not only that, but they also want to build your Harvest Moon-esq mod buildings as well. H...
by lurkerwithin
Wed Mar 12, 2014 4:11 am
Forum: Millénaire in English
Topic: The norman military villages
Replies: 4
Views: 1236

Re: The norman military villages

CrikCrok made a fantastic and massive castle in his replacement pack found in the library.
http://millenaire.org/library/view.php?cid=185
by lurkerwithin
Mon Mar 10, 2014 11:10 pm
Forum: Millénaire custom content
Topic: Culture Editor
Replies: 11
Views: 3364

Re: Culture Editor

Ticlon brought up the custom goal thing and I realized lots of good things could come of this. Felinoel could finish his Inuit tribe culture with this editor.
by lurkerwithin
Mon Mar 10, 2014 2:31 pm
Forum: Millénaire custom content
Topic: Culture Editor
Replies: 11
Views: 3364

Re: Culture Editor

This wouldn't have a building editor/creator, would it? Well, even if it doesn't, I'd totally use it if it could change what buildings could be used in a village. All my Norman villages want to build LordDamien's stuff like the Keep and various farm buildings. Also, that UI looks nice, uncluttered a...
by lurkerwithin
Sat Mar 08, 2014 3:53 am
Forum: Millénaire in English
Topic: Forestry Mod Compatibility
Replies: 5
Views: 1390

Re: Forestry Mod Compatibility

It does. I went through trial and error until I found non-conflicting ids. I don't know how I provided villages with resources before BuildCraft and Forestry.
by lurkerwithin
Thu Mar 06, 2014 10:56 pm
Forum: Millénaire in English
Topic: Forestry Mod Compatibility
Replies: 5
Views: 1390

Re: Forestry Mod Compatibility

BuildCraft DOES work. I just changed Millenaire ids and everything works fine. This is what I changed them to (just copy/paste into mods\millenaire-custom\config-custom.txt): block_building_id=1540 block_panel_id=1541 block_wood_id=1542 block_earth_id=1543 block_stone_id=1544 block_crops_id=1545 blo...
by lurkerwithin
Thu Mar 06, 2014 6:09 am
Forum: Millénaire in English
Topic: Forestry Mod Compatibility
Replies: 5
Views: 1390

Re: Forestry Mod Compatibility

Forestry works just fine with Millenaire. That list is very outdated.
by lurkerwithin
Mon Feb 17, 2014 6:31 pm
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 22806

Re: Replacement of the Norman Core Buildings in Millénaire

I love everything so far, especially the chimneys! I also like how you removed the fences around the tree farms. I personally thought it was kinda silly.
by lurkerwithin
Mon Dec 30, 2013 4:28 am
Forum: Millénaire custom content
Topic: Help With Updated Block List By Jamerance
Replies: 8
Views: 1986

Re: Help With Updated Block List By Jamerance

Woah what? I thought you were making custom buildings... I wanted to make a custom building with the updated list BUT installing the new blocklist.txt completely broke all Millenaire's villages. Not only were ladders, stairs and such screwy, but villages asked for things they normally make themselv...
by lurkerwithin
Sat Dec 28, 2013 6:27 am
Forum: Millénaire custom content
Topic: Help With Updated Block List By Jamerance
Replies: 8
Views: 1986

Re: Help With Updated Block List By Jamerance

Plain Millenaire villages. I've given up on it, though and reinstalled Millenaire so I can play normally.
by lurkerwithin
Thu Dec 26, 2013 9:28 pm
Forum: Millénaire custom content
Topic: Help With Updated Block List By Jamerance
Replies: 8
Views: 1986

Re: Help With Updated Block List By Jamerance

What do you mean by the right colours? It said to turn on the generate_colour_chart option. I did.
by lurkerwithin
Thu Dec 26, 2013 8:23 pm
Forum: Millénaire custom content
Topic: Help With Updated Block List By Jamerance
Replies: 8
Views: 1986

Help With Updated Block List By Jamerance

Is it supposed to break vanilla buildings? Stairs, doors, signs, ladders and other things are placed wrong and even walls made of certain materials are missing. I have devmode=true and generate_colour_chart=true in my custom config.txt
by lurkerwithin
Sat Oct 19, 2013 11:25 pm
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 22806

Re: Replacement of the Norman Core Buildings in Millénaire

felinoel wrote: This is Library content so you have yo add it yourself.
Did you somehow think that I did not know this beforehand? I am waiting for the updated version of the building replacements to come out.
by lurkerwithin
Fri Oct 18, 2013 10:26 am
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 22806

Re: Replacement of the Norman Core Buildings in Millénaire

I quite like it! Can't wait to see it in game.
by lurkerwithin
Wed Oct 16, 2013 9:20 pm
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 22806

Re: Replacement of the Norman Core Buildings in Millénaire

CrikCrok wrote: EDIT:
Work still in progres... many changes in the buildings.

Image
This looks fantastic. I can't wait!
by lurkerwithin
Sat Sep 14, 2013 9:58 pm
Forum: Millénaire in English
Topic: 1.7?
Replies: 3
Views: 1211

Re: 1.7?

There is no news. Kinniken has been silent for a while, but I think we can bet that there will be 1.7 compatibility. I don't think Kinn has the time to create another culture since he has a kid now. All future cultures are probably going to be fanmade.
by lurkerwithin
Sat Sep 07, 2013 1:38 am
Forum: Millénaire in English
Topic: Are 64x textures currently working?
Replies: 5
Views: 1482

Re: Are 64x textures currently working?

CrikCrok wrote:Can you post a screenshot of this pack?
Both 12x and higher show the same textures. Definitely not working.
by lurkerwithin
Fri Sep 06, 2013 1:26 am
Forum: Millénaire in English
Topic: Are 64x textures currently working?
Replies: 5
Views: 1482

Re: Are 64x textures currently working?

They don't seem to be, so no, they are not.
by lurkerwithin
Sun Sep 01, 2013 10:45 pm
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 17404

Re: Inuits! v0.12b2 NOW WITH TEXTURES!

I installed it as normal, no texturepack (where is it anyway?), with the inuit folder in mods\millenaire\cultures. When I go to spawn a village with a gold block, it says I am not a leader with the culture.inuits culture. There is no choice to spawn an Inuit culture anywhere.
by lurkerwithin
Sun Sep 01, 2013 9:18 pm
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 17404

Re: Inuits! v0.12b2 NOW WITH TEXTURES!

I just put the files into the normal goals folder. Don't know if it works yet because I haven't found an Inuit village.
Sidenote: I am no longer able to spawn Inuit villages with a gold block.
by lurkerwithin
Sun Sep 01, 2013 6:58 pm
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 17404

Re: Inuits! v0.12b2 NOW WITH TEXTURES!

I don't have a custom goals folder. Where do I make one?
by lurkerwithin
Wed Aug 28, 2013 11:13 pm
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 22806

Re: Replacement of the Norman Core Buildings in Millénaire

CrikCrok wrote:
lurkerwithin wrote:You're going to update this again?! YES!
And the wool and libraries in the normal buildings? Are necesary or you like to see like decoration?
I just like decoration. If you don't know how to implement it, don't worry about putting it in.
by lurkerwithin
Wed Aug 28, 2013 9:20 pm
Forum: Millénaire custom content
Topic: [2.03] Replacement of the Norman Core Buildings
Replies: 54
Views: 22806

Re: Replacement of the Norman Core Buildings in Millénaire

You're going to update this again?! YES!

Do you think you could add more decor like carpets and flower pots? Your current designs are cool as is, but I think it would also be cool if they had a little something extra.
by lurkerwithin
Thu Jul 25, 2013 4:53 am
Forum: Millénaire custom content
Topic: Inuits!
Replies: 55
Views: 17404

Re: Inuits!

This happened during the upgrading of the village centre. Additionally, the lumberman says [villagername], null where normally it should be [villlagername], [profession].